The first two are "auras" and by that require a target immediately to enchant.
Necromancy seems to be an Enchantment that becomes an Aura with a trigger entering the battlefield.
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Question 1)
Do all 3 work the same on creatures that have protection from them (black or anything else) ?
Or in case of Clever Impersonator a creature that then becomes a non-creature permanent.
I assume in all 3 cases the creature is sacrificed after its returned as it cant be attached to the auras.
Does Necromancy stay an Enchantment in this case and simply does nothing then ? Seems to be different.
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Question 2)
If either of these is used to reanimate a Felidar Guardian that then flickers them, in the cases of the Auras it seems you cant target the same Felidar Guardian as its not in the graveyard at the time you need to target something.
But does it work with Necromancy ? (As you only need to target something when it becomes an aura after it trigger resolves ?)
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Question 3)
If you gain control of a creature that is reanimated with either of these auras , and you control a Tajuru Preserver is the sacrifice trigger still a ability of an opponents control ? (as they control the aura) and by that you keep the creature around forever.
1. Animate Dead and Dance of the Dead can target and be attached to a creature card in a graveyard even if that card has a protection ability (C.R. 113.6, 702.16, 115.1b, 108.1). (They can't target such a card if Ground Seal is on the battlefield, however.) On the other hand, Necromancy doesn't target anything while it's being cast, but its enters-the-battlefield ability can likewise target a creature card in a graveyard even if that card has a protection ability (unless, for example, Ground Seal is on the battlefield) (C.R. 113.6, 702.16). See also this thread.
However:
After Animate Dead loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead", if the permanent brought to the battlefield with Animate Dead isn't a creature (or has protection from a quality shared by Animate Dead) upon entering the battlefield, Animate Dead won't be attached to that permanent, so that as a result, Animate Dead will go to the graveyard as a state-based action for not being attached to anything (C.R. 701.3a-b, 303.4, 704.5m, 702.16c), and this will make the sacrifice ability trigger. The same applies accordingly to Dance of the Dead rather than Animate Dead. See also this thread.
After Necromancy becomes an Aura with "enchant creature put onto the battlefield with Necromancy", if the permanent brought to the battlefield with Necromancy isn't a creature (or has protection from a quality shared by Necromancy) upon entering the battlefield, Necromancy won't be attached to that permanent, so that as a result, Necromancy will go to the graveyard as a state-based action for not being attached to anything (C.R. 701.3a-b, 704.5m, 702.16c), and this will make the sacrifice ability trigger.
For all three enchantments, where each of them says "that creature's", it refers to the permanent brought to the battlefield with that enchantment, regardless of whether that permanent was a creature upon entering the battlefield or whether that enchantment could be attached to that permanent (C.R. 700.7). Notably, the permanent is still sacrificed when the corresponding sacrifice ability resolves, even if that permanent isn't a creature.
2. In general, if Animate Dead or Dance of the Dead is entering the battlefield "by any means other than by resolving as an Aura spell", including because of Felidar Guardian's ability, a "creature card in a graveyard" has to be chosen for that Aura right then and there (C.R. 303.4f). If there is no such card, Animate Dead or Dance of the Dead, respectively, remains in its current zone (or is put into the graveyard if it's on the stack) (C.R. 303.4g). On the other hand, if Necromancy enters the battlefield this way, a target is not chosen for its enters-the-battlefield ability until the next time a player would get priority, but if no target can be chosen for that ability, the ability is simply removed from the stack (C.R. 603.3, 603.3d, 601.2c) and Necromancy remains on the battlefield, where it will then generally have no useful effect.
3. In the case of Animate Dead, Dance of the Dead, and Necromancy, the player who controls the ability that would cause the sacrifice of the creature is the player who controlled Animate Dead, Dance of the Dead, or Necromancy when its enters-the-battlefield ability triggered (C.R. 603.7e, 113.8). If you're that player and—
your opponent controls Tajuru Preserver, that ability can't cause your opponent to sacrifice any permanents, including the creature referred to by that ability if they control that creature (C.R. 109.5).
you control Tajuru Preserver, that ability is unaffected by Tajuru Preserver, so that you must still sacrifice the creature referred to by that ability when that ability resolves, if you control that creature (C.R. 109.5).
Thanks for the quick and extensive answers (the cards are pretty crazy complicated as they are worded).
