Hmm, doing it that way allows the opponent to choose what their sagas steal, which would mean we somehow need to ensure that the lotus is the only permanent on our side of the field when theirs go off.
Bolt bend doesn't save us from going infinite if they can steal any of our permanents. Notably, they can steal a big creature that wins a fight, gaining both players life, then we can swap it for another big creature to win another lifelink fight.
25 extra cards. Again, it looks like the purpose of those cards is to get as much red (possibly white?) mana and life as possible at the start. We really want to avoid using Happily Ever After early, since we are using those to get as much white mana as possible each time. I don't know other sources of life other than using opponent's life like with Revival // Revenge and Cauldron Familiar (is there another card that gets us better than 1 for 1? Sadly Cavalier of Flame has a bad ability.) After that, I guess we just add cards that get us started as efficiently as possible, with the first priority being spending the least life.
Edit: Oh, FortyTwo mentioned Creeping Chill and Cling to Dust, those could be very useful with all this deck space!
Edit: Okay, I think the following is a pretty good start:
start with Leyline of Abundance x3 (and Leyline of Anticipation)
turn 1:
Ketria Triome
turn 2:
Watery Grave, 18 life
Skull Prophet
turn 3:
Watery Grave, 16 life
Bolas's Citadel, 16 life
Thousand-Year Storm, 10 life
Dazzling Lights - 9 life
-mill 4 cards, including Creeping Chill - 12 life
Shock, 11 life (do not resolve)
Crash Through - 10 life (do not resolve)
Revenge - 4 life (do not resolve)
Dazzling Lights - 3 life
-mill 20 cards
Cling to dust x3 - 0 life
-get 21 copies, exile 19 creatures for 57 life, draw up to 2 cards.
Revenge 1/4 - 114 life
Revenge 2/4 - 228 life
Revenge 3/4 - 456 life
Revenge 4/4 - 912 life
We could save 2 life, but we would lose all the red mana we would get by tapping Ketria Triome with a bajillion Nikyas in play.
But yeah, we can't have any mana tokens in this version I guess. Do you see any way to get white mana? I don't see how to untap Nyx Lotus if it's not a creature, or how to give it to the opponent if we try to use Kiora Bests the Sea God. We could try to go back to Dance of the Manse, but I don't know how we would get that initial white mana without having a white mana land.
Edit: Hmm, is there anything fancy we can do messing around with Sarkhan the Masterless and mutating the resulting creatures? What I would like to do would be to create a lot of Rowans, that we could proliferate to get them all to their ultimate abilities. But I haven't found a way to make it work.
Could Escape protocol be used for anything? It can flicker a creature/artifact for whatever colour of mana we need to spend. But that doesn't seem to be too useful; it can't untap Nyx Lotus for instance.
Oh... I was thinking that you couldn't cast Adventure cards from the library, so I've been looking for ways to take advantage of that. But it looks like you can. So that kills the latest layer sequence as it currently is.
I think Smelt-Ward Ignus can't untap Nyx Lotus, since it would only be a 4/4 creature or higher. That might help for an alternative layer sequence.
Yeah, Escape Protocol seems like it might not help too much for the layer sequence, since it has pretty much the same effect as playing the card. Well, it would be great to trigger landfall, but that would only work if we make a land a creature, and then we could Quasiduplicate the land cheaply.
But, maybe it would be good to try to make a fourth layer? We can spend some mana to reset a creature or artifact. I don't know of any creatures that tap for white, but we could use a white mana artifact, perhaps. (We could also go red, but then we would have to change the life stage.)
The bigger question though is how to make it into a stage. We discard the cycling card first, then we have the opportunity to reshuffle the card into the library before we redraw it. So that seems somewhat self-sustaining, at least in terms of white mana. It will cost us blue mana for Devious Cover-Up, but that just seems like a good way to link a white mana stage into a blue mana stage - we still need the white mana stage.
Thinking about a white mana stage, I was thinking maybe we could have one spell that brings a card from the graveyard to the library, and one that brings it from the library to our hand. Looking through the white instants/sorceries, I could only find the pair of Eternal Isolation and Idyllic Tutor. But, I didn't see any enchantment creatures that were interesting, and there weren't any cyclers.
Edit: So, trying to take advantage of Smelt-Ward Ignus, I came up with the following:
Rowan can be infinitely recycled, which is an issue. I believe the rest looks good.
An idea I had was that moving to the end step triggers a lot of copies of Gadrack, The Crown Scourge, and each trigger makes a lot of treasure tokens. But that doesn't add an extra layer here.
Rowan can be infinitely recycled, but only gets enough counters once, after combat.
I was hoping some shenanigans with copying, Sarkhan the Masterless, and/or mutating could get us multiple copies of Rowan's ultimate, but I couldn't figure out how to make it work.
Yeah, Gadrack, the Crown Scourge would have worked well in the On Alert layer sequence, but here it is only layer 4, and is evaluated at the end, so it is not worth putting in.
Yeah i don't see us making yet another stage with what we have left. I think we can say that there's a good ~20+ cards that are locked to get the three stage structure we have.
Layers seem like the most profitable area for improvements now.
So, I was musing about a white mana stage for a bit, and I noticed that we could use Usher to Safety from Shepherd of the Flock to bounce Migratory Greathorn back to our hand, after we decoupled it from being mutated with Escape Protocol and a cycling card. Unfortunately, we would need to generate white mana and not life in that case, and I don't see a way to do that.
We could also pair Shepherd of the Flock with Shock, I think. (but not Escape Protocol with Crash Through)
Edit: Okay, if we take out Crash Through and add Shepherd of the Flock, then we don't have a way to draw cards anymore. So, we could perhaps do the following:
Layer 1: Activating Leafkin Avenger will gain a lot of life.
Layer 2: Tapping a red mana land will generate a lot of mana.
Layer 3: Drawing a card can untap a red mana land a lot of times thanks to Tolarian Kraken.
Layer 4: Dealing combat damage will draw a lot of cards thanks to Keeper of Fables.
Layer 5: Heliod's Intervention will gain the opponent a lot of life, allowing us to deal combat damage many times.
Layer 6: Making the opponent draw a card will generate a lot of Treasure tokens.
Layer 7: We can make the opponent draw a card a bunch of times.
I just realized that, with Kinnan out, Chandra's Embercat taps for an unrestricted red mana (as well as a restricted one). So, Crash Through (drawing Archipelagore or Sea-Dasher Octopus) + Fry could work as a red stage. However, it obviously doesn't work with the current life stage, and it also breaks the black stage by being able to draw skull prophet instead of reanimating it. (it would need to go before the black stage since embercat dies to ritual of soot).
But if we could find a way to make it work with the black stage then it would eliminate the need for Bolas's Citadel, opening up more options for layer extensions. And if we could somehow find a way to make it work with a life stage too then that would be amazing.
Edit: Those layers look good. At first I wasn't sure how the stage worked with Sheppard of the flock but now I see that you can put the the mutate creatures onto the battlefield with Kinnan and then pick one up.
That's a pretty clever way to make it work, but we'll need to be careful that we can't cheaply discard the Porkuparrot. Fortunately, Quasiduplicate would exile itself if we jump started it.
So the idea for extra combat is to use Response // Resurgence for more combat steps than we need?
Then sending in one small nonhuman to get a bunch of card draws.
Seems like it works.
(and then without Mythos or role reversal, Smothering tithe is finally safe)
This looks very good now. and still so much deckspace!
I'm not seeing any problems. (Though animating a land certainly is very close to being a problem in like 3 different ways, but is barely saved)
One close call is if we animate Watery grave then mutate the parrot on top of that to make a bunch of hasty parrots. However, each of them ETBs tapped unless we shock ourselves, which is more life then they would gain when they tap.
Another near miss is that the land will die to Ritual of Soot, and we have no way to get it back. However, we don't need to and can quasiduplicate to get a fresh unanimated copy before Ritual of Soot.
So, thinking about the start: We can't have a white mana land, so as far as I can see, we don't have an easy way to cast Dance of the Manse at the beginning. So, we have to play an early Happily Ever After. Of course we won't have an animated Smothering Tithe at that point, so ideally we would want to have 7 or 8 copies of Smothering Tithe and Mirrormade. (Certainly worth the deck space, since that is the most valuable thing we can have at this point)
Other than those cards, we want to generate as large a number as possible at the beginning. I don't see anything more valuable for the remaning cards other than life gain and spending as little life as possible. So we want to put in just enough to get started (while not spending too much), and then include a Cling to Dust and as many disposable creature cards as possible.
Yeah, getting to Dance of the Manse optimally looks tricky. We need to spend at least 7 playing the enchantments in the right order to make a white. Also we need to spend some on getting the rest of the combo set up.
We can't have Mirrormade as it can copy the treasures.
As for other cards that help with the startup, it really does seem like Cling to Dust is the best option? I guess, nothing else seems very good...
Some mill would help out with that a bit, as we can only play 8 copies of the 2 x mana x/x s to get a free creature in the yard for cling to dust. (theres a third in Chamber Sentry, but it can ping stuff)
Sage of Mysteries is probably the best Mill enabler now, as it can be exiled to cling to dust later too without being recast like Merfolk Secretkeeper
Merfolk Secretkeeper is more of a hassle to be put into the graveyard, but that hassle can be done later at the cost of blue mana, so it may wind up being cheaper, since it costs just one life for four mills.
48 life is probably enough to get started, though we can't do a full stage combo without (many) more Green leylines, which we can't copy until we make white.
Unfortunately, opponent life is even more valuable than card draws, so we don't want to touch it early on.
I guess what we want to do is:
Get started and build as large a number we can using the life we have, without dipping into the higher resources.
Play a Happily Ever After with 3-4 Smothering Tithes on the battlefield, triggering the draw.
Resolve the draw with as many Tolarian Krakens on the battlefield as we can, letting the untaps build the number up higher. (We would like to have them all untap an animated red mana land, but we can use a little for other creatures if the need arises.)
Play Dance of the Manse, to finally get animated enchantments.
Use Cling to Dust to draw as many cards as we can. (probably 15-20?)
Have 19 combats dealing 1 damage each for many more card draws.
Cast Heliod's Intervention to give the opponent more life, and continue the combo.
Start playing more Happily Ever Afters.
It takes at least 30 ish life worth of spells just to be able to be set up for the Dance of the Manse, and we only have 16 life at that point.
We need to cast:
Rhythm 3
kinnan 5
pixie 7 (3UU)
TYS 13
Shock 14 (need another spell so this gets a second copy)
Revival 16 (9UUUUBB)
Smothering tithe 20
Happily ever after 23
So a bit under though we still need to mill and kill some enchantments, that can be done after happily ever after.
Edit:(though its 35 if we want to play the extra smothering tithes)
We probably want some of the 25 extra cards to be:
Cling to dust
a way to mill
extra copies of Smothering tithe
leaving 20 spaces left for the startup.
Triggering the Kiora on our side means we select an opponent's permanent, so that doesn't seem like it works...
Oh wait - Bolt Bend to the rescue!
Kiora is a real pain, why can't we just have a Saga that untaps?
Edit: Okay, preliminary deck list:
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 Ketria Triome
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
engines:
9 Thousand-Year Storm
10 Leyline of anticipation
11 Rhythm of the Wild
U stage:
12 Maraleaf Pixie
13 Frilled Mystic
14 Shipwreck Dowser
15 Kinnan, Bonder prodigy
16 Mythos of Illuna
17 Devious Cover-Up
18 Collision // Colossus
19 Ritual of Soot
20 Revival // Revenge
Life stage
21 Duskfang mentor
22 Porcuparrot
23 Migratory Greathorn
24 Shock
25 Crash through
Red mana
26 Electrodominance
27 Nikya of the Old Ways
White mana
28 Awakening of Vitu-Ghazi
29 Silverflame Squire
30 Nyx Lotus
31 Smothering Tithe
32 Happily Ever After
Saga
33 The First Iroan Games
34 Guildpact Informant
35 Smelt-Ward Ignus
Extra Stuff
36 Cauldron Familiar
37 Drowned Secrets
25 extra cards. Again, it looks like the purpose of those cards is to get as much red (possibly white?) mana and life as possible at the start. We really want to avoid using Happily Ever After early, since we are using those to get as much white mana as possible each time. I don't know other sources of life other than using opponent's life like with Revival // Revenge and Cauldron Familiar (is there another card that gets us better than 1 for 1? Sadly Cavalier of Flame has a bad ability.) After that, I guess we just add cards that get us started as efficiently as possible, with the first priority being spending the least life.
Edit: Oh, FortyTwo mentioned Creeping Chill and Cling to Dust, those could be very useful with all this deck space!
Edit: Okay, I think the following is a pretty good start:
start with Leyline of Abundance x3 (and Leyline of Anticipation)
turn 1:
Ketria Triome
turn 2:
Watery Grave, 18 life
Skull Prophet
turn 3:
Watery Grave, 16 life
Bolas's Citadel, 16 life
Thousand-Year Storm, 10 life
Dazzling Lights - 9 life
-mill 4 cards, including Creeping Chill - 12 life
Shock, 11 life (do not resolve)
Crash Through - 10 life (do not resolve)
Revenge - 4 life (do not resolve)
Dazzling Lights - 3 life
-mill 20 cards
Cling to dust x3 - 0 life
-get 21 copies, exile 19 creatures for 57 life, draw up to 2 cards.
Revenge 1/4 - 114 life
Revenge 2/4 - 228 life
Revenge 3/4 - 456 life
Revenge 4/4 - 912 life
Smothering tithe is still a no go as we can copy the treasures with Mythos of Illuna. (Same with the gold token from the First iroan games)
Edit: and sagas normally trigger pretty much right after your untap step, so a saga that untapped our stuff would be kinda pointless in most cases.
But yeah, we can't have any mana tokens in this version I guess. Do you see any way to get white mana? I don't see how to untap Nyx Lotus if it's not a creature, or how to give it to the opponent if we try to use Kiora Bests the Sea God. We could try to go back to Dance of the Manse, but I don't know how we would get that initial white mana without having a white mana land.
Edit: Oh, I guess we can just put a Happily Ever After into play and get some Smothering Tithe mana. That should work, I think.
Edit: So, something like:
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 Ketria Triome
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
engines:
9 Thousand-Year Storm
10 Leyline of anticipation
11 Rhythm of the Wild
12 Dance of the Manse
13 Maraleaf Pixie
14 Frilled Mystic
15 Shipwreck Dowser
16 Kinnan, Bonder prodigy
17 Quasiduplicate
18 Devious Cover-Up
19 Collision // Colossus
B stage
20 Ritual of Soot
21 Revival // Revenge
Life stage
22 Duskfang mentor
23 Porcuparrot
24 Migratory Greathorn
25 Shock
26 Crash through
27 Electrodominance
28 Nikya of the Old Ways
White mana
29 Awakening of Vitu-Ghazi
30 Silverflame Squire
31 Nyx Lotus
Opponent Card Draw
32 Smothering Tithe
33 Happily Ever After
Saga
34 The First Iroan Games
35 Guildpact Informant
36 Smelt-Ward Ignus
Extra Stuff
3 Smothering Tithe
4 Mirrormade
Edit: Hmm, is there anything fancy we can do messing around with Sarkhan the Masterless and mutating the resulting creatures? What I would like to do would be to create a lot of Rowans, that we could proliferate to get them all to their ultimate abilities. But I haven't found a way to make it work.
Could Escape protocol be used for anything? It can flicker a creature/artifact for whatever colour of mana we need to spend. But that doesn't seem to be too useful; it can't untap Nyx Lotus for instance.
I think Smelt-Ward Ignus can't untap Nyx Lotus, since it would only be a 4/4 creature or higher. That might help for an alternative layer sequence.
Yeah, Escape Protocol seems like it might not help too much for the layer sequence, since it has pretty much the same effect as playing the card. Well, it would be great to trigger landfall, but that would only work if we make a land a creature, and then we could Quasiduplicate the land cheaply.
But, maybe it would be good to try to make a fourth layer? We can spend some mana to reset a creature or artifact. I don't know of any creatures that tap for white, but we could use a white mana artifact, perhaps. (We could also go red, but then we would have to change the life stage.)
The bigger question though is how to make it into a stage. We discard the cycling card first, then we have the opportunity to reshuffle the card into the library before we redraw it. So that seems somewhat self-sustaining, at least in terms of white mana. It will cost us blue mana for Devious Cover-Up, but that just seems like a good way to link a white mana stage into a blue mana stage - we still need the white mana stage.
Thinking about a white mana stage, I was thinking maybe we could have one spell that brings a card from the graveyard to the library, and one that brings it from the library to our hand. Looking through the white instants/sorceries, I could only find the pair of Eternal Isolation and Idyllic Tutor. But, I didn't see any enchantment creatures that were interesting, and there weren't any cyclers.
Edit: So, trying to take advantage of Smelt-Ward Ignus, I came up with the following:
Layer 1: Casting Heliod's Intervention gains us a lot of life.
Layer 2: Tapping a white mana land will generate a lot of white mana. We can spend a red mana to untap the land using Smelt-Ward Ignus.
Layer 3: Tapping Nyx Lotus will generate a lot of red mana.
Layer 4: A couple of proliferates will trigger many copies of Kiora Bests the Sea God.
Layer 5: We can attack with many copies of Guildpact Informant.
Layer 4: Resolving an ultimate ability of Rowan, Fearless Sparkmage will untap a lot of Nyx Lotuses
Layer 5: Activating Rowan's ultimate ability will get many copies thanks to Repeated Reverberation.
An idea I had was that moving to the end step triggers a lot of copies of Gadrack, The Crown Scourge, and each trigger makes a lot of treasure tokens. But that doesn't add an extra layer here.
Rowan can be infinitely recycled, but only gets enough counters once, after combat.
I was hoping some shenanigans with copying, Sarkhan the Masterless, and/or mutating could get us multiple copies of Rowan's ultimate, but I couldn't figure out how to make it work.
Oh, I guess we can add Nicol Bolas, Dragon-God to get a third layer 5.
Yeah, Gadrack, the Crown Scourge would have worked well in the On Alert layer sequence, but here it is only layer 4, and is evaluated at the end, so it is not worth putting in.
Layers seem like the most profitable area for improvements now.
We could also pair Shepherd of the Flock with Shock, I think. (but not Escape Protocol with Crash Through)
Edit: Okay, if we take out Crash Through and add Shepherd of the Flock, then we don't have a way to draw cards anymore. So, we could perhaps do the following:
Layer 1: Activating Leafkin Avenger will gain a lot of life.
Layer 2: Tapping a red mana land will generate a lot of mana.
Layer 3: Drawing a card can untap a red mana land a lot of times thanks to Tolarian Kraken.
Layer 4: Dealing combat damage will draw a lot of cards thanks to Keeper of Fables.
Layer 5: Heliod's Intervention will gain the opponent a lot of life, allowing us to deal combat damage many times.
Layer 6: Making the opponent draw a card will generate a lot of Treasure tokens.
Layer 7: We can make the opponent draw a card a bunch of times.
How does this look?
But if we could find a way to make it work with the black stage then it would eliminate the need for Bolas's Citadel, opening up more options for layer extensions. And if we could somehow find a way to make it work with a life stage too then that would be amazing.
Edit: Those layers look good. At first I wasn't sure how the stage worked with Sheppard of the flock but now I see that you can put the the mutate creatures onto the battlefield with Kinnan and then pick one up.
So the idea for extra combat is to use Response // Resurgence for more combat steps than we need?
Then sending in one small nonhuman to get a bunch of card draws.
Seems like it works.
(and then without Mythos or role reversal, Smothering tithe is finally safe)
Current deck:
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 Ketria Triome
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
engines:
9 Thousand-Year Storm
10 Leyline of anticipation
11 Rhythm of the Wild
12 Dance of the Manse
13 Maraleaf Pixie
14 Frilled Mystic
15 Shipwreck Dowser
16 Kinnan, Bonder prodigy
17 Quasiduplicate
18 Devious Cover-Up
19 Crushing Canopy
B stage
20 Ritual of Soot
21 Revival // Revenge
Life stage
22 Duskfang mentor
23 Porcuparrot
24 Migratory Greathorn
25 Shock
26 Shepherd of the Flock
27 Electrodominance
28 Nikya of the Old Ways
Card draw
29 Awakening of Vitu-Ghazi
30 Tolarian Kraken
31 Keeper of Fables
32 Response // Resurgence
Opponent Card Draw
33 Heliod's Intervention
34 Smothering Tithe
35 Happily Ever After
I'm not seeing any problems. (Though animating a land certainly is very close to being a problem in like 3 different ways, but is barely saved)
One close call is if we animate Watery grave then mutate the parrot on top of that to make a bunch of hasty parrots. However, each of them ETBs tapped unless we shock ourselves, which is more life then they would gain when they tap.
Another near miss is that the land will die to Ritual of Soot, and we have no way to get it back. However, we don't need to and can quasiduplicate to get a fresh unanimated copy before Ritual of Soot.
Other than those cards, we want to generate as large a number as possible at the beginning. I don't see anything more valuable for the remaning cards other than life gain and spending as little life as possible. So we want to put in just enough to get started (while not spending too much), and then include a Cling to Dust and as many disposable creature cards as possible.
We can't have Mirrormade as it can copy the treasures.
As for other cards that help with the startup, it really does seem like Cling to Dust is the best option? I guess, nothing else seems very good...
Some mill would help out with that a bit, as we can only play 8 copies of the 2 x mana x/x s to get a free creature in the yard for cling to dust. (theres a third in Chamber Sentry, but it can ping stuff)
Sage of Mysteries is probably the best Mill enabler now, as it can be exiled to cling to dust later too without being recast like Merfolk Secretkeeper
Merfolk Secretkeeper is more of a hassle to be put into the graveyard, but that hassle can be done later at the cost of blue mana, so it may wind up being cheaper, since it costs just one life for four mills.
Card draw is layer 3, while lifegain is only layer 1.
Edit: Oh I'm dumb, you meant Cling to Dust. Yeah, we want to draw as many cards as possible.
In that case, starting with Repeated Reverberation into Revival//Revenge is a reasonable continuation from turn 3 bolas's citadel.
Repeated reverberation 12
Revenge 6
12 Them:10
24 Them:5
48 Them:2
48 life is probably enough to get started, though we can't do a full stage combo without (many) more Green leylines, which we can't copy until we make white.
I guess what we want to do is:
Get started and build as large a number we can using the life we have, without dipping into the higher resources.
Play a Happily Ever After with 3-4 Smothering Tithes on the battlefield, triggering the draw.
Resolve the draw with as many Tolarian Krakens on the battlefield as we can, letting the untaps build the number up higher. (We would like to have them all untap an animated red mana land, but we can use a little for other creatures if the need arises.)
Play Dance of the Manse, to finally get animated enchantments.
Use Cling to Dust to draw as many cards as we can. (probably 15-20?)
Have 19 combats dealing 1 damage each for many more card draws.
Cast Heliod's Intervention to give the opponent more life, and continue the combo.
Start playing more Happily Ever Afters.
It takes at least 30 ish life worth of spells just to be able to be set up for the Dance of the Manse, and we only have 16 life at that point.
We need to cast:
Rhythm 3
kinnan 5
pixie 7 (3UU)
TYS 13
Shock 14 (need another spell so this gets a second copy)
Revival 16 (9UUUUBB)
Smothering tithe 20
Happily ever after 23
So a bit under though we still need to mill and kill some enchantments, that can be done after happily ever after.
Edit:(though its 35 if we want to play the extra smothering tithes)
and decklist for reference:
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 Ketria Triome
5 Watery Grave
6 Skull Prophet
7 Watery Grave
8 Bolas's Citadel
engines:
9 Thousand-Year Storm
10 Leyline of anticipation
11 Rhythm of the Wild
12 Dance of the Manse
13 Maraleaf Pixie
14 Frilled Mystic
15 Shipwreck Dowser
16 Kinnan, Bonder prodigy
17 Quasiduplicate
18 Devious Cover-Up
19 Crushing Canopy
B stage
20 Ritual of Soot
21 Revival // Revenge
Life stage
22 Duskfang mentor
23 Porcuparrot
24 Migratory Greathorn
25 Shock
26 Shepherd of the Flock
27 Leafkin Avenger
28 Nikya of the Old Ways
Card draw
29 Awakening of Vitu-Ghazi
30 Tolarian Kraken
31 Keeper of Fables
32 Response // Resurgence
Opponent Card Draw
33 Heliod's Intervention
34 Smothering Tithe
35 Happily Ever After
We probably want some of the 25 extra cards to be:
Cling to dust
a way to mill
extra copies of Smothering tithe
leaving 20 spaces left for the startup.
oh and we need a planeswalker to shoot with the leafkin (Ashiok, dream render as our mill enabler? Sorin, vengeful Bloodlord over duskfang mentor?)