1) When I succesfully cast a 2/2 Spirit creature and on the battlefield it immediately becomes a 4/4 because of two Long-Forgotten Goheis, does it trigger Garruk's Uprising's last continuous card drawing ability?
2) Does Rending Vines count as a card on hand when I use it?
1. Yes. The Spirit creature will get +2/+2 and thus be 4/4 from the first moment it's on the battlefield (C.R. 603.6a-b, 603.10; see also this submission on Reddit).
2. No. At the time Rending Vines checks the number of cards in "your hand", Rending Vines is on the stack, not in any other zone, including in a player's hand or graveyard (C.R. 608.2, 608.2c; see also Life Burst and Accumulated Knowledge). (To be clear, Rending Vines can target any "artifact or enchantment" regardless of its mana value [C.R. 115.1a; see also Disrupting Shoal].)
Does this also mean that cards like Katilda, Dawnhart Martyr get 5/5 power from 5 spirits on the battlefield including itself and +2/+2 from two Long-Forgotten Goheis for a total of 7/7? Or does it become just a 5/5 as it's power / toughness is always euqal to the number of spirits only?
Does this also mean that cards like Katilda, Dawnhart Martyr get 5/5 power from 5 spirits on the battlefield including itself and +2/+2 from two Long-Forgotten Goheis for a total of 7/7? Or does it become just a 5/5 as it's power / toughness is always euqal to the number of spirits only?
Katilda will be 7/7. This is because Katilda's ability setting power and toughness is a characteristic-defining ability (C.R. 604.3), and power/toughness-changing effects from such abilities apply "before" (and in addition to) effects that modify power and toughness, such as found in Long-Forgotten Gohei (C.R. 611.4a, 611.4c).
Does this also mean that casting a 3/3 green creature while having Oran-Rief, the Vastwood on the battlefield and tapping it any one moment - before, on the stack while casting the 3/3, or after - will not trigger Garruk's Uprising in any situation as it will always get the counter after it enterED the battlefield, right?
Does this also mean that casting a 3/3 green creature while having Oran-Rief, the Vastwood on the battlefield and tapping it any one moment - before, on the stack while casting the 3/3, or after - will not trigger Garruk's Uprising in any situation as it will always get the counter after it enterED the battlefield, right?
If Centaur Courser is still on the stack (or in your hand) when "T: Put a +1/+1 counter on each green creature that entered the battlefield this turn." resolves, it won't get a counter; it hasn't entered the battlefield (yet). Garruk's Uprising's ability won't trigger for a 3/3 that enters the battlefield, even if it's going to become 4/4 Real Soon Now.
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Thank you. My friend also told me that I can use Oran-Rief, the Vastwood only AFTER I cast the green creatures, otherwise they won't get the counter, because there is a word "entered", which is not very typical wording on cards. Is that right?
I'm still often confused by the "when X enters the battlefield, then *effect*..." and "play" vs "cast"? There are a lot of contradictory opinions on this topic on different forums.
1) If cards entering the battlefield can trigger their own ETB abilities, then why Eidolon of Blossoms has it explicitely stated and most others not? Like with Anointer Priest Token, you get 1 life just by itself entering.
2) How is "successful cast" different from "entered the battlefield"? Is "successful cast" different from just "cast", does it happen sooner?
For example, I have two creatures on the board: Setessan Champion and Kami of Transience. Then Hardened Scales enter the battlefield. I presume that Champion gets 2 counters and Kami only gets one, is that right?
3) Is the Hideaway "play" ability on Fight Rigging considered as "casting a spell" meaning it can be countered and can trigger abilities with "whenever you cast" like Primeval Bounty? Also can I play the exiled card as though it would have flash? May I play any creature in opponent's combat phase and immediately block with it? By general rules, I really couldn't "cast" anything without flash in this case.
4) Can I play a card which says "untap target creature + other effects" even if the target creature isn't tapped or the opposite? There are no "play only if" or "as an additional cost". During our games, we had cards like Blind with Anger, Charmed Sleep or Crippling Chill and we weren't sure if we can play them or will the target be illegal? I was also confused when I read the following on wizards.com for Concord with the Kami:
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
How can I choose the 2nd and 3rd option if I don't meet the conditions?
Thank you. My friend also told me that I can use Oran-Rief, the Vastwood only AFTER I cast the green creatures, otherwise they won't get the counter, because there is a word "entered", which is not very typical wording on cards. Is that right?
The creaturss have to be on the battlefield when Oran-Rief's ability resolves, but otherwise, right, yes. So it's not nessessary to cast the geen creature, they could just as well get reanimated or be generated token creatures, they don't even have to be green until the ability resolves.
I'm still often confused by the "when X enters the battlefield, then *effect*..." and "play" vs "cast"? There are a lot of contradictory opinions on this topic on different forums.
1) If cards entering the battlefield can trigger their own ETB abilities, then why Eidolon of Blossoms has it explicitely stated and most others not? Like with Anointer Priest Token, you get 1 life just by itself entering.
The constellation wording is just there to make it more explicit. The cards would work the same without mentioning that the card triggers on itself. (Though technically, it would slightly change functionally, since the Eidolon could enter as a non-enchantment because of some effect.)
2) How is "successful cast" different from "entered the battlefield"? Is "successful cast" different from just "cast", does it happen sooner?
For example, I have two creatures on the board: Setessan Champion and Kami of Transience. Then Hardened Scales enter the battlefield. I presume that Champion gets 2 counters and Kami only gets one, is that right?
"Successfully cast" is an obsolete term from the early years of Magic, when counterspells (as interrupts) would interfere with the casting process itself. Today, "successfully cast" would just mean to "get though the entire casting process and the spell becomes cast". Your example doesn't have anything to do with that, though.
The Kami triggers on casting the HS, so it hasn't entered the battlefield yet. Thus Kami only gets one counter. When HS resolves, it enters the batlefield which triggers the Champion. When the trigger resolves, it puts one counter on the Champion, except HS makes that into one more counter instead.
Maybe this will make it simpler to understand: To cast something is to put it on the stack, but the thing has to be put onto the battlefield for it to enter the battlefield. A resolving permanent spell will put the card on the battlefield when it resolves, so you have a cast and later an ETB.
3) Is the Hideaway "play" ability on Fight Rigging considered as "casting a spell" meaning it can be countered and can trigger abilities with "whenever you cast" like Primeval Bounty? Also can I play the exiled card as though it would have flash? May I play any creature in opponent's combat phase and immediately block with it? By general rules, I really couldn't "cast" anything without flash in this case.
You are offered the opportunity to cast the card, so yes, you will be casting as spell. That casting has to happen during the resolution of the hideaway trigger, though, when no player could normally not do anything. So you have to cast then and there or not at all, no waiting. You only get Fight Rigging's trigger in the beginning of your combat phase, so that's the only time you can cast the card. The ability gives you special permission to do the casting. Remember, the game works by giving you permission to take actions. If you don't have permission, you can't to the thing. But the rules don't forbid the casting of a sorcery spell outside sorcery timing, for example, they give permission to cast it with sorcery timing.
4) Can I play a card which says "untap target creature + other effects" even if the target creature isn't tapped or the opposite? There are no "play only if" or "as an additional cost". During our games, we had cards like Blind with Anger, Charmed Sleep or Crippling Chill and we weren't sure if we can play them or will the target be illegal? I was also confused when I read the following on wizards.com for Concord with the Kami:
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
How can I choose the 2nd and 3rd option if I don't meet the conditions?
Targets have to be chosen and legal when the spell/ability is put on the stack. What is a legal target is descibed by what follows the word "target". If it's just "target creature" any creature is fine. If it is "target untapped creature" only an untapped creature can be targeted.
The difference between Concord's first mode and its second and third modes, is that the first mode is targeted, while the others are just conditional in their effects. Meaning, the conditions will be checked on resolution, and then only do the thing if the condition is met. The if-clause does not directly follow the trigger condition, which means it's not an intervening-if clause. (Those have to already be true when the ability is put on the stack.) Since only the first mode targets, making this target illegal, makes the trigger lose all its targets and thus it will not resolve. As long as a spell/ability has at least one legal target left, it will resolve and do as much as possible. But losing all targets prevents a spell/abilty from resolving at all.
