Since Battlebond release is coming up, and I don't think I've seen any articles from Wizards on this...
I know in 2-Headed Giant draft, the players on a team pick cards together, 2 at a time, and add them to a shared pool, from which they construct their decks. Is there a generally-accepted way to decide who gets to keep which cards from the shared pool after the draft is over? This could really matter given some of the valuable reprints in Battlebond (Doubling Season, for one, which is likely to be worth more than the entire rest of the pool put together, making it impossible to "fairly" split the pool even if you wanted to try that).
I can think of a few possible ways to resolve this:
1) "Odd player"/"even player"--Before the draft starts, the team agrees to give 1 of its members dibs on all cards taken from Packs 1 and 3, and the other dibs on all cards taken from packs 2 and 4.
Pros: Very simple. Similar to regular drafting, where whoever's lucky enough to open an expensive card gets to keep it. Cons: Could result in highly unbalanced hauls if one player opens 2 chase rares and the other none.
2) Divide the pool as fairly as possible, but roll a die to resolve unavoidably unbalanced scenarios (in the Doubling Season example, whoever wins the die roll would take the Doubling Season and their teammate would get the rest of the pool).
Pros: Players with different needs can get exactly what they need, and it should result in a relatively balanced haul for both members of the team. Cons: Could take a while to look up and separate the cards by value, even if limited to non-bulk; unbalanced situations still come down to luck
3) Method 2, but if the pool ends up divided unevenly, whoever got less value can take cards from the other player's trade binder equal to approximately half the difference in value (so both players end up with the same net value).
Pros: Can ensure both players on the team end up with as close as possible to the same net value, regardless of the makeup of the pool. Cons: Requires both players to have cards-for-trade on hand; will take even longer than Method 2 to resolve; depending on the makeup of the players' trade binders (one has only cards that are far too expensive for the price difference), may still not result in an equal haul for both players.
What do you think? Do you know what you/your store is going to do? Are there any other methods for splitting the pool that you're going to try or have heard about? I imagine in most cases people will be able to come to an informal agreement after the draft even without specifically using one of these methods, but for the cases where it might not be so easy (chase rares) I think it will be important to decide on a method ahead of time to avoid arguments later.
If the pair has the time and money, I think the best way is probably to play two drafts (or an even number if you can do 4, 6, etc.), one player keeping all the cards from one and the other player keeping all the cards from the other. Then there's no need to keep track of which cards belong to who afterwards and there's no need to fight over any given card.
Proposing an official way to split is a landmine wizards would not want to step on. The same with store enforced methods, though they are more possible as some already do insane things such as rare drafting. Just make sure that you and your partner go in with an established understanding of how card ownership will be decided. Even thing such as one player pays and gets all those cards for any particular draft run, or any other method you can come up with that is agreeable.
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I know in 2-Headed Giant draft, the players on a team pick cards together, 2 at a time, and add them to a shared pool, from which they construct their decks. Is there a generally-accepted way to decide who gets to keep which cards from the shared pool after the draft is over? This could really matter given some of the valuable reprints in Battlebond (Doubling Season, for one, which is likely to be worth more than the entire rest of the pool put together, making it impossible to "fairly" split the pool even if you wanted to try that).
I can think of a few possible ways to resolve this:
1) "Odd player"/"even player"--Before the draft starts, the team agrees to give 1 of its members dibs on all cards taken from Packs 1 and 3, and the other dibs on all cards taken from packs 2 and 4.
Pros: Very simple. Similar to regular drafting, where whoever's lucky enough to open an expensive card gets to keep it. Cons: Could result in highly unbalanced hauls if one player opens 2 chase rares and the other none.
2) Divide the pool as fairly as possible, but roll a die to resolve unavoidably unbalanced scenarios (in the Doubling Season example, whoever wins the die roll would take the Doubling Season and their teammate would get the rest of the pool).
Pros: Players with different needs can get exactly what they need, and it should result in a relatively balanced haul for both members of the team. Cons: Could take a while to look up and separate the cards by value, even if limited to non-bulk; unbalanced situations still come down to luck
3) Method 2, but if the pool ends up divided unevenly, whoever got less value can take cards from the other player's trade binder equal to approximately half the difference in value (so both players end up with the same net value).
Pros: Can ensure both players on the team end up with as close as possible to the same net value, regardless of the makeup of the pool. Cons: Requires both players to have cards-for-trade on hand; will take even longer than Method 2 to resolve; depending on the makeup of the players' trade binders (one has only cards that are far too expensive for the price difference), may still not result in an equal haul for both players.
What do you think? Do you know what you/your store is going to do? Are there any other methods for splitting the pool that you're going to try or have heard about? I imagine in most cases people will be able to come to an informal agreement after the draft even without specifically using one of these methods, but for the cases where it might not be so easy (chase rares) I think it will be important to decide on a method ahead of time to avoid arguments later.
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