So, this is slightly pertaining to my thread earlier and to a thread in the RCR subforum.
So, I have a Progenitor Mimic on the battlefield, and he's copying nothing (assume a static buff like Gaea's Anthem).
Then, I play another Mimic, and when it resolves, I choose to copy the first Mimic. Due to 706.5, this lets me copy another creature because the creature i'm choosing to copy has a replacement effect as well.
So what rule prevents me from choosing to copy the same Mimic over and over ad infinitum, or at least an arbitrarily large number of times, thus making the final product have an arbitrarily large number of the Mimic's upkeep trigger?
706.5. An object that enters the battlefield “as a copy” or “that’s a copy” of another object becomes a copy as it enters the battlefield. It doesn’t enter the battlefield, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the enters-the-battlefield event (such as “enters the battlefield with” or “as [this] enters the battlefield” abilities), those abilities will take effect. Also, any enters-the-battlefield triggered abilities of the copy will have a chance to trigger.
There isn't a rule that prevents this... yet. Wait for the FAQ/CR Update Bulletin to see if this gets addressed. The answer seems to be "this doesn't work this way" and they'll figure out a way for the rules to support that answer later.
Wouldn't rule 614.5 apply here? What the OP wants to do would involve invoking Progenitor Mimic's replacement effect multiple times to apply to the same event (the second Mimic entering the battlefield), which 614.5 disallows.
614.5. A replacement effect doesn't invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace it.
Example: A player controls two permanents, each with an ability that reads "If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead." A creature that normally deals 2 damage will deal 8 damage -- not just 4, and not an infinite amount.
The thing is, it's not the same replacement effect that's being applied. When the incoming Mimic copies the existing plain Mimic, it's getting a completely new instance of the copy effect. At least, I don't see any reason for the copy effect it gains to be an "old" instance.
Wouldn't rule 614.5 apply here? What the OP wants to do would involve invoking Progenitor Mimic's replacement effect multiple times to apply to the same event (the second Mimic entering the battlefield), which 614.5 disallows.
That was what i was originally going to say, but I though about it and it's not quite right.
Each time you choose to copy the Mimic, it basically adds another block of text to your creature and you have to apply the new replacement effect before it can enter. So looks like this is a funny rules interaction they should fix in the next CR update.
The trouble is the ability to repeatedly add the triggered ability as part of the copy effect exception. So you can continue copying itself, say, 52x10^60 times, then copy something else, and you'll end up getting 52x10^60 token copies of whatever you copied on your next upkeep. This is not how the card is intended to work, so that's not the answer you're going to actually end up with.
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There is a rule about loops in which there is a choice involved?
You have to make a different choice after a while?
Mimic offers the choice to NOT copy anything.
I dont see the trouble.
There isn't any "trouble"
Everyone is aware that you can choose not to copy anything eventually, thus ending the 'loop'
The question was is the loop even viable, or is it prevented by the rules.
This is not how the card is intended to work, so that's not the answer you're going to actually end up with.
So? It's a combo that requires a static pump, two copies of a 6-drop that relies on the static pump to survive (well, techically the new one can become something else if need be), an upkeep, and then an etb that matters/a sac effect that matters/another untap step/haste of some sort.
Are we really that worried about a 3-card "plus something else or else it'll take forever" combo that involves 2 copies of the same 6-drop?
I mean, I can set up a 4-card combo with experiment Kraj, anything that turns artifacts into creatures, anything that turns permanents into artifacts and any planeswalker... or if I'm willing to not win on the spot I can nuke the world with just Kraj and the new Gideon. Or you can make it a 3-card "I win" with Kraj, Tez (AoB) and a way to make Tez an artifact.
Weird, janky, ridiculously overkill victory wins are fine. I doubt anyone meant for the stick to be able to abuse split cards quite so much. Life goes on.
So? It's a combo that requires a static pump, two copies of a 6-drop that relies on the static pump to survive (well, techically the new one can become something else if need be), an upkeep, and then an etb that matters/a sac effect that matters/another untap step/haste of some sort.
