If you manage to drop Azor's when Gilder and Vorel are on the board, Next turn on your maitenance Azor's get's a counter, +1 for Gildern, then double for Vorel, then clockspinning puts one more for 5 counters. Or you can Clockspinner then Vorel for 6.
This is Turn 5 with another full round of waiting till you can trigger, so it's very unlikely to go through. Only thing i can think of, is having a bunch of Counters and Fog cards to hold the line...
Also, to speed things along i plan on using Mystic Speculation cause it's a fantastic Scry tool.
This is one of those decks that playing for fun with friends might make you have less friends, but in my play ground we like putting BS decks like these and just have fun around, so i wanted to get an overall sense of what others might suggest on ways to improve this design and idea.
This is Turn 5 with another full round of waiting till you can trigger, so it's very unlikely to go through.
And after that another round of waiting until the ability triggers again so that you can win (you only win when the ability resolves, and by the time you use Vorel and Gilder Bairn that ability has already resolved).
I built a deck based on getting this to work. The best I found was a combo of Energy Field and Rest in Peace.
If you manage to drop Azor's when Gilder and Vorel are on the board, Next turn on your maitenance Azor's get's a counter, +1 for Gildern, then double for Vorel, then clockspinning puts one more for 5 counters. Or you can Clockspinner then Vorel for 6.
This is Turn 5 with another full round of waiting till you can trigger, so it's very unlikely to go through. Only thing i can think of, is having a bunch of Counters and Fog cards to hold the line...
Also, to speed things along i plan on using Mystic Speculation cause it's a fantastic Scry tool.
This is one of those decks that playing for fun with friends might make you have less friends, but in my play ground we like putting BS decks like these and just have fun around, so i wanted to get an overall sense of what others might suggest on ways to improve this design and idea.
Alternatively, use a Bant defensive enchantments package like Privileged Position, Sphere of Safety,Ghostly Prison, Greater Auramancy, Propaganda, and things of that nature.
Art is life itself.
And after that another round of waiting until the ability triggers again so that you can win (you only win when the ability resolves, and by the time you use Vorel and Gilder Bairn that ability has already resolved).
I built a deck based on getting this to work. The best I found was a combo of Energy Field and Rest in Peace.
https://edhrec.com/articles/making-the-cut-friendly-neighborhood-infinite-mana-combos/
Has a approach for such decks and lots of resources for combos with commander cards.
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Art is life itself.