If Centaur Courser is still on the stack (or in your hand) when "T: Put a +1/+1 counter on each green creature that entered the battlefield this turn." resolves, it won't get a counter; it hasn't entered the battlefield (yet). Garruk's Uprising's ability won't trigger for a 3/3 that enters the battlefield, even if it's going to become 4/4 Real Soon Now.
The creaturss have to be on the battlefield when Oran-Rief's ability resolves, but otherwise, right, yes. So it's not nessessary to cast the geen creature, they could just as well get reanimated or be generated token creatures, they don't even have to be green until the ability resolves.
Now that I understand that buffing my 3/3 that just entered won't trigger Garruk's Uprising's last ability, even if I put the buff on the stack of the Garruk's trigger, I still have a very hard time understanding the stack.
Correct me if this is not possible as I just bumped into this curious situation similar to the last one:
> I cast God-Eternal Rhonas and it enters the battlefield
> I also have Yorvo, Lord of Garenbrig on the battlefield with four +1/+1 counters
> I create a stack with the following order (top to bottom) with noone responding and letting everything resolve:
- Oran-Rief, the Vastwood last ativated ability
- Yorvo, Lord of Garenbrig's ETB trigger
- God-Eternal Rhonas' ETB trigger
This should happen: God-Eternal Rhonas gets one +1/+1 counter and becomes a 6/6, Yorvo, Lord of Garenbrig gets two +1/+1 counters and also becomes a 6/6, and finally Rhonas doubles Yorvo's power to become a 12/6 vigilant.
Is this correct?
The ability gives you special permission to do the casting. Remember, the game works by giving you permission to take actions. If you don't have permission, you can't to the thing. But the rules don't forbid the casting of a sorcery spell outside sorcery timing, for example, they give permission to cast it with sorcery timing.
Meaning I can play any card, any time I have priority with Mosswort Bridge's hideaway?
That casting has to happen during the resolution of the hideaway trigger, though, when no player could normally not do anything.
With you mentioning this, I was also wondering about Shinen of Life's Roar's ability. As I've heard, declaring attackers and blockers doesn't use the stack. From the nature of it, I assume that once I declare Shinen as an attacker, all opponent's creature have to block him if able and he cannot do nothing about it, as there is no stack, right? Even if he destroys Shinen with an instant, his blockers were already declared by his ability and he cannot choose to re-assing them with and all my other creatures now being free to attack without worrying about being blocked, right?
What is a legal target is descibed by what follows the word "target".
Similarly to that, how do I copy a triggered ability with Weaver of Harmony on something like the already said Concord with the Kami or one that targets something? Do I copy the whole rules of the card and may get all three effects? Or I just copy one of the options? What if I copy one source twice with two Weawers? What if it triggers some more triggers, does the coppied trigger respond to the other triggers? For how long does the copy last? Until the stack is resolved? Until end of turn? If I copy an activated ability that had a mana cost and/or a tapping requirement, when I copy it, do I have to pay the price again or does it just makes the effect twice with paying once? I'm really tempted to use this card but I'm really confused about how it works as there is little practical info about it on the net.
Correct me if this is not possible as I just bumped into this curious situation similar to the last one:
> I cast God-Eternal Rhonas and it enters the battlefield
> I also have Yorvo, Lord of Garenbrig on the battlefield with four +1/+1 counters
> I create a stack with the following order (top to bottom) with noone responding and letting everything resolve:
- Oran-Rief, the Vastwood last ativated ability
- Yorvo, Lord of Garenbrig's ETB trigger
- God-Eternal Rhonas' ETB trigger
This should happen: God-Eternal Rhonas gets one +1/+1 counter and becomes a 6/6, Yorvo, Lord of Garenbrig gets two +1/+1 counters and also becomes a 6/6, and finally Rhonas doubles Yorvo's power to become a 12/6 vigilant.
Is this correct?
It is.
But note that you don't "create a stack" or "start a stack". In most games, there is only one stack (an exception is the Grand Melee multiplayer variant [C.R. 807.5]); the stack always exists even if nothing is in it (C.R. 405.5 and C.R. 116.4 acknowledge that the stack can be "empty").
