Not counting dredge. I had a game in a match where I drew a hand with Melira, Sylvok Outcast and mana dorks but no land against infect. I ended up not keeping the hand and had to mull to 5 to finally get land. In hindsight, I should've kept my first hand because the odds of winning depended on drawing one land(about 37%) vs whatever the odds were after mulligans.
So anyone have stories of actually winning with a no land hand?
i keep 1 land hands all the time i legitimately mulled to one in this game which was 1v1 but i don't know that it counts as i got a land as the 1 card my opponent opened with a turn 1 sol ring and has follow up including a prophet of kruphix i won turn 6 if i drawn the cards for turn 3 and turn 4 in reverse order i could have won turn 5. while im sure i could with a no land hand i would always mull a no land hand so :/ https://www.youtube.com/watch?v=EGiuJhxu3IU
edit : take that back played multiple vintage and free form games with no land hands and won some of them turn 1 XDDDD
i just played a no lands hand in freeform on mtgo mana crypt > mana vault mox ruby> mox jet > led > break led to burning wish > mind's desire > more rituals / mana and a wheel > burning wish > tendrils XDDD
Yes. I was playing Lantern Contol against UB Mill in an FNM. I knew all his stuff targeted me so I mulled to five for a Leyline of Sanctity, turn 0'd it and played my Mox Opal, drew a Lantern, drew a land and played Lantern then eventually locked him out of Cryptic Command and bounce. Was sweet.
Private Mod Note
Rollback Post to RevisionRollBack
The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Duel Commander (Kari Zev, Skyship Raider and Nissa, Vastwood Seer) and goofy Commander builds.
Find me at the Wizard's Tower in Ottawa on Saturday afternoons or at Duel Commander at the Westboro Barley Mow (Duel Commander) on (very) occasional Monday evenings.
The closest I've ever come was when I was playing RW Burn online in Theros block Standard. During on game, I clicked the wrong button and accidentally kept a hand with no land. I then proceeded to get Thoughtseized by my opponent, who referred to it as the "most ballsy keep he'd ever seen." I then ripped three or so lands in my first few draw steps and managed to get him down to 2 or 3 life, and was in position to kill him if I topdecked another spell. I didn't, and I ended up losing the game, but I still found it pretty funny. My opponent messaged me after and said he would have tilted out hard had I beaten him.
Just once with a god hand of my sac land tendrils legacy deck. On the draw, was able to cast Empty the Warrens on turn 1. Opponent is using a Dark Depths deck and did not sideboard anything to get rid of many 1/1.
Ha! Believe it or not, I won a legacy game a couple years ago with a no-land hand on a mull to 4, on the draw, playing zoo... with no tarmogoyfs, no chain lightnings, and only enemy-colored fetches, at that! My opponent was on merfolk, which is one of the better zoo matchups, but really it comes down to he kept a terrible hand and had even worse topdecks, while I drew 2 lands my first two turns and nothing but gas after that.
I have a red burn deck that I've won with a zero land hand and topdecking a mountain. Never saw more than 2 lands that game, and ended with none thanks to a Fireblast. Not ideal, but more than 3 lands in a dedicated burn deck can lead to stalling out.
On game two against a mono black discard deck I kept a hand of 4 Wilt-Leaf Liege 1 Obstinate Baloth and 2 irrelevant cards to be met by a turn one Raven's Crime into Wrench Mind. I won fairly easily. Though its normally a terrible idea to keep no land hands unless you have game once you draw a single land.
I keep a no land hand, brick on my first draw step...looking grim. Then I rip 2 lands off the top and proceed to win the match by T5. The entire match was over in under 10 minutes. It's my favorite playmat, my friends still remember me keeping a no land hand, and still talk about how I got there. Origins Mono Red was simply...
Private Mod Note
Rollback Post to RevisionRollBack
Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Not counting decks built to be played without lands, I don't think I've kept a hand with 0 lands more than twice, and both of those were basically "mull to 3, go through the motions for a couple turns, go to game 2".
Does scrying into a land after the mulligan count? Just last FNM, playing my fiancee's modern MartyrProc deck, she chose her grixis aggro brew for that time. Mull to 5 on G1. I'm on the draw, Keep hand with 2 Serra ascendant, Weathered Wayfarer, Martyr and Path to exile. Scry into plains.
The other guy was playing Value Titan. Ended up being a long grind for my 1-0 win right before time was called.
A couple weeks before that I got turn 1'd by an instant reanimator on the draw, he's my friend so he draws and shows hand:
I played 8 Rack, it has low curve and it punishes mulling because you need cards in hand to make opponent discard cards
I was on the draw, mulled no-lander to 6. Got no-lander but decided to keep a hand full of one-drops. Scried to the bottom, got my land on my turn, proceeded to win from there.
i had a buddy who won a game this past format on a mulligan to 5 with no lands. He was playing ramp and had some ramp spells and an oath in hand and scry'd an oath? i think that's how it went. He was on the play, kept and passed and the guy was like "youre on the play." his response was something like "that's correct."
he feels he has a better chance on a 5 card no land hand than a mulligan to 4 regardless of what the cards are.