1. If you bring out hungering hydra, would you need to sac something for 0 or 1 mana?
2. When it comes out, are you allowed to pay X? or does it come out as a 0/0?
1) The Hydra's CMC as a permanent or a card in any other zone than the stack is 1. Therefore, you have to sac a creature with CMC 0 to fetch it. Luckily, most token creatures fit the bill.
2) You are not casting the Hydra, therefore, you cannot set X. Only by casting it can you select a value, and have to pay the spell's cost based on that value. So it will get onto the battlefield as a 0/0 and immediately die after Vanifar's ability has finished resolving without anyone getting a chance to do anything in between. So this is usually a pointless thing to do, since you are sacrificing one creature to have another die also. (Which weirdly enough can be beneficial in some situations. Magic is a weird game.)
Path's ability is a trigger, so that will only go onto the stack after the Hydra is already dead. You'd have to make it enter with some kind of toughness boost right away to keep it alive, like with Gaea's Anthem or counters from Combine Guildmage's first ability.
In general, a creature you control explores even if isn't on the battlefield, in which case you do as much of the exploring action as possible, which means that you still reveal the top card of your library and put it into your hand if it's a land card or may put it into your graveyard if it isn't a land card (C.R. 701.39a, 609.3; see also C.R. 701.39b).
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hungering hydra
This is a 2 part question:
1. If you bring out hungering hydra, would you need to sac something for 0 or 1 mana?
2. When it comes out, are you allowed to pay X? or does it come out as a 0/0?
Thanks!
2) You are not casting the Hydra, therefore, you cannot set X. Only by casting it can you select a value, and have to pay the spell's cost based on that value. So it will get onto the battlefield as a 0/0 and immediately die after Vanifar's ability has finished resolving without anyone getting a chance to do anything in between. So this is usually a pointless thing to do, since you are sacrificing one creature to have another die also. (Which weirdly enough can be beneficial in some situations. Magic is a weird game.)
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
What if you use path of discovery and it explores?
Thanks!
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)