Are we really that worried about a 3-card "plus something else or else it'll take forever" combo that involves 2 copies of the same 6-drop?
I mean, I can set up a 4-card combo with experiment Kraj, anything that turns artifacts into creatures, anything that turns permanents into artifacts and any planeswalker... or if I'm willing to not win on the spot I can nuke the world with just Kraj and the new Gideon. Or you can make it a 3-card "I win" with Kraj, Tez (AoB) and a way to make Tez an artifact.
Weird, janky, ridiculously overkill victory wins are fine. I doubt anyone meant for the stick to be able to abuse split cards quite so much. Life goes on.
The difference - and the reason you can expect a rules update to prevent it - is that if you explain any of the combos you're talking about to a moderate skilled player (understands the rules but not a rules expert), they'll say, "That's freaking cool." If you explain this one to them, they won't believe you. And yeah, they're wrong, but they had a bad experience, you had to win an argument to get acknowledged as winning a game or else walk away saying, "I won that" while the opponent disagrees, you probably had a bad experience, and everyone's pissed off.
WotC understands that the experience players have while playing their game is their responsibility, and if they can prevent that kind of bad interaction, they will. You don't need this combo for the card to be cool, and the card probably isn't good either way, so there's no reason not to make the card do what you'd intuitively think it does.
I mean, I can set up a 4-card combo with experiment Kraj, anything that turns artifacts into creatures, anything that turns permanents into artifacts and any planeswalker... or if I'm willing to not win on the spot I can nuke the world with just Kraj and the new Gideon. Or you can make it a 3-card "I win" with Kraj, Tez (AoB) and a way to make Tez an artifact.
Lest readers get the wrong impression, you should know that if you manage to arrange for a non-planeswalker to copy a planeswalker's loyalty abilities, you still can't immediately activate as many as you want and win. See:
Quote from rules »
606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn.
As you can see, the restriction of one loyalty ability per turn applies to permanents, not just to planeswalkers. So if you use a trick to give Experiment Kraj loyalty abilities, it will be able to use only one loyalty ability per turn, even if it copies the abilities of multiple planeswalkers. It won't die for having 0 loyalty counters because it isn't a planeswalker, but it still won't be able to use an ability with a negative loyalty cost unless it already has enough counters on it, because you won't be able to pay the cost by removing counters.
(Yes, I'm aware this doesn't affect your basic point that various game-winning combos already exist.)
I just want to make sure I understand the question and current answer before rules updates are released.
This doesn't actually require 2 Progenitor Mimics, but simply 1 mimic and any 1 other basic clone, like Clone. The clone would come in, choose to copy the mimic which is not copying anything, then continue to copy it accruing the upkeep triggers.
So what rule prevents me from choosing to copy the same Mimic over and over ad infinitum, or at least an arbitrarily large number of times, thus making the final product have an arbitrarily large number of the Mimic's upkeep trigger?
Every time you copy the Mimic that is itself with the Mimic attempting to enter the battlefield wouldn't it overwrite any previous instances of the upkeep trigger? Since becoming a copy of something generally "deletes" all of the information it had previously? I don't see any reason the upkeep trigger would survive each instance of the copy. So while you could copy it infinite times, there would be no point as the final copy would be a Progenitor Mimic as printed.
Like if a Cryptoplasm Copied another Cryptoplasm it would have 2 at upkeep triggers to become copies say a Runeclaw Bear, but after the first one resolves it would only have one instance of the upkeep trigger, then the 2nd would resolve say copying the same bear, but it would only maintain one of the copy abilities?
Or am I missing something in the way copying a creature interacts with what a creature currently has?
EDIT:
The way I see it you copy the progenitor on the field giving you:
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”
And making the same choice to copy the Mimic would leave you with the exact same result.
Every time you copy the Mimic that is itself with the Mimic attempting to enter the battlefield wouldn't it overwrite any previous instances of the upkeep trigger? Since becoming a copy of something generally "deletes" all of the information it had previously? I don't see any reason the upkeep trigger would survive each instance of the copy. So while you could copy it infinite times, there would be no point as the final copy would be a Progenitor Mimic as printed.
Like if a Cryptoplasm Copied another Cryptoplasm it would have 2 at upkeep triggers to become copies say a Runeclaw Bear, but after the first one resolves it would only have one instance of the upkeep trigger, then the 2nd would resolve say copying the same bear, but it would only maintain one of the copy abilities?
Or am I missing something in the way copying a creature interacts with what a creature currently has?
EDIT:
The way I see it you copy the progenitor on the field giving you:
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”
And making the same choice to copy the Mimic would leave you with the exact same result.
If I have a Mimic copying a Runeclaw bear, and play another Mimic copying that Mimic, the new Mimic will have two instances of the Upkeep trigger.
This is because when copying something, you copy the card as written, as modified by any copy effects.
And every time you copy the mimic in the situation in the OP, you gain another instance of the ability on the final result for this reason.
If I have a Mimic copying a Runeclaw bear, and play another Mimic copying that Mimic, the new Mimic will have two instances of the Upkeep trigger.
This is because when copying something, you copy the card as written, as modified by any copy effects.
And every time you copy the mimic in the situation in the OP, you gain another instance of the ability on the final result for this reason.
But the original mimic that you are copying 9000 times DOESN'T have the upkeep trigger.
All you're copying is a vanilla mimic.
Also you're talking about introducing a new mimic every time with that example to get infinite triggers. The OP is saying he copies a vanilla mimic with no upkeep trigger over and over.
Unless the mimic trying to enter the battlefield can copy itself? O.o If that was the case I would understand, but that isn't possible from my understanding.
Even if the on the field mimic had the copy, you would only get it once extra from copying it a thousand times, because each consecutive copy overwrites extra triggers no?
Edit: Or does the fact that it hasn't actually landed on the battlefield and resolved somehow change the rules for copying in overwriting what the card has on it?
Edit 2: What i see is this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
resolving decides to copy this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
So you get this:
Progenitor Mimic (With Extra trigger)
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Then you again copy this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Which should result in this:
Progenitor Mimic (With One extra trigger)
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Edit 3: Normally I wouldn't argue with the logic of a lvl 2 judge + several people agreeing with him, but I truly don't understand why my logic is wrong, so I've attempted to spell out exactly what I think is going on.
706.3. The copy’s copiable values become the copied information, as modified by the copy’s status (see
rule 110.6). Objects that copy the object will use the new copiable values.
706.9a Some copy effects cause the copy to gain an ability as part of the copying process. This
ability becomes part of the copiable values for the copy, along with any other abilities that were
copied.
I have to agree with Slagathor here. When the second mimic copies the first, its rules text become that of the mimic plus the added ability. When this tries to enter the battlefield, the new copy effect will replace the current copiable values with a fresh mimic, which includes replacing the ability that was added to the rules text by the previous copy effect.
Edit:
For clarification, we have to apply the copy effect as a whole, including the "add an ability" part, before we attempt to put the card onto the battlefield and run into the next copy effect. This next copy effect will erase all the current rules text.
Now that the rules update is out, I still don't see anything preventing you from making an arbitrarily large amount of triggered abilities on your copied creature. Here is the relevant rulings...
Quote from Rules »
* Progenitor Mimic copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
* The original Progenitor Mimic will create tokens, but those token copies will not.
* If you choose to have Progenitor Mimic enter the battlefield as a copy of a creature, the triggered ability it gains will become part of its copiable values. For example, suppose Progenitor Mimic enters the battlefield as a copy of Runeclaw Bear, a 2/2 green Bear creature with mana cost {1}{G}. The resulting object is a 2/2 green Bear creature named Runeclaw Bear with mana cost {1}{G} and with “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” If another Progenitor Mimic enters the battlefield as a copy of that creature, it will be a Runeclaw Bear with two instances of the triggered ability.
* If the chosen creature is a token, Progenitor Mimic copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Copying a token doesn’t make Progenitor Mimic become a token.
* Any enters-the-battlefield abilities of the copied creature will trigger when Progenitor Mimic enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
* If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
* If Progenitor Mimic somehow enters the battlefield at the same time as another creature, it can’t become a copy of that creature. You may only choose a creature that’s already on the battlefield.
