Being able to choose blockers gives players more decisions.
Planeswalkers are basically a new player helping you so thematically i makes sense ou can choose to attack them.
If I was a general commanding an army, I am not going to put my key cards in harms way
Your opponent is trying to beat you. You place your troops in such a way to stop them, you decide where your armies are to stop theirs.
If your opponent could directly attack your creatures in the combat step, it negates this.
I mena no offense, I just think that what you are looking for is not in th espirit of the game but can be found in other games.
SavannahLion is right; the combat system isn't a flaw of Magic
But don't expect a lot of people to want to play that way.
Use creatures with the provoke ability.
Should you be able to attack an unblockable creature?
Would an attacked creature count as a blocking creature
Could I attack your Doomgape with five 1/1 devil tokens to have them all die and each deal 5 damage to your Doomgape, thus dealing ten damage and saving myself from trample damage that would occur if you attacked me?
From an initial look, red and green would prosper from this greatly while the other colors (white and blue especially) would suffer considerably. Interestingly enough, red and green are home to both the provoke and fight mechanic.
If you want a flavor reason, think of yourself as being able to see via movie-spy satellites onto the opponent’s battlefield, but your creatures/troops can only see in general areas.
For example, I don't think it makes sense to have multiple copies of the same card in your deck, since the cards are like pages in a book that tells you how to cast spells. So why multiple pages of the same spell in your library? But there is a format for that: Singleton
Planeswalker cards also doens't make a lot of sense, because again: it is like you're gathering mana to cast... another mage almost as powerful as you???
Maybe someday it becomes popular, who knows. But a major change would be rough and affect too many cards and change a lot of the way you play Magic.
I play my Ezuri to stabilize the board and then suddently you kill it with your 1/1s abd I can't do a thing about it.
A change like this would recreate Magic entirely.
So... as an alternative, like a new format where you can attack creatures, that seems totally fine and yes, it makes much more sense lorewise. But a major change... Hmmmm. It would be like allowing to play with hands in football suddently. It changes the game so much that it would become another game.
I would like to ask for clarification on how you would like this 'attacking creatures' to work. Your earlier response seems to indicate that as a player I could choose to block an attack on my creature. If this is the case I want to ask, other than adding more visible decision points would this actually change anything? In a game where you desperately want to attack a creature, the player would just defend in the same way that they simply wouldn't block.
If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.
Quote from SwordSkill »If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.
Planeswalker are also utility permanent essentially but still they can be attacked as normally.
The problem is not that, the problem is the balancing issues that would arise from the colors since some may get more benefits than others (Token decks for example would thrive, assuming the other player doesn't play with evasion.)
In the early turns you can't count of having other creatures to defend your utility creatures
This is all ignoring the mountain of details that would need to be hammered out regarding evasion abilities.
Quote from SwordSkill »In the early turns you can't count of having other creatures to defend your utility creatures
But you could use yourself to protect your early game utility creatures by blocking, if that were the case.
Say for example you drop a Llanowar Elves first turn, then your opponent throws something with haste, you block it and take the damage for youtself, second turn you have Druid of the Cowl and yourself to either use for mana or protect your Llanowar Elves, for instance.
That is why I limited this comment to if you couldn't defend your creatures.
I'm sure there are even more questions/problems that would arise from such a change. Its interesting to think about at least.
Can they block the creature that is attacking them to get a block trigger?
Quote from Perodequeso »
Imagine trying to represent a complex board state visually. Which creatures are attacking which.
Quote from Perodequeso »
You attack my creature, I choose my self to block. I still get the same choice, just in a different way.
Currently, you attack me, I choose to block or not. The end result doesn’t vary.
Quote from Tears of Tomorrow (post EU) »So, Yugioh?
Quote from TheOnlyOne652089 »They did directly attacking creatures with the provoke mechanic.