When does it happen exactly? Can I do something before Brudiclad, Telchor Engineer creates a token by destroying it when opponent announces the end of his first main phase, prior to announcing combat?
The ability triggers when the Beginning of Combat step begins. Sounds redundant, but it isn't; this is the first step of the Combat phase.
You will receive priority at least once before the precombat main phase ends, and, if the Engineer does not exist or does not have that ability by the time of the aforementioned step of the next phase, there will be no such trigger to pester you.
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Can I do something before Brudiclad, Telchor Engineer creates a token by destroying it when opponent announces the end of his first main phase, prior to announcing combat?
Yes, you will have time to destroy Brudiclad before combat.
Furthermore, it would be illegal for your opponent to 'rush through' Main Phase and declare 'Well, we've reached Combat Phase, thus Brudiclad triggers!'
If an opponent did so, it would be perfectly legal for you to say 'Wait a minute. Before we leave Main Phase, there's something I wish to do.'
Admittedly, we seldom care for the other players' verbal permission before moving from Phase to Phase, for the simple reason that, most of the time, nothing special is scheduled to happen, unlike Brudiclad's case.
Here are the relevant rules:
-Opponent cannot rush through Main Phase and enter Combat Phase without your permission:
500.1. A turn consists of five phases (…). Each of these phases takes place every turn, even if nothing happens during the phase. (…)
500.2. A phase or step (…) ends when the stack is empty and all players pass in succession. (…) Because of this, each player gets a chance to add new things to the stack before that phase or step ends.
-If opponent did rush through Main Phase, you're allowed to protest and bring the game back in Main Phase:
721.1. If a player takes an illegal action (…), the entire action is reversed (…)
-We seldom care for the other players' verbal permission before moving from Phase to Phase:
720.1. When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (...)
720.2b Each (…) player (…) may either accept [or reject the shortcut] (…)
However, if you do that, it is still main phase. Your opponent can cast another Brudiclad after that before going to combat, for example.
So when my opponent declare an end to his first main, I could destroy Brudiclad to prevent him from creating token, but he'd still have a chance to cast Brudiclad again? I thought actions like that require instant speed effect.
However, if you do that, it is still main phase. Your opponent can cast another Brudiclad after that before going to combat, for example.
So when my opponent declare an end to his first main, I could destroy Brudiclad to prevent him from creating token, but he'd still have a chance to cast Brudiclad again? I thought actions like that require instant speed effect.
Such actions as casting a creature spell without flash require the player to have priority in their main phase while the stack is empty. The thing is, as their opponent, you doing anything in their main phase gives them such an opportunity even if they previously announced they were leaving their main phase.
The game doesn't move to the next step or phase until all players have passed priority on an empty stack, declining to do anything more that phase or step. When your opponent says such things as "ending my main phase" or "go to combat" or the like, they are proposing a shortcut to you, for priority to be passed until the Beginning of combat step. Here, by destroying Brudiclad still in the main phase, you are refusing that shortcut, and what they said about ending their main phase doesn't hold. After your destroy spell has resolved and the stack is clear, all players must get priority again and choose to pass for the game to move to combat. Since your opponent gets priority again on an empty stack in their main phase, they have a new opportunity to cast a creature or other spell still in their main phase.
I'm a former judge (lapsed), who keeps up to date on rules and policy. Keep in mind that judges' answers aren't necessarily more valid than those of people who aren't judges; what matters is we can quote the rules to back up our answers. When in doubt, ask for such quotes.
However, if you do that, it is still main phase. Your opponent can cast another Brudiclad after that before going to combat, for example.
So when my opponent declare an end to his first main, I could destroy Brudiclad to prevent him from creating token, but he'd still have a chance to cast Brudiclad again? I thought actions like that require instant speed effect.
Your opponent passed priority on an empty stack during their main phase. You receive priority next, and if you passed priority as well, the turn would move to the beginning of combat step. However, you didn't pass priority, you did something to get rid of Brudiclad, which means everyone gets priority during the main phase again. Which means your opponent can do things at sorcery speed before combat again.
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You will receive priority at least once before the precombat main phase ends, and, if the Engineer does not exist or does not have that ability by the time of the aforementioned step of the next phase, there will be no such trigger to pester you.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Furthermore, it would be illegal for your opponent to 'rush through' Main Phase and declare 'Well, we've reached Combat Phase, thus Brudiclad triggers!'
If an opponent did so, it would be perfectly legal for you to say 'Wait a minute. Before we leave Main Phase, there's something I wish to do.'
Admittedly, we seldom care for the other players' verbal permission before moving from Phase to Phase, for the simple reason that, most of the time, nothing special is scheduled to happen, unlike Brudiclad's case.
Here are the relevant rules:
-Opponent cannot rush through Main Phase and enter Combat Phase without your permission:
500.2. A phase or step (…) ends when the stack is empty and all players pass in succession. (…) Because of this, each player gets a chance to add new things to the stack before that phase or step ends.
-If opponent did rush through Main Phase, you're allowed to protest and bring the game back in Main Phase:
-We seldom care for the other players' verbal permission before moving from Phase to Phase:
720.2b Each (…) player (…) may either accept [or reject the shortcut] (…)
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
So when my opponent declare an end to his first main, I could destroy Brudiclad to prevent him from creating token, but he'd still have a chance to cast Brudiclad again? I thought actions like that require instant speed effect.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
The game doesn't move to the next step or phase until all players have passed priority on an empty stack, declining to do anything more that phase or step. When your opponent says such things as "ending my main phase" or "go to combat" or the like, they are proposing a shortcut to you, for priority to be passed until the Beginning of combat step. Here, by destroying Brudiclad still in the main phase, you are refusing that shortcut, and what they said about ending their main phase doesn't hold. After your destroy spell has resolved and the stack is clear, all players must get priority again and choose to pass for the game to move to combat. Since your opponent gets priority again on an empty stack in their main phase, they have a new opportunity to cast a creature or other spell still in their main phase.
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