Legendary Wolf Games of Omaha, Nebraska is LITERAL proof that a Local Game Store (LGS) doesn't need Magic: The Gathering in order for the business model itself to succeed long term with UniVersus TCG: My Hero Academia when I think the biggest problem facing LGSs right now is that they've become so dependent on Magic: The Gathering that the risk to take that chance on other competing Paper Trading Card Games / Collectible Card Games is too much of a gamble If they haven't already stood the test of time simply because the margin of error in this gaming genre is much higher compared to Video Games even though the experience is better In-Person than in Virtual.
Wizards of the Coast / Hasbro deliberately took advantage of Local Game Stores (LGSs) putting all their eggs in one basket for Magic: The Gathering over other competing card games like MetaZoo, Flesh and Blood, Yu-Gi-Oh!, and Pokémon TCG in an effort to put them out of business by not branching out into other card games to financially support themselves and I get it from the business owner / employee's perspective in that they need a fail safe in order to stay in business as Magic: The Gathering is an easy target due to how long it's been around, heck I remember one LGS that went out of business because it relied solely on the Force of Will TCG which had only been around since 2012 / 2013.
So why is it so hard to run an LGS that simply refuses to support or even endorse anything related to Magic: The Gathering? I don't think it's healthy for this business model to carry itself solely on the success of Magic: The Gathering and not expect said company behind said game to eventually turn against the MTG community for the sake of corporate greed and profit margins. Not only are you disenfranchising players to other competing card games in the process but you're also shrinking their disposable incomes to the point where players can only afford to play Magic: The Gathering and no other card game. So what do you guys think? Is this a problem in your local community?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Magic is pretty big and has quite a constant amount of people playing it in a lot of areas.
However, if there are multiple stores in an area, more often than not, each of them "specializes" in something.
Players usually pick one game and stick with it for quite some time, until they are forced to play something else as the community for their game is small or ceases to exist.
Players and especially Collectors that play multiple card games are very rare in my experience (its usually people that played like YuGiOh and then switched to Magic getting older).
For some smaller stores that dont have space to play, shifting to selling something entirely different can be much more profitable, like selling anime figurines and such stuff.
Things like FNM to pick a specific day of the week is something other card games dont really do, Magic basically captured the Friday for itself.
If a group of Magic players (say 10 people) each has a budget of like 100-200 bucks a month, thats basically enough to keep a shop afloat as a steady stream of income, anything else is extra.
The consistency for Magic is something thats especially valuable.
The simple truth is that Magic has always been the superior fantasy strategy trading card game.
Many don't remember that back in the mid 90's LGSs were trying to sell many other card games which were being produced including (but not limited to) Vampire (originally named Jyhad): The Eternal Struggle, Rage: The Apocalypse, Battletech, Guardians, the Star Trek and Star Wars card games, and many others. In more recent times, we saw games like CardFight! Vanguard, etc. However, time and time again, each of these games lost their market share to MTG, possibly due to inferior game mechanics, art, promotion, limited themes/environments, a failure to evolve, and the lack of tournament promotion which resulted in a less competitive consumer demographic, so many who gave these games a chance gravitated back towards Magic, other popular card games like Poker, or quit playing cards altogether as they aged, pursued other interests, saw costs of living increase, and allocated their disposable recreational budgets elsewhere for essentials, bigger priorities, and life goals. At the end of the day, consumers only have so much money to spend on card games, so they're not going to divide it up among several when one clearly performs and offers more long-term enjoyment and investment return than the rest.
The fact that Magic has stood the test of time and continues to sell as strongly as it does even in the absence of live events during the Covid era proves that it was always the "cream of the crop". This is why stores continue to focus on buying MTG inventory, because they know (from history) that other card games are trends at best which inevitably flop after six months to a few years. It's just the reality.
Personally, I'm surprised that so many adults (still) play Pokemion and YuGiOh which I always viewed as simplistic introductory stepping stone games (with fewer in-game calculations to be made) designed to attract the younger generation of game enthusiasts who would eventually migrate towards Magic as they aged which is arguably the most mechanically complex game and the most economically viable collectible product for long term investment among trading card games. I realize of course that some Pokémon and YuGiOh cards are valuable today because they have a strong following, but if I had to bet which game will still be around in 50 years from now, my money would be on MTG without a doubt, and I'd be very surprised if the other two survive even half that amount of time. Of course, I could be wrong. I just hope I'm still around then since I'm already in my 40s.
