In my community we are promoting a kind of club, and we have already been incorporating some activities, including the incredible Wtwlf cube.
Now we had the idea of adding tournaments with "repacks".
We really don't want to buy them, as we are aware that most are a steal. The only way to justify buying them is to consider that what we pay for is "the fun". However, our group has two benefits:
1) Big boxes of crap/bulk/chaff.
2) Some hobbyist members willing to go through all of them to put something together.
Getting to the point:
I was looking through the threads for a guide with minimum guidelines to build repack boosters capable of giving a good gaming experience, however I couldn't find one. (Too bad because the level of analysis applied to the cubes is simply delightful to read.)
•In case there is a good post that I don't know, could you provide me with a link?
•In all cases, do you have some advice that you can give me?
Please consider that:
•The aim is to provide a pleasant gaming experience or as balanced as possible to the club.
Whether it's fixing the number of colors in each booster or whatever.
•We would really like to do it with the chaff.
As a phrase that I really like from a YouTuber says, "Jugar con cartas malas, mola" (playing with bad cards is cool).
I'm confused about how the thing you're trying to build differs from a cube. You can build low-power cubes out of bad cards, if that's the only thing you have in mind.
If you want a cube-like experience without needing the time to draft it, I'm a big fan of Jumpstart cube. You can make 20-card Jumpstart packs out of whatever cards you have on hand, then combine them into 40-card decks to play. I like to use cards I get from drafting to make set-specific Jumpstart decks, generally five monocolor decks per set, which makes them easy to separate back out afterward.
Hmm... Maybe it doesn't differ that much (or at all).
I was asking for something like a "Draft booster content template" but if a chaff cube is somewhat balanced I think I can achieve the same goal without the need of seeding each individual pack, you are right!.
Maybe... Your insight/redirection is all I needed, hehehe. Thank you.
Hmm... Maybe it doesn't differ that much (or at all).
I was asking for something like a "Draft booster content template" but if a chaff cube is somewhat balanced I think I can achieve the same goal without the need of seeding each individual pack, you are right!.
Maybe... Your insight/redirection is all I needed, hehehe. Thank you.
Great! I'd definitely recommend that approach, then.
Different sets have different draft booster composition, but the most common one is 10 commons, 3 uncommons, 1 rare/mythic, and 1 basic land. All sets have a possibility of replacing a common with a foil of any rarity, some sets replace the basic land with some other bonus card some or all of the time, and some sets replace some of the commons with other kinds of bonus cards. But like you said, seeding the contents of individual packs isn't necessarily a concern.
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Now we had the idea of adding tournaments with "repacks".
We really don't want to buy them, as we are aware that most are a steal. The only way to justify buying them is to consider that what we pay for is "the fun". However, our group has two benefits:
1) Big boxes of crap/bulk/chaff.
2) Some hobbyist members willing to go through all of them to put something together.
Getting to the point:
I was looking through the threads for a guide with minimum guidelines to build repack boosters capable of giving a good gaming experience, however I couldn't find one. (Too bad because the level of analysis applied to the cubes is simply delightful to read.)
•In case there is a good post that I don't know, could you provide me with a link?
•In all cases, do you have some advice that you can give me?
Please consider that:
•The aim is to provide a pleasant gaming experience or as balanced as possible to the club.
Whether it's fixing the number of colors in each booster or whatever.
•We would really like to do it with the chaff.
As a phrase that I really like from a YouTuber says, "Jugar con cartas malas, mola" (playing with bad cards is cool).
Thank you!
If you want a cube-like experience without needing the time to draft it, I'm a big fan of Jumpstart cube. You can make 20-card Jumpstart packs out of whatever cards you have on hand, then combine them into 40-card decks to play. I like to use cards I get from drafting to make set-specific Jumpstart decks, generally five monocolor decks per set, which makes them easy to separate back out afterward.
I was asking for something like a "Draft booster content template" but if a chaff cube is somewhat balanced I think I can achieve the same goal without the need of seeding each individual pack, you are right!.
Maybe... Your insight/redirection is all I needed, hehehe. Thank you.
Different sets have different draft booster composition, but the most common one is 10 commons, 3 uncommons, 1 rare/mythic, and 1 basic land. All sets have a possibility of replacing a common with a foil of any rarity, some sets replace the basic land with some other bonus card some or all of the time, and some sets replace some of the commons with other kinds of bonus cards. But like you said, seeding the contents of individual packs isn't necessarily a concern.