I was playing a round of multiplayer magic and one of my opponents attacked me with a creature with Pure Conviction on the field. In response, I played Exile, thinking that his creature would lose double strike/ life link. He informed me that it wouldn't because he already declared an attack.
I assume you meant True Conviction? Exile will remove the creature BEFORE it has time to deal any damage. Double Strike or Lifelink will not make any difference.
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
Wow, I've got egg on my face. I put the incorrect card twice. Erase
Essentially, I destroyed the enchantment but he says he still gets the effect. I don't think it's accurate because I know with auras, once you destroy them, the effect goes away immediately.
But I'm assuming your answer is still correct because if I destroy it during declare attackers phase, then those effects would never come into play since it was destroyed before combat damage step
And you are correct also: ERASing the enchantment immediatly removes Double Strike and Lifelink from their creatures.
Combat then proceeds normally. (except, of course, for those creatures that inherently have Double Strike, First Strike, or Lifelink)
If your opponents still argue with this ruling, here are the relevant rules you may submit to them:
Rule 604.1: Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
For example: ''Creatures you control have double strike and lifelink.'', such as True Conviction's ability.
Rule 604.2: Static abilities create continuous effects [...]. These effects are active as long as the permanent with the ability remains on the battlefield [...]
The effect of True Conviction is active only as long as the card is on the field. As soon as you erased the enchantment, the effect ends.
Rule 510.4: If at least one attacking or blocking creature has first strike [...] or double strike [...] as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. [...]
Since their creatures do not have Double Strike as the combat damage step begins, no second Combat Damage Step is created: all creatures deals damage in the (sole) Combat Damage Step.
I was playing a round of multiplayer magic and one of my opponents attacked me with a creature with Pure Conviction on the field. In response, I played Exile, thinking that his creature would lose double strike/ life link. He informed me that it wouldn't because he already declared an attack.
Is this accurate and why?
Thank you for your help!
Exile will remove the creature BEFORE it has time to deal any damage. Double Strike or Lifelink will not make any difference.
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
Essentially, I destroyed the enchantment but he says he still gets the effect. I don't think it's accurate because I know with auras, once you destroy them, the effect goes away immediately.
But I'm assuming your answer is still correct because if I destroy it during declare attackers phase, then those effects would never come into play since it was destroyed before combat damage step
Combat then proceeds normally. (except, of course, for those creatures that inherently have Double Strike, First Strike, or Lifelink)
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
Rule 604.1: Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
For example: ''Creatures you control have double strike and lifelink.'', such as True Conviction's ability.
Rule 604.2: Static abilities create continuous effects [...]. These effects are active as long as the permanent with the ability remains on the battlefield [...]
The effect of True Conviction is active only as long as the card is on the field. As soon as you erased the enchantment, the effect ends.
Rule 510.4: If at least one attacking or blocking creature has first strike [...] or double strike [...] as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. [...]
Since their creatures do not have Double Strike as the combat damage step begins, no second Combat Damage Step is created: all creatures deals damage in the (sole) Combat Damage Step.
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules