Every now and then, something makes me miss the "good old days" of Yu-Gi-Oh, when cards like Raigeki, Yatagarasu, and Makyura the Destroyer were legal. >.>
Wow! Didn't expect so many more responses overnight. You guys are so helpful and awesome. Thank you!
Because of all the advice, I've decided to start testing out some builds online. Either green with a splash of blue or green with a splash of black. I won't be buying any physical cards until October when things rotate out so I don't risk wasting my money.
Based on the lists you guys linked me to, I think I'd prefer to run the green/black variant, as it's that build which uses ghalta, which seems like a really awesome card. (Both can use it, I know, but for some reason only the green/black lists seem to be)
Wow! Didn't expect so many more responses overnight. You guys are so helpful and awesome. Thank you!
Because of all the advice, I've decided to start testing out some builds online. Either green with a splash of blue or green with a splash of black. I won't be buying any physical cards until October when things rotate out so I don't risk wasting my money.
Based on the lists you guys linked me to, I think I'd prefer to run the green/black variant, as it's that build which uses ghalta, which seems like a really awesome card. (Both can use it, I know, but for some reason only the green/black lists seem to be)
FWIW, I prefer a blue splash because control decks running cards like Settle the Wreckage and Cleansing Nova/Fumigate are a problem for us
also probably a good idea too read up on the color pie a bit more.
so you know what colors offer what options and what kind of thrats they pose to play vs.
a good thing to know also is that in mtg due to the nature of having no limit to the amount of creatures you have (which i believe wasa a maximum of 8 in yugioh) "resilient hard to remove" adopts another meaning as well.
nothing in magic is safe (unless you run ungodly amounts of freaking counterspells)
yes you can run hexproof and along the lines but the so called boardwipes destroy everything in play that does not have indestructible, and even then you can have the misfortune to run unto an hour of devastation or simply have it get exiled (which mean not just destroyed, but removed from the in-game universe) or force-sacrificed which indestructible and hexproof both do not protect against.
another more important note is that sadly in extremely competitive standard play you don't decide which deck types you can run, the meta decides, now luckily for you green is being pushed to be very strong atm, but atm before rotation the only allowed decks have been teferi-control and red-rush meaning one deck kills you before you can introduce yourself and the other drags the game out so far you could lose due to having the game last 50 turns and you losing to an emty library. both these decks are hated.
the modern format has more freedom to this in which there is no rotation. more deck archetypes are playable.
it is however a faster format than standard and initially buying a deck is far more expensive.
last piece of advice
try getting into the mtga beta, not per-se what you are looking for but since it is a computer version of magic you can't mess up rules and will see the 'stack' in action. the stack i btw want to explain myself because i just rlly want to. think as the stack as a physical object, when you play a card it is put onto the board, then i put my spell on top of your spell. if you want to you could put a third card on it. when the stack resolves sadly we can't grab the bottom card because it is burried beneath the tower, or stack, of cards. we need to go from top to bottom to resolve the spells played.
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Two Score, Minus Two or: A Stargate Tail
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Because of all the advice, I've decided to start testing out some builds online. Either green with a splash of blue or green with a splash of black. I won't be buying any physical cards until October when things rotate out so I don't risk wasting my money.
Based on the lists you guys linked me to, I think I'd prefer to run the green/black variant, as it's that build which uses ghalta, which seems like a really awesome card. (Both can use it, I know, but for some reason only the green/black lists seem to be)
so you know what colors offer what options and what kind of thrats they pose to play vs.
a good thing to know also is that in mtg due to the nature of having no limit to the amount of creatures you have (which i believe wasa a maximum of 8 in yugioh) "resilient hard to remove" adopts another meaning as well.
nothing in magic is safe (unless you run ungodly amounts of freaking counterspells)
yes you can run hexproof and along the lines but the so called boardwipes destroy everything in play that does not have indestructible, and even then you can have the misfortune to run unto an hour of devastation or simply have it get exiled (which mean not just destroyed, but removed from the in-game universe) or force-sacrificed which indestructible and hexproof both do not protect against.
another more important note is that sadly in extremely competitive standard play you don't decide which deck types you can run, the meta decides, now luckily for you green is being pushed to be very strong atm, but atm before rotation the only allowed decks have been teferi-control and red-rush meaning one deck kills you before you can introduce yourself and the other drags the game out so far you could lose due to having the game last 50 turns and you losing to an emty library. both these decks are hated.
the modern format has more freedom to this in which there is no rotation. more deck archetypes are playable.
it is however a faster format than standard and initially buying a deck is far more expensive.
last piece of advice
try getting into the mtga beta, not per-se what you are looking for but since it is a computer version of magic you can't mess up rules and will see the 'stack' in action. the stack i btw want to explain myself because i just rlly want to. think as the stack as a physical object, when you play a card it is put onto the board, then i put my spell on top of your spell. if you want to you could put a third card on it. when the stack resolves sadly we can't grab the bottom card because it is burried beneath the tower, or stack, of cards. we need to go from top to bottom to resolve the spells played.