How much does Gadrack, the Crown-Scourge do in the current setup? Moving to the end step triggers X copies of Gadrack, each of which make X treasures. However, in the end step we don't have access to combat steps to trade opponent life for X card draw triggers; instead we just have something like a Bad Deal.
Getting N extra card draw triggers effectively adds X->X->N->3 to the final score; wheras if the score would otherwise be Y, we can make Y copies of Gadrack, and bring the final score to X->X->Y->6. So it's worth it.
Still need to make sure it's possible to start without usher to safety (which it definitely should be; worst case we can use a couple of the spare treasures we have)
But the timing is off since we cant do the full combo any more in the end step, so since the final score is an C->50->7 number does then doing the Gadrack combo to make it C->(C->50->7)->6 actually meaningfully improve the estimations? Isn't it dominated by the C->50->7 term? Also that deck is missing a Gravitic punch since we can't use combat anymore.
Yeah, reworking the start seems possible, but tricky to optimize. We definitely do not want to crack more treasures if we can avoid it, instead we might need to go back to more early life with persistent petitioners. (perhaps cutting Medomai's prophecy?)
Right, it's more of a minor optimisation that I believe is better than the alternative of having random split cards. Electrodominance already works as a finisher so no need for Gravitic Punch.
So we wake watery grave, mutate the parrot (under), and now can copy+awaken it for 2 life (so it doesn't come into play tapped) but now we can gain more than 2 with the mutations.
The legend rule lets us kill the mutated stack. If that is needed for the loop we can use Clan Guildmage or Destiny Spinner instead. Otherwise we might need to restructure our stages.
Edit: legend rule is not needed due to Ritual of Soot.
Edit: I dont see another good source of red mana, maybe we can force this loop to be part of the stage, somehow? Seems unlikely.
Wow, I didn't realize I'd been gone for almost a whole month. Sorry guys!
Hmm, so it looks there have been new infinites found. I don't know how to fix the latest one - there is Nissa, Who Shakes the World, which will cost us 5 life to play, so that more than counters the life we gain from the muatated Watery Grave. But, it also untaps the land, so we can untap our red mana land for profit. Too bad.
I dont think pws are the answer because they can be cast with life and killed with the parrot to recycle whatever their ability was. I was considering Domri, chaos bringer + Repeated Reverberation but it goes infinite.
Edit: Hmm, Can we replace Usher to Safety with Syr Carah, the Bold? We cant give her lifelink with the duskfang mentor so we get pinged for 1 to exile the top card and play it, and can use auspicious starrix to recycle?
How about instead of one of the mutations, we use Jaya, Venerated Firemage. Then, a mutate stack can only gain 3 life (without spending red mana) if the porcuparrot is on top; meaning it won't be a land and thus can't be given haste. Jaya can't be cloned, unlike Torbran and Obosh.
If we try with Watery grave, we animate it, mutate the parrot under, then copy it for 2 life, now we can animate + haste the token, mutate. ping the sporeweb weaver to gain 2. copy the stack for 2 life, kill it, and now we need to redraw the mutator. which costs 3 life to do X times with Light up the Stage, so we slowly lose life.
Edit: I guess the sporeweb weaver isnt actually needed, as we would still be losing life with just Jaya, and extra pings at the Prophet or w/e dont gain us more life.
so it looks like Jaya is the simplest fix and we have:
Hmm, but can we go infinite with paying and gaining two life? We still need to kill off the mutated land, so that we can mutate onto the new land. This is easy enough with Awakening of Vitu-Ghazi, but if we use, say, Clan Guildmage, then we have to use a copy of Ritual of Soot to kill off the mutated land. We can get black mana by pinging Skull Prophet, but to get mana and complete the loop, we still need to resolve copies of Ritual of Soot and Gruesome Menagerie. So, at first glance, it doesn't appear to go infinite.
Sporeweb Weaver is an interesting idea, but if we only get 1 life for it, it would seem that we would have to go back to Usher to Safety and Shock.
Edit: Oh I see - we are still going to use lifelink, but with Sporeweb Weaver replacing one of the mutators. Got it.
Edit: While Sporeweb Weaver isn't really needed, it seems like it is more convenient than another mutator, since we have to draw and mutate the mutator. But, I guess with Light up the Stage exiling two cards, and Gemrazor having a cheap mutate cost, it doesn't really matter.
So this just gives us a worse combo that is actually ok to use with the very top Light up the stage layer of the stage, but cant be used below that as it doesn't benefit from TYS like Chop down does.
Was going to suggest having one of the mutators be Cavern Whisperer but actually now we have Bad Deal instead to make the opponent discard; so we can just use the cheapest suitable mutators which are the green ones.
Otherwise, now that a pw is in the deck is Leafkin Avenger slightly more efficient than Electrodominance? Only needs one red mana to generate X life rather than two.
Edit: Bad Deal costs opponent life which is very expensive, so we still want cavern whisperer in order to actually benefit from the discard.
Leafkin Avenger would probably help the start (much more than useless electrodominance at least.) It lets us get to the required 6G all on its own.
I'm still not sure if the Gadrac/bad deal combo is worth it, its the difference between approximately C->(X+c)->50->7 and C->X->(C->X->50->7)->6.
Where C is the Chain X->X->X and X is some O(c->c->c->c->c->6) number and c is some reasonable constant.
In general its better to get early big advantages, and this is comparing a medium speed meh advantage to a very late very large advantage.
Edit:
Ok looking at the start again it gets a lot worse without shock/Usher, though Leafkin avenger does help
We need to have enough life to cast the 4 tithes + TYS for sure, that's 22. (20 as Happily ever after is +2 life)
Then we need to have enough mana to cast Dance of the Mance, which can be done with Rhythm+Kinnan+Pixie+leafkin avenger for 11 more life.
Now we have flash and a second TYS, but very low on mana.
Ritual of soot gets a few copies and we can use revival to make use of them.
This almost works pretty neatly:
Bolas's Citadel
TYS (10)
8x X mana X/X (Stonecoil Serpent, Ugin's conjurant) gy:8
Venture Deeper (9) gy:12 Mill TYS, leyline, leyline, joke creature
Clingx2 (8->14) gy:10
Clingx3 (13->22) gy:7
Clingx4 (21->33) gy:3 (TYS, leyline, leyline)
4x smothering tithe (17)
happily ever after (19)
Rhythm (16)
Kinnan (14)
Pixie (12) 3G2U2W
Leafkin (8) 8G2U2W
Dance (8) 2G1U1W gy:0
Ritual of soot (4)
Revival (2) 10G3U2B
But now we don't have GY cards for Quasiduplicate/Devious cover up/Collision.
So it looks like we need to add a Dazzling lights to the start of that line and be at 1?
Edit: Repeated Reverberation lets jaya get a bunch of activations, though that doesn't seem like a problem?
Edit: hmm if we start at one life, it seems a bit troublesome to get started as we need 4 more to pay for Jaya to gain life. I guess by that point we can maybe exile the real Frilled mystic and Shipwreck dowser. Though how would we kill them?
Edit:
Yeah the Gadrack/bad deal combo is worth it:
C->X->(C->X->50->7)->6 = C->X->51->7 which is bigger than C->(X+c)->50->7
We still have a TYS trigger for Revival on the stack; as well as several Ritual of Soots, and I believe 4 cards in hand. Next few steps could be
Collision 8G3U2B; 3 hand
Resolve Revival 12G5U2B
Kinnan up Shipwreck Dowser 6G3U2B; return Revival
Resolve Ritual of soot
Quasiduplicate 5G1U2B; 2 hand; copy some TYSs and some leylines, and copy dowser returning Collision. Keep original and one TYS trigger on stack.
Revival (plenty of G)3U2B
Collision; resolve Revival 5U2B
Kinnan up Frilled Mystic 4U2B; counter quasiduplicate
Resolve TYS-quasiduplicate; copy Shipwreck Dowser returning Quasiduplicate
We now have the resources to do the full blue stage, and we can also Kinnan up Keeper of Fables and Tolarian Kraken so that we can draw cards and generate red mana to cast Jaya and set up the life stage.
We only have 1 card in hand after Dance of the manse. (7 opener + 2 draws for turn + 1 from happily ever after = 10 and we play 3 leylines, 3 lands, Skull prophet, Citadel, and Dance)
Ah yes, forgot that we had played the leylines while counting.
So we could use an extra mill card and have our last card be quasiduplicate; or we could get Keeper of fables and still have our last card be quasiduplicate for a few copies, and use a combat step to draw more cards. But this approach loses the floating mana (which can't be saved in untapped creatures) and triggers on the stack; though saves a deck slot.
Being at 1 (or 2) doesn't matter since either way we can do enough of the combo for the red mana to cast Jaya.