If a store is truly a “game store”, especially in areas with larger populations, they’ll carry hundreds of different products. And it seems fairly apparent that they could survive without Magic. However, the Magic market is huge and it is in a stores interest to carry it.
Even Magic players play other games, and as a Magic player I’ll buy those other games at the stores I buy Magic.
I live in a small town and we have one LGS. At one point there were three, but the two that tried solely to survive on Magic didn’t.
Correct. Magic players do play other games.
I happen to play (albeit rarely) Chess, Go, Backgammon, Mancala, Scrabble, Boggle, Rummy Q, Risk, Axis and Allies, various sports, and countless traditional card games (Hold'em, Hearts, Gin, etc) in addition to others like like Uno, Briscola, and Durak.
I also play a few games on PC (including Arena and RTS games like Starcraft 2) and Xbox One (Fallout 76, Star Trek Online, Hitman, Skyrim with mods, WWE 2k20, and a couple others).
The issue is that people only have so much time to play games to begin with, and once a game store sells a board game or video game (which can simply be downloaded now), the client doesn't have to return to continue buying additional pieces (or DLCs) to upgrade or augment their experiences. It's almost always a one-time purchase, and how much profit is there for retailers on each board game sold? Not much. Just stocking up shelves with board games takes up a lot of space in a store, and many don't want to dedicate that much space to boxes which don't sell quickly or often. There are popular table-top games which create returning customers like Warhammer, but it's usually very difficult to organize and maintain a playgroup who can commit to a regular schedule (even before Covid began), and many people simply don't want to spend countless hours painting figurines and setting up elaborate landscapes because there's very little reward or resell value once they get tired of it and decide to cash out.
On the flip side, a few dozen MTG cards can be worth a small fortune, and barely take up a few cubic inches or feet of space (be it in a store or your bedroom closet), so it's much more efficient as a collectible game which can guarantee both the retailers and the consumer an opportunity to recoup their initial costs. This is why stores and consumers want to collect Magic cards more than say novelty Monopoly boards
The biggest issue with most of Magic: The Gathering's competitors pertaining to other Paper Trading Card Games / Collectible Card Games like Yu-Gi-Oh!, Pokémon TCG, Flesh and Blood, MetaZoo, etc. is due to the consumerist attitude of having to keep up with multiple metagames simultaneously and by the time you think you've caught up then the decks you built will already be objectively worse than the newest decks that are now apart of the new metagame or whatever players consider the "flavor of the month" which ends up creating a sunk cost fallacy that ends up screwing players over thinking they can recoup their losses when in actuality they can't. The deckbuilding aspect is what makes Magic: The Gathering stand out from competitors like Yu-Gi-Oh!, Pokémon TCG, Flesh and Blood, MetaZoo, etc. where they're severely limited due to how linear and restrictive deckbuilding is which tends to create less of a draw for Local Game Stores (LGSs) to rely on these card games to get the kind of market shares and profits they need to stay in business. One of the goals of deckbuilding is consistency which means that you're hoping to get the same draws over and over again. So If you're good at deckbuilding and the said meta of said card game is "solved" then you're more than likely to play the same game, with the same very narrow subset of cards, over and over again.
Most players don't really take into consideration just how much effort goes into a Paper Trading Card Game / Collectible Card Game and for Local Game Stores (LGSs) to take that kind of risk on anything outside of Magic: The Gathering, Yu-Gi-Oh!, and Pokémon TCG is too much of a gamble for them to take unfortunately. I don't mean this in terms of collecting cards or spending money, no. These are negligible or false complaints to me. If you're not willing to "netdeck" then you have to figure out a lot of stuff well before you ever sit down and play a game. I don't mean learning the rules. I mean building an entire game from scratch pretty much. You need to pick an archetype, theme, and strategy for your deck. You need to figure out how to execute these ideas. You need to play with some off-the-wall ideas sometimes. Then after you play a game you need to react to the meta. You need to find some answers and cut some problems. For a lot of players, this part is the game. For many others, it's just a pain, especially if they haven't done it with a particular card game in a while or every, and if their are no available resources or articles to help you out. Dead card games also don't have active tournament scenes to act as mass laboratories, figuring out many problems almost immediately. So it has to be done on a grassroots level which I've seen to some success.
