I doubt it. revealing an entire library, an opponent looking through all of it, taking their notes, choosing the three cards, then the shuffle, they tend to avoid effects that take that long to resolve, see SDT banned in Modern
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I doubt it. revealing an entire library, an opponent looking through all of it, taking their notes, choosing the three cards, then the shuffle, they tend to avoid effects that take that long to resolve, see SDT banned in Modern
You have to perform all that in a timely manner, so thats not really an issue, the same way Surgical Extraction works and this card is widely played in modern (in terms of looking at decks and making notes).
Ofcourse this takes longer, and gets especially nasty in EDH and the like.
For limited it worked fairly well.
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Guided Passage as an effect is something that is fairly unique and its a potentially powerful effect too, as you can shift your deck that it actually tutors what you want.
The library has to be "revealed" so the opponent must find what they can, but it is otherwise the same as them searching your library.
If done today it would probably be a 5-color card and search for each card type, something along the line of Conflux.
Instead of revealing the entire library it might be better to simply make it reveal cards till you get something of each type (like a giant polymorph for each card type).
I doubt it. revealing an entire library, an opponent looking through all of it, taking their notes, choosing the three cards, then the shuffle, they tend to avoid effects that take that long to resolve, see SDT banned in Modern
You have to perform all that in a timely manner, so thats not really an issue, the same way Surgical Extraction works and this card is widely played in modern (in terms of looking at decks and making notes).
Ofcourse this takes longer, and gets especially nasty in EDH and the like.
For limited it worked fairly well.
----
Guided Passage as an effect is something that is fairly unique and its a potentially powerful effect too, as you can shift your deck that it actually tutors what you want.
The library has to be "revealed" so the opponent must find what they can, but it is otherwise the same as them searching your library.
If done today it would probably be a 5-color card and search for each card type, something along the line of Conflux.
Instead of revealing the entire library it might be better to simply make it reveal cards till you get something of each type (like a giant polymorph for each card type).
oh, I'm not saying it is unreasonable, just that the ultra-cautious Wizards would never print it today, it doesn't fit with the new design philosophy. Extraction would never get printed today either for a bunch of reasons, #1 being that we are unlikely to see Phyrexian mana ever again, which is too bad because they just have to account for otherformats when costing it, I really do love my lifemana
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Guided passage could be printed today, but it is less likely to see print today. This does seem to fit with the crazy red cards they sometimes print, but they only do one or two per block, so it would take time for them to print something like guided passage. If you are asking for a reprint it probably won't happen, because three color blocks are rare, and three color rares are even more scarce, so the chance they use that slot for a reprint is low, especially a weird card like guided passage. I think that nowadays it would still be rare, it doesn't seem that powerful because of the opponent choice thing, at least not powerful enough to be a mythic, but it is complex enough that they wouldn't want it at uncommon.
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Guided Passage as an effect is something that is fairly unique and its a potentially powerful effect too
I have never seen Guided Passage be "powerful" outside of collusion against a big threat in multiplayer.
Ofcourse cards like Gifts Ungiven, Intuition and its other broken friends are more stupid.
However, the "classic" way to use the card would be to only play 4 of these as your spells, and just lands and creatures for other cards.
So that means, you get a creature, a land and another Guided Passage to repeat that process.
You play "creatures" as your spells (evoke for example and such) , back at the time you could use the "kicker" creatures to get extra spells out of your creatures.
The other way would be to play just the same creature or just 1, so you will always get that one, if you so desire.
For 3 mana, thats pretty solid effect, its just terrible if you do absolutely "nothing" in your deckbuilding to make it good at all.
Its an interesting card, its just not too powerful as it is, as the deckbuilding restriction is certainly not something you can easily do.
In multiplayer you can ofcourse team up with an "opponent" and just get what card you want, which is also a nice extra benefit (always cool to get a 5-0 pile Fact or Fiction and the like).
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In Limited the card would give you a removal spell as your non-creature (if you only play removal as your non-creature, non-land), a land and your "worst" creature, which would still not be completely useless (and if you drawn it already, the creatures left might not even be too bad).
So its pretty much draw 3 cards, for 3 mana, that was totally fine.
In a normal world its a totally fine card , just takes a while to resolve as the opponent "usually" doesnt know what the heck they are supposed to be doing.
Would they print this today? Why or why not?
Would it be rare?
I wonder this about a few cards but this is a favorite of mine. Any thoughts?
You have to perform all that in a timely manner, so thats not really an issue, the same way Surgical Extraction works and this card is widely played in modern (in terms of looking at decks and making notes).
Ofcourse this takes longer, and gets especially nasty in EDH and the like.
For limited it worked fairly well.
----
Guided Passage as an effect is something that is fairly unique and its a potentially powerful effect too, as you can shift your deck that it actually tutors what you want.
The library has to be "revealed" so the opponent must find what they can, but it is otherwise the same as them searching your library.
If done today it would probably be a 5-color card and search for each card type, something along the line of Conflux.
Instead of revealing the entire library it might be better to simply make it reveal cards till you get something of each type (like a giant polymorph for each card type).
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oh, I'm not saying it is unreasonable, just that the ultra-cautious Wizards would never print it today, it doesn't fit with the new design philosophy. Extraction would never get printed today either for a bunch of reasons, #1 being that we are unlikely to see Phyrexian mana ever again, which is too bad because they just have to account for otherformats when costing it, I really do love my lifemana
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(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Graham from Loading Ready Run
Ofcourse cards like Gifts Ungiven, Intuition and its other broken friends are more stupid.
However, the "classic" way to use the card would be to only play 4 of these as your spells, and just lands and creatures for other cards.
So that means, you get a creature, a land and another Guided Passage to repeat that process.
You play "creatures" as your spells (evoke for example and such) , back at the time you could use the "kicker" creatures to get extra spells out of your creatures.
The other way would be to play just the same creature or just 1, so you will always get that one, if you so desire.
For 3 mana, thats pretty solid effect, its just terrible if you do absolutely "nothing" in your deckbuilding to make it good at all.
Its an interesting card, its just not too powerful as it is, as the deckbuilding restriction is certainly not something you can easily do.
In multiplayer you can ofcourse team up with an "opponent" and just get what card you want, which is also a nice extra benefit (always cool to get a 5-0 pile Fact or Fiction and the like).
----
In Limited the card would give you a removal spell as your non-creature (if you only play removal as your non-creature, non-land), a land and your "worst" creature, which would still not be completely useless (and if you drawn it already, the creatures left might not even be too bad).
So its pretty much draw 3 cards, for 3 mana, that was totally fine.
In a normal world its a totally fine card
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