First, I fixed your post so it actually looks like a deck. You're welcome
Second, am I correct in assuming you're just starting out? If so I'm going to teach you the greatest lesson of magic: You win games by having your deck perform as close to the same way every time. What this means is that you have fewer one-ofs and more four or three-ofs. It also means you'll have to face tough choices. If Glory-Bound Intitate is good, you should run more than one so you can have it more often, but this means cutting cards you may like. Basically, you will have to decide what your deck does, and cut cards until you only have cards that will help you do that.
As for a name, those come from two places. You can either name it what is; in this case that would be WG Weenie (A series of small white and green creatures that only work when there's a lot of them) or something cool and fun: Bring the Ex-hurt (because you have some exert guys).
First, I fixed your post so it actually looks like a deck. You're welcome
Thanks, FourHorseDogs...
@Escudo_de_carne: You can run fewer lands in the deck; probably only 10 of each, though it is possible that you want different numbers for the two kinds of lands.
You are playing a lot of low-impact cards with very little synergy and a very weak mana base.
Start by identifying one thing you want to be doing, and only play cards that do that. The thing can be as simple as "running small white creatures to kill opponents before they play bigger things" or "accelerating mana into big green creatures and going over the top of their strategy." As your deck stands now, you're mixing the two and are going to frequently get unwinnable draws based on your mana base (eg. Forests and White creatures) or based on conflicting strategies (eg. Shefet Monitor, Gift of Paradise and a Gust Walker).
Start deckbuilding by identifying the cards you want to play and running 4 copies each. Cards you aren't sure about, run as singletons. As you test, add or reduce the number of each card as appropriate.
If availability or costs are an issue for multicolored lands that enter the battlefield untapped, try just starting with a single-colored deck.
Based on what you're working with now, I would be tempted to shift the strategy to a budget white weenie deck, mainly because the other strategy you're half-way pursuing, green ramp, is really weak right now. I would start with the Gust Walker and Glory-Bound Initiate you have, increase both to a full 4-copy playset, add 4 copies of Thalia's Lieutenant and Always Watching with 12 or so other 1-2 mana white humans, 2-3 copies of Thalia, Heretic Cathar, 3-6 copies of 1-2 mana cost removal spells, a few Gryff's Boons, 20-22 lands (mostly plains, but a few utility lands would be fine) and 4 Fragmentizes in the sideboard.
1 Ahn-Crop Champion
1 Champion of Rhonas
1 Initiates Champion
1 Prowling Serpopard
1 Shefet Monitor
1 Quarry Hauler
1 Gust Walker
1 Anointer Priest
1 Sparring Mummy
1 Glory-Bound Initiate
1 Tah-Crop Elite
1 Fan Bearer
1 Trial of Strength
1 Gift of Paradise
1 Compulsory Rest
1 Cartouche of Solidarity
Sorcery
1 Dusk/Dawn
Instants
2 Spidery Grasp
2 Haze of Pollen
1 Dissenters Deliverance
1 Shed Weakness
1 Stinging Shot
1 Djeru's Resolve
1 Impeccable Timing
1 Forsake The Worldly
1 Lxua River Shrine
1 Oketra's Monument
1 Rhona's Monument
1 Edifice of Authority
Land
13 Forest
13 Plains
Creature Tokens
Anointr Priest Token
Warrior Token x4
Beast Token x2
First, I fixed your post so it actually looks like a deck. You're welcome
Second, am I correct in assuming you're just starting out? If so I'm going to teach you the greatest lesson of magic: You win games by having your deck perform as close to the same way every time. What this means is that you have fewer one-ofs and more four or three-ofs. It also means you'll have to face tough choices. If Glory-Bound Intitate is good, you should run more than one so you can have it more often, but this means cutting cards you may like. Basically, you will have to decide what your deck does, and cut cards until you only have cards that will help you do that.
As for a name, those come from two places. You can either name it what is; in this case that would be WG Weenie (A series of small white and green creatures that only work when there's a lot of them) or something cool and fun: Bring the Ex-hurt (because you have some exert guys).
Thanks, FourHorseDogs...
@Escudo_de_carne: You can run fewer lands in the deck; probably only 10 of each, though it is possible that you want different numbers for the two kinds of lands.
You are playing a lot of low-impact cards with very little synergy and a very weak mana base.
Start by identifying one thing you want to be doing, and only play cards that do that. The thing can be as simple as "running small white creatures to kill opponents before they play bigger things" or "accelerating mana into big green creatures and going over the top of their strategy." As your deck stands now, you're mixing the two and are going to frequently get unwinnable draws based on your mana base (eg. Forests and White creatures) or based on conflicting strategies (eg. Shefet Monitor, Gift of Paradise and a Gust Walker).
Start deckbuilding by identifying the cards you want to play and running 4 copies each. Cards you aren't sure about, run as singletons. As you test, add or reduce the number of each card as appropriate.
If availability or costs are an issue for multicolored lands that enter the battlefield untapped, try just starting with a single-colored deck.
Based on what you're working with now, I would be tempted to shift the strategy to a budget white weenie deck, mainly because the other strategy you're half-way pursuing, green ramp, is really weak right now. I would start with the Gust Walker and Glory-Bound Initiate you have, increase both to a full 4-copy playset, add 4 copies of Thalia's Lieutenant and Always Watching with 12 or so other 1-2 mana white humans, 2-3 copies of Thalia, Heretic Cathar, 3-6 copies of 1-2 mana cost removal spells, a few Gryff's Boons, 20-22 lands (mostly plains, but a few utility lands would be fine) and 4 Fragmentizes in the sideboard.
**Legacy**
Grixis Delver
16post
**Standard**
I'll let you know if/when i go back to Standard. I hate pulling cards i can't use.