2. If Animate Dead or Dance of the Dead is entering the battlefield "by any means other than by resolving as an Aura spell", including because of Felidar Guardian's ability, a "creature card in a graveyard" has to be chosen for that Aura right then and there (C.R. 303.4f). If there is no such card, Animate Dead or Dance of the Dead remains in its current zone (or is put into the graveyard if it's on the stack) (C.R. 303.4g). On the other hand, if Necromancy enters the battlefield this way, a target is not chosen for its enters-the-battlefield ability until the next time a player would get priority, but if no target can be chosen for that ability, the ability is simply removed from the stack (C.R. 603.3, 603.3d, 601.2c) and Necromancy remains on the battlefield, where it will then generally have no useful effect.
So the two Aura versions stay in exile if they get flickered and have no target to enchant in a graveyard (if thats what "remains in its current zone" translates to) ?
the first target for Animate Dead (Or Necromancy) is going to be the Felidar Guardian , it returns and flickers the aura, which then triggers the auras "leaves play , sacrifice this creature" part, but at the same time also targets Kiki-Jiki (delayed for Necromancy), in any case, the Guardian remains on the battlefield, with the trigger lingering on the stack and Kiki-Jiki is returned, which then proceeds to "infinite" combo with the Felidar Guardian producing copies and flickering to rinse and repeat (so the "aura" is put into the graveyard the time the enchanted Kiki-Jiki flickers the first time).
The combo finishes then by using the last copy cat to flicker the "original" cat which has the auras sacrifice trigger lingering.
So the net end result is a lot of haste copy cat tokens , an animate dead in the graveyard and a original card Felidar Guardian and an untapped Kiki-Jiki on the field (that wont die to any sacrifice triggers anymore).
Anything wrong happened in that interaction of chained triggers ? (its a lot of stuff happening).
So the two Aura versions stay in exile if they get flickered and have no target to enchant in a graveyard (if thats what "remains in its current zone" translates to) ?
Yes, the Aura cards would remain in exile if they would enter the battlefield from exile and there is nothing they could enchant. (Note that an Aura object can target something only while it's on the stack as a spell [C.R. 115.1b, 112.1], not while it's anywhere else, including on the battlefield or in exile.)
the first target for Animate Dead (Or Necromancy) is going to be the Felidar Guardian , it returns and flickers the aura, which then triggers the auras "leaves play , sacrifice this creature" part, but at the same time also targets Kiki-Jiki (delayed for Necromancy), in any case, the Guardian remains on the battlefield, with the trigger lingering on the stack and Kiki-Jiki is returned, which then proceeds to "infinite" combo with the Felidar Guardian producing copies and flickering to rinse and repeat (so the "aura" is put into the graveyard the time the enchanted Kiki-Jiki flickers the first time).
The combo finishes then by using the last copy cat to flicker the "original" cat which has the auras sacrifice trigger lingering.
So the net end result is a lot of haste copy cat tokens , an animate dead in the graveyard and a original card Felidar Guardian and an untapped Kiki-Jiki on the field (that wont die to any sacrifice triggers anymore).
Anything wrong happened in that interaction of chained triggers ? (its a lot of stuff happening).
Here is how this scenario might play out:
Assume Felidar Guardian and Kiki-Jiki, Mirror Breaker are in your graveyard. You cast Animate Dead targeting Felidar Guardian.
All players pass, then Animate Dead resolves. Its enters-the-battlefield ability triggers.
All players pass, then that ability resolves. Among other things, Felidar Guardian enters the battlefield, its ability triggers, and Animate Dead is attached to it. That ability goes on the stack targeting Animate Dead.
All players pass, then that ability resolves. Animate Dead is exiled (making its sacrifice ability trigger) and returns to the battlefield attached to a creature card in a graveyard, which you choose as Kiki-Jiki (making its enters-the-battlefield ability trigger). Now there are two abilities waiting to go on the stack: the enters-the-battlefield ability and the sacrifice ability. You put the latter below the former on the stack.
All players pass, then the enters-the-battlefield ability resolves. Among other things, Kiki-Jiki enters the battlefield and Animate Dead is attached to it.
You activate Kiki-Jiki's activated ability targeting Felidar Guardian, which is still on the battlefield.
All players pass, then that ability resolves. You create a token that's a copy of Felidar Guardian, except it has haste (C.R. 108.1). The token's ability triggers, and that ability goes on the stack targeting Animate Dead.
All players pass, then that ability resolves. Animate Dead is exiled (making its sacrifice ability trigger) and would return to the battlefield, but unless there is another creature card in a graveyard it won't return to the battlefield.
EDIT: Edited after comment 5 was posted.
EDIT (Dec. 4, 2020): Edited.
In the Kiki-Jiki loop it doesnt work with Dance of the Dead as the creature enters tapped (which does not allow Kiki-Jiki to activate, unless i misread something and the creature is at some point not untapped with Dance of the Dead anywhere in between the triggers resolve).