Moreover, the stack itself doesn't resolve, but rather individual spells and abilities in it do, with priority windows in between (C.R. 117.4, 117.3b).
Also, compare Yorvo with evolve (C.R. 702.100a, 603.4).
The ability gives you special permission to do the casting. Remember, the game works by giving you permission to take actions. If you don't have permission, you can't to the thing. But the rules don't forbid the casting of a sorcery spell outside sorcery timing, for example, they give permission to cast it with sorcery timing.
Meaning I can play any card, any time I have priority with Mosswort Bridge's hideaway?
Mosswort Bridge's last ability can be activated any time you have priority (even in turns other than yours) (C.R. 117.1b, 117.3, 304.5); the ability doesn't say otherwise (e.g., "Activate only as a sorcery" or "Activate only during your turn") and isn't a loyalty ability (C.R. 606.2, 606.3, 307.5). Note that hideaway itself doesn't allow any player to play any cards.
Mosswort Bridge's last ability lets you play the exiled card but without specifying a duration (such as "this turn"), so you play it this way while that ability is resolving, which is a moment that spells normally can't be cast, not even instant spells (C.R. 608.2g, 117.1a, 701.14a-b). This is a one-shot effect (C.R. 610.1). See also:
With you mentioning this, I was also wondering about Shinen of Life's Roar's ability. As I've heard, declaring attackers and blockers doesn't use the stack. From the nature of it, I assume that once I declare Shinen as an attacker, all opponent's creature have to block him if able and he cannot do nothing about it, as there is no stack, right? Even if he destroys Shinen with an instant, his blockers were already declared by his ability and he cannot choose to re-assing them with and all my other creatures now being free to attack without worrying about being blocked, right?
After Shinen of Life's Roar attacks, players will get priority during the declare attackers step (before blockers are declared) to cast instant spells, including those that could destroy Shinen of Life's Roar or otherwise remove it from combat (C.R. 508.2, 117.1a, 506.4).
That means that all of Blind with Anger, Charmed Sleep or Crippling Chill are usable on whether the creature is tapped or not?
Those three spells can target a creature whether it's tapped or untapped (C.R. 115.1a-b). Compare them with Asphyxiate, Backlash or Royal Assassin's ability.
Similarly to that, how do I copy a triggered ability with Weaver of Harmony on something like the already said Concord with the Kami or one that targets something? Do I copy the whole rules of the card and may get all three effects? Or I just copy one of the options? What if I copy one source twice with two Weawers? What if it triggers some more triggers, does the coppied trigger respond to the other triggers? For how long does the copy last? Until the stack is resolved? Until end of turn? If I copy an activated ability that had a mana cost and/or a tapping requirement, when I copy it, do I have to pay the price again or does it just makes the effect twice with paying once? I'm really tempted to use this card but I'm really confused about how it works as there is little practical info about it on the net.
Concord with the Kami has a single ability called a modal ability (C.R. 700.2). If you copy it with Weaver of Harmony, the only thing you can change about the copy is choosing new targets under C.R. 115.7d, and not anything else about the copy, such as modes (e.g., "Choose one or more —" [C.R. 700.2]) or the number of targets. The word "choose" doesn't indicate targets, as the word "target" can (C.R. 115.1, 115.10a).
A copy of a spell or ability is itself a spell or ability, and behaves much like other spells and abilities (C.R. 707.10).
If an activated ability is copied, the activation cost is not paid again for the copy; copying an ability is not the same as activating it (review C.R. 602.2, 602.2b, 601.2h, 707.10).
- I declare Oran-Rief Ooze as an attacker.
- Two abilities trigger at the SAME TIME, I put 4 counters on the Ooze. (one for its own trigger + Hardened Scales extra one, third one for Curse of Predation trigger + Hardened Scales extra one)
- I copy Hardened Scales' trigger with the Weaver
With the copy, do I get another two counters for a total of six for both triggers on the Curse and the Ooze? Or does the copy apply only for one instance of the trigger even if they happened at the same time and I only get 5?
If only 5 is the answer, would it be wiser to copy the Curse instead? Would I get 6 counters then?
