With the release of some card with the New Capenna se, I'm questioning what is the "point" in the color flavor or whatnot when they just put some cards and effect on random color, just to "force" that card to be restricted and add another color for no reason (imo). I understand you want those card to fit a "theme" or fit a "clan", to me its just not enough and just make me want to believe its just doesn't matter. yeah you could to some very very broad extent explain a card to be X color, but meh. Nimble Larcenist Raffine, Scheming Seer Queza, Augur of Agonies
Why are those blue, nothing is really "blue" about those Obscura Interceptor
Why is this black, again nothing is really "black" here
and so on, not that Im complaining, but I just dont get the idea behind some card, why have they added X color when its just doesnt fit much in that color main idea but only only very minimal
Multicolor sets right now are made with the color pairs in mind, and they make cards for these color pairs, regardless of it really makes sense to put something in a color or not.
Connive as a mechanic is very blue with the looting, but the +1/+1 counter is quite a generic thing, so it would work in any color combination with blue.
But now, red also gets looting (the discard + draw reverse one) , so it could be a red mechanic as well.
The color pie of the past was much more defined on what color does what and what a color is primed to do.
Right now, a lot of mechanics are not specific to a color, any color can do anything, just not in large amount of cards.
Green gets haste now, black gets haste now, even white sometimes gets haste creatures, just rarely.
Sometimes the haste is coupled to a mechanic like Suspend, Dash, Blitz, Unearth, so its more do make that mechanic work, rather than a haste mechanic itself.
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Can see that even on simple vanilla creatures.
They combine some mana symbols just to make a creature aligned to that specific guild or theme, and with that more difficult manacost you can slightly make the card cheaper or more effective.
The life link would be more white, but its also in black.
The card could just be a blue creature, without the lifelink.
The lifelink alone makes it either white or black, while it feels a lot more white, as we see lifelink on a lot more white cards, but black got it with the theme of draining life, vampires and such (ironically, vampires now, almost never have lifelink anymore).
Thats the kind of design that shows the "Obscurra" trumps anything else, its supposed to be a tri-color card so it is one, not because the mechanics really push it to be 3-color , but because WotC designers wanted it to be one.
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Nimble Larcenist is basically a black card, it could just be a mono black card.
But again, its "Obscurra" , so in this set, it cant be just a black card, it has to be multicolor as they wanted to fill in that slots.
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The true irony of all that comes with weirdly pushed mono color cards in the same set.
Inspiring Overseer would arguably be a better white/blue multicolor card, as its way too pushed to be a mono white card, especially at common.
Jewel Thief is another pushed card in the set, that also should be green/red multicolor as both colors are about treasure tokens in the set, that would also make sense and not make it a busted pushed common.
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The designers of the set made some very weird choices in the manacosts, and i arguably dont like it as well, as its artificial and basically random how they slap manacosts on cards without really giving it a proper thought in terms of the color pie (which they basically ignore anyway).
The designers of the set made some very weird choices in the manacosts, and i arguably dont like it as well, as its artificial and basically random how they slap manacosts on cards without really giving it a proper thought in terms of the color pie (which they basically ignore anyway).
yeah, just feel like its just doesnt matter, having literal "mono" card just slapped with random 2 more color for no reason other than artificially say, "but its in the clan"
Fwiw that what multicolor cards are. They are meant to mix and match color pie. So those first 3 creatures are not 'blue'. They are 'white, blue, and black'. And they can pull from all 3 colors out of normal color pie bounds. Don't forget that creature types and vanilla keywords (like flying) are also aspects of the pie that are in play with these cards.
Hybrid cards are supposed to have more of the 'overlap' abilities that wouldn't feel out of step for each color.
Reiterating what fryaneggs said, a lot of these three-colour designs are 'mix and match'.
Take Nimble Larcenist. The blue bit is the flying. "But, wait, don't white and black creatures fly?" Of course they do. But the black bit of the card is the discard and the white bit is making the discard to exile instead of the graveyard - see Castigate vs. Distress. If you compare with Sin Collector, you can see how they've taken 90% of that design and added flying to make it blue.
That doesn't mean flying is always blue. For Raffine, Scheming Seer, the flying comes from the white because the ward must be the blue bit - it's not really used in the other colours.
For Obscura Interceptor, like TheOnlyOne says, the black bit is the lifelink. It's the same mix and match principle - the spell bounce must be blue because it's the only colour that does that, and black doesn't really do flash so that must be the white bit, so that means the lifelink is black.
And, yeah, some of these could be two-colour designs at different (probably higher) costs, but SNC is a three-colour set, so they aren't.
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
maybe those are the "three fingers stitched to the forehead of an elf"
and if they seem out of place and like they shouldn·t have been there
you·d be right
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-Irini Sengir
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Nimble Larcenist
Raffine, Scheming Seer
Queza, Augur of Agonies
Why are those blue, nothing is really "blue" about those
Obscura Interceptor
Why is this black, again nothing is really "black" here
and so on, not that Im complaining, but I just dont get the idea behind some card, why have they added X color when its just doesnt fit much in that color main idea but only only very minimal
Multicolor sets right now are made with the color pairs in mind, and they make cards for these color pairs, regardless of it really makes sense to put something in a color or not.
Connive as a mechanic is very blue with the looting, but the +1/+1 counter is quite a generic thing, so it would work in any color combination with blue.
But now, red also gets looting (the discard + draw reverse one) , so it could be a red mechanic as well.
The color pie of the past was much more defined on what color does what and what a color is primed to do.
Right now, a lot of mechanics are not specific to a color, any color can do anything, just not in large amount of cards.
Green gets haste now, black gets haste now, even white sometimes gets haste creatures, just rarely.
Sometimes the haste is coupled to a mechanic like Suspend, Dash, Blitz, Unearth, so its more do make that mechanic work, rather than a haste mechanic itself.
----
Can see that even on simple vanilla creatures.
They combine some mana symbols just to make a creature aligned to that specific guild or theme, and with that more difficult manacost you can slightly make the card cheaper or more effective.
Watchwolf - 2 color theme of Ravnica guilds
Woolly Thoctar - 3 color theme in Alara Shards
Fusion Elemental - 5 color theme in Conflux
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Obscura Interceptor
The life link would be more white, but its also in black.
The card could just be a blue creature, without the lifelink.
The lifelink alone makes it either white or black, while it feels a lot more white, as we see lifelink on a lot more white cards, but black got it with the theme of draining life, vampires and such (ironically, vampires now, almost never have lifelink anymore).
Thats the kind of design that shows the "Obscurra" trumps anything else, its supposed to be a tri-color card so it is one, not because the mechanics really push it to be 3-color , but because WotC designers wanted it to be one.
----
Nimble Larcenist is basically a black card, it could just be a mono black card.
But again, its "Obscurra" , so in this set, it cant be just a black card, it has to be multicolor as they wanted to fill in that slots.
----
The true irony of all that comes with weirdly pushed mono color cards in the same set.
Inspiring Overseer would arguably be a better white/blue multicolor card, as its way too pushed to be a mono white card, especially at common.
Jewel Thief is another pushed card in the set, that also should be green/red multicolor as both colors are about treasure tokens in the set, that would also make sense and not make it a busted pushed common.
----
The designers of the set made some very weird choices in the manacosts, and i arguably dont like it as well, as its artificial and basically random how they slap manacosts on cards without really giving it a proper thought in terms of the color pie (which they basically ignore anyway).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
yeah, just feel like its just doesnt matter, having literal "mono" card just slapped with random 2 more color for no reason other than artificially say, "but its in the clan"
Hybrid cards are supposed to have more of the 'overlap' abilities that wouldn't feel out of step for each color.
Take Nimble Larcenist. The blue bit is the flying. "But, wait, don't white and black creatures fly?" Of course they do. But the black bit of the card is the discard and the white bit is making the discard to exile instead of the graveyard - see Castigate vs. Distress. If you compare with Sin Collector, you can see how they've taken 90% of that design and added flying to make it blue.
That doesn't mean flying is always blue. For Raffine, Scheming Seer, the flying comes from the white because the ward must be the blue bit - it's not really used in the other colours.
For Obscura Interceptor, like TheOnlyOne says, the black bit is the lifelink. It's the same mix and match principle - the spell bounce must be blue because it's the only colour that does that, and black doesn't really do flash so that must be the white bit, so that means the lifelink is black.
And, yeah, some of these could be two-colour designs at different (probably higher) costs, but SNC is a three-colour set, so they aren't.
and if they seem out of place and like they shouldn·t have been there
you·d be right
-Irini Sengir