We all love Magic. It's a game near and dear to many people's hearts. Here are some of my thoughts on it after years of playing.
The color pie and its pairs are integral to the identity of the game. I personally love the incredible spellcasting potential of Izzet, but I think that Dimir might be the strongest combination for its removal-control style. What's your favorite color pair? Which do you think is the strongest?
Ultimately, though, I've found myself to be a blue player. Love it or hate it, blue is probably one of the strongest colors in the game. What can I say? Counterspelling a big enemy threat just feels great. If you could wave a magic wand, would you remove blue from the game? Why or why not?
A card type that's gotten some considerable improvement and support in recent years is Auras. These enchantments usually have a high risk of getting you two-for-one'd. But some push the envelope with their recursive power. How would you make Auras stronger?
Although they're not blue, Angels are one of my favorite tribes. They might not be the strongest, but I've just always loved them since I opened Razia, Boros Archangel as my first legendary when I was a kid. What's your favorite tribe?
Over the years, I've grown an appreciation for lands. When I was younger, and when I first got into commander, I focused on all the cool cards I could cram into my decks. But these years I find myself putting in more lands than before to up my decks' consistency. The advent of MDFCs really changed the game for the better in my opinion. How many lands do you usually put in your decks? Do you find yourself cutting spells for lands or lands for spells? Do you think MDFCs can competently fill a land slot?
These are just some of the ideas I've been mulling over lately and thought I'd write about them. While it's hard to really say anything is "best" in all scenarios, I think these are some of the best cards of their kind. Let me know what you think!
—Stoic Gaming
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We all love Magic. It's a game near and dear to many people's hearts. Here are some of my thoughts on it after years of playing.
The color pie and its pairs are integral to the identity of the game. I personally love the incredible spellcasting potential of Izzet, but I think that Dimir might be the strongest combination for its removal-control style. What's your favorite color pair? Which do you think is the strongest?
Ultimately, though, I've found myself to be a blue player. Love it or hate it, blue is probably one of the strongest colors in the game. What can I say? Counterspelling a big enemy threat just feels great. If you could wave a magic wand, would you remove blue from the game? Why or why not?
A card type that's gotten some considerable improvement and support in recent years is Auras. These enchantments usually have a high risk of getting you two-for-one'd. But some push the envelope with their recursive power. How would you make Auras stronger?
Although they're not blue, Angels are one of my favorite tribes. They might not be the strongest, but I've just always loved them since I opened Razia, Boros Archangel as my first legendary when I was a kid. What's your favorite tribe?
Over the years, I've grown an appreciation for lands. When I was younger, and when I first got into commander, I focused on all the cool cards I could cram into my decks. But these years I find myself putting in more lands than before to up my decks' consistency. The advent of MDFCs really changed the game for the better in my opinion. How many lands do you usually put in your decks? Do you find yourself cutting spells for lands or lands for spells? Do you think MDFCs can competently fill a land slot?
These are just some of the ideas I've been mulling over lately and thought I'd write about them. While it's hard to really say anything is "best" in all scenarios, I think these are some of the best cards of their kind. Let me know what you think!
—Stoic Gaming