- I cast a creature triggering the Beastcaller for a counter, making extra one with the Scales
- I put a counter + extra one on the Scourge for its trigger that came AFTER the Beastcaller got it, but from the same initial action
- I copy Hardened Scales' trigger with the Weaver
- I declare Oran-Rief Ooze as an attacker.
- Two abilities trigger at the SAME TIME, I put 4 counters on the Ooze. (one for its own trigger + Hardened Scales extra one, third one for Curse of Predation trigger + Hardened Scales extra one)
- I copy Hardened Scales' trigger with the Weaver
Hardened Scales doesn't have a trigger. It doesn't create anything to target. Weaver of Harmony can only target abilities of Curse of Predation, here.
Each triggered ability, or copy of a triggered ability, "would put one or more +1/+1 counters on a creature you control" at a different time, so, you get another +1/+1 counter for each one through Hardened Scales. If you actually do copy the Curse of Predation ability, you add six +1/+1 counters in all.
In Example 2, again, there is no ability put on the Stack to target from Hardened Scales. Beastcaller gets two counters, that makes Scourge get two counters, and that's the end of it.
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It's a static ability that creates a replacement effect. There are no replacement abilities; you would be lumping static abilities, triggered abilities and activated abilities together, because all of those can create replacement effects. The later two can be copied, cause they use the stack.
I am locking this thread, which has run its course. Threads in Magic Rulings must remain on-topic and cover only related questions, you can't keep posting different questions in the same thread, a thread can't become "All of user X's rules questions".
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1) When I succesfully cast a 2/2 Spirit creature and on the battlefield it immediately becomes a 4/4 because of two Long-Forgotten Goheis, does it trigger Garruk's Uprising's last continuous card drawing ability?
2) Does Rending Vines count as a card on hand when I use it?
Thank you!
2. No. At the time Rending Vines checks the number of cards in "your hand", Rending Vines is on the stack, not in any other zone, including in a player's hand or graveyard (C.R. 608.2, 608.2c; see also Life Burst and Accumulated Knowledge). (To be clear, Rending Vines can target any "artifact or enchantment" regardless of its mana value [C.R. 115.1a; see also Disrupting Shoal].)
I'm still often confused by the "when X enters the battlefield, then *effect*..." and "play" vs "cast"? There are a lot of contradictory opinions on this topic on different forums.
1) If cards entering the battlefield can trigger their own ETB abilities, then why Eidolon of Blossoms has it explicitely stated and most others not? Like with Anointer Priest Token, you get 1 life just by itself entering.
2) How is "successful cast" different from "entered the battlefield"? Is "successful cast" different from just "cast", does it happen sooner?
For example, I have two creatures on the board: Setessan Champion and Kami of Transience. Then Hardened Scales enter the battlefield. I presume that Champion gets 2 counters and Kami only gets one, is that right?
3) Is the Hideaway "play" ability on Fight Rigging considered as "casting a spell" meaning it can be countered and can trigger abilities with "whenever you cast" like Primeval Bounty? Also can I play the exiled card as though it would have flash? May I play any creature in opponent's combat phase and immediately block with it? By general rules, I really couldn't "cast" anything without flash in this case.
4) Can I play a card which says "untap target creature + other effects" even if the target creature isn't tapped or the opposite? There are no "play only if" or "as an additional cost". During our games, we had cards like Blind with Anger, Charmed Sleep or Crippling Chill and we weren't sure if we can play them or will the target be illegal? I was also confused when I read the following on wizards.com for Concord with the Kami:
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
How can I choose the 2nd and 3rd option if I don't meet the conditions?
The creaturss have to be on the battlefield when Oran-Rief's ability resolves, but otherwise, right, yes. So it's not nessessary to cast the geen creature, they could just as well get reanimated or be generated token creatures, they don't even have to be green until the ability resolves.
The constellation wording is just there to make it more explicit. The cards would work the same without mentioning that the card triggers on itself. (Though technically, it would slightly change functionally, since the Eidolon could enter as a non-enchantment because of some effect.)
"Successfully cast" is an obsolete term from the early years of Magic, when counterspells (as interrupts) would interfere with the casting process itself. Today, "successfully cast" would just mean to "get though the entire casting process and the spell becomes cast". Your example doesn't have anything to do with that, though.
The Kami triggers on casting the HS, so it hasn't entered the battlefield yet. Thus Kami only gets one counter. When HS resolves, it enters the batlefield which triggers the Champion. When the trigger resolves, it puts one counter on the Champion, except HS makes that into one more counter instead.
Maybe this will make it simpler to understand: To cast something is to put it on the stack, but the thing has to be put onto the battlefield for it to enter the battlefield. A resolving permanent spell will put the card on the battlefield when it resolves, so you have a cast and later an ETB.
You are offered the opportunity to cast the card, so yes, you will be casting as spell. That casting has to happen during the resolution of the hideaway trigger, though, when no player could normally not do anything. So you have to cast then and there or not at all, no waiting. You only get Fight Rigging's trigger in the beginning of your combat phase, so that's the only time you can cast the card. The ability gives you special permission to do the casting. Remember, the game works by giving you permission to take actions. If you don't have permission, you can't to the thing. But the rules don't forbid the casting of a sorcery spell outside sorcery timing, for example, they give permission to cast it with sorcery timing.
Targets have to be chosen and legal when the spell/ability is put on the stack. What is a legal target is descibed by what follows the word "target". If it's just "target creature" any creature is fine. If it is "target untapped creature" only an untapped creature can be targeted.
The difference between Concord's first mode and its second and third modes, is that the first mode is targeted, while the others are just conditional in their effects. Meaning, the conditions will be checked on resolution, and then only do the thing if the condition is met. The if-clause does not directly follow the trigger condition, which means it's not an intervening-if clause. (Those have to already be true when the ability is put on the stack.) Since only the first mode targets, making this target illegal, makes the trigger lose all its targets and thus it will not resolve. As long as a spell/ability has at least one legal target left, it will resolve and do as much as possible. But losing all targets prevents a spell/abilty from resolving at all.
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Now that I understand that buffing my 3/3 that just entered won't trigger Garruk's Uprising's last ability, even if I put the buff on the stack of the Garruk's trigger, I still have a very hard time understanding the stack.
Correct me if this is not possible as I just bumped into this curious situation similar to the last one:
> I cast God-Eternal Rhonas and it enters the battlefield
> I also have Yorvo, Lord of Garenbrig on the battlefield with four +1/+1 counters
> I create a stack with the following order (top to bottom) with noone responding and letting everything resolve:
- Oran-Rief, the Vastwood last ativated ability
- Yorvo, Lord of Garenbrig's ETB trigger
- God-Eternal Rhonas' ETB trigger
This should happen: God-Eternal Rhonas gets one +1/+1 counter and becomes a 6/6, Yorvo, Lord of Garenbrig gets two +1/+1 counters and also becomes a 6/6, and finally Rhonas doubles Yorvo's power to become a 12/6 vigilant.
Is this correct?
Meaning I can play any card, any time I have priority with Mosswort Bridge's hideaway?
With you mentioning this, I was also wondering about Shinen of Life's Roar's ability. As I've heard, declaring attackers and blockers doesn't use the stack. From the nature of it, I assume that once I declare Shinen as an attacker, all opponent's creature have to block him if able and he cannot do nothing about it, as there is no stack, right? Even if he destroys Shinen with an instant, his blockers were already declared by his ability and he cannot choose to re-assing them with and all my other creatures now being free to attack without worrying about being blocked, right?
That means that all of Blind with Anger, Charmed Sleep or Crippling Chill are usable on whether the creature is tapped or not?
Similarly to that, how do I copy a triggered ability with Weaver of Harmony on something like the already said Concord with the Kami or one that targets something? Do I copy the whole rules of the card and may get all three effects? Or I just copy one of the options? What if I copy one source twice with two Weawers? What if it triggers some more triggers, does the coppied trigger respond to the other triggers? For how long does the copy last? Until the stack is resolved? Until end of turn? If I copy an activated ability that had a mana cost and/or a tapping requirement, when I copy it, do I have to pay the price again or does it just makes the effect twice with paying once? I'm really tempted to use this card but I'm really confused about how it works as there is little practical info about it on the net.
It is.
But note that you don't "create a stack" or "start a stack". In most games, there is only one stack (an exception is the Grand Melee multiplayer variant [C.R. 807.5]); the stack always exists even if nothing is in it (C.R. 405.5 and C.R. 116.4 acknowledge that the stack can be "empty").
