702.84. Unearth
702.84a Unearth is an activated ability that functions while the card with unearth is in a graveyard. “Unearth [cost]” means “[Cost]: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.”
It can save one of them on each of your turns.
Conjuror's Closet's "exile target creature you control," won't count as "anywhere else" for unearth's replacement effect. If you place Conjuror's Closet's delayed trigger on the stack last, it will return the sliver and disassociate it from unearth's effect.
Modern Horizons Release Notes
Compiled by Eli Shiffrin, with contributions from Laurie Cheers, Carsten Haese, Nathan Long, and Thijs van Ommen
Document last modified April 29, 2019
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If a creature returned to the battlefield by the unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Astral Drift might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
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Why bother with mere rulings when so many answers can be found in the Rules?
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It can save one of them on each of your turns.
Conjuror's Closet's "exile target creature you control," won't count as "anywhere else" for unearth's replacement effect. If you place Conjuror's Closet's delayed trigger on the stack last, it will return the sliver and disassociate it from unearth's effect.