What makes Magic: The Gathering unique in this scenario is that the EDH / Commander format allows players to choose their own meta rather than the game's creators doing it for them. Since most other card games simply refuse to adopt a form of Casual Play as much as Competitive is why Local Game Stores (LGSs) are having to be heavily reliant on Magic: The Gathering. It doesn't have to be this way yet most of these card games are content with catering exclusively to the Competitive crowd yet at the same time also runs a risk of no Organized Play for such a practice which means less foot traffic at Local Game Stores (LGSs) so they need some kind of draw to get players coming back to play In-Person repeatedly. Other card games like Yu-Gi-Oh! and Pokémon TCG aren't willing to innovate and adapt even though some have already realized the importance of having online clients to help promote their Paper versions as much as their Digital ones. Flesh and Blood TCG on the other hand sort of makes sense of not having an online client while at the same time could help promote growth for the In-Person experience at Local Game Stores (LGSs). I think that If most other card games solve this problem of allowing players to create their own meta instead of being left to the game's creators then it would be better for Local Game Stores (LGSs) in the long run.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Legacy's Allure needs to hurry up and be released.
It looks like Chess/Stratego/Magic all rolled into one with a touch of collectability thrown in. Not due out until Fall of this year. So September 21st at the earliest I would guess. Can't wait.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
If a store is truly a “game store”, especially in areas with larger populations, they’ll carry hundreds of different products. And it seems fairly apparent that they could survive without Magic. However, the Magic market is huge and it is in a stores interest to carry it.
Even Magic players play other games, and as a Magic player I’ll buy those other games at the stores I buy Magic.
I live in a small town and we have one LGS. At one point there were three, but the two that tried solely to survive on Magic didn’t.
The Comic Book Shop I used to go to that once served as an LGS relied heavily on Magic but because of how small their overhead is we haven't had anyone be able to play in the store since COVID-19 started two years ago. The only times that they're really active in terms of Magic was usually on Friday evenings and Saturdays but with the current threat of Comic Book Shops going extinct due to Marvel and DC's Woke Propaganda machine that they're trying to indoctrinate in today's youth I don't see it lasting much longer unfortunately.
Marvel and DC could completely gut Comic Book Shops entirely and still make tons of profit off of their Hollywood blockbuster films and with a push toward Digital there would no longer be any need of physically tangible Comic Books which more than likely won't have any affect on the Collector's Market for it ironically. I've known that Comic Book Shop that once served as an LGS for nearly 20 years and we had a really good community built up from it for awhile where as some folks I used to congregate there have either moved to other LGSs within the vicinity or moved on with life in general.
Private Mod Note
():
Rollback Post to RevisionRollBack
America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
When you boil it down, game stores are too dependent on consumers who like playing games.
The truth is they should diversify their product line and increase their target demographic by also selling other intoxicating products, food, coffee, back-scratchers, masks, soaps, deodorant, and plungers.
When you boil it down, game stores are too dependent on consumers who like playing games.
The truth is they should diversify their product line and increase their target demographic by also selling other intoxicating products, food, coffee, back-scratchers, masks, soaps, deodorant, and plungers.
That alone would quadruple their sales volume!
Not necessarily. I don't think you realize the importance of having In-Person Communities and fellowships in a society that is trying to be anything but by secluding them to a digital space that leads to a less desirable experience. Otherwise you'd be better off playing video games exclusively or some other online exclusive activity. That's another problem where remote jobs through online businesses and streaming services that became heightened as a result of the pandemic has made manual labor jobs more difficult in this day and age that still continue to struggle trying to hire new employees to be willing to work. We were designed to get exercise instead of just sitting all day in front of a computer screen.
We hate inconvenience so much to the point that we're willing to sacrifice it for more convenience that may seem like it's more satisfying than inconvenience when in reality it isn't. We've become too obsessed with perfection rather than imperfection that it's ruining our quality of everyday life in general. Why do we desire a world with no touch, no feeling, no smiles, and no meaning? This I feel will only lead down the path of trans-humanism which is something we all need to avoid with the merging of man and machine as we've been warned about in fiction years ago. Why do you think people are too afraid to let go of their smartphones? FOMO makes us think that we're missing out on something that's not really as important as we like to think it is.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
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Wizards of the Coast / Hasbro deliberately took advantage of Local Game Stores (LGSs) putting all their eggs in one basket for Magic: The Gathering over other competing card games like MetaZoo, Flesh and Blood, Yu-Gi-Oh!, and Pokémon TCG in an effort to put them out of business by not branching out into other card games to financially support themselves and I get it from the business owner / employee's perspective in that they need a fail safe in order to stay in business as Magic: The Gathering is an easy target due to how long it's been around, heck I remember one LGS that went out of business because it relied solely on the Force of Will TCG which had only been around since 2012 / 2013.
