In Innistrad they did a bunch of cards that where inspired by lovecraft stories and the like ; but people mostly didnt notice the reference or didnt know about it.
Here we have faerie tales and EVERYONE knows about them, which is much more striking "in your face" obvious where they "stole" the idea from.
Thats a huge issue of the set, but its also the entire theme of it.
Adventure as a mechanic i also dislike how they cramped the ability on the card and they use the template styles too crazy for my taste as well.
The mechanic could work simply as a activated ability to provide an effect, but they wanted to go fancy, make them sorcery/instant instead and do all the templating around it ; thats overkill, but its what they did ...
Aside from the knights the rest just feels "not" magic. I understand what Wizards is trying to do, but it feels like a strech.
Also the adventure cards template looks really bad I know we are going for a book feel, but ugh.
One thing I will give them is they have made excellent cards based around the theme.
Here we have faerie tales and EVERYONE knows about them, which is much more striking "in your face" obvious where they "stole" the idea from.
Thats a huge issue of the set, but its also the entire theme of it.
Adventure as a mechanic i also dislike how they cramped the ability on the card and they use the template styles too crazy for my taste as well.
The mechanic could work simply as a activated ability to provide an effect, but they wanted to go fancy, make them sorcery/instant instead and do all the templating around it ; thats overkill, but its what they did ...
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