Instead of flickering Animate Dead / Necromancy, with the Felidar Guardian we continued flickering Kiki-Jiki itself , so the auras should end up in the graveyard instead of exile doing that (or enchant anything else in a graveyard just to finish it).
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But it seems to work out as "intended" in your stated examples, which is good as we didnt do any major mistake.
The first two are "auras" and by that require a target immediately to enchant.
Necromancy seems to be an Enchantment that becomes an Aura with a trigger entering the battlefield.
----
Question 1)
Do all 3 work the same on creatures that have protection from them (black or anything else) ?
Or in case of Clever Impersonator a creature that then becomes a non-creature permanent.
I assume in all 3 cases the creature is sacrificed after its returned as it cant be attached to the auras.
Does Necromancy stay an Enchantment in this case and simply does nothing then ? Seems to be different.
----
Question 2)
If either of these is used to reanimate a Felidar Guardian that then flickers them, in the cases of the Auras it seems you cant target the same Felidar Guardian as its not in the graveyard at the time you need to target something.
But does it work with Necromancy ? (As you only need to target something when it becomes an aura after it trigger resolves ?)
----
Question 3)
If you gain control of a creature that is reanimated with either of these auras , and you control a Tajuru Preserver is the sacrifice trigger still a ability of an opponents control ? (as they control the aura) and by that you keep the creature around forever.
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Thanks for solving these head-crackers.
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
However:
2. In general, if Animate Dead or Dance of the Dead is entering the battlefield "by any means other than by resolving as an Aura spell", including because of Felidar Guardian's ability, a "creature card in a graveyard" has to be chosen for that Aura right then and there (C.R. 303.4f). If there is no such card, Animate Dead or Dance of the Dead, respectively, remains in its current zone (or is put into the graveyard if it's on the stack) (C.R. 303.4g). On the other hand, if Necromancy enters the battlefield this way, a target is not chosen for its enters-the-battlefield ability until the next time a player would get priority, but if no target can be chosen for that ability, the ability is simply removed from the stack (C.R. 603.3, 603.3d, 601.2c) and Necromancy remains on the battlefield, where it will then generally have no useful effect.
3. In the case of Animate Dead, Dance of the Dead, and Necromancy, the player who controls the ability that would cause the sacrifice of the creature is the player who controlled Animate Dead, Dance of the Dead, or Necromancy when its enters-the-battlefield ability triggered (C.R. 603.7e, 113.8). If you're that player and—
EDIT (Sep. 12): Correctness edit.
EDIT (Nov. 25, 2020): Edited.
EDIT (Mar. 2, 2021): Correctness edit.
EDIT (Mar. 9, 2021): Edited.
So the two Aura versions stay in exile if they get flickered and have no target to enchant in a graveyard (if thats what "remains in its current zone" translates to) ?
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In such a flicker scenario what happened in a game was that both Felidar Guardian and Kiki-Jiki, Mirror Breaker are in a or multiple graveyards :
the first target for Animate Dead (Or Necromancy) is going to be the Felidar Guardian , it returns and flickers the aura, which then triggers the auras "leaves play , sacrifice this creature" part, but at the same time also targets Kiki-Jiki (delayed for Necromancy), in any case, the Guardian remains on the battlefield, with the trigger lingering on the stack and Kiki-Jiki is returned, which then proceeds to "infinite" combo with the Felidar Guardian producing copies and flickering to rinse and repeat (so the "aura" is put into the graveyard the time the enchanted Kiki-Jiki flickers the first time).
The combo finishes then by using the last copy cat to flicker the "original" cat which has the auras sacrifice trigger lingering.
So the net end result is a lot of haste copy cat tokens , an animate dead in the graveyard and a original card Felidar Guardian and an untapped Kiki-Jiki on the field (that wont die to any sacrifice triggers anymore).
Anything wrong happened in that interaction of chained triggers ? (its a lot of stuff happening).
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
Yes, the Aura cards would remain in exile if they would enter the battlefield from exile and there is nothing they could enchant. (Note that an Aura object can target something only while it's on the stack as a spell [C.R. 115.1b, 112.1], not while it's anywhere else, including on the battlefield or in exile.)
Here is how this scenario might play out:
EDIT: Edited after comment 5 was posted.
EDIT (Dec. 4, 2020): Edited.
Instead of flickering Animate Dead / Necromancy, with the Felidar Guardian we continued flickering Kiki-Jiki itself , so the auras should end up in the graveyard instead of exile doing that (or enchant anything else in a graveyard just to finish it).
----
But it seems to work out as "intended" in your stated examples, which is good as we didnt do any major mistake.
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