Hello all. I did some quick searches in the Comprehensive Rules, but I didn't see anything that talked about what paying life actually is.
Does it count as loss of life? So could I pay some large amount of life with Yawgmoth's Bargain, say, and then gain it all back with Children of Korlis?
While I'm at it, if the Children came into play after the loss of life (say I drew into them with said Bargain), would they count all life loss that turn or just since they came into play?
Thanks in advance.
Question 1: Yes, the Children would have you gain back every single life you lost.
Question 2: The Children do not need to be in play for you to lose life. When it resolves, the ability checks how much life you have lost that turn, then has you gain that much life.
Also, if you have multiple, you gain the life again, since you still had lost the life that turn.
Edit: Sarnath'd. But I did add something nice.
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Uncle [T]utor of the [T]'s Winner of Weekly Contest 46!
Yeah, I kinda figgered that if the above two things would work, multiples would be teh sex.
Looks like it's time for me to rebuild my B/W deck. Storm Herd, Reverse the Sands, Bargain, and now the Children. Mebbe toss some Proclamations in there. Can you tell I'm a casual player yet?
Anyway, thanks for the help. Really appreciate it.
I didn't see anything that talked about what paying life actually is. Does it count as loss of life?
I once heard a famous judge - Lee Sharpe or Scott Mashall, I think - once describe the concept of an event with an "envelope." That means a complex event defined as one or more smaller events "inside" it. Damage to a player causes that player's life to go down. Destruction (or discarding) causes a permanent (or card in hand) to be put in the graveyard. Drawing moves a card from the library to your hand. That sort of thing.
An interesting property of envelopes is that you can change what is happening inside the envelope, and still say the envelope happened. Worship lets damage happen without a life change. Leyline of the Void means a destruction (or discard) removes the card from play. Also, the actions that go "in" the envelope can happen without it being called the envelope. Abundance changes a draw into simply putting a card into your hand.
You asked, essentially, whether "life loss" is an envelope, and if "paying life" is that envelope, or just what is inside. The answer is that it is not an envelope at all. It is more like "put a card from your hand into your graveyard" than "discard a card." Any card text that refers to life you lost simply means the number of points it went down (and life gain is similarly the number it went up).
If I am affected by an opponent's Highway Robber in a turn, but then I use Sun's Bounty, and after that resolves my opponent gets angry and plays Soul Spike on me....
Will a Children of Korlis activation have me gain exactly 6 life?
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Will a Children of Korlis activation have me gain exactly 6 life?
Yes, because you still lost 6 life during the turn. That it happens that at some point you gained 4 life doesn't change this. This is covered in the FAQ:
* The life you gain is based on the total of all changes where your life total went down during the turn, not the net downward change. So if you lose 5 life, gain 3 life, and then lose 2 more life before activating this ability, the ability causes you (to) gain 7 life, not 4.
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Does it count as loss of life? So could I pay some large amount of life with Yawgmoth's Bargain, say, and then gain it all back with Children of Korlis?
While I'm at it, if the Children came into play after the loss of life (say I drew into them with said Bargain), would they count all life loss that turn or just since they came into play?
Thanks in advance.
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Children of Korlis looks at all life the player has lost that turn, even if the creature wasn't in play at the time.
Question 2: The Children do not need to be in play for you to lose life. When it resolves, the ability checks how much life you have lost that turn, then has you gain that much life.
Also, if you have multiple, you gain the life again, since you still had lost the life that turn.
Edit: Sarnath'd. But I did add something nice.
Winner of Weekly Contest 46!
Looks like it's time for me to rebuild my B/W deck. Storm Herd, Reverse the Sands, Bargain, and now the Children. Mebbe toss some Proclamations in there. Can you tell I'm a casual player yet?
Anyway, thanks for the help. Really appreciate it.
Altered Cards! Crafts and Stuff!
I once heard a famous judge - Lee Sharpe or Scott Mashall, I think - once describe the concept of an event with an "envelope." That means a complex event defined as one or more smaller events "inside" it. Damage to a player causes that player's life to go down. Destruction (or discarding) causes a permanent (or card in hand) to be put in the graveyard. Drawing moves a card from the library to your hand. That sort of thing.
An interesting property of envelopes is that you can change what is happening inside the envelope, and still say the envelope happened. Worship lets damage happen without a life change. Leyline of the Void means a destruction (or discard) removes the card from play. Also, the actions that go "in" the envelope can happen without it being called the envelope. Abundance changes a draw into simply putting a card into your hand.
You asked, essentially, whether "life loss" is an envelope, and if "paying life" is that envelope, or just what is inside. The answer is that it is not an envelope at all. It is more like "put a card from your hand into your graveyard" than "discard a card." Any card text that refers to life you lost simply means the number of points it went down (and life gain is similarly the number it went up).
Will a Children of Korlis activation have me gain exactly 6 life?
Awesome avatar provided by Krashbot @ [Epic Graphics].
Yes, because you still lost 6 life during the turn. That it happens that at some point you gained 4 life doesn't change this. This is covered in the FAQ:
* The life you gain is based on the total of all changes where your life total went down during the turn, not the net downward change. So if you lose 5 life, gain 3 life, and then lose 2 more life before activating this ability, the ability causes you (to) gain 7 life, not 4.