Since two decade ago, we have been playing mtg with the rule as below:
when a card changes its zone,
firstly it arrive the new zone and it takes no more effect with the previous zone, for instance a resolved creature could not be countered again.
and then any triggered ability on that card would start to wait for trigger,
then the card changes its zone,
eventually we agreed that its triggered ability would be triggered by itself.
I am not going to argue about this with real physics here cause we all had agreed with it. Just keep this magic for another decade.
for example
when Scapeshift resolves, you search seven different lands and put them on the battlefield, one of them is Field of the Dead, and then static ability of Field of the dead take effect, then after that all seven searched lands changes their zone from library to the battlefield, then triggers the field itself.
This year we have to make it correct for the mechanics of Nightmare Shepherd
when two creatures a nightmare shepherd and a flying menare on your battlefield, an opponent cast Wrath of God, what happens?
both of them change their zones first, arriving the graveyard, that is, dies.
Using your word they already left the battlefield, at the same time any modified rules about your beautiful graveyard starts to takes effect, for example:
a Boneyard Wurmwith indestructible now gets two more power and toughness.
At the same time, the effect of your nightmare disappear (here is the point in the rule where the MTGA is running incorrectly)
No token of flying men would be created.
In my word, try to make it simple,
a card going from the library triggering abilities on the battlefield, could not be searched again, it already disappear in the library.
A nightmare shepherd died for the resolve of a spell, when started to trigger any abilities about the graveyard, its cardtext ability is already disappeared from the battlefield, with no more effect.
thats the rule, a card could only appear in one zone. when it hits the second, it no more affects the first. Any ability in the first zone disappears and ability in the second zone starts to check for effect.
When cards go into the battlefield by scapeshift, they triggers every abilities on the battlefield.
When cards go into the graveyard, they triggers only abilities that are modified to keep effecting when the card is in graveyard zone,
if nightmare have an ability says if nightmare shepherd is in the graveyard, all creatures gets +1/+1, then it takes effect when nightmare dies, and other abilities in the textbox disappears when the nightmare changes zone.
You have to select the graveyard or battlefield, but not both zones for a card to exist.
You could not say nightmare And flying men died and creat a token and Bad Moon could still count into the nightmare for a short while.
The ability of Nightmare Shepherd could be triggered only when it is alive, not in your hand, in the library, not in the graveyard, nor exiled.
There is a lot to pick apart here but, first, card tags are [c]Nightmare Shepherd[/c] to get you Nightmare Shepherd. And Scapeshift
when {mtg Scapeshift} resolves, you search seven different lands and put them on the battlefield, one of them is Field of the Dead, and then static ability of {mtg Field of the dead} take effect, then after that all seven searched lands changes their zone from library to the battlefield, then triggers the field itself.when {mtg Scapeshift} resolves, you search seven different lands and put them on the battlefield, one of them is Field of the Dead, and then static ability of {mtg Field of the dead} take effect, then after that all seven searched lands changes their zone from library to the battlefield, then triggers the field itself.
Field of the Dead has a triggered ability; not a static one. Otherwise it seems you are correct.
This year we have to make it correct for the mechanics of {mtg Nightmare Shepherd}
when two creatures a nightmare shepherd and a {flying men} are on your battlefield, an opponent cast {mtg Wrath of God}, what happens?
both of them change their zones first, arriving the graveyard, that is, dies.
Using your word they already left the battlefield, at the same time any modified rules about your beautiful graveyard takes effect, for example:
a {mtg Maro} with indestructible now gets two more power and toughness.
At the same time, the effect of your nightmare disappear (here is the point in the rule where the MTGA is running incorrectly)
No token of flying men would be created.
This is obviously incorrect (and seems to the basis of your "complaint"). Shepherd and Flying Men die at the same time. The game looks back in time to see if there was anything on the battlefield prior to them dying which allows either one to trigger. Shepherd was so it triggers.
This is necessary for basically any card that says "when <this> dies, <do something>". If the rules worked the way you want them too, Blood Artist would never trigger for itself dying. Nor would Academy Rector which, of course, makes the entire ability useless.
In the end, we can only tell you what the rules *are*. If you want Wizards to change things, tell them, not faceless people on an internet forum.
Thank you for so much teaching, I would take your advice try to bring it to the official later, after collecting comments from so many players about the mechanics.
In my view one more discussion, I think it looks really like the cardtext of cards like Academy Rector should be classified as the category of they have modified the rule,
These cards do follow some rule; you simply have overlooked which rule they follow!