So why is it so hard to run an LGS that simply refuses to support or even endorse anything related to Magic: The Gathering? I don't think it's healthy for this business model to carry itself solely on the success of Magic: The Gathering and not expect said company behind said game to eventually turn against the MTG community for the sake of corporate greed and profit margins. Not only are you disenfranchising players to other competing card games in the process but you're also shrinking their disposable incomes to the point where players can only afford to play Magic: The Gathering and no other card game. So what do you guys think? Is this a problem in your local community?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
However, if there are multiple stores in an area, more often than not, each of them "specializes" in something.
Players usually pick one game and stick with it for quite some time, until they are forced to play something else as the community for their game is small or ceases to exist.
Players and especially Collectors that play multiple card games are very rare in my experience (its usually people that played like YuGiOh and then switched to Magic getting older).
For some smaller stores that dont have space to play, shifting to selling something entirely different can be much more profitable, like selling anime figurines and such stuff.
Things like FNM to pick a specific day of the week is something other card games dont really do, Magic basically captured the Friday for itself.
If a group of Magic players (say 10 people) each has a budget of like 100-200 bucks a month, thats basically enough to keep a shop afloat as a steady stream of income, anything else is extra.
The consistency for Magic is something thats especially valuable.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Many don't remember that back in the mid 90's LGSs were trying to sell many other card games which were being produced including (but not limited to) Vampire (originally named Jyhad): The Eternal Struggle, Rage: The Apocalypse, Battletech, Guardians, the Star Trek and Star Wars card games, and many others. In more recent times, we saw games like CardFight! Vanguard, etc. However, time and time again, each of these games lost their market share to MTG, possibly due to inferior game mechanics, art, promotion, limited themes/environments, a failure to evolve, and the lack of tournament promotion which resulted in a less competitive consumer demographic, so many who gave these games a chance gravitated back towards Magic, other popular card games like Poker, or quit playing cards altogether as they aged, pursued other interests, saw costs of living increase, and allocated their disposable recreational budgets elsewhere for essentials, bigger priorities, and life goals. At the end of the day, consumers only have so much money to spend on card games, so they're not going to divide it up among several when one clearly performs and offers more long-term enjoyment and investment return than the rest.
The fact that Magic has stood the test of time and continues to sell as strongly as it does even in the absence of live events during the Covid era proves that it was always the "cream of the crop". This is why stores continue to focus on buying MTG inventory, because they know (from history) that other card games are trends at best which inevitably flop after six months to a few years. It's just the reality.
Personally, I'm surprised that so many adults (still) play Pokemion and YuGiOh which I always viewed as simplistic introductory stepping stone games (with fewer in-game calculations to be made) designed to attract the younger generation of game enthusiasts who would eventually migrate towards Magic as they aged which is arguably the most mechanically complex game and the most economically viable collectible product for long term investment among trading card games. I realize of course that some Pokémon and YuGiOh cards are valuable today because they have a strong following, but if I had to bet which game will still be around in 50 years from now, my money would be on MTG without a doubt, and I'd be very surprised if the other two survive even half that amount of time. Of course, I could be wrong. I just hope I'm still around then since I'm already in my 40s.
I used to be a demigod, but now I'm an omnimage
Even Magic players play other games, and as a Magic player I’ll buy those other games at the stores I buy Magic.
I live in a small town and we have one LGS. At one point there were three, but the two that tried solely to survive on Magic didn’t.
I happen to play (albeit rarely) Chess, Go, Backgammon, Mancala, Scrabble, Boggle, Rummy Q, Risk, Axis and Allies, various sports, and countless traditional card games (Hold'em, Hearts, Gin, etc) in addition to others like like Uno, Briscola, and Durak.
I also play a few games on PC (including Arena and RTS games like Starcraft 2) and Xbox One (Fallout 76, Star Trek Online, Hitman, Skyrim with mods, WWE 2k20, and a couple others).
The issue is that people only have so much time to play games to begin with, and once a game store sells a board game or video game (which can simply be downloaded now), the client doesn't have to return to continue buying additional pieces (or DLCs) to upgrade or augment their experiences. It's almost always a one-time purchase, and how much profit is there for retailers on each board game sold? Not much. Just stocking up shelves with board games takes up a lot of space in a store, and many don't want to dedicate that much space to boxes which don't sell quickly or often. There are popular table-top games which create returning customers like Warhammer, but it's usually very difficult to organize and maintain a playgroup who can commit to a regular schedule (even before Covid began), and many people simply don't want to spend countless hours painting figurines and setting up elaborate landscapes because there's very little reward or resell value once they get tired of it and decide to cash out.
