Okay, let's see if I can remember how this works. So we have WPPW on the stack. We resolve a Wrath Nova and destroy all our creatures, reshuffling our library as a consequence. We need to bring back Precognition Field after a Purity Nova, so we cast Finale of Devastation to bring Tragic Poet along with Gravedigger and some other creatures onto the battlefield, and maybe cast Quasiduplicate for some extra Tragic Poet copies. Gravedigger triggers and brings Excavation Elephant back to our hand. We resolve a Purity Nova; this destroys our lockets, and also our enchantments. We sacrifice some Tragic Poets to bring the enchantments back, and cast Excavation Elephant with kicker on order to bring back our three lockets, and I suppose Millstone. We tap the lockets for three white mana, and tap Millstone to reshuffle the deck. We resolve the next Purity Nova, destoying all our artifacts and enchantments again. We sacrifice some Poets again to get back our enchantments.
So, let's see if we can get by without using a Wrath Nova. We have our creatures on the battlefield now (except for possibly Tragic Poet), so we can't bring Excavation Elephant to our hand yet. We just reshuffled, so we can cast a Purity Nova. Hmm, but we can't reshuffle, Excavation Elephant is on the battlefield and Millstone is in the graveyard. So this doesn't work.
How about if we resolve Wrath Nova? Then our creatures will be destroyed, and we can use Finale of Devastation to get our creatures back. Gravedigger comes into play, and we can bring back Excavation Elephant and bring back our lockets and Millstone. So we get our mana back, and after we cast a Purity Nova, we can tap the Millstone to reshuffle, and we can get back our Cleansing Nova to cast it as a Wrath Nova. So it looks like this works, and doesn't go infinite!
Also, if we have Millstone, do we still need Citywatch Sphinx? We wouldn't reshuffle after resolving just a Wrath Nova, so we wouldn't get that top layer of casting our instants/sorceries after a Wrath Nova, but we don't really need that top layer. We would still be able to reshuffle after resolving both a Wrath Nova and a Purity Nova, so it should be okay.
Yeah, I was expecting at least someone else to join in on this new thread, since we are starting from scratch again. Hopefully Stakfish joins back up one of these days, since I know he was interested in making a deck for the new Standard.
I wouldn't say starting from scratch, we knew what to look for. It took figuring out how the BBM and PB stages worked in the other thread to be able to identify the alternating Novas stage here. We'd probably still be on the Polyraptor deck otherwise.
Gravedigger was redundant anyway with Garna, the Bloodflame already in the deck, so that's an easy cut. So its just down to finale vs impulse. Adventurous Impulse makes the setup easier, but Finale is better in the combo.
If I recall correctly, we need a second way to reshuffle to properly set up the Novas.
Oh and not relevant anymore but Firesong and Sunspeaker goes infinite because they also give Ionize lifelink. Good thing we moved away from that.
Hmm, we should make sure whether or not Citywatch Sphinx is actually necessary; I'll think it over.
Okay, so now that our new combo seems to work, how many layers do we get? Unfortunately, the fact that we are using sorcery speed to stay finite is troublesome for further layers. In particular, we won't be able to make use of having many copies of Banefire on the stack, so that layer is now gone. Wilderness Reclamation also cannot be kept on the stack, nor can Tenth District Veteran. So it hurts us quite a bit actually.
We can create a bunch of Truefire Captains with lifelink, then we cast a Banefire to start the chain. Each Truefire Captain can deal lots of damage and therefore gain us a lot of life thanks to Angrath's Marauders, then we get a layer for all the Truefire Captains with lifelink. So this is equal to what we thought we had with Banefire and Firesong and Sunspeaker; it would have been nice to be able to go back to that, since it requires fewer cards and doesn't kill off anything later on. But as you say, it goes infinite with Ionize.
So each casting of Warlord's Favor takes X to 3 -> 3 -> X. Each casting of Gaea's Blessing takes X to 3 -> 3 -> X -> 2. Each time we gain life by dealing damage with Truefire Captain takes X to 3 -> 3 -> X -> 3. Each time we start the damage chain using Banefire takes X to 3 -> 3 -> X -> 4. Each time we tap a Mountain to gain a lot of red mana takes X to 3 -> 3 -> X -> 5. So in the turn 3 version, we get around 3 -> 3 -> X+2 -> 6 where X is the number of Mountains we can put into play.
For the turn 4 version, we can use Tenth District Veteran to untap a bunch of tapped lands, but we can't do the same with Wilderness Reclamation, since we can't play lands in the end step. So we get around 3 -> 3 -> X -> 6, where X is however many Tenth District Veterans we can attack with; this will be at least 3 -> 3 -> 214 -> 5, since we can generate 212 red mana via Smothering Tithe and Unmoored Ego.
Edit: Oh shoot, it doesn't look like the combo quite works out. We can create a lot of Truefire Captains with lifelink, but in order to make that worth a layer, we need to fully resolve the combo between when one Truefire Captain resolves and the next one does - which means running the stage combo, including resolving Wrath Novas. And as soon as we resolve a Wrath Nova, all our Truefire Captains will be destroyed. We can avoid using the stage combo, but that means that we don't get the full improvement in the number of Angrath's Marauders between one Truefire Captain and the next, so the difference is minimal. So it's like the multiplicative effect, it's just worth one layer.
Now, we could put a lot of proliferate triggers on the stack, and cast Banefire with the triggers still on the stack. But then the timing doesn't work out. The Banefire will directly trigger the first Truefire Captain, and each one will directly trigger the next, and there's no way to get to the proliferate triggers below without letting the damage chain peter out, so that we need another Banefire. So I don't see how to get that second layer.
In that case, our damage on turn 3 is actually 3 -> 3 -> X+2 -> 5, same as with Huatli. And the Huatli version requires fewer cards, so that X can be higher. So right now it looks like the Huatli deck is still the best. That's rather disappointing, after all the new ideas.
Is there some way to get more than one layer out of Banefire, or some other X card? Or even just getting one layer, but not requiring something at sorcery speed would improve the deck. It seems there ought to be something that we can do with damage.
Hmm, yeah being able to go off in between proliferate triggers is nice, but once we do we need another Banefire to use the next chain, which is basically just like letting all the proliferates resolve in turn... What we kinda want is a way to kick off the truefire champion line a little cheaper, or to be able to pause it, let another gain Lifelink from the saga, then resume, but somehow still require a banefire / red mana to kick it off. And still not let us profitably kill the elephant in the combo...
But what about a donated Chainer's Torment?
We use Captive Audience and Role Reversal to give it to them, then we have to use a proliferate so they are even on life, but it triggers our gideon's sacrifice and we can go off.
This requires a proliferate trigger, at least, while the above don't.
But it's still able to be kicked off without a banefire, though Role Reversal costs a red... I don't think this actually works unfortunately.
Hmm, a donated Chainer's Torment would allow us to start the damage chain for each proliferate, so that would be worth 3 -> 3 -> X -> 3 per proliferate. So we would just need a layer or two above that. A way to convert red or black mana into proliferate triggers would complete the combo, but I don't see a way to do that yet.
I believe I have an answer - We can deal damage to Sun-Crowned Hunters with Banefire, which we can give lifelink (say with Teysa Karlov), and then it can deal lots of damage to a random planeswalker, augmented greatly with lots of Angrath's Marauders.
That gets us another layer, and also doesn't require anything at sorcery speed. So we can get 3 -> 3 -> 7 -> 7 on turn 4, and on turn 3 we should be able to get 3 -> 3 -> X -> 6 with X > 100 using a bunch of Mountains and four Wilderness Reclamations.
Hmm, I would think that we must be able to reshuffle after gaining a bunch of life using Dreadhorde Butcher. I suppose we don't want to cast a Wrath Nova since that will destroy our Butcher targets, but we can still cast Gaea's Blessing and counter it with Ionize, and shuffle Quasiduplicate into the library that way.
We get 21 Mountain taps, and then each Wilderness Reclamation will untap the 21 Mountains and the two Hinterland Harbors, so we get 21 + 23*4 = 113 taps in total, for about 3 -> 3 -> 115 -> 6 final damage.
Whoops, that's some bad math. Thanks for the correction!
I think that we can improve by adding Teferi, Hero of Dominaria. Activating it's +1 ability will allow us to untap two lands, but it is delayed until the end step. So we activate its +1 ability a whole bunch of times, then use all those untaps during the end step to further our combo. Since Teferi is the major contributor here, the Wilderness Reclamations are no longer the best to add since they won't help us activate Teferi more times. So just replace them with Mountains. New Horizons is now a wash since it would only help for Emergence Zone.
The setup needs to change Diligent Excavator allows for the following to just barely work:
we can go turn 3:
Giant growth, Gift of growth, Precognition Field, Diligent Excavator, locket, reshuffle with GW floating, no cards in hand.
Gift of growth for 10 mana. Adventurous Impulse for highland lake, Grow from the ashes for a mountain. Warlord's fury to draw Locket#2. Reshuffle with GGGWU floating.
Giant growth + Gift of growth for 15 green. Kicked grow from the ashes for 2 mountains. Adventurous Impulse for Gyre Engineer, Warlord's fury to draw Samut, Tyrant Smasher. Reshuffle with GGGGWUR floating.
Samut + Giant growth + Gift of growth for a total of 23 green. Kicked grow from the ashes for 2 mountains. Adventurous Impulse for tragic poet, Warlord's fury to draw locket#3. Use the poet to return Thousand-Year Storm in response to the reshuffle.
Cast TYS, now we can make lots of blue, use a red to draw and cast Omniscience and whatever other cards we need. Reshuffle with say Naban.
The big issue with this is that without Emergency Powers, we can't play Emergence Zone.
We need our 3 land drops to all produce blue for this line to work.
But at the same time needs Grow from the Ashes to get extra red from the top of the deck.
This line also makes me wonder if we would want to move away from Omniscience?
We could think about moving away from Omniscience, but right now it is getting us those first couple of layers into Ionize. Also, we need to be able to cast Thousand-Year Storm, so that would moot red mana as well.
Edit: I think we can replace Teysa Karlov and Bolt Bend by Gideon Blackblade, which can give a Sun-Crowned Hunters lifelink and indestructibility, and we can have all the copies of Banefire target that one Sun-Crowned Hunters. That will allow another Mountain to come back in.
Bad news: Diligent Excavator and our 4+cost legends go infinite with Disdainful Stroke. (Teferi and Nikya are kind of important for the deck right now...)
If our only haste granter or 4+cost legend is Samut, tyrant smasher, we can't generate blue mana while looping until Samut is in play, and then we'd need Samut to die to start looping again.
I wonder if we can alternate which type of reshuffle it it? Banefire lets us switch to Samut Reshuffes for a red, Pious Interdiction give us 2 life every Nova.
Hmm, how does Diligent Excavator and a 3 or less cost legend go very large with Ionize? We get a reshuffle out of it, but it doesn't seem to allow us to create a stage. Using Ionize on Gaea's Blessing seems to be more worth it.
Interesting interaction with Samut, I wonder if that goes anywhere.
I was hoping something like each casting of Samut to allow an ionize, say via Interplanar beacon. But that's pretty infinite
Hmm, also our cheaper legends can be killed with Quasiduplicate, and we really need Marwyn and Naban to go off early and to make the Nova combo work... Looks like we need to go back to Millstone/Sphynx/TMoD.
Edit looking at other odd cards that might be useful: Dead Man's chest, with some switcheroo-ing can let us cast Banefire for just green. Eyes Everywhere forces us to exchange at sorcery speed, and Role Reversal requires a red to get us kicked off.
Another interesting death trigger is Martyr For the Cause, though I'm not sure if there's a properly profitable place to proliferate.
Oh cute, if we give the opponent one of our creatures then Dead Man's Chest will allow us to cast one of our own cards. Which cards either give a permanent to the opponent or exchanges permanents with the opponent? Role Reversal won't make us use up a red if we draw it.
I listed the exchangers above, there's only those 3 in standard.
As for cards to get us started off probably best is Baffling End (which still requires a swap, as they would own the dino.) Captive Audience is another way to give them a permanent.
More complicated is Wanted Scoundrels + Karn, the Great Creator so they can't just sac the treasures.
We can even force them to get the ETB trigger of a creature by giving the The Eldest Reborn and proliferating onto it,
Okay, it looks like the simplest method would be to use Baffling End to get them a dinosaur, then use Role Reversal to switch their dinosaur with one of our creatures. But we would need to remove Omniscience in order to make Role Reversal require a red mana.
The major problem that I see is that we need a red to cast Thousand-Year Storm. Is there some way to put enchantments from our hand, library, or graveyard onto the battlefield directly?
Not being able to draw could hurt us a bit, we would need to switch out Gaea's Blessing and Warlord's Fury, and those cards are getting us two layers into Ionize using life payment.
Interesting, but what do we use Dead Man's Chest to cast? Sadly Banefire can't be used since it can kill the enchanted creature. I suppose Heartwarming Redemption is a possibility, although we need to either remove Omniscience or our ability to draw.
Dead man's chest can just cast everything for some of our overabundant green mana. I don't think any of these lines can work. Its pretty close to Enter the Infinite.
I guess it can work if we just hook Dead Man's Chest directly into the stage, drawing and casting Cleansing Novas. But I don't think it's good enough. With Teysa Karlov each time we destroy the enchanted creature we get a bunch of death triggers, allowing for a stage. So that takes X to 3->3->X. Then tapping a Mountain gets us a lot of red, taking X to 3->3->X->2... yeah, it's a lot worse.
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So, let's see if we can get by without using a Wrath Nova. We have our creatures on the battlefield now (except for possibly Tragic Poet), so we can't bring Excavation Elephant to our hand yet. We just reshuffled, so we can cast a Purity Nova. Hmm, but we can't reshuffle, Excavation Elephant is on the battlefield and Millstone is in the graveyard. So this doesn't work.
How about if we resolve Wrath Nova? Then our creatures will be destroyed, and we can use Finale of Devastation to get our creatures back. Gravedigger comes into play, and we can bring back Excavation Elephant and bring back our lockets and Millstone. So we get our mana back, and after we cast a Purity Nova, we can tap the Millstone to reshuffle, and we can get back our Cleansing Nova to cast it as a Wrath Nova. So it looks like this works, and doesn't go infinite!
Ideas for possible card cuts: What if we replaced Finale of Devastation and Gravedigger with Adventurous Impulse? This would just cut out the middleman, so to speak.
Also, if we have Millstone, do we still need Citywatch Sphinx? We wouldn't reshuffle after resolving just a Wrath Nova, so we wouldn't get that top layer of casting our instants/sorceries after a Wrath Nova, but we don't really need that top layer. We would still be able to reshuffle after resolving both a Wrath Nova and a Purity Nova, so it should be okay.
Yeah, I was expecting at least someone else to join in on this new thread, since we are starting from scratch again. Hopefully Stakfish joins back up one of these days, since I know he was interested in making a deck for the new Standard.
Gravedigger was redundant anyway with Garna, the Bloodflame already in the deck, so that's an easy cut. So its just down to finale vs impulse. Adventurous Impulse makes the setup easier, but Finale is better in the combo.
If I recall correctly, we need a second way to reshuffle to properly set up the Novas.
Oh and not relevant anymore but Firesong and Sunspeaker goes infinite because they also give Ionize lifelink. Good thing we moved away from that.
Okay, so now that our new combo seems to work, how many layers do we get? Unfortunately, the fact that we are using sorcery speed to stay finite is troublesome for further layers. In particular, we won't be able to make use of having many copies of Banefire on the stack, so that layer is now gone. Wilderness Reclamation also cannot be kept on the stack, nor can Tenth District Veteran. So it hurts us quite a bit actually.