I think the first approach is better since it allows the first Dance to return Medomai's Prophecy, which otherwise would cost an extra white so wouldn't be worth it.
Well if we play an extra mill card we can still keep something else in hand (Jaya?) as we can go:
Dazzlex1
clingx2
clingx3
clingx4
venture deeperx5
to mill 20 more while still exiling 9 guys.
From there we can Kinnan the Shipwreck dowser to get quasiduplicate. And use the Ritual of Soots to recast Revivals and make blue.
Edit: also that one extra floating white is probably best used on the second dance of the manse anyway. (other option is chop down?)
Edit: Hmm, what we really want is a 0 mana instant or sorcery just for storm. Shame the only one is banned. (and doesn't quite work as it'd be the second spell (and goes infinite))
Another potential option is to kinnan up a mill creature (e.g. Emry, Lurker of the Loch) and get going from there. This would use up the same number of deck slots as using a mill spell, but leaves open one extra unique name that has not been cast yet for the prophecy.
Yeah you're right, and even if the last card is a collision to generate more blue with the extra revival batch on the stack, there's not enough green for 2 kinnans and quasiduplicate.
So dazzling lights is the way to go. Are there any other issues with that?
Edit: Another option is to play Ivy Elemental for 1 life to send it to the yard, so the venture deeper can mill one more useful card rather than a dummy creature.
Edit: If that one extra card is Wall of lost thoughts (Emry goes infinite by resetting the citadel) then it gets picked up by the Revival and mills into enough stuff to get going
I had considered ivy elemental, but it didn't look like the one extra card would be enough. Getting a revival mill creature as that card looks like it works though.
We would be down a storm and up a Medomai's prophecy name which seems like a good trade.
So the line is:
Citadel
TYS
Venture deeper (TYS, Leylines, Wall)
Stonecoil serpents
Cling to Dust
Ivy elemental
Cling to Dust
Conjurants
Cling to Dust
Smothring Tithes
Happily ever after
Rhythm
Kinnan
Pixie
Avenger
Dance
Ritual of soot (1/11)
Revival (1/2)
Kinnan shipwreck dowser
Quasiduplicate
Collision
Revival (2/2)
Ritual of Soot (2/11)
Revival (1/20ish?)
and off to the races
Starting at a low life total and with only 1 card in hand is still a bit tricky when it comes to the life/parrot stage, but still possible:
Since we only have one we need to get it started with red mana via Leafkin avenger, but if we want to make copies of Nikya before we tap the land that card in hand has to be a mutator. But we will also need Jaya in hand to have a target to gain life off of. So we need to draw another card (Cling to dust exiling a Cling to dust) and we don't want to waste that draw trigger so we'll also need it to be animated and us to have a bunch of Tolarian Krakens.
Edit: Cutting the extra copies of leyline and TYS and Collision for Crushing Canopy almost works but there's not quite enough green. Could cut the extra enchantments for a Return to Nature. Either way the enchantment removal needs to be cast from hand, meaning we'd need one more cling exiling cling. We also open up 2 extra graveyard slots at the start.
Edit: Since the animated prophecy would die to ritual of soot, we'd like to make room for Assure // Assemble.
Another possibility is to cut the extra enchantments, and sac the enchantments on board to the citadel to dance them. This is less ideal since it costs opponent's life, but if the only other alternative is to cut the prophecy, then this is better since 1 opponent life is worth X draw triggers whereas 1 unique name is also worth X triggers. So as long as we have more than 10 unique names we don't want to cut the prophecy.
Hmm, yeah im not seeing an obvious way to shave a card, So I think for now the Medomai's Prophecy / proliferate combo is the least beneficial.
Its a real shame we don't have a better way to make early storm. Spending 2 life for x=0 Heliod's Intervention isn't quite worth it.
Sage of mysteries gives us enough mill, but not enough storm. as we need 2+3+4=9x Cling (1+3+5 = 4+5=9 are other options but we'd need to get the storm that high somehow)
Edit: hmm we can cut the extra TYS, and Leyline and collision for Crushing canopy and another card. though im not sure what that'd be. Maybe Flicker of Fate so we don't have to spend 4 for Leafkin Avenger?
Edit:
I think flicker of Fate can just straight up save us ivy elemental and Wall of lost thoughts:
Citadel
TYS (10)
8 x/xs
Cling
Venture
Cling
Cling (30) GY:8
Rhythm
Kinnan
Flicker (23) 15G10B
Tithe x4 (7)
HEA (9)
Pixie (7) 18G2U10B2W
Dance 12G1U10B1W
Soot (3)
Revival (1)
Ah, nice. Don't think flicker goes infinite with anything: flickering the mana dorks is expensive, and flickering mutate stacks, animated lands, or an animated citadel doesn't work.
In order for the prophecy to be worth it I think we still want to give it indestructible for the animated prophecy to survive ritual, so that a lot of copies can be made after getting the full value out of the each name; but I think cutting the extra leyline+TYS and Collision for Crushing Canopy, Assure // Assemble, and another random split card works.
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But it is providing our best resource so it's probably still better than random split cards.
As for your fix, it doesn't look like there's anything better than Light up the stage for pseudo card draw, but Giant killer has an extra name vs Fateful End
This brings the deck to something like:
1 Leyline of Abundance
2 Leyline of Abundance
3 Leyline of Abundance
4 Gruul Guildgate
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
Engines:
9 Thousand-Year Storm
10 Dance of the Manse
11 Leyline of Anticipation
12 Rhythm of the Wild
13 Kinnan, Bonder Prodigy
Startup:
14 Dazzling Lights
15 Dazzling Lights
16 Merfolk Secretkeeper
17 Cling to Dust
18 Cling to Dust
7x Seven Dwarves
26 Maraleaf Pixie
27 Frilled Mystic
28 Shipwreck Dowser
29 Quasiduplicate
30 Devious Cover-Up
31 Collision // Colossus
Black Mana Stage:
32 Ritual of Soot
33 Revival // Revenge
Life Stage:
34 Duskfang Mentor
35 Porcuparrot
36 Migratory Greathorn
37 Cavern Whisperer
38 Gemrazer
39 Giant Killer
40 Light up the Stage
Red Mana Layer:
41 Electrodominance
42 Nikya of the Old Ways
Untap Layer:
43 Awakening of Vitu-Ghazi
44 Tolarian Kraken
45 Keeper of Fables
46 Response // Resurgence
Opponent's life Layer:
47 Heliod's Intervention
White mana Layer:
48 Smothering Tithe
Opponent's draws (x50):
49 Happily Ever After
End step:
50 Gadrack, the Crown Scourge
51 Bad Deal
Convenient Extras:
52 Leyline of Abundance
53 Smothering Tithe
54 Smothering Tithe
55 Smothering Tithe
56 Thousand-Year Storm
Minor optimizations:
57 Repeated Reverberation
58 Medomai's prophecy
59 Courage in Crisis
60 Assure // Assemble
Still need to make sure it's possible to start without usher to safety (which it definitely should be; worst case we can use a couple of the spare treasures we have)
Yeah, reworking the start seems possible, but tricky to optimize. We definitely do not want to crack more treasures if we can avoid it, instead we might need to go back to more early life with persistent petitioners. (perhaps cutting Medomai's prophecy?)
Electrodominance already works as a finisher so no need for Gravitic Punch.
Edit: Uh-Oh. Now we run into a different infinite: Awakening of Vitu-Ghazi grants haste.
So we wake watery grave, mutate the parrot (under), and now can copy+awaken it for 2 life (so it doesn't come into play tapped) but now we can gain more than 2 with the mutations.
The legend rule lets us kill the mutated stack. If that is needed for the loop we can use Clan Guildmage or Destiny Spinner instead. Otherwise we might need to restructure our stages.
Edit: legend rule is not needed due to Ritual of Soot.
Edit: I dont see another good source of red mana, maybe we can force this loop to be part of the stage, somehow? Seems unlikely.
Hmm, so it looks there have been new infinites found. I don't know how to fix the latest one - there is Nissa, Who Shakes the World, which will cost us 5 life to play, so that more than counters the life we gain from the muatated Watery Grave. But, it also untaps the land, so we can untap our red mana land for profit. Too bad.
Yeah this is a pretty tricky one to resolve.
I dont think pws are the answer because they can be cast with life and killed with the parrot to recycle whatever their ability was. I was considering Domri, chaos bringer + Repeated Reverberation but it goes infinite.
Edit: Hmm, Can we replace Usher to Safety with Syr Carah, the Bold? We cant give her lifelink with the duskfang mentor so we get pinged for 1 to exile the top card and play it, and can use auspicious starrix to recycle?
no this doesnt work...
