8/25/2017 If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can’t be attached to that player. 3) That player can’t be the target of spells or abilities.
8/25/2017 Nothing other than the specified events are prevented or illegal. An effect that doesn’t target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
Captive Audience doesn't deal damage, doesn't target, and it's not an Aura, so it can enter the battlefield under the control of the player with protection.
8/25/2017 If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can’t be attached to that player. 3) That player can’t be the target of spells or abilities.
8/25/2017 Nothing other than the specified events are prevented or illegal. An effect that doesn’t target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
Captive Audience doesn't deal damage, doesn't target, and it's not an Aura, so it can enter the battlefield under the control of the player with protection.
True enough. I misread it and thought it targets. Thx.
If they ever play another Teferi during some later Upkeep, thus making their life total unchangeable, are they still allowed to choose the "Your life become 4" option? (knowing it won't do much)
The player chooses the mode when the trigger is put on the stack, so usually before they can play Teferi's Protection. In that case, the trigger will simply fail to change the life total when it resolves.
Now, if that player is also enchanted with Paradox Haze and thus has another upkeep after the first one, and resolves Teferi's Protection during the first upkeep, I don't know. I think, that you can still choose that option and it will just fail to do anything, though.
edit:
Ok, so Teferi's Protection solves that particular problem all on its own (see below). So let's just flash in a Platinum Emperion during the first upkeep (using some means to give it flash) instead.
The only rule that says "you can't make impossible actions" that I could find talks about the effect of a spell or ability.
608.2d. If an effect of a spell or ability offers any choices other than choices already made as part of casting the spell, activating the ability, or otherwise putting the spell or ability on the stack, the player announces these while applying the effect. The player can't choose an option that's illegal or impossible, with the exception that having a library with no cards in it doesn't make drawing a card an impossible action (see rule 121.3). If an effect divides or distributes something, such as damage or counters, as a player chooses among any number of untargeted players and/or objects, the player chooses the amount and division such that each chosen player or object receives at least one of whatever is being divided. (Note that if an effect divides or distributes something, such as damage or counters, as a player chooses among some number of target objects and/or players, the amount and division were determined as the spell or ability was put onto the stack rather than at this time; see rule 601.2d.)
Captive Audience has a modal triggered ability, so the mode is chosen as the ability is put on the stack.
603.3c. If a triggered ability is modal, its controller announces the mode choice when putting the ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 700.2.)
700.2b. The controller of a modal triggered ability chooses the mode(s) as part of putting that ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 603.3c.)
608.2d talks about "illegal or impossible" options, while 603.3c/700.2b talks only about "illegal" modes. It is clear 608 doesn't apply; we just need to know if this mode is only impossible (and so it can be chosen) or if it is actually illegal (and so it can't be chosen).
I'm inclined to believe the mode can be chosen (as the game won't assume the effect is still impossible by the time the ability resolves), but I'd like something concrete confirming this.
Now, if that player is also enchanted with Paradox Haze and thus has another upkeep after the first one, and resolves Teferi's Protection during the first upkeep, I don't know. I think, that you can still choose that option and it will just fail to do anything, though.
If they have two upkeeps and resolve Teferi's Protection during the first one, they will not control Captive Audience during the second one (it'll be phased out) and they won't have to pick anything because nothing will trigger.
I'm inclined to believe the mode can be chosen (as the game won't assume the effect is still impossible by the time the ability resolves), but I'd like something concrete confirming this.
So, I was all about ready to write a comforting post putting aside such preoccupations as just a sticky feeling from the word 'choose'. But, it seems that in Rules-As-Written, we actually can't pick the life-total option:
700.2. A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir® set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list. 700.2b The controller of a modal triggered ability chooses the mode(s) as part of putting that ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can’t be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 603.3c.) 603.3c[in evidence, post #6]
If "a mode would be illegal", then it can't be chosen. Not 'is', "would be". What makes a mode illegal? What IS a mode? A mode is an "option (among others) in a bulleted list preceded by instructions for a player to choose a number of those options". How can an option be illegal? Well, maybe because it, insofar as it is instructions, is impossible. There's certainly not enough basis for this nature to be wrapped up as "an inability to choose legal targets, for example". What were the other factors supposed to be? What else in 601.2 even makes a triggered ability ever subject to illegality, if that's what the gesture of the example is meant to say?
The word 'would' there is damning doubly so. Factors in Magic just -are- or aren't illegal. But the way text "would" work out, really, can only be thought to be the generation of effects, to a player who figures the words in the CR are chosen for reasons.