* You can choose not to copy anything. In that case, Progenitor Mimic enters the battlefield as a 0/0 Shapeshifter creature and is probably put into the graveyard immediately.
Specifically note...
Quote from Rules »
* If you choose to have Progenitor Mimic enter the battlefield as a copy of a creature, the triggered ability it gains will become part of its copiable values. For example, suppose Progenitor Mimic enters the battlefield as a copy of Runeclaw Bear, a 2/2 green Bear creature with mana cost {1}{G}. The resulting object is a 2/2 green Bear creature named Runeclaw Bear with mana cost {1}{G} and with “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” If another Progenitor Mimic enters the battlefield as a copy of that creature, it will be a Runeclaw Bear with two instances of the triggered ability.
So does this still work?
I figured I wouldn't create another thread to verify this, seeing as this one is still on the first page.
EDIT: Actually, the Comp Rules don't get updated until May 1st. Woops.
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So does this still work?
I figured I wouldn't create another thread to verify this, seeing as this one is still on the first page.
Slagathor's Point still Holds because in the FAQ example the copied Mimic has the Upkeep ability. In this case, the Copied Mimic has no Upkeep Ability, so the copying Mimic will have one upkeep ability, regardless of how many times it copies the copied Mimic.
This thread is being closed to prevent a back-and-forth.
There will be a rules update on May 1st and there may or may not be an announcement before then, one of which will clarify if this interaction is intended or not. If you're still curious then, start a new thread and ask.
EDIT: Just to clarify: The interaction does work under the current rules. This may change in the future (as stated above), but currently that is the answer.
So, I have a Progenitor Mimic on the battlefield, and he's copying nothing (assume a static buff like Gaea's Anthem).
Then, I play another Mimic, and when it resolves, I choose to copy the first Mimic. Due to 706.5, this lets me copy another creature because the creature i'm choosing to copy has a replacement effect as well.
So what rule prevents me from choosing to copy the same Mimic over and over ad infinitum, or at least an arbitrarily large number of times, thus making the final product have an arbitrarily large number of the Mimic's upkeep trigger?
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That was what i was originally going to say, but I though about it and it's not quite right.
Each time you choose to copy the Mimic, it basically adds another block of text to your creature and you have to apply the new replacement effect before it can enter. So looks like this is a funny rules interaction they should fix in the next CR update.
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There isn't any "trouble"
Everyone is aware that you can choose not to copy anything eventually, thus ending the 'loop'
The question was is the loop even viable, or is it prevented by the rules.
So? It's a combo that requires a static pump, two copies of a 6-drop that relies on the static pump to survive (well, techically the new one can become something else if need be), an upkeep, and then an etb that matters/a sac effect that matters/another untap step/haste of some sort.
Are we really that worried about a 3-card "plus something else or else it'll take forever" combo that involves 2 copies of the same 6-drop?
I mean, I can set up a 4-card combo with experiment Kraj, anything that turns artifacts into creatures, anything that turns permanents into artifacts and any planeswalker... or if I'm willing to not win on the spot I can nuke the world with just Kraj and the new Gideon. Or you can make it a 3-card "I win" with Kraj, Tez (AoB) and a way to make Tez an artifact.
Weird, janky, ridiculously overkill victory wins are fine. I doubt anyone meant for the stick to be able to abuse split cards quite so much. Life goes on.
The difference - and the reason you can expect a rules update to prevent it - is that if you explain any of the combos you're talking about to a moderate skilled player (understands the rules but not a rules expert), they'll say, "That's freaking cool." If you explain this one to them, they won't believe you. And yeah, they're wrong, but they had a bad experience, you had to win an argument to get acknowledged as winning a game or else walk away saying, "I won that" while the opponent disagrees, you probably had a bad experience, and everyone's pissed off.
WotC understands that the experience players have while playing their game is their responsibility, and if they can prevent that kind of bad interaction, they will. You don't need this combo for the card to be cool, and the card probably isn't good either way, so there's no reason not to make the card do what you'd intuitively think it does.
(Yes, I'm aware this doesn't affect your basic point that various game-winning combos already exist.)
This doesn't actually require 2 Progenitor Mimics, but simply 1 mimic and any 1 other basic clone, like Clone. The clone would come in, choose to copy the mimic which is not copying anything, then continue to copy it accruing the upkeep triggers.
Do I have this right?
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B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
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Every time you copy the Mimic that is itself with the Mimic attempting to enter the battlefield wouldn't it overwrite any previous instances of the upkeep trigger? Since becoming a copy of something generally "deletes" all of the information it had previously? I don't see any reason the upkeep trigger would survive each instance of the copy. So while you could copy it infinite times, there would be no point as the final copy would be a Progenitor Mimic as printed.
Like if a Cryptoplasm Copied another Cryptoplasm it would have 2 at upkeep triggers to become copies say a Runeclaw Bear, but after the first one resolves it would only have one instance of the upkeep trigger, then the 2nd would resolve say copying the same bear, but it would only maintain one of the copy abilities?
Or am I missing something in the way copying a creature interacts with what a creature currently has?
EDIT:
The way I see it you copy the progenitor on the field giving you:
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”
And making the same choice to copy the Mimic would leave you with the exact same result.
If I have a Mimic copying a Runeclaw bear, and play another Mimic copying that Mimic, the new Mimic will have two instances of the Upkeep trigger.
This is because when copying something, you copy the card as written, as modified by any copy effects.
And every time you copy the mimic in the situation in the OP, you gain another instance of the ability on the final result for this reason.
But the original mimic that you are copying 9000 times DOESN'T have the upkeep trigger.
All you're copying is a vanilla mimic.
Also you're talking about introducing a new mimic every time with that example to get infinite triggers. The OP is saying he copies a vanilla mimic with no upkeep trigger over and over.
Unless the mimic trying to enter the battlefield can copy itself? O.o If that was the case I would understand, but that isn't possible from my understanding.
Even if the on the field mimic had the copy, you would only get it once extra from copying it a thousand times, because each consecutive copy overwrites extra triggers no?
Edit: Or does the fact that it hasn't actually landed on the battlefield and resolved somehow change the rules for copying in overwriting what the card has on it?
Edit 2: What i see is this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
resolving decides to copy this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
So you get this:
Progenitor Mimic (With Extra trigger)
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Then you again copy this:
Progenitor Mimic (As Printed)
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Which should result in this:
Progenitor Mimic (With One extra trigger)
At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.” 0/0
Edit 3: Normally I wouldn't argue with the logic of a lvl 2 judge + several people agreeing with him, but I truly don't understand why my logic is wrong, so I've attempted to spell out exactly what I think is going on.
rule 110.6). Objects that copy the object will use the new copiable values.
706.9a Some copy effects cause the copy to gain an ability as part of the copying process. This
ability becomes part of the copiable values for the copy, along with any other abilities that were
copied.
I have to agree with Slagathor here. When the second mimic copies the first, its rules text become that of the mimic plus the added ability. When this tries to enter the battlefield, the new copy effect will replace the current copiable values with a fresh mimic, which includes replacing the ability that was added to the rules text by the previous copy effect.
Edit:
For clarification, we have to apply the copy effect as a whole, including the "add an ability" part, before we attempt to put the card onto the battlefield and run into the next copy effect. This next copy effect will erase all the current rules text.
Specifically note...
So does this still work?
I figured I wouldn't create another thread to verify this, seeing as this one is still on the first page.
EDIT: Actually, the Comp Rules don't get updated until May 1st. Woops.
Standard: B/x Devotion
Modern: Death & Taxes
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Slagathor's Point still Holds because in the FAQ example the copied Mimic has the Upkeep ability. In this case, the Copied Mimic has no Upkeep Ability, so the copying Mimic will have one upkeep ability, regardless of how many times it copies the copied Mimic.
There will be a rules update on May 1st and there may or may not be an announcement before then, one of which will clarify if this interaction is intended or not. If you're still curious then, start a new thread and ask.
EDIT: Just to clarify: The interaction does work under the current rules. This may change in the future (as stated above), but currently that is the answer.