opening is the same:
turn 3:
Bolas's citadel 21 life 2 cards in hand
plains from the top
Rhythm of the wild 18 Drowned Secrets 16 --is way better than venture deeper
Kinnan 14
pixie pixie 6G4UW 10
Dance of the manse UU 10 reanimating the leylines+ TYS + saga 1 card in hand
Quasiduplicate x2 UU 7 make 1 TYS 1 green leyline
shock x5 kills our 3 dorks UU 6 (other 2 will fizzle...)
gruesome menagerie x2/7 reanimates the pixies 10G6U 1
Kinnan up porcuparrot 4G5U 1
mutate Migratory greathorn onto the parrot. 0 cards in hand (saves mana and shaves the Arboreal Grazer slot vs archipelagore)
gruesome menagerie #3/7 resolves and reanimates the skull prophet and gives lifelink to the parrot.
ping the skull prophet 6G5UBB 2 life
gruesome menagerie #4/7 resolves on the skull prophet 11G5U4B
From here, we can fetch the Shipwreck dowser and make some quasiduplicate copies and be set, casting a Ritual of soot soon.
Still need to fetch the Frilled mystic to properly go into the stage combo
But this needed even fewer helper cards than I expected, though we don't have much life left to play with.
Hmm, I see. We can have Smothering Tithe as our random white creature, to combo with Happily Ever After, but to make the combo worth it, we would still need to cut a card. We can cut either a Plains or a Leyline of Abundance, but then we are short either a white mana or a LoA in our graveyard. Without the white mana, we need to cast Happily Ever After and Smothering Tithe directly, so either way we have non-animated enchantments that we need copies of on the battlefield. So yeah, I guess I don't see how to make that work.
Looking at possibilities for the random white creature: Knight of Autumn can destroy enchantments, but it can also gain us life, so it's no good. Heliod, Sun-Crowned can give creatures lifelink, but only at the cost of white mana.
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm of the Wild 18
Kinnan 16
Pixie x2 6G4U 12
Venture Deeper 6G3U 12 1 card
Smothering Tithe 6G3U 8
Happily Ever After 6G3UW 10 2 cards
Crushing Canopy 6G3UW 7, destroy Happily Ever After
Ritual of Soot 6G3UW, 3, 3 cards, destroying our creatures
Dance of the Manse UW, 8, 3 cards, reanimating LoA, TYS, KBtSG, HEA
Gruesome Menagerie 2/5 9G5U2BW, 3, 3 cards, bringing our creatures back
Shipwreck Dowser, 6G3U2BW, 3, 3 cards, bringing Crushing Canopy to our hand
Crushing Canopy x6, 3G3U2BW, 3, 2 cards, destroy both pixies, and Smothering Tithe
Gruesome Menagerie 4/5, 9G7U2BW, 3, 2 cards, bring both pixies back
Quasiduplicate x7, 8G5U2BW, 3, 4 cards, make 5 copies of TYS, and 2 copies of Shipwreck Dowser, bringing DotM and Quasiduplicate back to our hand.
Dance of the Manse 1/43 2G4U2B, reanimate Smothering Tithe
Quasiduplicate x49, make 48 copies of Smothering Tithe and 1 copy of Happily Ever After, GGUBB + 49 of whatever mana we want (maybe all white), 8 life, 3 cards.
Cast Heliod's Intervention for 5 x55, gain 550 life.
Edit: So, I've thought for a bit about improving the layer sequence. It would be nice to be able to incorporate both red and white mana, but I haven't figured out a way to do that. We could use Leafkin Avenger to gain a lot of life at the cost of a red mana, then tap a red mana land to gain a lot of red mana with Nikya of the Old Ways. We could animate the land, and then use say Gauntlets of Light to untap it for a white mana. But then, how to get the white mana... a white mana land or Nyx Lotus could also be untapped by Gauntlets of Light. We could use Happily Ever After coupled with Smothering Tithe, but that seems to end the sequence at four layers. We could use The Iroan Games to create Gold tokens, but that puts the Saga at the same level as it was before, and this time we can't use Evolution Sage because we have an animated land. So, no improvement yet.
Leafkin avenger would be a little helpful in the start, but doesnt look like enough to cut the 4th leyline.
As for better layers, i was looking into something like:
have the red land be Castle Embreth (found with cavalier of thorns?) and killed with Bedeck // Bedazzle while a basic plains can't be recycled.
But that still doesn't work as we can turn red into life with the pinger and go infinite that way.
what we need but don't have is something like Ruin ghost
Ooh, that does look better! I guess the problem is that we can Role Reversal our Mutated Porcuparrot over to the opponent, and they can tap it to gain life. So, we just need to avoid having Role Reversal. That prevents us from using Kiora Bests the Sea God, and recycling a land cheaply means we can't use Evolution Sage, but the extra layers are still enough for an improvement I think.
So, how about something like:
Layer 1: Leafkin Avenger can gain us a lot of life at the cost of a red mana.
Oof - that's too bad, Bedazzle would be really good.
It seems like we're pretty close to getting the start to work without the fourth Leyline of Abundance. We just need an additional cast of Crushing Canopy before we cast Dance of the Manse. We can recover 2 life by casting Venture Deeper from our hand rather than casting Drowned Secrets from the library, but since we get down to 1 life, we're 1 life short of the 3 life we need to cast Crushing Canopy from the library. If we try to cast it from our hand, we're one mana short of having enough for Dance of the Manse. What if we just cast Dance of the Manse for X = 6? Then we would have to cast another one to animate Kiora Bests the Sea God, so we would have to put KBtSG into play first, proliferate, get some white mana, then cast DotM to reanimate the KBtSG. That would use up a Plains without getting a whole lot of white mana out of it, but it might still be better than having a Happily Ever After instead - it would have to be worked out, and I don't feel up to it right now.
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm 18
Drowned Secrets 16
Kinnan 14
Pixie x2 6G4U 10
Plains 6G4UW 10 Crushing canopy 7 Dance of the mansex=7 UU 7 1 card in hand reanimating Abundance, Anticipation, TYS, saga, nyx lotus + whatever white enchantment for devotion (they all look awful, I guess Leyline of santity?) Leafkin avenger (itself+the 6 danced permanents+kinnan+3leyline) 11GUU 3life 1 card
However we seem still a bit too squeezed, as to gain black we need more life and to gain life we need the mentor, but that needs more black/life than we have.
Right now we have Migratory Greathorn fetching our lands, so they have to be basic lands.
Hmm, I believe that we can replace Heliod's Intervention by Electrodominance. The way it works is, when we cast Electrodominance, we will get a bunch of copies. (or we will after the TYS triggers are resolved) These copies represent placeholders for layers of the third stage stack. Each time we resolve a copy, we can cast whichever of Shock or Crash Through is appropriate, so at that point the placeholder gets replaced by the actual layer in the third stage. By the end, we will have resolved a third stage stack as usual, we just wouldn't have the layers from the beginning.
The advantage of switching is that we no longer need a white creature for devotion, so we can add another Plains.
Regarding the opening, the lands don't all need to be plains I believe; we can mutate a greathorn to fetch a mountain in order to cast a shock, killing the skull prophet. We can then shuffle it in and recast it for 2 life, leaving us on 1 and generating some black. But then we have no cards in hand to cast the mentor...
Edit: Oh, greathorn lands enter tapped.
Edit: Azusa would allow 2 more untapped lands during the opening; in particular from FortyTwo's start above we could play Azusa, a mountain and a swamp off the top, Duskfang Mentor from hand, then activate the ability on leafkin avenger
Dance of the mance x=7 for Kiora bests the sea god, we only have 5 targets we need and 6 milled cards at that point, so the white enchantment is free. And lets Leafkin avenger tap for an extra mana.
One tactic this approach allows is that the Nyx lotus now can't tap for white, so if we could spend white to untap it, like via Gauntlets of light which doesn't work due to the gauntlets themself being white and then letting the lotus tap for WW thanks to Kinnan, letting it go infinite.
Even without Kinnan, Leyline of abundance still lets it make infinite green and infinite damage
Edit: but that involves adding Azuza, a mountain and a swamp, when we could just use the line in #177 with the 4th leyline.
Oh and minor rules note, Crushing canopy is modal so it can't kill both fliers and enchantments with the same cast, this was what we used with Cleansing nova last time.
Oh, that's an interesting observation regarding Nyx Lotus! Unfortunately, there's not much in the way of white activated abilities on permanents that don't have white devotion, as we would expect. There's just Senate Courier, which is useless. There's also Mythos of Vardrock, as well as the white X spells, none of which seem to help.
Good point about Crushing Canopy, I had forgotten that for a minute.
If we can't get started without a fourth Leyline of Abundance or any other added card, the best card to add still seems to be Happily Ever After, since we can gain a bunch of life from it.
Good point I had been thinking of happily ever after as only paired with smothering tithe.
turn 1:
Leylinex3
jungle hollow
turn 2:
Swamp
Skull prophet
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm 18
Drowned Secrets 16
Kinnan 14
Pixie x2 6G4U 10(GY: Leyline of Anticipation, TYS, saga, nyx lotus + Happily ever after+1 card)
Plains 6G4UW 10
Crushing canopy 7
Dance of the manse x=7 UU 7 1 card in hand reanimating Abundance, Anticipation, TYS, saga, nyx lotus + Happily ever after (GY: dance,crusing canopy,+3cards)
Leafkin avenger (itself+the 6 danced permanents+kinnan+3leyline) 11GUU 8life 2 cards
Quasiduplicate make 3 TYSs 10G 8 life 1 card
shock our dorks (save some TYS triggers for the combo) 7 life
Gruesome Menagerie x2/17 for the pixies 18G4U 2 life
kinnan the parrot 12GUUU
mutate Migratory greathorn onto the parrot. 9GUUU 0 cards in hand
gruesome menagerie #3 resolves and reanimates the skull prophet and gives lifelink to the parrot.
ping the skull prophet 13GUUUBB 3 life
gruesome menagerie #4 resolves on the skull prophet 17G3U4B
Kinnan up shipwreck dowser
Quasiduplicate the dowser zero blue
Ritual of soot let it resolve :/ 2 black
Gruesome Menagerie #456 reanimating our dorks 4 blue 4 black
Kinnan the frilled mystic, countering the original gruesome menagerie
Quasiduplicate, the dowser for ritual of soot+gruesome menagerie+other spells
Ritual of soot
Gruesome menagerie
Crushing canopy
Make a ton of blue
...
Edit: a loop of the blue stage costs 12 green for kinnan for pixies, 3 more for crushing canopy 2 for devious cover up and 1 for quasiduplicate, totaling 18, so we need 9 of the leyline to break even. (Just 6 more)
Unfortunately, Leafkin Avenger requires a planeswalker for us to continually gain life from it, so Electrodominance gets us an additional Plains. We're still fine though, the extra 5 life from the first Happily Ever After is more than enough to pay for the additional Crushing Canopy.
Minor optimization: Replacing 2 basic lands for Azusa + Fabled Passage gives the same number of landfall triggers overall, but allows 2 lands to enter untapped, giving a small improvement to one of the layers that is not enough to affect the final number.
yeah the same line but without the leafkin pretty much works the same, just need to make more leylines from the first quasiduplicate to not run out of mana.
which gets us to more than 10 -> 10 -> 10 -> 10 -> 26 -> 5 damage.
Edit: Hmm, I'm thinking that the Azusa combo is actually not worth it. This is really digging into minutiae! The advantage of the combo is really small: we get one extra cast of Electrodominance, but that comes after 4 different instances of Landfall. (two Fabled Passages and two Mountains) If we lose even one proliferate on those landfalls, the combo isn't worth it. The cost of the combo is drawing two cards, and paying G2 to cast Azusa. I'm not sure whether those are free in the early going, (I think probably not) but we have to redraw Azusa and Fabled Passage for the second go-around, and by that point we definitely want to use as many card draws as we can for Migratory Greathorn. Actually, for the last draw of Greathorn where we take advantage of the basic land fetch, we don't get to use the Mutate ability before the proliferates are triggered, so that could theoretically be replaced with a card draw of Azusa. But, we also need to draw Fabled Passage, so that's definitely worse.
Edit: Oh, I guess we can use Gruesome Menagerie to bring back Azusa, and since the main purpose of Menagerie is to bring back Skull Prophet, there will probably be "free" returns of CMC creatures. So that makes it tougher. I still think the trouble to put Azusa in the graveyard, and draw Fabled Passage twice, probably costs something, which will wind up losing proliferates eventually.
Edit: Okay whoops. I just realized that tapping Fabled Passage is cheaper than mutating with Migratory Greathorn, as is putting in Azusa onto the battlefield from the graveyard in all likelyhood. So I'm thinking now it is worth it, with the main benefit being that we can put that first land into play without having to mutate a Migratory Greathorn, and not the two Mountains that come into play untapped.
Yes, but is Drowned Secrets actually more efficient than Merfolk Secretkeeper? It seems like we can get by with milling four cards and spending a blue, and that gives us two more life, which is pretty big - probably enough to pay for any extra mills we will need in the future. But, that also means that milling is not necessarily free. On the other hand, since we mill four at a time, and we need to mill at least one more time for Nyx Lotus, milling Azusa is still probably free.
opening is the same:
turn 3:
Bolas's citadel 21 life 2 cards in hand
plains from the top
Rhythm of the wild 18
Drowned Secrets 16 --is way better than venture deeper
Kinnan 14
pixie pixie 6G4UW 10
Dance of the manse UU 10 reanimating the leylines+ TYS + saga 1 card in hand
Quasiduplicate x2 UU 7 make 1 TYS 1 green leyline
shock x5 kills our 3 dorks UU 6 (other 2 will fizzle...)
gruesome menagerie x2/7 reanimates the pixies 10G6U 1
Kinnan up porcuparrot 4G5U 1
mutate Migratory greathorn onto the parrot. 0 cards in hand (saves mana and shaves the Arboreal Grazer slot vs archipelagore)
gruesome menagerie #3/7 resolves and reanimates the skull prophet and gives lifelink to the parrot.
ping the skull prophet 6G5UBB 2 life
gruesome menagerie #4/7 resolves on the skull prophet 11G5U4B
From here, we can fetch the Shipwreck dowser and make some quasiduplicate copies and be set, casting a Ritual of soot soon.
Still need to fetch the Frilled mystic to properly go into the stage combo
But this needed even fewer helper cards than I expected, though we don't have much life left to play with.
Edit: new page new decklist
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 jungle hollow
5 swamp
6 skull prophet
7 plains
8 Bolas's Citadel
9 Drowned secrets
10 Leyline of abundance
engines:
11 Thousand-Year Storm
12 Dance of the manse
13 Leyline of anticipation
14 Rhythm of the Wild
15 Maraleaf Pixie
16 Maraleaf Pixie
17 Kinnan, Bonder prodigy
18 Frilled Mystic
19 Shipwreck Dowser
20 Quasiduplicate
21 Devious Cover-Up
22 Collision // colossus
B stage
23 Ritual of Soot
24 Gruesome Menagerie
Life stage
25 Duskfang mentor
26 porcuparrot
27 Migratory Greathorn
28 shock
29 crash through
30 Heliod's Intervention
31 Nyx Lotus
32 random white creature
Saga
33 Kiora Bests the Sea God
34 Clackbridge Troll
35 Role Reversal
Landfall
36 Evolution Sage
24 Plains
edit:fixed numbering
I don't think we want to cast Dance of the Manse more than the once, and we also currently have no way to kill our own enchantments.
Edit: Is using the lotus to make red mana to mutate both the parrot and the greathorn onto something so it can tap for 2 a problem?
I dont think so as it is still down a red.
Crushing Canopy over Collision // Colossus would be a way to kill our enchantments
Looking at possibilities for the random white creature: Knight of Autumn can destroy enchantments, but it can also gain us life, so it's no good. Heliod, Sun-Crowned can give creatures lifelink, but only at the cost of white mana.
What if we switched to from Heliod's Intervention to Leafkin Avenger? Then we could have Ugin, the Ineffable as our Avenger target, and Ugin can also destroy any enchantments that we need. I believe that would allow us to drop the fourth Leyline of Abundance?
Edit: Oh, we can just use Crushing Canopy.
Edit: So, I feel like the best option is to drop both the initial Plains and the fourth Leyline of Abundance, and add Happily Ever After and Smothering Tithe.
So we can start with:
turn 1:
Leylinex3
jungle hollow
turn 2:
Swamp
Skull prophet
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm of the Wild 18
Kinnan 16
Pixie x2 6G4U 12
Venture Deeper 6G3U 12 1 card
Smothering Tithe 6G3U 8
Happily Ever After 6G3UW 10 2 cards
Crushing Canopy 6G3UW 7, destroy Happily Ever After
Ritual of Soot 6G3UW, 3, 3 cards, destroying our creatures
Dance of the Manse UW, 8, 3 cards, reanimating LoA, TYS, KBtSG, HEA
Gruesome Menagerie 2/5 9G5U2BW, 3, 3 cards, bringing our creatures back
Shipwreck Dowser, 6G3U2BW, 3, 3 cards, bringing Crushing Canopy to our hand
Crushing Canopy x6, 3G3U2BW, 3, 2 cards, destroy both pixies, and Smothering Tithe
Gruesome Menagerie 4/5, 9G7U2BW, 3, 2 cards, bring both pixies back
Quasiduplicate x7, 8G5U2BW, 3, 4 cards, make 5 copies of TYS, and 2 copies of Shipwreck Dowser, bringing DotM and Quasiduplicate back to our hand.
Dance of the Manse 1/43 2G4U2B, reanimate Smothering Tithe
Quasiduplicate x49, make 48 copies of Smothering Tithe and 1 copy of Happily Ever After, GGUBB + 49 of whatever mana we want (maybe all white), 8 life, 3 cards.
Cast Heliod's Intervention for 5 x55, gain 550 life.
Should be no problem from here.
Edit: So, I've thought for a bit about improving the layer sequence. It would be nice to be able to incorporate both red and white mana, but I haven't figured out a way to do that. We could use Leafkin Avenger to gain a lot of life at the cost of a red mana, then tap a red mana land to gain a lot of red mana with Nikya of the Old Ways. We could animate the land, and then use say Gauntlets of Light to untap it for a white mana. But then, how to get the white mana... a white mana land or Nyx Lotus could also be untapped by Gauntlets of Light. We could use Happily Ever After coupled with Smothering Tithe, but that seems to end the sequence at four layers. We could use The Iroan Games to create Gold tokens, but that puts the Saga at the same level as it was before, and this time we can't use Evolution Sage because we have an animated land. So, no improvement yet.
As for better layers, i was looking into something like:
have the red land be Castle Embreth (found with cavalier of thorns?) and killed with Bedeck // Bedazzle while a basic plains can't be recycled.
But that still doesn't work as we can turn red into life with the pinger and go infinite that way.
what we need but don't have is something like Ruin ghost
So, how about something like:
Layer 1: Leafkin Avenger can gain us a lot of life at the cost of a red mana.
Layer 2: Tapping Castle Embreth can generate a lot of red mana thanks to Nikya of the Old Ways.
Layer 3: Casting Heliod's Intervention can gain the opponent a lot of life.
Layer 4: Tapping a Plains can generate a lot of white mana.
Layer 5: We can put a bunch of Plains into play.
Layer 4: Making the opponent draw a card using Happily Ever After can generate a lot of white mana thanks to Smothering Tithe.
Layer 5: We can make the opponent draw 53 cards.
Layer 4: A few proliferates can generate a lot of Gold tokens from The First Akroan War.
Layer 5: Combat can generate a bunch of proliferates thanks to Grateful Apparition or Guildpact Informant.
It seems like we're pretty close to getting the start to work without the fourth Leyline of Abundance. We just need an additional cast of Crushing Canopy before we cast Dance of the Manse. We can recover 2 life by casting Venture Deeper from our hand rather than casting Drowned Secrets from the library, but since we get down to 1 life, we're 1 life short of the 3 life we need to cast Crushing Canopy from the library. If we try to cast it from our hand, we're one mana short of having enough for Dance of the Manse. What if we just cast Dance of the Manse for X = 6? Then we would have to cast another one to animate Kiora Bests the Sea God, so we would have to put KBtSG into play first, proliferate, get some white mana, then cast DotM to reanimate the KBtSG. That would use up a Plains without getting a whole lot of white mana out of it, but it might still be better than having a Happily Ever After instead - it would have to be worked out, and I don't feel up to it right now.
turn 1:
Leylinex3
jungle hollow
turn 2:
Swamp
Skull prophet
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm 18
Drowned Secrets 16
Kinnan 14
Pixie x2 6G4U 10
Plains 6G4UW 10
Crushing canopy 7
Dance of the mansex=7 UU 7 1 card in hand reanimating Abundance, Anticipation, TYS, saga, nyx lotus + whatever white enchantment for devotion (they all look awful, I guess Leyline of santity?)
Leafkin avenger (itself+the 6 danced permanents+kinnan+3leyline) 11GUU 3life 1 card
However we seem still a bit too squeezed, as to gain black we need more life and to gain life we need the mentor, but that needs more black/life than we have.
From where we are, we could perhaps Caviler of thorns to find a Radiant Fountain? It doesn't matter what the extra lands in our deck are.
Hmm, I believe that we can replace Heliod's Intervention by Electrodominance. The way it works is, when we cast Electrodominance, we will get a bunch of copies. (or we will after the TYS triggers are resolved) These copies represent placeholders for layers of the third stage stack. Each time we resolve a copy, we can cast whichever of Shock or Crash Through is appropriate, so at that point the placeholder gets replaced by the actual layer in the third stage. By the end, we will have resolved a third stage stack as usual, we just wouldn't have the layers from the beginning.
The advantage of switching is that we no longer need a white creature for devotion, so we can add another Plains.
Regarding the opening, the lands don't all need to be plains I believe; we can mutate a greathorn to fetch a mountain in order to cast a shock, killing the skull prophet. We can then shuffle it in and recast it for 2 life, leaving us on 1 and generating some black. But then we have no cards in hand to cast the mentor...
Edit: Oh, greathorn lands enter tapped.
Edit: Azusa would allow 2 more untapped lands during the opening; in particular from FortyTwo's start above we could play Azusa, a mountain and a swamp off the top, Duskfang Mentor from hand, then activate the ability on leafkin avenger
Electrodominance looks like it works.
One tactic this approach allows is that the Nyx lotus now can't tap for white, so if we could spend white to untap it, like via Gauntlets of light which doesn't work due to the gauntlets themself being white and then letting the lotus tap for WW thanks to Kinnan, letting it go infinite.
Even without Kinnan, Leyline of abundance still lets it make infinite green and infinite damage
Edit: but that involves adding Azuza, a mountain and a swamp, when we could just use the line in #177 with the 4th leyline.
Oh and minor rules note, Crushing canopy is modal so it can't kill both fliers and enchantments with the same cast, this was what we used with Cleansing nova last time.
Good point about Crushing Canopy, I had forgotten that for a minute.
If we can't get started without a fourth Leyline of Abundance or any other added card, the best card to add still seems to be Happily Ever After, since we can gain a bunch of life from it.
turn 1:
Leylinex3
jungle hollow
turn 2:
Swamp
Skull prophet
turn 3:
Bolas's citadel 21 life 2 cards in hand
Rhythm 18
Drowned Secrets 16
Kinnan 14
Pixie x2 6G4U 10(GY: Leyline of Anticipation, TYS, saga, nyx lotus + Happily ever after+1 card)
Plains 6G4UW 10
Crushing canopy 7
Dance of the manse x=7 UU 7 1 card in hand reanimating Abundance, Anticipation, TYS, saga, nyx lotus + Happily ever after (GY: dance,crusing canopy,+3cards)
Leafkin avenger (itself+the 6 danced permanents+kinnan+3leyline) 11GUU 8life 2 cards
Quasiduplicate make 3 TYSs 10G 8 life 1 card
shock our dorks (save some TYS triggers for the combo) 7 life
Gruesome Menagerie x2/17 for the pixies 18G4U 2 life
kinnan the parrot 12GUUU
mutate Migratory greathorn onto the parrot. 9GUUU 0 cards in hand
gruesome menagerie #3 resolves and reanimates the skull prophet and gives lifelink to the parrot.
ping the skull prophet 13GUUUBB 3 life
gruesome menagerie #4 resolves on the skull prophet 17G3U4B
Kinnan up shipwreck dowser
Quasiduplicate the dowser zero blue
Ritual of soot let it resolve :/ 2 black
Gruesome Menagerie #456 reanimating our dorks 4 blue 4 black
Kinnan the frilled mystic, countering the original gruesome menagerie
Quasiduplicate, the dowser for ritual of soot+gruesome menagerie+other spells
Ritual of soot
Gruesome menagerie
Crushing canopy
Make a ton of blue
...
Edit: a loop of the blue stage costs 12 green for kinnan for pixies, 3 more for crushing canopy 2 for devious cover up and 1 for quasiduplicate, totaling 18, so we need 9 of the leyline to break even. (Just 6 more)
1 Leyline of abundance
2 Leyline of abundance
3 Leyline of abundance
4 jungle hollow
5 swamp
6 Skull Prophet
7 plains
8 Bolas's Citadel
9 Merfolk SecretKeeper
10 Happily Ever After
engines:
11 Thousand-Year Storm
12 Dance of the manse
13 Leyline of anticipation
14 Rhythm of the Wild
15 Maraleaf Pixie
16 Maraleaf Pixie
17 Frilled Mystic
18 Shipwreck Dowser
19 Kinnan, Bonder prodigy
20 Quasiduplicate
21 Devious Cover-Up
22 Crushing Canopy
B stage
23 Ritual of Soot
24 Gruesome Menagerie
Life stage
25 Duskfang mentor
26 porcuparrot
27 Migratory Greathorn
28 shock
29 crash through
30 Electrodominance
31 Nyx Lotus
Saga
32 Kiora Bests the Sea God
33 Clackbridge Troll
34 Role Reversal
Landfall
35 Evolution Sage
36 Azusa, Lost but Seeking
37 Fabled Passage
23 Mountain
which gets us to more than 10 -> 10 -> 10 -> 10 -> 26 -> 5 damage.
Edit: Hmm, I'm thinking that the Azusa combo is actually not worth it. This is really digging into minutiae! The advantage of the combo is really small: we get one extra cast of Electrodominance, but that comes after 4 different instances of Landfall. (two Fabled Passages and two Mountains) If we lose even one proliferate on those landfalls, the combo isn't worth it. The cost of the combo is drawing two cards, and paying G2 to cast Azusa. I'm not sure whether those are free in the early going, (I think probably not) but we have to redraw Azusa and Fabled Passage for the second go-around, and by that point we definitely want to use as many card draws as we can for Migratory Greathorn. Actually, for the last draw of Greathorn where we take advantage of the basic land fetch, we don't get to use the Mutate ability before the proliferates are triggered, so that could theoretically be replaced with a card draw of Azusa. But, we also need to draw Fabled Passage, so that's definitely worse.
Edit: Oh, I guess we can use Gruesome Menagerie to bring back Azusa, and since the main purpose of Menagerie is to bring back Skull Prophet, there will probably be "free" returns of CMC creatures. So that makes it tougher. I still think the trouble to put Azusa in the graveyard, and draw Fabled Passage twice, probably costs something, which will wind up losing proliferates eventually.
Edit: Okay whoops. I just realized that tapping Fabled Passage is cheaper than mutating with Migratory Greathorn, as is putting in Azusa onto the battlefield from the graveyard in all likelyhood. So I'm thinking now it is worth it, with the main benefit being that we can put that first land into play without having to mutate a Migratory Greathorn, and not the two Mountains that come into play untapped.