When Nightmare Shepherd dies simultaneously with some other critter, they both go to the graveyard, so Shepherd's ability ceases to be functional.
A reasonable assumption would be to believe that the ability should not trigger. Nonetheless, it does, thanks to rule 603.10:
603.10. Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions, (...) However, some triggered abilities are exceptions to this rule; the game “looks back in time” to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The list of exceptions is as follows: (...)
And, yes, some effects are able to 'track' an object changing zone:
603.6. Trigger events that involve objects changing zones are called “zone-change triggers.” Many abilities with zone-change triggers attempt to do something to that object after it changes zones. During resolution, these abilities look for the object in the zone that it moved to. (...)
Another example of 'inter-zone-bleeding' is Azorius Herald; when this card becomes a creature on the battlefield, it still cares about what was done to it when it was a mere spell on the stack.
400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule: (...)
when a card changes its zone,
firstly it arrive the new zone and it takes no more effect with the previous zone, for instance a resolved creature could not be countered again.
and then any triggered ability on that card would start to wait for trigger,
then the card changes its zone,
eventually we agreed that its triggered ability would be triggered by itself.
I am not going to argue about this with real physics here cause we all had agreed with it. Just keep this magic for another decade.
for example
when Scapeshift resolves, you search seven different lands and put them on the battlefield, one of them is Field of the Dead, and then static ability of Field of the dead take effect, then after that all seven searched lands changes their zone from library to the battlefield, then triggers the field itself.
This year we have to make it correct for the mechanics of Nightmare Shepherd
when two creatures a nightmare shepherd and a flying menare on your battlefield, an opponent cast Wrath of God, what happens?
both of them change their zones first, arriving the graveyard, that is, dies.
Using your word they already left the battlefield, at the same time any modified rules about your beautiful graveyard starts to takes effect, for example:
a Boneyard Wurmwith indestructible now gets two more power and toughness.
At the same time, the effect of your nightmare disappear (here is the point in the rule where the MTGA is running incorrectly)
No token of flying men would be created.
In my word, try to make it simple,
a card going from the library triggering abilities on the battlefield, could not be searched again, it already disappear in the library.
A nightmare shepherd died for the resolve of a spell, when started to trigger any abilities about the graveyard, its cardtext ability is already disappeared from the battlefield, with no more effect.
thats the rule, a card could only appear in one zone. when it hits the second, it no more affects the first. Any ability in the first zone disappears and ability in the second zone starts to check for effect.
When cards go into the battlefield by scapeshift, they triggers every abilities on the battlefield.
When cards go into the graveyard, they triggers only abilities that are modified to keep effecting when the card is in graveyard zone,
if nightmare have an ability says if nightmare shepherd is in the graveyard, all creatures gets +1/+1, then it takes effect when nightmare dies, and other abilities in the textbox disappears when the nightmare changes zone.
You have to select the graveyard or battlefield, but not both zones for a card to exist.
You could not say nightmare And flying men died and creat a token and Bad Moon could still count into the nightmare for a short while.
The ability of Nightmare Shepherd could be triggered only when it is alive, not in your hand, in the library, not in the graveyard, nor exiled.
Field of the Dead has a triggered ability; not a static one. Otherwise it seems you are correct.
This is obviously incorrect (and seems to the basis of your "complaint"). Shepherd and Flying Men die at the same time. The game looks back in time to see if there was anything on the battlefield prior to them dying which allows either one to trigger. Shepherd was so it triggers.
This is necessary for basically any card that says "when <this> dies, <do something>". If the rules worked the way you want them too, Blood Artist would never trigger for itself dying. Nor would Academy Rector which, of course, makes the entire ability useless.
In the end, we can only tell you what the rules *are*. If you want Wizards to change things, tell them, not faceless people on an internet forum.
In my view one more discussion, I think it looks really like the cardtext of cards like Academy Rector should be classified as the category of they have modified the rule,
and I would suggest no need to worry for them.
When Nightmare Shepherd dies simultaneously with some other critter, they both go to the graveyard, so Shepherd's ability ceases to be functional.
A reasonable assumption would be to believe that the ability should not trigger. Nonetheless, it does, thanks to rule 603.10:
And, yes, some effects are able to 'track' an object changing zone:
Another example of 'inter-zone-bleeding' is Azorius Herald; when this card becomes a creature on the battlefield, it still cares about what was done to it when it was a mere spell on the stack.
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules