Thats a good idea! But now the question is how to fill the rest of the dech without making it to hard to get that combo turn one
You can't, not really anyways. You have to make a plan B and sometimes a plan C since cards like Extirpate will kill that combo in a heartbeat. Use Extirpate to look for and remove his combo killers. Junk Diver and Workshop Assistant are 1CMC more but can work in a pinch as a plan B in said situations.
Another option is to dig through your deck as quickly as possible. Things like Demonic Tutors to search your deck for your pieces. Use draw/discard cards to dig through your library for your pieces. All of your other pieces end up pulling the combo together, living long enough to do so, and protecting those pieces.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The idea i have is this
Turn one
Swamp
Dark ritual
Dark ritual
Helm of awakening
Ash nod's alter
Myr retriever
Myr retriever
Turn 2
Sac myrs a lot
Play staff of domination
Use life ability and draw a card ability
Play bond of agony
Win
Also only possible with the perfect hand and draw
So does anyone have a idea on how to turn that into turn 1?
Turn 1: Swamp
Dark Ritual
Heartless Summoning
Altar of the Brood
And two myr retriever?
Infinitely cycle through those two retrievers and force your opponent to deck out on turn one with only 6 cards on turn 1?
You can't, not really anyways. You have to make a plan B and sometimes a plan C since cards like Extirpate will kill that combo in a heartbeat. Use Extirpate to look for and remove his combo killers. Junk Diver and Workshop Assistant are 1CMC more but can work in a pinch as a plan B in said situations.
Another option is to dig through your deck as quickly as possible. Things like Demonic Tutors to search your deck for your pieces. Use draw/discard cards to dig through your library for your pieces. All of your other pieces end up pulling the combo together, living long enough to do so, and protecting those pieces.