On the flip side, a few dozen MTG cards can be worth a small fortune, and barely take up a few cubic inches or feet of space (be it in a store or your bedroom closet), so it's much more efficient as a collectible game which can guarantee both the retailers and the consumer an opportunity to recoup their initial costs. This is why stores and consumers want to collect Magic cards more than say novelty Monopoly boards
I used to be a demigod, but now I'm an omnimage
Most players don't really take into consideration just how much effort goes into a Paper Trading Card Game / Collectible Card Game and for Local Game Stores (LGSs) to take that kind of risk on anything outside of Magic: The Gathering, Yu-Gi-Oh!, and Pokémon TCG is too much of a gamble for them to take unfortunately. I don't mean this in terms of collecting cards or spending money, no. These are negligible or false complaints to me. If you're not willing to "netdeck" then you have to figure out a lot of stuff well before you ever sit down and play a game. I don't mean learning the rules. I mean building an entire game from scratch pretty much. You need to pick an archetype, theme, and strategy for your deck. You need to figure out how to execute these ideas. You need to play with some off-the-wall ideas sometimes. Then after you play a game you need to react to the meta. You need to find some answers and cut some problems. For a lot of players, this part is the game. For many others, it's just a pain, especially if they haven't done it with a particular card game in a while or every, and if their are no available resources or articles to help you out. Dead card games also don't have active tournament scenes to act as mass laboratories, figuring out many problems almost immediately. So it has to be done on a grassroots level which I've seen to some success.
What makes Magic: The Gathering unique in this scenario is that the EDH / Commander format allows players to choose their own meta rather than the game's creators doing it for them. Since most other card games simply refuse to adopt a form of Casual Play as much as Competitive is why Local Game Stores (LGSs) are having to be heavily reliant on Magic: The Gathering. It doesn't have to be this way yet most of these card games are content with catering exclusively to the Competitive crowd yet at the same time also runs a risk of no Organized Play for such a practice which means less foot traffic at Local Game Stores (LGSs) so they need some kind of draw to get players coming back to play In-Person repeatedly. Other card games like Yu-Gi-Oh! and Pokémon TCG aren't willing to innovate and adapt even though some have already realized the importance of having online clients to help promote their Paper versions as much as their Digital ones. Flesh and Blood TCG on the other hand sort of makes sense of not having an online client while at the same time could help promote growth for the In-Person experience at Local Game Stores (LGSs). I think that If most other card games solve this problem of allowing players to create their own meta instead of being left to the game's creators then it would be better for Local Game Stores (LGSs) in the long run.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Sounds to me like you really want to play Flesh and Blood instead of magic, and I believe you would be happier for it.
https://archidekt.com/user/71716
It looks like Chess/Stratego/Magic all rolled into one with a touch of collectability thrown in. Not due out until Fall of this year. So September 21st at the earliest I would guess. Can't wait.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Marvel and DC could completely gut Comic Book Shops entirely and still make tons of profit off of their Hollywood blockbuster films and with a push toward Digital there would no longer be any need of physically tangible Comic Books which more than likely won't have any affect on the Collector's Market for it ironically. I've known that Comic Book Shop that once served as an LGS for nearly 20 years and we had a really good community built up from it for awhile where as some folks I used to congregate there have either moved to other LGSs within the vicinity or moved on with life in general.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
The truth is they should diversify their product line and increase their target demographic by also selling other intoxicating products, food, coffee, back-scratchers, masks, soaps, deodorant, and plungers.
That alone would quadruple their sales volume!
I used to be a demigod, but now I'm an omnimage
We hate inconvenience so much to the point that we're willing to sacrifice it for more convenience that may seem like it's more satisfying than inconvenience when in reality it isn't. We've become too obsessed with perfection rather than imperfection that it's ruining our quality of everyday life in general. Why do we desire a world with no touch, no feeling, no smiles, and no meaning? This I feel will only lead down the path of trans-humanism which is something we all need to avoid with the merging of man and machine as we've been warned about in fiction years ago. Why do you think people are too afraid to let go of their smartphones? FOMO makes us think that we're missing out on something that's not really as important as we like to think it is.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta