Let’s say it’s my opponent's turn, my basic lands are all tapped and I have a Misty Rainforest.
My opponent casts a random instant spell. May I, in response, crack Misty Rainforest to fetch an Island and use this {U} to cast a Dispel to counter that instant played by my opponent?
I think this isn’t possible because the fetch ability will be put on the stack and won’t resolve before Dispel... só there won’t be an island available to cast Dispel. Am I right?
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I think this isn’t possible because the fetch ability will be put on the stack and won’t resolve before Dispel... só there won’t be an island available to cast Dispel. Am I right?
No.
Player casts random instant spell. That spell goes on the stack.
You crack Misty. Missy's ability goes on the stack.
Both players pass priority and Misty is allowed to resolve. You search for your island and put it into play.
Now priority passes around again, but this time for the random instant. When you have priority, before the random instant resolves, you cast Dispel and that is now on the stack.
Priority passes for both players and Dispel resolves countering the instant.
With nothing more on the stack, game play continues.
The point here is that the stack is a first in-last out arrangement and the stack resolves one-at-time in sequence.
Is it possible to add new spell on the stack after just some of them resolved?
In this case, Misty’s ability resolved (and the land is now on the field) but, after this resolution and before the next spell resolves, may I add more spells to the stack?
I thought that after the two players pass in succession the stack should obligatory resolve everything from top to bottom in the exact order.
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Players resolve spells and abilities piecemeal. Every single time something resolves, players receive a new chance to react to the game situation (and what's on the Stack).
Put another way, the rule that says that something resolves when all players pass priority in succession, is saying that only the top object resolves. After it does, the Active player receives priority.
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Is it possible to add new spell on the stack after just some of them resolved?
This has absolutely been possible since 1999, when the stack replaced batches.
The Stack
Forget batches and series--whenever you play a spell or ability, it goes on the stack. You can then play another spell or ability or pass. If you pass, your opponent gets priority to play spells and abilities. When you both pass in succession, the spell or ability on top of the stack resolves. Then the player whose turn it is (the active player) gets priority again. You don't have to wait for everything on the stack to resolve before playing another spell.
Example: I play Hammer of Bogardan on your Fallen Angel. You respond by playing The Hive's ability to create a Wasp token. After The Hive's ability resolves and your Wasp comes into play, you sacrifice it to your Fallen Angel. The Angel, now 5/4, takes 3 damage from the Hammer and survives.
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Why bother with mere rulings when so many answers can be found in the Rules?
Is it possible to add new spell on the stack after just some of them resolved?
Yes. It can happen when the right conditions are met, such as what was discussed above.
It's not usually a "thing" in modern Magic anymore but it still does happen. Most spells or abilities are stacked in a sensible way and resolved to completion without further interaction. However such a thing was very common in old Magic, sometimes to the point of bending the rules.
A modern example might include Slimefoot, the Stowaway and Epicure of Blood and say... ten dead Saprolings. Slimefoot life loss/gain effect goes on the stack ten times then begins to resolve. Each time I gain life, Epicure's effect goes on the stack once, resolves. Then the next Slimefoot resolves putting Epcure on the stack. So on and so forth....
In this case, Misty’s ability resolved (and the land is now on the field) but, after this resolution and before the next spell resolves, may I add more spells to the stack?
Yes. Whenever the topmost spell resolves, there is always a "round" of priority where each player receives priority to do what they can. Only when all players pass priority does the topmost spell or ability resolve. Then the entire process is repeated on the next spell (which is now the top most spell or ability) to resolve from the stack. Most of the time, players will simply short cut the entire process and just pass on everything on the stack (such as if the player is tapped out or have no cards in hand that can be cast at that time).
I thought that after the two players pass in succession the stack should obligatory resolve everything from top to bottom in the exact order.
No. All players must pass in succession for each item on the stack from last on placed on the stack to first placed on the stack (or top to bottom if you wish).
Oh my god... thank you guys for all this knowledge!
So let's bring another situation that involves landfall just to clarify everything.
It's my opponent's turn and I have no lands untapped. I have just a Misty Rainforest available. My opponent attacks with a random 4/4 creature. I have a 1/1 creature untapped and declare it as blocker. So, after my opponent pass priority (without playing any spells) to me, I crack my Misty Rainforest and pass priority. My opponent pass in succession. The fetch resolves and I place a forest on the battlefield. Once it resolved, my opponent (the active player) gets priority again and pass. Now I can use this new and untapped one forest to add {G} to the pool and cast Groundswell to add +4/+4 (because the landfall triggered once the land entered the battlefield under my control this turn) to my creature... which will become 5/5 and block to kill the attacking creature.
If I understood everything above, this situation is ok and legal under the rules, right?
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Oh my god... thank you guys for all this knowledge!
So let's bring another situation that involves landfall just to clarify everything.
It's my opponent's turn and I have no lands untapped. I have just a Misty Rainforest available. My opponent attacks with a random 4/4 creature. I have a 1/1 creature untapped and declare it as blocker. So, after my opponent pass priority (without playing any spells) to me, I crack my Misty Rainforest and pass priority. My opponent pass in succession. The fetch resolves and I place a forest on the battlefield. Once it resolved, my opponent (the active player) gets priority again and pass. Now I can use this new and untapped one forest to add {G} to the pool and cast Groundswell to add +4/+4 (because the landfall triggered once the land entered the battlefield under my control this turn) to my creature... which will become 5/5 and block to kill the attacking creature.
If I understood everything above, this situation is ok and legal under the rules, right?
Yes (except that "passing in succession" refers to all players). Here's some expanded detail:
The declare blockers step begins. You declare your 1/1 as a blocker for the attacking 4/4.
Opponent gets priority and passes.
You get priority and activate the "T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library." ability of Misty Rainforest. You pay the cost by tapping Misty Rainforest, paying 1 life, and sacrificing Misty Rainforest.
You get priority and pass.
Opponent gets priority and passes.
The top object on the stack (the ability activated in step 3) resolves. You search your library and find a Forest. You put it onto the battlefield (under your control). You shuffle your library.
Opponent gets priority and passes.
You get priority and cast Groundswell. You choose your 1/1 blocking creature as the target and pay the cost using G obtained by tapping your new Forest.
You get priority and pass.
Opponent gets priority and passes.
The top object on the stack (the spell cast in step 8) resolves. Your 1/1 creature would get +2/+2 until end of turn, but the land that entered the battlefield in step 8 means it gets +4/+4 until end of turn instead. It is now 5/5.
Opponent gets priority and passes.
You get priority and pass.
Declare blockers step ends.
Combat damage step begins, and you know how this will go.
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Why bother with mere rulings when so many answers can be found in the Rules?
Let’s say it’s my opponent's turn, my basic lands are all tapped and I have a Misty Rainforest.
My opponent casts a random instant spell. May I, in response, crack Misty Rainforest to fetch an Island and use this {U} to cast a Dispel to counter that instant played by my opponent?
I think this isn’t possible because the fetch ability will be put on the stack and won’t resolve before Dispel... só there won’t be an island available to cast Dispel. Am I right?
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
No.
Player casts random instant spell. That spell goes on the stack.
You crack Misty. Missy's ability goes on the stack.
Both players pass priority and Misty is allowed to resolve. You search for your island and put it into play.
Now priority passes around again, but this time for the random instant. When you have priority, before the random instant resolves, you cast Dispel and that is now on the stack.
Priority passes for both players and Dispel resolves countering the instant.
With nothing more on the stack, game play continues.
The point here is that the stack is a first in-last out arrangement and the stack resolves one-at-time in sequence.
In this case, Misty’s ability resolved (and the land is now on the field) but, after this resolution and before the next spell resolves, may I add more spells to the stack?
I thought that after the two players pass in succession the stack should obligatory resolve everything from top to bottom in the exact order.
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Put another way, the rule that says that something resolves when all players pass priority in succession, is saying that only the top object resolves. After it does, the Active player receives priority.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Yes. It can happen when the right conditions are met, such as what was discussed above.
It's not usually a "thing" in modern Magic anymore but it still does happen. Most spells or abilities are stacked in a sensible way and resolved to completion without further interaction. However such a thing was very common in old Magic, sometimes to the point of bending the rules.
A modern example might include Slimefoot, the Stowaway and Epicure of Blood and say... ten dead Saprolings. Slimefoot life loss/gain effect goes on the stack ten times then begins to resolve. Each time I gain life, Epicure's effect goes on the stack once, resolves. Then the next Slimefoot resolves putting Epcure on the stack. So on and so forth....
Yes. Whenever the topmost spell resolves, there is always a "round" of priority where each player receives priority to do what they can. Only when all players pass priority does the topmost spell or ability resolve. Then the entire process is repeated on the next spell (which is now the top most spell or ability) to resolve from the stack. Most of the time, players will simply short cut the entire process and just pass on everything on the stack (such as if the player is tapped out or have no cards in hand that can be cast at that time).
No. All players must pass in succession for each item on the stack from last on placed on the stack to first placed on the stack (or top to bottom if you wish).
So let's bring another situation that involves landfall just to clarify everything.
It's my opponent's turn and I have no lands untapped. I have just a Misty Rainforest available. My opponent attacks with a random 4/4 creature. I have a 1/1 creature untapped and declare it as blocker. So, after my opponent pass priority (without playing any spells) to me, I crack my Misty Rainforest and pass priority. My opponent pass in succession. The fetch resolves and I place a forest on the battlefield. Once it resolved, my opponent (the active player) gets priority again and pass. Now I can use this new and untapped one forest to add {G} to the pool and cast Groundswell to add +4/+4 (because the landfall triggered once the land entered the battlefield under my control this turn) to my creature... which will become 5/5 and block to kill the attacking creature.
If I understood everything above, this situation is ok and legal under the rules, right?
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Thank you, guys. This forum always helps me a lot!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |