Hi, First time poster here - so let me know if I am posting in the wrong spot or can improve my post somehow. I'm doing my best!
I had a few questions about sacrifice and stack - I've looked around but am still not 100 percent. I'll list a few questions and examples. Any replies appreciated.
So sacrifice mechanic is OP plain and simple right?
In my playgroup Goblin Bombardment and Ashnod's Altar are very popular cards.
They can react to anything at instant speed and I don't get so say peep about it because sacrifice doesn't go on stack, right?
For instance - Opponent has Goblin Bombardment out and has spent the last 5 turns building up a goblin army of a few thousand dozen 1/1 goblins. I do literally anything to change their board state - ie Contagion Engine or even a Disenchant - they sac all in response. In the second example, my disenchant would destroy their goblin bombardment but only after they are able to sac all of their goblins. Correct?
Or, say I'm playing against a Yasova Dragonclaw / Act of treason type deck. They have an ashnod's altar or goblin bombardment . If I don't have some way to directly counter their spell or ability - once they gain control of the creature(s) it curtains right? Like they swing at me and then sac them all - nothing I can do about it. Correct?
Except maybe a homeward path? Like because it's a mana ability that doesn't use stack? Or can they use goblin bombardmentin response to that too?
Following up on the first example, where the opponent has hundred goblins and a goblin bombardment - what if I have a dissipation field in play? There is a thread here that addresses it but based on the wording I cannot tell. Can he deal a hundred damage to me by sacrificing a hundred goblins to the goblin bombardment or does it bounce back to his hand after the first damage is dealt due to the dissipation field?
Your understanding is essentially correct. I will clarify where you are confused. The reason why they can essentially sacrifice any number of creatures without allowing you to respond is because the sacrifice if part of the cost. Costs can't be responded to, they are paid as you announce whatever effect you are activating.
Homeward Path has a standard activated ability. It will go on the stack and players can respond to it. So you won't help you when the opponent steals your creatures while they have a sac outlet.
Dissipation Field has a triggered ability. When the inciting incident occurs it triggers and goes on the stack. Each player can respond before it resolves so it won't let you get your creatures back either if they can sacrifice them in response.
While not a subject for Rulings. The sacrifice mechanic is just a method of paying costs besides mana. Like all alternative costs its fairly powerful because it is a lot harder to limit how many creatures you have as opposed to how much mana you have.
If they sacrifice 100 goblins I take 100 damage despite the dissipation field? The damage is applied all at once and not as separate 1 damage triggers?
If they sacrifice 100 goblins I take 100 damage despite the dissipation field? The damage is applied all at once and not as separate 1 damage triggers?
It doesn't really matter how they do. They can sacrifice all of their creatures at once, or they can let the activation resolve, then respond to the Field's trigger by sacrificing another creature before the Bombardment is returned to their hand.
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Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
If they sacrifice 100 goblins I take 100 damage despite the dissipation field? The damage is applied all at once and not as separate 1 damage triggers?
There are 100 separate 1 damage triggers, but the abilities exist independently from their source. As long as they get all 100 Bombardment abilities on the stack before the first Field's ability resolves, the Bombardment abilities will get to eventually resolve despite the Bombardment permanent no longer being on the battlefield.
Also you may not be aware but there is an ability known as split second. You make ask for strategy advice concerning its use in other parts of these forums.
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I had a few questions about sacrifice and stack - I've looked around but am still not 100 percent. I'll list a few questions and examples. Any replies appreciated.
So sacrifice mechanic is OP plain and simple right?
In my playgroup Goblin Bombardment and Ashnod's Altar are very popular cards.
They can react to anything at instant speed and I don't get so say peep about it because sacrifice doesn't go on stack, right?
For instance - Opponent has Goblin Bombardment out and has spent the last 5 turns building up a goblin army of a few thousand dozen 1/1 goblins. I do literally anything to change their board state - ie Contagion Engine or even a Disenchant - they sac all in response. In the second example, my disenchant would destroy their goblin bombardment but only after they are able to sac all of their goblins. Correct?
Or, say I'm playing against a Yasova Dragonclaw / Act of treason type deck. They have an ashnod's altar or goblin bombardment . If I don't have some way to directly counter their spell or ability - once they gain control of the creature(s) it curtains right? Like they swing at me and then sac them all - nothing I can do about it. Correct?
Except maybe a homeward path? Like because it's a mana ability that doesn't use stack? Or can they use goblin bombardmentin response to that too?
Following up on the first example, where the opponent has hundred goblins and a goblin bombardment - what if I have a dissipation field in play? There is a thread here that addresses it but based on the wording I cannot tell. Can he deal a hundred damage to me by sacrificing a hundred goblins to the goblin bombardment or does it bounce back to his hand after the first damage is dealt due to the dissipation field?
Just how overpowered is the sacrifice mechanic?
Homeward Path has a standard activated ability. It will go on the stack and players can respond to it. So you won't help you when the opponent steals your creatures while they have a sac outlet.
Dissipation Field has a triggered ability. When the inciting incident occurs it triggers and goes on the stack. Each player can respond before it resolves so it won't let you get your creatures back either if they can sacrifice them in response.
While not a subject for Rulings. The sacrifice mechanic is just a method of paying costs besides mana. Like all alternative costs its fairly powerful because it is a lot harder to limit how many creatures you have as opposed to how much mana you have.
If they sacrifice 100 goblins I take 100 damage despite the dissipation field? The damage is applied all at once and not as separate 1 damage triggers?
It doesn't really matter how they do. They can sacrifice all of their creatures at once, or they can let the activation resolve, then respond to the Field's trigger by sacrificing another creature before the Bombardment is returned to their hand.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
There are 100 separate 1 damage triggers, but the abilities exist independently from their source. As long as they get all 100 Bombardment abilities on the stack before the first Field's ability resolves, the Bombardment abilities will get to eventually resolve despite the Bombardment permanent no longer being on the battlefield.
Also you may not be aware but there is an ability known as split second. You make ask for strategy advice concerning its use in other parts of these forums.