We can create a bunch of Truefire Captains with lifelink, then we cast a Banefire to start the chain. Each Truefire Captain can deal lots of damage and therefore gain us a lot of life thanks to Angrath's Marauders, then we get a layer for all the Truefire Captains with lifelink. So this is equal to what we thought we had with Banefire and Firesong and Sunspeaker; it would have been nice to be able to go back to that, since it requires fewer cards and doesn't kill off anything later on. But as you say, it goes infinite with Ionize.
So each casting of Warlord's Favor takes X to 3 -> 3 -> X. Each casting of Gaea's Blessing takes X to 3 -> 3 -> X -> 2. Each time we gain life by dealing damage with Truefire Captain takes X to 3 -> 3 -> X -> 3. Each time we start the damage chain using Banefire takes X to 3 -> 3 -> X -> 4. Each time we tap a Mountain to gain a lot of red mana takes X to 3 -> 3 -> X -> 5. So in the turn 3 version, we get around 3 -> 3 -> X+2 -> 6 where X is the number of Mountains we can put into play.
For the turn 4 version, we can use Tenth District Veteran to untap a bunch of tapped lands, but we can't do the same with Wilderness Reclamation, since we can't play lands in the end step. So we get around 3 -> 3 -> X -> 6, where X is however many Tenth District Veterans we can attack with; this will be at least 3 -> 3 -> 214 -> 5, since we can generate 212 red mana via Smothering Tithe and Unmoored Ego.
Edit: Oh shoot, it doesn't look like the combo quite works out. We can create a lot of Truefire Captains with lifelink, but in order to make that worth a layer, we need to fully resolve the combo between when one Truefire Captain resolves and the next one does - which means running the stage combo, including resolving Wrath Novas. And as soon as we resolve a Wrath Nova, all our Truefire Captains will be destroyed. We can avoid using the stage combo, but that means that we don't get the full improvement in the number of Angrath's Marauders between one Truefire Captain and the next, so the difference is minimal. So it's like the multiplicative effect, it's just worth one layer.
Now, we could put a lot of proliferate triggers on the stack, and cast Banefire with the triggers still on the stack. But then the timing doesn't work out. The Banefire will directly trigger the first Truefire Captain, and each one will directly trigger the next, and there's no way to get to the proliferate triggers below without letting the damage chain peter out, so that we need another Banefire. So I don't see how to get that second layer.
In that case, our damage on turn 3 is actually 3 -> 3 -> X+2 -> 5, same as with Huatli. And the Huatli version requires fewer cards, so that X can be higher. So right now it looks like the Huatli deck is still the best. That's rather disappointing, after all the new ideas.
Is there some way to get more than one layer out of Banefire, or some other X card? Or even just getting one layer, but not requiring something at sorcery speed would improve the deck. It seems there ought to be something that we can do with damage.
Shockingly, I see 3 cards that come close, but don't quite do it:
Scorchmark, Carnival // Carnage and Consign to the Pit
But what about a donated Chainer's Torment?
We use Captive Audience and Role Reversal to give it to them, then we have to use a proliferate so they are even on life, but it triggers our gideon's sacrifice and we can go off.
This requires a proliferate trigger, at least, while the above don't.
But it's still able to be kicked off without a banefire, though Role Reversal costs a red... I don't think this actually works unfortunately.
I believe I have an answer - We can deal damage to Sun-Crowned Hunters with Banefire, which we can give lifelink (say with Teysa Karlov), and then it can deal lots of damage to a random planeswalker, augmented greatly with lots of Angrath's Marauders.
That gets us another layer, and also doesn't require anything at sorcery speed. So we can get 3 -> 3 -> 7 -> 7 on turn 4, and on turn 3 we should be able to get 3 -> 3 -> X -> 6 with X > 100 using a bunch of Mountains and four Wilderness Reclamations.
Maybe Diligent Excavator can replace both the sphynx and the Millstone? That way the butcher triggers cant trigger a reshuffle to make more butchers.
Edit: Oops, casting and countering Gaea's Blessing lets Dreadhorde/Teysa go infinite.
Hmm, I would think that we must be able to reshuffle after gaining a bunch of life using Dreadhorde Butcher. I suppose we don't want to cast a Wrath Nova since that will destroy our Butcher targets, but we can still cast Gaea's Blessing and counter it with Ionize, and shuffle Quasiduplicate into the library that way.
Edit: So, updating the deck list:
2 Llanowar Elves
3 Highland Lake
4 Marwyn, the Nurturer
5 Highland Lake
6 Giant Growth
7 Gift of Growth
8 Omniscience
9 Emergency Powers
10 Thousand-Year Storm
11 Precognitive Field
12 Gaea's Blessing
13 Gyre Engineer
14 Emergence Zone
16 Orzhov Locket
17 Orzhov Locket
18 Cleansing Nova
19 Disdainful Stroke
20 Excavation Elephant
21 Diligent Excavator
22 Naban, Dean of Iteration
23 Arcane Adaptation
24 Spark Double
25 Adventurous Impulse
26 Tragic Poet
27 Samut, Tyrant Smasher
29 Ionize
30 Grow from the Ashes
31 Banefire
32 Sun-Crowned Hunters
33 Teysa Karlov
34 Nikya of the Old Ways
35 Quasiduplicate
36 Wilderness Reclamation
37 Wilderness Reclamation
38 Wilderness Reclamation
39 Wilderness Reclamation
21 Mountain
We can use Samut, Tyrant Smasher to be the damage victim for Sun-Crowned Hunters, so we need to go back to Adventurous Impulse.
We get 21 Mountain taps, and then each Wilderness Reclamation will untap the 21 Mountains and the two Hinterland Harbors, so we get 21 + 23*4 = 113 taps in total, for about 3 -> 3 -> 115 -> 6 final damage.
Small optimization: New Horizons lets the Breeding Pool and the Emergence Zone tap for red.
Need to switch to Wayward Swordtooth but that's fine.
I think that we can improve by adding Teferi, Hero of Dominaria. Activating it's +1 ability will allow us to untap two lands, but it is delayed until the end step. So we activate its +1 ability a whole bunch of times, then use all those untaps during the end step to further our combo. Since Teferi is the major contributor here, the Wilderness Reclamations are no longer the best to add since they won't help us activate Teferi more times. So just replace them with Mountains. New Horizons is now a wash since it would only help for Emergence Zone.
2 Llanowar Elves
3 Highland Lake
4 Marwyn, the Nurturer
5 Highland Lake
6 Giant Growth
7 Gift of Growth
8 Omniscience
9 Emergency Powers
10 Thousand-Year Storm
11 Precognitive Field
12 Gaea's Blessing
14 Emergence Zone
15 Orzhov Locket
16 Orzhov Locket
17 Orzhov Locket
18 Cleansing Nova
19 Disdainful Stroke
20 Excavation Elephant
21 Diligent Excavator
22 Naban, Dean of Iteration
23 Arcane Adaptation
24 Spark Double
26 Tragic Poet
27 Samut, Tyrant Smasher
28 Warlord's Fury
29 Ionize
30 Grow from the Ashes
31 Banefire
32 Sun-Crowned Hunters
33 Teysa Karlov
34 Nikya of the Old Ways
35 Quasiduplicate
36 Teferi, Hero of Dominaria
We should be able to generate about 3 -> 3 -> 26 -> 6 before the end step, so final damage should be about 3 -> 3 -> ( 3-> 3 -> 26 -> 6) -> 6.
we can go turn 3:
Giant growth, Gift of growth, Precognition Field, Diligent Excavator, locket, reshuffle with GW floating, no cards in hand.
Gift of growth for 10 mana. Adventurous Impulse for highland lake, Grow from the ashes for a mountain. Warlord's fury to draw Locket#2. Reshuffle with GGGWU floating.
Giant growth + Gift of growth for 15 green. Kicked grow from the ashes for 2 mountains. Adventurous Impulse for Gyre Engineer, Warlord's fury to draw Samut, Tyrant Smasher. Reshuffle with GGGGWUR floating.
Samut + Giant growth + Gift of growth for a total of 23 green. Kicked grow from the ashes for 2 mountains. Adventurous Impulse for tragic poet, Warlord's fury to draw locket#3. Use the poet to return Thousand-Year Storm in response to the reshuffle.
Cast TYS, now we can make lots of blue, use a red to draw and cast Omniscience and whatever other cards we need. Reshuffle with say Naban.
The big issue with this is that without Emergency Powers, we can't play Emergence Zone.
We need our 3 land drops to all produce blue for this line to work.
But at the same time needs Grow from the Ashes to get extra red from the top of the deck.
This line also makes me wonder if we would want to move away from Omniscience?
If we have to go without Emergency Powers, we can use Llanowar Scout to put lands into play.
We could think about moving away from Omniscience, but right now it is getting us those first couple of layers into Ionize. Also, we need to be able to cast Thousand-Year Storm, so that would moot red mana as well.
Edit: All of our Sun-Crowned Hunters will be killed by Cleansing Nova, so we have a targeting problem for Banefire. Adding Bolt Bend should fix the problem.
Edit: I think we can replace Teysa Karlov and Bolt Bend by Gideon Blackblade, which can give a Sun-Crowned Hunters lifelink and indestructibility, and we can have all the copies of Banefire target that one Sun-Crowned Hunters. That will allow another Mountain to come back in.
Bad news:
Diligent Excavator and our 4+cost legends go infinite with Disdainful Stroke. (Teferi and Nikya are kind of important for the deck right now...)
Maybe good news:
Diligent Excavator and our 3 or less cost legends go very large with Ionize.
If our only haste granter or 4+cost legend is Samut, tyrant smasher, we can't generate blue mana while looping until Samut is in play, and then we'd need Samut to die to start looping again.
I wonder if we can alternate which type of reshuffle it it? Banefire lets us switch to Samut Reshuffes for a red, Pious Interdiction give us 2 life every Nova.
Interesting interaction with Samut, I wonder if that goes anywhere.
Hmm, also our cheaper legends can be killed with Quasiduplicate, and we really need Marwyn and Naban to go off early and to make the Nova combo work... Looks like we need to go back to Millstone/Sphynx/TMoD.
Edit looking at other odd cards that might be useful: Dead Man's chest, with some switcheroo-ing can let us cast Banefire for just green. Eyes Everywhere forces us to exchange at sorcery speed, and Role Reversal requires a red to get us kicked off.
Another interesting death trigger is Martyr For the Cause, though I'm not sure if there's a properly profitable place to proliferate.
As for cards to get us started off probably best is Baffling End (which still requires a swap, as they would own the dino.)
Captive Audience is another way to give them a permanent.
More complicated is Wanted Scoundrels + Karn, the Great Creator so they can't just sac the treasures.
We can even force them to get the ETB trigger of a creature by giving the The Eldest Reborn and proliferating onto it,
The major problem that I see is that we need a red to cast Thousand-Year Storm. Is there some way to put enchantments from our hand, library, or graveyard onto the battlefield directly?
That's not casting it enough I think though. Other options aren't great:
Bolas's Citadel, Djinn of Wishes, Release to the wind and Sunbird's Invocation are too generic.
Etali, the Primal Storm and Vaevictis Asmadi, the Dire are limited to attacking.
Electrodominance is kind of close but still too expensive.
Hatchery Spider would be perfect but only gets green permanents.
Emergency Powers is completely broken.
We can swap it and exile it with Deputy of Detention or Hieromancer's cage before it gets blown up? (Would also have to exile our Captive Audience so they can have an enchantment without us paying a red)
We also cant make TYS indestructible as all of those cards only work with creatures or artifacts.
What if we kept omniscience and made it so we couldn't draw the Role Reversal?
This also lets us cast Banefire without red so yeah this line is probably a dead end.
Edit: well we can use something like Karazov, Sengir pureblood, or Siege-Gang Commander to turn R into damage. This does unfortunately lose the TYS copies.