If a player wins, that player just wins and leaves the game, and the winner is that player.
Losing makes a player win by making players leave the game, but Approach of the Second Sun just says you win, which you can do by just winning. Only if a limited range of influence rule is in effect, would the "win" be processed as anything other than just declaring a winner for the game:
104.3h In a multiplayer game using the limited range of influence option (see rule 801), an effect that states that a player wins the game instead causes all of that player’s opponents within the player’s range of influence to lose the game. This may not cause the game to end.
So the Persecutor makes the other two players not lose, but its own controller loses and leaves. Yet, if there is no limited range of influence option, as I said, winning just means you win.
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Awesome avatar provided by Krashbot @ [Epic Graphics].
Follow up question: if a player, in multiplayer, casts their second Approach of the Second Sun and another player responds with Angel's Grace,
that would get around the Approach, correct?
Does only player 1 lose?
Losing makes a player win by making players leave the game, but Approach of the Second Sun just says you win, which you can do by just winning. Only if a limited range of influence rule is in effect, would the "win" be processed as anything other than just declaring a winner for the game:
So the Persecutor makes the other two players not lose, but its own controller loses and leaves. Yet, if there is no limited range of influence option, as I said, winning just means you win.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Follow up question: if a player, in multiplayer, casts their second Approach of the Second Sun and another player responds with Angel's Grace,
that would get around the Approach, correct?
Also, the if condition was met, so the Otherwise clause is irrelevant.