Edit:
We can also force the pings to target Sporeweb weaver? so the land loop can't be profitable?
So: porcuparrot, Migratory Greathorn, Jaya, Venerated Firemage, Sporeweb Weaver
If we try with Watery grave, we animate it, mutate the parrot under, then copy it for 2 life, now we can animate + haste the token, mutate. ping the sporeweb weaver to gain 2. copy the stack for 2 life, kill it, and now we need to redraw the mutator. which costs 3 life to do X times with Light up the Stage, so we slowly lose life.
Edit: I guess the sporeweb weaver isnt actually needed, as we would still be losing life with just Jaya, and extra pings at the Prophet or w/e dont gain us more life.
so it looks like Jaya is the simplest fix and we have:
1 Leyline of Abundance
2 Leyline of Abundance
3 Leyline of Abundance
4 Gruul Guildgate
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
Engines:
9 Thousand-Year Storm
10 Dance of the Manse
11 Leyline of Anticipation
12 Rhythm of the Wild
13 Kinnan, Bonder Prodigy
Startup:
14 Dazzling Lights
15 Dazzling Lights
16 Merfolk Secretkeeper
17 Cling to Dust
18 Cling to Dust
7x Seven Dwarves
26 Maraleaf Pixie
27 Frilled Mystic
28 Shipwreck Dowser
29 Quasiduplicate
30 Devious Cover-Up
31 Collision // Colossus
Black Mana Stage:
32 Ritual of Soot
33 Revival // Revenge
Life Stage:
34 Duskfang Mentor
35 Porcuparrot
36 Migratory Greathorn
37 Gemrazer
38 Jaya, Venerated Firemage
39 Giant Killer
40 Light up the Stage
Red Mana Layer:
41 Electrodominance
42 Nikya of the Old Ways
Untap Layer:
43 Awakening of Vitu-Ghazi
44 Tolarian Kraken
45 Keeper of Fables
46 Response // Resurgence
Opponent's life Layer:
47 Heliod's Intervention
White mana Layer:
48 Smothering Tithe
Opponent's draws (x50):
49 Happily Ever After
End step:
50 Gadrack, the Crown Scourge
51 Bad Deal
Convenient Extras:
52 Leyline of Abundance
53 Smothering Tithe
54 Smothering Tithe
55 Smothering Tithe
56 Thousand-Year Storm
Minor optimizations:
57 Repeated Reverberation
58 Medomai's prophecy
59 Courage in Crisis
60 Assure // Assemble
And just need to figure out the start again without shock/usher to safety.
I also realized we can use Stonecoil Serpent and Ugin's Conjurant to maybe save us some milling.
Edit: yeah the sticking point is recycling the mutators, which requires 1/Xth of a Light up the stage.
Sporeweb Weaver is an interesting idea, but if we only get 1 life for it, it would seem that we would have to go back to Usher to Safety and Shock.
Edit: Oh I see - we are still going to use lifelink, but with Sporeweb Weaver replacing one of the mutators. Got it.
Edit: While Sporeweb Weaver isn't really needed, it seems like it is more convenient than another mutator, since we have to draw and mutate the mutator. But, I guess with Light up the Stage exiling two cards, and Gemrazor having a cheap mutate cost, it doesn't really matter.
Was going to suggest having one of the mutators be Cavern Whisperer but actually now we have Bad Deal instead to make the opponent discard; so we can just use the cheapest suitable mutators which are the green ones.
Otherwise, now that a pw is in the deck is Leafkin Avenger slightly more efficient than Electrodominance? Only needs one red mana to generate X life rather than two.
Edit: Bad Deal costs opponent life which is very expensive, so we still want cavern whisperer in order to actually benefit from the discard.
Leafkin Avenger would probably help the start (much more than useless electrodominance at least.) It lets us get to the required 6G all on its own.
I'm still not sure if the Gadrac/bad deal combo is worth it, its the difference between approximately C->(X+c)->50->7 and C->X->(C->X->50->7)->6.
Where C is the Chain X->X->X and X is some O(c->c->c->c->c->6) number and c is some reasonable constant.
In general its better to get early big advantages, and this is comparing a medium speed meh advantage to a very late very large advantage.
Edit:
Ok looking at the start again it gets a lot worse without shock/Usher, though Leafkin avenger does help
We need to have enough life to cast the 4 tithes + TYS for sure, that's 22. (20 as Happily ever after is +2 life)
Then we need to have enough mana to cast Dance of the Mance, which can be done with Rhythm+Kinnan+Pixie+leafkin avenger for 11 more life.
