I came across this card during a draft visions of duplicity and thought it was crazy good. It seems I may be missing something but it seems incredibly cheap to cast for what it does.
My understanding is that the card allows you to just take permanent control of any 2 of your opponents creatures. For limited formats doesn't this give alot of value for the cost? One of my friends who has more experience seemed to think the card sucked but did not elaborate.
In what scenarios does this card suck? When does it work well? My perspective is 2 potentially powerful creatures for 3 mana cost seems greatly overpowered. Thoughts?
No, you are misunderstanding the effect of the card. You can exchange control of two creatures, that you do not control. This means, the controller of the first gets control of the second, and vice versa. If the creatures are controlled by the same player, nothing happens, since he gains control of both, which he already had.. You do not get any of the creatures.
This is a multiplayer card, where you can mess up your opponents by taking the crazy good creature or a combo piece away from its player and give it to someone else in exchange for something rather lame, distribute power more evenly or unevenly, etc. But you are the one that does the exchanging, and you are the only one who doesn't lose or gain anything from it directly (except for the card and mana you've spent).
Wow....I don't know how or why I interpreted it the way I did, after reading your post and going back to the card it couldn't be more clear. Interpretation is so crazy... how I could misunderstand something so clearly dictated. Thanks!
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My understanding is that the card allows you to just take permanent control of any 2 of your opponents creatures. For limited formats doesn't this give alot of value for the cost? One of my friends who has more experience seemed to think the card sucked but did not elaborate.
In what scenarios does this card suck? When does it work well? My perspective is 2 potentially powerful creatures for 3 mana cost seems greatly overpowered. Thoughts?
This is a multiplayer card, where you can mess up your opponents by taking the crazy good creature or a combo piece away from its player and give it to someone else in exchange for something rather lame, distribute power more evenly or unevenly, etc. But you are the one that does the exchanging, and you are the only one who doesn't lose or gain anything from it directly (except for the card and mana you've spent).
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