Yeah... I think I’m done with this one. I have no interest in it. I did, but the increasing hoops and hurdles and the constant hand waving is not my thing. Your refusal to listen to reason and knock off these highbrow posts is not my thing. Good day to you and good luck to your format.
I sincerely hope Wizards isn’t getting any ideas along this nonsense. But they probably are and we’ll probably see the largest errata in the history of Magic in about three years when they reintroduce “summons”.
As menationed before, this is already the case in the current game without the premise anyway.
It wouldn't be honest to put the fault for that on the premise alone when we both know it already happens (premise or not.)
Assuming this is true the premise will only add rules not changing anything assuming this is false the premise will turn that into a problem. So why add the premise?
And without the premise the first player doesn't have that big of an advantage he would if we had the premise. And since utility creatures aren't doubly vunrable they will see play without the premise, with the premise they will be played less, but esp. the second player would still need removal anyways.
Quote from Swordskill »
No where was stated that this was about fixing the whole magic to begin with. All that was being said what to make it more intuitive in this particular aspect.
I also never said its about fixing the whole of magic I said fixing anything and making it more intuitive by changing rules is fixing it if you deemed it a problem, furthermore you said stuff about it fixing the "removal froblem" which it doesn't do IMO.
Quote from Swordskill »
One needs to waste slots in his deck to put removals that have nothing to do with the rest of the rest of the deck's theme,
Quote from Swordskill »
Again I think that being able to choose how attackers behave more freely, would give much more depth to the gameplay rather than filling your deck with removals that don't fit with the rest of the deck thematically just because it's the only way to practically sweep the board.
Quote from Swordskill »
but if more than one attack attack then it can make situations where even though removals will still be useful, the game won't be halted until one eventually draws one.
Edit:
Quote from Swordskill »
That's good and all but the entire scenario falls apart the moment you realize that you can pretty much make the exact game choices as a regular game of magic.
Except it isn't since playing utility creatures isnt a downside with the current rules it is though with the premise
Quote from Swordskill »
Because to tell you the truth it was kind of hard to make sense out of it
This is one of the easier ways to put it where you dont have to write stuff out, that is also a downside to the premise it makes things more convoluted.
Quote from Swordskill »
The fact that you tend to play aggro and even willing to sacrifice creatures just to deal a small amount of damage (as shown in the previous more comprehensive example.) doesn't mean that everyone does.
If you are playing aggro with the premise this is the way to complete the games objective of killing your opponent, sure you deal only little damage at a time but you prevent your opponent from getting his foot in the game.
Yes this only applies to aggro vs. aggro but you know if you are playing aggro and the field is spread out evenly with 1/3 aggro 1/3 control and 1/3 combo. Then 1/3 games would look like that and that would be detrimental.
EditEdit:
Yeah I'm done It seems like we are talking the same bulletpoints over and over again.
I think Cockatrice has no rules enforcement so you can use it as a testing ground for your premise if you need to test it online with some friends, good luck and have fun.
This thread has had a bit of time to cool off, so I will be unlocking it to allow further discussion, as long as it remains civil. Treat this as a warning that I will be watching this thread carefully and handling it with a zero tolerance approach in regards to flaming and trolling
The other two main issue with any if this is that it would greatly increase board complexity something that all R&D, Creative, and Vision design are 100% completely in agreement of removing from the fame as completely as possible. The second is that this would make games take even longer, for example the introduction of food to Standard has extended average game times by 5 to 10 minutes each. Thiscextra time has actually driven more people away from playing, having to run "creatures " into eachother instead of just killing the opponant is a slower game. I see wantung these slogg fest games but what keeps control, burn, combo,ftom just winming along another axis while you durdle with creatures that their decks do not even care about? Or are you saying redesign the game with no bostd wipes, creature bound or control, burn. Discard, counters and other effects just so those new creatures can joust with eachother?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I sincerely hope Wizards isn’t getting any ideas along this nonsense. But they probably are and we’ll probably see the largest errata in the history of Magic in about three years when they reintroduce “summons”.
Assuming this is true the premise will only add rules not changing anything assuming this is false the premise will turn that into a problem. So why add the premise?
And without the premise the first player doesn't have that big of an advantage he would if we had the premise. And since utility creatures aren't doubly vunrable they will see play without the premise, with the premise they will be played less, but esp. the second player would still need removal anyways.
I also never said its about fixing the whole of magic I said fixing anything and making it more intuitive by changing rules is fixing it if you deemed it a problem, furthermore you said stuff about it fixing the "removal froblem" which it doesn't do IMO.
Edit:
Except it isn't since playing utility creatures isnt a downside with the current rules it is though with the premise
This is one of the easier ways to put it where you dont have to write stuff out, that is also a downside to the premise it makes things more convoluted.
If you are playing aggro with the premise this is the way to complete the games objective of killing your opponent, sure you deal only little damage at a time but you prevent your opponent from getting his foot in the game.
Yes this only applies to aggro vs. aggro but you know if you are playing aggro and the field is spread out evenly with 1/3 aggro 1/3 control and 1/3 combo. Then 1/3 games would look like that and that would be detrimental.
EditEdit:
Yeah I'm done It seems like we are talking the same bulletpoints over and over again.
I think Cockatrice has no rules enforcement so you can use it as a testing ground for your premise if you need to test it online with some friends, good luck and have fun.
i think you will love those games
magic however is here to fill the gap for cardgames that dont allow creatures to have heat-seeking-missiles built into them