I wish I could have given my foolishly simple reply:
I think this is just a result of the "sticky feeling" that the word "choose" has in our gullet. Remembering that modal choices are the same thing as target choices, inasmuch as they are "choices made when casting" (or whatever the analogue is for stacking triggered abilities), we both recall that Magic doesn't care to interpret whether the instructive part of an ability is going to be possible at the far-off time of that ability's resolution. (I think of it as the text of the ability/spell being in a package that you don't unwrap until the appropriate time.)
You might only pause because of knowing that when the game does ask you to choose, and it is not referring to mode choice, we do have to respect im/possibility rules. But those are not present for Captive Audience.
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So if there's no legal choice, such as due to opponent gaining protection, I presume CA would still come into play under my control?
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8/25/2017 Nothing other than the specified events are prevented or illegal. An effect that doesn’t target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
Captive Audience doesn't deal damage, doesn't target, and it's not an Aura, so it can enter the battlefield under the control of the player with protection.
True enough. I misread it and thought it targets. Thx.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
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Now, if that player is also enchanted with Paradox Haze and thus has another upkeep after the first one, and resolves Teferi's Protection during the first upkeep, I don't know. I think, that you can still choose that option and it will just fail to do anything, though.
edit:
Ok, so Teferi's Protection solves that particular problem all on its own (see below). So let's just flash in a Platinum Emperion during the first upkeep (using some means to give it flash) instead.
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608.2d. If an effect of a spell or ability offers any choices other than choices already made as part of casting the spell, activating the ability, or otherwise putting the spell or ability on the stack, the player announces these while applying the effect. The player can't choose an option that's illegal or impossible, with the exception that having a library with no cards in it doesn't make drawing a card an impossible action (see rule 121.3). If an effect divides or distributes something, such as damage or counters, as a player chooses among any number of untargeted players and/or objects, the player chooses the amount and division such that each chosen player or object receives at least one of whatever is being divided. (Note that if an effect divides or distributes something, such as damage or counters, as a player chooses among some number of target objects and/or players, the amount and division were determined as the spell or ability was put onto the stack rather than at this time; see rule 601.2d.)
Captive Audience has a modal triggered ability, so the mode is chosen as the ability is put on the stack.
603.3c. If a triggered ability is modal, its controller announces the mode choice when putting the ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 700.2.)
700.2b. The controller of a modal triggered ability chooses the mode(s) as part of putting that ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 603.3c.)
608.2d talks about "illegal or impossible" options, while 603.3c/700.2b talks only about "illegal" modes. It is clear 608 doesn't apply; we just need to know if this mode is only impossible (and so it can be chosen) or if it is actually illegal (and so it can't be chosen).
I'm inclined to believe the mode can be chosen (as the game won't assume the effect is still impossible by the time the ability resolves), but I'd like something concrete confirming this.
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
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So, I was all about ready to write a comforting post putting aside such preoccupations as just a sticky feeling from the word 'choose'. But, it seems that in Rules-As-Written, we actually can't pick the life-total option:
700.2. A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir® set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list.
700.2b The controller of a modal triggered ability chooses the mode(s) as part of putting that ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can’t be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 603.3c.)
603.3c [in evidence, post #6]
If "a mode would be illegal", then it can't be chosen. Not 'is', "would be". What makes a mode illegal? What IS a mode? A mode is an "option (among others) in a bulleted list preceded by instructions for a player to choose a number of those options". How can an option be illegal? Well, maybe because it, insofar as it is instructions, is impossible. There's certainly not enough basis for this nature to be wrapped up as "an inability to choose legal targets, for example". What were the other factors supposed to be? What else in 601.2 even makes a triggered ability ever subject to illegality, if that's what the gesture of the example is meant to say?
The word 'would' there is damning doubly so. Factors in Magic just -are- or aren't illegal. But the way text "would" work out, really, can only be thought to be the generation of effects, to a player who figures the words in the CR are chosen for reasons.
I wish I could have given my foolishly simple reply:
I think this is just a result of the "sticky feeling" that the word "choose" has in our gullet. Remembering that modal choices are the same thing as target choices, inasmuch as they are "choices made when casting" (or whatever the analogue is for stacking triggered abilities), we both recall that Magic doesn't care to interpret whether the instructive part of an ability is going to be possible at the far-off time of that ability's resolution. (I think of it as the text of the ability/spell being in a package that you don't unwrap until the appropriate time.)
You might only pause because of knowing that when the game does ask you to choose, and it is not referring to mode choice, we do have to respect im/possibility rules. But those are not present for Captive Audience.
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