So let's say I create a second Ugin's Nexus using something like Mirrorworks. I have to put one in to my graveyard because of state-based actions (legendary rule). I choose the token copy. It get's exiled instead of being put in to of the graveyard to take an extra turn. However, I cannot take an extra turn because I still have an Ugin's Nexus in play. Is there a time that I can sacrifice the other Ugin's Nexus or return it to my hand in order to take the extra turn from the token that was exiled? Or is the trigger never put on the stack because of the original Ugin's Nexus?
603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell is listed in rules 601.2c-d. If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule of a continuous effect otherwise makes the ability illegal, this ability is simply removed from the stack.
This says that the extra turn trigger would be removed from the stack because it is illegal. Does this mean it is put on to the stack and there is a time to make it legal?
It doesn't say you can't generate effects that would cause an additional turn, it says if you would begin one skip it. So as long as you get rid of the nexus before your turn ends you'll get your extra one, though with that set up it would be 2 extra turns
It's probably easier to sack the original to legend rule as the copy won't stick around to make you skip a turn
Never mind I assumed you were makeing a temporary copy
Yes, you can get an extra turn. Ugin's Nexus doesn't stop extra turns from being created, it stops them from starting. If you can bounce, phase out, destroy, or otherwise get rid of the primary copy before your extra turn would start, it won't be able to step in and stop you.
That being said, note that Ugin's Nexus doesn't have any triggered abilities - it has two replacement effects - so 603.3d doesn't apply anyways. Nothing goes on the stack. When the token copy would be moved to your graveyard due to SBAs, it will replace its zone change to end up in exile and generate an extra turn, and player's can't do anything about this, since it all happens before a player would get priority. Now that your extra turn has been generated, you have until the end of the current turn to remove your other Nexus.
It doesn't say you can't generate effects that would cause an additional turn, it says if you would begin one skip it. So as long as you get rid of the nexus before your turn ends you'll get your extra one, though with that set up it would be 2 extra turns
It's probably easier to sack the original to legend rule as the copy won't stick around to make you skip a turn
I suppose I could return the original to my hand while the Mirrorworks trigger is on the stack and sacrifice the token using other means. But not needing a sac outlet would be nice.
Yes, you can get an extra turn. Ugin's Nexus doesn't stop extra turns from being created, it stops them from starting. If you can bounce, phase out, destroy, or otherwise get rid of the primary copy before your extra turn would start, it won't be able to step in and stop you.
That being said, note that Ugin's Nexus doesn't have any triggered abilities - it has two replacement effects - so 603.3d doesn't apply anyways. Nothing goes on the stack. When the token copy would be moved to your graveyard due to SBAs, it will replace its zone change to end up in exile and generate an extra turn, and player's can't do anything about this, since it all happens before a player would get priority. Now that your extra turn has been generated, you have until the end of the current turn to remove your other Nexus.
Thank-you. I wasn't quite sure if it was or wasn't something that was triggered or not. That clears a lot things up and makes quite a bit of sense. I'll have to figure out a way to refit it in to my deck then.
Assuming Mirrorworks, Karn, and Erratic Portal are on the battlefield already:
Cast Ugin's Nexus.
Ugin's Nexus resolves and enters the battlefield. Mirrorworks triggers.
You pay 2 to make a token copy.
Game tries to move token copy to the graveyard, which is replaced by exile and generating an extra turn.
You activate Karn, Silver Golem to make Ugin's Nexus a creature.
You activate Erratic Portal to send Ugin's Nexus back to your hand.
This is all fine. As long as the last step happens before you end your turn, you'll be able to take your extra turn and repeat this process ad infinitum.
603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell is listed in rules 601.2c-d. If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule of a continuous effect otherwise makes the ability illegal, this ability is simply removed from the stack.
This says that the extra turn trigger would be removed from the stack because it is illegal. Does this mean it is put on to the stack and there is a time to make it legal?
It's probably easier to sack the original to legend rule as the copy won't stick around to make you skip a turn
Never mind I assumed you were makeing a temporary copy
That being said, note that Ugin's Nexus doesn't have any triggered abilities - it has two replacement effects - so 603.3d doesn't apply anyways. Nothing goes on the stack. When the token copy would be moved to your graveyard due to SBAs, it will replace its zone change to end up in exile and generate an extra turn, and player's can't do anything about this, since it all happens before a player would get priority. Now that your extra turn has been generated, you have until the end of the current turn to remove your other Nexus.
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I suppose I could return the original to my hand while the Mirrorworks trigger is on the stack and sacrifice the token using other means. But not needing a sac outlet would be nice.
Assuming Mirrorworks, Karn, and Erratic Portal are on the battlefield already:
Cast Ugin's Nexus.
Ugin's Nexus resolves and enters the battlefield.
Mirrorworks triggers.
You pay 2 to make a token copy.
Game tries to move token copy to the graveyard, which is replaced by exile and generating an extra turn.
You activate Karn, Silver Golem to make Ugin's Nexus a creature.
You activate Erratic Portal to send Ugin's Nexus back to your hand.
This is all fine. As long as the last step happens before you end your turn, you'll be able to take your extra turn and repeat this process ad infinitum.
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