so i recently got this nice looking foil card called captured by the consulate
but i noticed that redirect spells n stuff is often less good than it seems.
so mostly of all. will this enchantment still change the target of a single target spell even when the new target is invalid? naturalize or counterspell for example.
or can it only absorb creature pump spells and removal spells?
(edit) just looked it up myself to understand it a bit better more... yeah okay once again spell target changing stuff fails again.
o yeah another small thing. is true-name nemesis resistant to boardwipes? i believe he will survive any damage based boardwipe like starstorm but i am not sure about for example damnation for the same reason hexproof does not provide protection from boardwipers
so i recently got this nice looking foil card called captured by the consulate
but i noticed that redirect spells n stuff is often less good than it seems.
so mostly of all. will this enchantment still change the target of a single target spell even when the new target is invalid? naturalize or counterspell for example.
or can it only absorb creature pump spells and removal spells?
(edit) just looked it up myself to understand it a bit better more... yeah okay once again spell target changing stuff fails again.
A target can only be changed if the new target would be legal for the spell/ability.
o yeah another small thing. is true-name nemesis resistant to boardwipes? i believe he will survive any damage based boardwipe like starstorm but i am not sure about for example damnation for the same reason hexproof does not provide protection from boardwipers
It's still protection, and that does only four things (DEBT)
can't be Damaged
can't be Equiped/Enchanted/Fortified
can't be Blocked
can't be Targeted
Any board wipe that doesn't do any of those things will still succeed in removing TNN.
From its gatherer rulings:
10/17/2013 Protection from a player is a new variant of the protection ability. It means the following: — True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player. — True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.) — True-Name Nemesis can’t be blocked by creatures controlled by the chosen player. — All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)
but i noticed that redirect spells n stuff is often less good than it seems.
so mostly of all. will this enchantment still change the target of a single target spell even when the new target is invalid?
naturalize or counterspell for example.
or can it only absorb creature pump spells and removal spells?
(edit) just looked it up myself to understand it a bit better more... yeah okay once again spell target changing stuff fails again.
o yeah another small thing. is true-name nemesis resistant to boardwipes? i believe he will survive any damage based boardwipe like starstorm but i am not sure about for example damnation for the same reason hexproof does not provide protection from boardwipers
A target can only be changed if the new target would be legal for the spell/ability.
It's still protection, and that does only four things (DEBT)
can't be Damaged
can't be Equiped/Enchanted/Fortified
can't be Blocked
can't be Targeted
Any board wipe that doesn't do any of those things will still succeed in removing TNN.
From its gatherer rulings:
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)