Player A's turn.
Player A activates Triskelion's ability to deal damage (1 damage at a time before resolve)
Player B casts Path to exile after first 1 damage of Triskelion, then Player B's response was Cloudshift.
As a result, Cloudshift resolved, Triskelion returns battlefield with 3 +1/+1 counters on it, Path is countered, and triskelion deals 3 damage to creature or player. Can you explain it with rulings?
This sounds like all three counters were removed from Triskelion before it was blinked by Cloudhsift. If its controller removed one counter and that was responded to with Path to Exile, the player A can respond with two more activations and then Cloudshift. Objects on the stack resolve one at a time with all players getting priority to do more stuff before the next top object resolves, whatever that may be after those responses. You do not resolve all objects on the stack without interruptions and then start to pile up again. You can pile onto the stack after any object has been put on the stack or removed. Things on the bottom of the stack may be there for a long time while a lot of adding and resolving and more adding is happening above.
If Player A activates Triskelion's ability, and that ability resolves, and then A activates the ability again and passes to B, and B then casts Path to Exile, and A responds with Cloudshift,
then Cloudshift removes Triskelion from the battlefield as it resolves.
This erases the existence of the Triskelion object targeted by Path to Exile. (CR 400.7, and also 608.2b, quoted below)
Path to Exile, instead of resolving, is removed from the Stack and put into a graveyard. It is not countered; this is a change from previous rules
CR 608.2b. If the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. [...] If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. [...].
Then, the Triskelion activation to which Path to Exile was a response, resolves, dealing 1 damage.
Now, Player A controls a Triskelion with three +1/+1 counters on it, and he or she has priority and the Stack is empty.
This may not be a proof of the interactions, but it should satisfy any inspection of the distinguishing points.
I wish there were a way to show it visually, but most of this is just a stack operation. The only weird part is that, since Cloudshift resolves on the Triskelion before Path to Exile attempts to resolve, the Triskelion leaves play and immediately returns. When it returns, it is considered a new object. The target that Path to Exile originally had is considered to no longer exist because...
400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule
So with Cloudshift, there is a moment that Triskelion goes to exile and then returns to the battlefield. That is enough to make the "same" Triskelion a new object. Everything that follows is just a result of the stack resolving in correct order.
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Player A activates Triskelion's ability to deal damage (1 damage at a time before resolve)
Player B casts Path to exile after first 1 damage of Triskelion, then Player B's response was Cloudshift.
As a result, Cloudshift resolved, Triskelion returns battlefield with 3 +1/+1 counters on it, Path is countered, and triskelion deals 3 damage to creature or player. Can you explain it with rulings?
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then Cloudshift removes Triskelion from the battlefield as it resolves.
This erases the existence of the Triskelion object targeted by Path to Exile. (CR 400.7, and also 608.2b, quoted below)
Path to Exile, instead of resolving, is removed from the Stack and put into a graveyard. It is not countered; this is a change from previous rules
Then, the Triskelion activation to which Path to Exile was a response, resolves, dealing 1 damage.
Now, Player A controls a Triskelion with three +1/+1 counters on it, and he or she has priority and the Stack is empty.
This may not be a proof of the interactions, but it should satisfy any inspection of the distinguishing points.
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I wish there were a way to show it visually, but most of this is just a stack operation. The only weird part is that, since Cloudshift resolves on the Triskelion before Path to Exile attempts to resolve, the Triskelion leaves play and immediately returns. When it returns, it is considered a new object. The target that Path to Exile originally had is considered to no longer exist because...
So with Cloudshift, there is a moment that Triskelion goes to exile and then returns to the battlefield. That is enough to make the "same" Triskelion a new object. Everything that follows is just a result of the stack resolving in correct order.