Moreover, the stack itself doesn't resolve, but rather individual spells and abilities in it do, with priority windows in between (C.R. 117.4, 117.3b).
Also, compare Yorvo with evolve (C.R. 702.100a, 603.4).
Mosswort Bridge's last ability can be activated any time you have priority (even in turns other than yours) (C.R. 117.1b, 117.3, 304.5); the ability doesn't say otherwise (e.g., "Activate only as a sorcery" or "Activate only during your turn") and isn't a loyalty ability (C.R. 606.2, 606.3, 307.5). Note that hideaway itself doesn't allow any player to play any cards.
Mosswort Bridge's last ability lets you play the exiled card but without specifying a duration (such as "this turn"), so you play it this way while that ability is resolving, which is a moment that spells normally can't be cast, not even instant spells (C.R. 608.2g, 117.1a, 701.14a-b). This is a one-shot effect (C.R. 610.1). See also:
- https://www.reddit.com/r/mtgrules/comments/m3q510/sorry_for_noob_question/
- https://www.reddit.com/r/mtgrules/comments/xcx0a8/hideaway_debaucle/
After Shinen of Life's Roar attacks, players will get priority during the declare attackers step (before blockers are declared) to cast instant spells, including those that could destroy Shinen of Life's Roar or otherwise remove it from combat (C.R. 508.2, 117.1a, 506.4).
Those three spells can target a creature whether it's tapped or untapped (C.R. 115.1a-b). Compare them with Asphyxiate, Backlash or Royal Assassin's ability.
Concord with the Kami has a single ability called a modal ability (C.R. 700.2). If you copy it with Weaver of Harmony, the only thing you can change about the copy is choosing new targets under C.R. 115.7d, and not anything else about the copy, such as modes (e.g., "Choose one or more —" [C.R. 700.2]) or the number of targets. The word "choose" doesn't indicate targets, as the word "target" can (C.R. 115.1, 115.10a).
A copy of a spell or ability is itself a spell or ability, and behaves much like other spells and abilities (C.R. 707.10).
If an activated ability is copied, the activation cost is not paid again for the copy; copying an ability is not the same as activating it (review C.R. 602.2, 602.2b, 601.2h, 707.10).
See also:
- https://www.reddit.com/r/mtgrules/comments/wgysr6/timing_on_choices_on_a_spell_like_charms/
Example 1
Battlefield:
Hardened Scales
Curse of Predation
Weaver of Harmony
Oran-Rief Ooze with a +1/+1 counter on it
- I declare Oran-Rief Ooze as an attacker.
- Two abilities trigger at the SAME TIME, I put 4 counters on the Ooze. (one for its own trigger + Hardened Scales extra one, third one for Curse of Predation trigger + Hardened Scales extra one)
- I copy Hardened Scales' trigger with the Weaver
With the copy, do I get another two counters for a total of six for both triggers on the Curse and the Ooze? Or does the copy apply only for one instance of the trigger even if they happened at the same time and I only get 5?
If only 5 is the answer, would it be wiser to copy the Curse instead? Would I get 6 counters then?
Example 2
Battlefield:
Hardened Scales
Weaver of Harmony
Quirion Beastcaller
Wildwood Scourge
- I cast a creature triggering the Beastcaller for a counter, making extra one with the Scales
- I put a counter + extra one on the Scourge for its trigger that came AFTER the Beastcaller got it, but from the same initial action
- I copy Hardened Scales' trigger with the Weaver
Do I get total of 5 counters here or 6?
Hardened Scales doesn't have a trigger. It doesn't create anything to target. Weaver of Harmony can only target abilities of Curse of Predation, here.
Each triggered ability, or copy of a triggered ability, "would put one or more +1/+1 counters on a creature you control" at a different time, so, you get another +1/+1 counter for each one through Hardened Scales. If you actually do copy the Curse of Predation ability, you add six +1/+1 counters in all.
In Example 2, again, there is no ability put on the Stack to target from Hardened Scales. Beastcaller gets two counters, that makes Scourge get two counters, and that's the end of it.
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