Now we have flash and a second TYS, but very low on mana.
Ritual of soot gets a few copies and we can use revival to make use of them.
This almost works pretty neatly:
Bolas's Citadel
TYS (10)
8x X mana X/X (Stonecoil Serpent, Ugin's conjurant) gy:8
Venture Deeper (9) gy:12 Mill TYS, leyline, leyline, joke creature
Clingx2 (8->14) gy:10
Clingx3 (13->22) gy:7
Clingx4 (21->33) gy:3 (TYS, leyline, leyline)
4x smothering tithe (17)
happily ever after (19)
Rhythm (16)
Kinnan (14)
Pixie (12) 3G2U2W
Leafkin (8) 8G2U2W
Dance (8) 2G1U1W gy:0
Ritual of soot (4)
Revival (2) 10G3U2B
But now we don't have GY cards for Quasiduplicate/Devious cover up/Collision.
So it looks like we need to add a Dazzling lights to the start of that line and be at 1?
Edit: Repeated Reverberation lets jaya get a bunch of activations, though that doesn't seem like a problem?
Edit: hmm if we start at one life, it seems a bit troublesome to get started as we need 4 more to pay for Jaya to gain life. I guess by that point we can maybe exile the real Frilled mystic and Shipwreck dowser. Though how would we kill them?
Edit:
Yeah the Gadrack/bad deal combo is worth it:
C->X->(C->X->50->7)->6 = C->X->51->7 which is bigger than C->(X+c)->50->7
Collision 8G3U2B; 3 hand
Resolve Revival 12G5U2B
Kinnan up Shipwreck Dowser 6G3U2B; return Revival
Resolve Ritual of soot
Quasiduplicate 5G1U2B; 2 hand; copy some TYSs and some leylines, and copy dowser returning Collision. Keep original and one TYS trigger on stack.
Revival (plenty of G)3U2B
Collision; resolve Revival 5U2B
Kinnan up Frilled Mystic 4U2B; counter quasiduplicate
Resolve TYS-quasiduplicate; copy Shipwreck Dowser returning Quasiduplicate
We now have the resources to do the full blue stage, and we can also Kinnan up Keeper of Fables and Tolarian Kraken so that we can draw cards and generate red mana to cast Jaya and set up the life stage.
So we could use an extra mill card and have our last card be quasiduplicate; or we could get Keeper of fables and still have our last card be quasiduplicate for a few copies, and use a combat step to draw more cards. But this approach loses the floating mana (which can't be saved in untapped creatures) and triggers on the stack; though saves a deck slot.
Being at 1 (or 2) doesn't matter since either way we can do enough of the combo for the red mana to cast Jaya.
I think the first approach is better since it allows the first Dance to return Medomai's Prophecy, which otherwise would cost an extra white so wouldn't be worth it.
Dazzlex1
clingx2
clingx3
clingx4
venture deeperx5
to mill 20 more while still exiling 9 guys.
From there we can Kinnan the Shipwreck dowser to get quasiduplicate. And use the Ritual of Soots to recast Revivals and make blue.
Edit: also that one extra floating white is probably best used on the second dance of the manse anyway. (other option is chop down?)
Edit: Hmm, what we really want is a 0 mana instant or sorcery just for storm. Shame the only one is banned. (and doesn't quite work as it'd be the second spell (and goes infinite))
We have 3U floating after revival, and thats just enough to kinnan once (for shipwreck dowser) and cast quasiduplicate.
So dazzling lights is the way to go. Are there any other issues with that?
Edit: Another option is to play Ivy Elemental for 1 life to send it to the yard, so the venture deeper can mill one more useful card rather than a dummy creature.
Edit: If that one extra card is Wall of lost thoughts (Emry goes infinite by resetting the citadel) then it gets picked up by the Revival and mills into enough stuff to get going
We would be down a storm and up a Medomai's prophecy name which seems like a good trade.
So the line is:
Citadel
TYS
Venture deeper (TYS, Leylines, Wall)
Stonecoil serpents
Cling to Dust
Ivy elemental
Cling to Dust
Conjurants
Cling to Dust
Smothring Tithes
Happily ever after
Rhythm
Kinnan
Pixie
Avenger
Dance
Ritual of soot (1/11)
Revival (1/2)
Kinnan shipwreck dowser
Quasiduplicate
Collision
Revival (2/2)
Ritual of Soot (2/11)
Revival (1/20ish?)
and off to the races
Starting at a low life total and with only 1 card in hand is still a bit tricky when it comes to the life/parrot stage, but still possible:
Since we only have one we need to get it started with red mana via Leafkin avenger, but if we want to make copies of Nikya before we tap the land that card in hand has to be a mutator. But we will also need Jaya in hand to have a target to gain life off of. So we need to draw another card (Cling to dust exiling a Cling to dust) and we don't want to waste that draw trigger so we'll also need it to be animated and us to have a bunch of Tolarian Krakens.
1 Leyline of Abundance
2 Leyline of Abundance
3 Leyline of Abundance
4 Gruul Guildgate
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
Engines:
9 Thousand-Year Storm
10 Dance of the Manse
11 Leyline of Anticipation
12 Rhythm of the Wild
13 Kinnan, Bonder Prodigy
Startup:
14 Merfolk Secretkeeper
15 Cling to Dust
16 Cling to Dust
17 Cling to Dust
4x Stonecoil Serpent
4x Ugin's Congurant
26 Ivy Elemental
27 Wall of Lost Thoughts
28 Maraleaf Pixie
29 Frilled Mystic
30 Shipwreck Dowser
31 Quasiduplicate
32 Devious Cover-Up
33 Collision // Colossus
Black Mana Stage:
34 Ritual of Soot
35 Revival // Revenge
Life Stage:
36 Duskfang Mentor
37 Porcuparrot
38 Migratory Greathorn
39 Gemrazer
40 Jaya, Venerated Firemage
41 Giant Killer
42 Light up the Stage
Red Mana Layer:
43 Leafkin Avenger
44 Nikya of the Old Ways
Untap Layer:
45 Awakening of Vitu-Ghazi
46 Tolarian Kraken
47 Keeper of Fables
48 Response // Resurgence
Opponent's life Layer:
49 Heliod's Intervention
White mana Layer:
50 Smothering Tithe
Opponent's draws (x50):
51 Happily Ever After
End step:
52 Gadrack, the Crown Scourge
53 Bad Deal
Convenient Extras:
54 Leyline of Abundance
55 Smothering Tithe
56 Smothering Tithe
57 Smothering Tithe
58 Thousand-Year Storm
Minor optimizations:
59 Repeated Reverberation
60 Medomai's prophecy
61 Courage in Crisis
Edit: Cutting the extra copies of leyline and TYS and Collision for Crushing Canopy almost works but there's not quite enough green. Could cut the extra enchantments for a Return to Nature. Either way the enchantment removal needs to be cast from hand, meaning we'd need one more cling exiling cling. We also open up 2 extra graveyard slots at the start.
Edit: Since the animated prophecy would die to ritual of soot, we'd like to make room for Assure // Assemble.
Another possibility is to cut the extra enchantments, and sac the enchantments on board to the citadel to dance them. This is less ideal since it costs opponent's life, but if the only other alternative is to cut the prophecy, then this is better since 1 opponent life is worth X draw triggers whereas 1 unique name is also worth X triggers. So as long as we have more than 10 unique names we don't want to cut the prophecy.
Its a real shame we don't have a better way to make early storm. Spending 2 life for x=0 Heliod's Intervention isn't quite worth it.
Sage of mysteries gives us enough mill, but not enough storm. as we need 2+3+4=9x Cling (1+3+5 = 4+5=9 are other options but we'd need to get the storm that high somehow)
Edit: hmm we can cut the extra TYS, and Leyline and collision for Crushing canopy and another card. though im not sure what that'd be. Maybe Flicker of Fate so we don't have to spend 4 for Leafkin Avenger?
Edit:
I think flicker of Fate can just straight up save us ivy elemental and Wall of lost thoughts:
Citadel
TYS (10)
8 x/xs
Cling
Venture
Cling
Cling (30) GY:8
Rhythm
Kinnan
Flicker (23) 15G10B
Tithe x4 (7)
HEA (9)
Pixie (7) 18G2U10B2W
Dance 12G1U10B1W
Soot (3)
Revival (1)
In order for the prophecy to be worth it I think we still want to give it indestructible for the animated prophecy to survive ritual, so that a lot of copies can be made after getting the full value out of the each name; but I think cutting the extra leyline+TYS and Collision for Crushing Canopy, Assure // Assemble, and another random split card works.