Hmm, that seems like it should work. The next problem: How do we get Stalking Vengeance back after it is destroyed by Child of Alara? We can't wait until the next megastage transition so that we can get to BM triggers from bouncing Stalking Vengeance with Smite the Monstrous; that's too high a price to pay.
If we have two of them, we can bounce one with Smite, then let the other get destroyed by Child, then cast the first to bring the second back with Bloodbond March, as its intended use for once.
We can let both of them get destroyed to gain an extra 3 life, but then I think they are both stuck in the graveyard until after the next transition, which would give us 3 life anyway.
Ah, interesting. I guess we bring both of them back with Bloodbond March, so that we can Smite one of them and leave the other one on the battlefield.
No wait, I think there is a problem with putting both on the battlefield. So in the lower megastage transition, we can Smite a Stalking Vengeance, and put BM triggers on the stack. We can then do a higher megastage transition, and leave both SV's on the battlefield, so that we gain 6 life. We resolve down to the BM triggers, and bring them both back. We can do this for a while, and when the BM triggers run out we can use another Smite to gain more BM triggers. In the end we will gain a lot of life, allowing us to make more hyperstages.
Use Celestial Gatekeeper and Tireless Missionaries. When Celestial Gatekeeper dies, we can use it to bring Tireless Missionaries back to the battlefield. To retrieve Celestial Gatekeeper, prior to the megastage transition we can bounce the Gatekeeper with Saraya, the Falconer, and play it to get BM triggers. To retrieve Soraya, we can use Goryo's Vengeance.
That might work. We can't get the missionaries back to hand at all so we can't save it past a Worldfire.
We don't even need copy enchantment back thanks to Goblin Dark-Dwellers being able to cast Goryo's Vengeance.
Hmm, I think there is still the same problem as before though. worldfire moves the Missionaries from play to exile, where we can then mirror+timepiece it to the graveyard for a celestial gatekeeper to return it, with Soraya to kill/bounce the gatekeeper.
it has to be a dies trigger we can only get with Child of Alara.
But, I still think this avenue is promising, since we can only retrieve Tireless Missionaries by killing Celestial Gatekeeper. So if we can retrieve the Gatekeeper without being able to kill it, it should be okay.
Hmm, how about bouncing the Gatekeeper with Raven Guild Initiate? Then we can bounce Raven Guild Initiate with Backslide.
That morph is really hard to abuse and Backslide only has one target.
However I think there's another subtle issue: Worldfire can remove the Boggart mob and leave a Goblin dark dwellers behind to gain life off of Divine congregation.
But things actually work out OK for us here, because if we have TYS in play the extra worldfires will clean up the dark dwellers, (and the cards we hid with Wormfang) and if we don't we only get one divine congregation on one creature allowing us to go up to 3 life which is just short of being able to cast an extra acorn harvest.
Worldpurge desn't seem compatible with EE, we can use worldpurge to bounce it and some of the earlier stage transition creatures and get an extra ee=1. (maybe we can cut wormfang and need all 7 of the cards to get back up to speed? with no space for EE?)
Yeah, Worldpurge is definitely more potentially dangerous in regards to enabling infinities. I think it could still possibly work though, if either a) we made it so that extra bounces of things like Engineered Explosives and/or Goblin Dark-Dwellers were countered by things we needed to do (just like the hyperstage), or b) we had something that required going down to the next megastage transition, so that we can't even really take advantage of the top hyperstage below a gigastage transition.
In the above deck, both the megastage transition and the gigastage transition can end with Goblin Dark-Dwellers and Engineered Explosives in our hand. (and Boggart Mob as well, but I don't think that really does anything) The we don't go infinite after then megastage transition (I believe) because of what we need to do to prepare for the megastage transition. I guess now might be a good a time as any to try to describe it more carefully.
So, in order to do the megastage transition, we first need to make sure that we have Verdant Succession triggers for Jade Bearer and Bramblewood Paragon. Now, in my analysis, it looked like we actually needed to hit Bramblewood Paragon twice to get BM triggers for it. We can't target it with Razorfin Abolisher immediately, since it doesn't have a counter on it. So, we need to hit it first with Engineered Explosives to destroy it, so that we can create a token copy. Now, this also creates Verdant Succession triggers for Bramblewood Paragon. But I don't think we can finish yet, because the Engineered Explosives also destroy all copies of Metallurgeon. We can't progress to the next higher hyperstage with no token copies of Metallurgeon, since Battle Cry is are only way of producing more untapped copies, and Battle Cry won't do anything with no Metallurgeon tokens. So we need to get more Metallurgeon tokens, which means resolving down the stack until we reach more Psychic Battle triggers from Metallurgeon. But that means resolving all the Verdant Succession triggers for Bramblewood Paragon first. So we now have a counter on Bramblewood Paragon, but Engineered Explosives is now in the graveyard or on the battlefield. We still need Verdant Succession triggers for Bramblewood Paragon and Jade Bearer.
We need EE for Jade Bearer, so first we tap a Razorfin Abolisher to bounce Boggart Mob repeatedly, flickering Goblin Dark-Dwellers a bunch of times. This allows us to cast a bunch of cheap instants. We can profit from Battle Cry for a while, and at the end we cast [c}Rebuild[/c] to bring EE back to our hand. But, we've used up a Razorfin Abolisher token. Next, now that we have EE in our hand, we can do the combo I described earlier to turn EE into a Razorfin Abolisher token. Note that this combo has Jade Bearer Verdant Succession triggers on the bottom, so we can leave some of those on the stack. Next, we can tap the Razorfin Abolisher token to target Bramblewood Paragon, and so that we can destroy it and gain Verdant Succession triggers. (or I guess it could bounce it and gain Bloodbond March triggers as well.) Finally, we bounce Vedalken Orrery, and replay it to put Mirrorworks triggers on the stack.
We can now go through with the megastage transition. Note that we used up a Razorfin Abolisher token, and EE went from our hand onto the battlefield/graveyard. So, when we finally finish with the higher hyperstage, we come back with a Goblin Dark-Dwellers and an Engineered Explosives in our hand. But the we need EE in our hand to start the megastage transition, so we don't gain from that. And the Goblin Dark-Dwellers can be used to gain a Razorfin Abolisher token, but that just makes up for the one we had to use up.
So, it looks like we wind up even after the megastage transition, however we have to dip down for more Metallurgeon triggers, so there is some nonzero cost. So I think it works out exactly the way we want it.
Now that I look at the gigastage transition though, I guess we can come out of it with Bramblewood Paragon and Jade Bearer in our hand. So we don't soak up the extra Goblin Dark-Dwellers, so it doesn't work as currently constituted.
There still may be a way to fix it - the most likely way would be to require something that we needed to go down to the next lower megastage transition to bring back. Something that maybe required Smite triggers to create BM triggers. I'm not sure what though, since Worldpurge brings everything back to our hand.
Heh, I also had the idea previously to exploit Worldpurge's 7 card limit to keep from going infinite. That seems tricky though. Right now, it definitely looks like we need to return more than 7 cards. Maybe if we added something to retrieve artifacts from the graveyard/library?
It's true that the hyperstage is pretty deck heavy. It's just been really hard to make it work properly. For example, we need to have a hyperstage resource for the hyperstage to function as a hyperstage. In our current decks, it's Razorfin Abolisher tokens. Tivadar of Thorn won't fit, because it doesn't tap to target, and we can't have a lot of token copies of it.
Edit: Hmmm, I'm thinking that maybe something like Reveillark / Rhox Bodyguard works after all. It's true that, after we resolve down to BM triggers to return Reveillark to the battlefield after it gets exiled by Worldfire, we can use an ensuing Smite the Monstrous to destroy Reveillark to bring Rhox Bodyguard back to the battlefield and gain 3 life. But then, we don't have any more BM triggers for Reveillark. So we can't proceed to a new megastage transition, because Reveillark is in the graveyard, and if we proceed down to the next megastage transition, we won't gain any life. So we don't actually gain an advantage that way.
Hmm, Reveillark is not the best though, since it moots all the later creature stages with creatures that have power 1 or 2. But surely there are similar creature combinations that can work.
Oh, there's nothing wrong with the current Worldfire deck. (that we have found) I was just thinking about ways to cut cards.
Oh right, Reveillark doesn't work, but I was thinking the basic idea with Smite the Monstrous bouncing a creature that triggers upon death might work, since we if we try to destroy the creature after retrieving it with a BM trigger, there won't be more BM triggers below it to bring it back.
Do you have any ideas for a creature combo for the 3 life gain that uses less than 4 cards?
Not really, The smallest would be like centaur safeguard, but that's not compatible with the Explosives and being able to make 3 colors of mana. Can we cut access to a color earlier?
We need white for Metallurgion,
Need blue to recast Omniscience, and activate RFA
And need green to cast acorn harvest.
hmm, and the W/U 3 life flashbacks either draw cards or target any creature.
Hmm, as far as other pay life sorceries goes Flowstone Flood has a 3 life buyback, but that's not quite what we want.
Edit: Altar of the lost could provide flashback mana, but unfortunately ETBs tapped, needing an amulet of vigor or similar to work
Flowstone Flood looked promising, but unfortunately, we don't get it back with buyback until it resolves, so with multiple megastage transitions, it gets stuck on the stack and we can't use it again.
Hmm, we could certainly add an Amulet of Vigor, since nothing besides Altar of the Lost enters the battlefield tapped. The problem is, if we use Altar of the Lost, how do we get a mana megastage/gigastage? We can no longer use a flashback spell for that. There's cards with the Aftermath keyword, but I didn't see a usable card with Aftermath. (The alternate card is a source of trouble.) If we try to add something like Bosium Strip, that will allow us to cast other spells cheaply, like Battle Cry and Smite the Monstrous. Same for Precognition Field.
Ooh yes, Centaur Safeguard is a warrior so we couldn't use it after all.
Ah, K'rrik, Son of Yawgmoth is very interesting! It moots black mana from later usage, but it doesn't require us to actually have access to black mana, so it can reduce how much we can use Engineered Explosives for. That could be quite handy.
Oh, but I haven't found a good card with gaining 2/4/6 life. ETB triggers put us in the same boat as with the previous gain 3 life creatures, so what we really want is a dies trigger that gains us 2/4/6 life. Unfortunately, Highland Game is still too cheap.
I suppose to make Vengeant Vampire work, we could add a card that gives creatures to the opponent. But we need a way to retrieve the Vampire, without getting it back too cheaply. (The Vampire can be hit with Smite.)
wait, didn't the split card rules get changed? their cmc is the total cost everywhere except the stack now right? I know we cant put fire//ice on an isochron scepter anymore, is this the same?
We can indeed use Dearly Departed, and we actually used that in a previous deck! The main Human that it gave counters to (among others) was Moggcatcher, rather than Tivadar of Thorn (since Tividar isn't appropriate as a stage resource, being Legendary and not tapping to activate its ability). Here is a version of the decklist:
Notice that Centaur Safeguard was something that we could use, since we didn't need blue mana in that version. However, we then had to add Academy Rector along with Misery Charm in order to get back Omniscience after it gets destroyed.
As you can see, the hyperstage is considerably more extensive than our new one. And you thought the new one was bloated!
Oh, I guess I forgot to mention a prickly issue with Goblin Dark-Dwellers. If we activate or cast something that puts a bunch of triggers on the stack that can bounce Goblin Dark-Dwellers, then we can bounce GDD once, and then put a Vedalken Orrery trigger on the stack. We can then replay GDD, and cast Rebuild from the graveyard. This allows us to get Engineered Explosives back in our hand, and we can execute the usual combo to create another token of Razorfin Abolisher. Then we bounce GDD again, and repeat it a bunch of times, to gain a bunch of Razorfin Abolisher tokens.
Hmm, but now that I think about it, Rebuild gets rid of all our artifact tokens. So we can't execute our normal operations, like Mimic Vat + Mirror of Fate when Razorfin Abolisher dies, after the first Rebuild. So it's possible we don't get multiple Abolisher tokens this way. I'll need to think about it, but it looks quite dangerous.
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We can let both of them get destroyed to gain an extra 3 life, but then I think they are both stuck in the graveyard until after the next transition, which would give us 3 life anyway.
No wait, I think there is a problem with putting both on the battlefield. So in the lower megastage transition, we can Smite a Stalking Vengeance, and put BM triggers on the stack. We can then do a higher megastage transition, and leave both SV's on the battlefield, so that we gain 6 life. We resolve down to the BM triggers, and bring them both back. We can do this for a while, and when the BM triggers run out we can use another Smite to gain more BM triggers. In the end we will gain a lot of life, allowing us to make more hyperstages.
Do you see anything which prevents the above?
3 life is annoyingly hard to hit exactly.
Use Celestial Gatekeeper and Tireless Missionaries. When Celestial Gatekeeper dies, we can use it to bring Tireless Missionaries back to the battlefield. To retrieve Celestial Gatekeeper, prior to the megastage transition we can bounce the Gatekeeper with Saraya, the Falconer, and play it to get BM triggers. To retrieve Soraya, we can use Goryo's Vengeance.
Is this promising?
We don't even need copy enchantment back thanks to Goblin Dark-Dwellers being able to cast Goryo's Vengeance.
Hmm, I think there is still the same problem as before though. worldfire moves the Missionaries from play to exile, where we can then mirror+timepiece it to the graveyard for a celestial gatekeeper to return it, with Soraya to kill/bounce the gatekeeper.
it has to be a dies trigger we can only get with Child of Alara.
But, I still think this avenue is promising, since we can only retrieve Tireless Missionaries by killing Celestial Gatekeeper. So if we can retrieve the Gatekeeper without being able to kill it, it should be okay.
Hmm, how about bouncing the Gatekeeper with Raven Guild Initiate? Then we can bounce Raven Guild Initiate with Backslide.
That morph is really hard to abuse and Backslide only has one target.
However I think there's another subtle issue: Worldfire can remove the Boggart mob and leave a Goblin dark dwellers behind to gain life off of Divine congregation.
But things actually work out OK for us here, because if we have TYS in play the extra worldfires will clean up the dark dwellers, (and the cards we hid with Wormfang) and if we don't we only get one divine congregation on one creature allowing us to go up to 3 life which is just short of being able to cast an extra acorn harvest.
Updating the deck list, we have:
2 Psychic Battle
3 Cowardice
4 Horobi, Death’s Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 Karn, Silver Golem
12 Perpetual Timepiece
13 Phantatog
14 Skull of Orm
15 Mirrorworks
16 Mana Crypt
17 Obelisk of Bant
18 Metallurgeon
19 Battle Cry
20 Rebuild
21 Goblin Dark-Dwellers
22 Boggart Mob
23 Razorfin Abolisher
24 Bramblewood Paragon
25 Jade Bearer
26 Verdant Succession
27 Engineered Explosives
28 Salvaging Station
30 Acorn Harvest
31 Smite the Monstrous
32 Child of Alara
33 Tireless Missionaries
34 Celestial Gatekeeper
35 Raven Guild Initiate
36 Backslide
37 Spellweaver Helix
38 Worldfire
39 Spider Spawning
40 Spider Spawning
41 Panharmonicon
42 Molderhulk
43 Divine Congregation
44 Wormfang Behemoth
45 Bayou
46 Eureka
47 Mox Emerald
48 Polluted Dead
49 Frightshroud Courier
51 Ghosthelm Courier
52 Devout Chaplain
53 Royal Assassin
54 Simian Spirit Guide
55 Goblin Kites
56 Old Man of the Sea
57 Xathrid Gorgon
58 Reality Spasm
59 Thousand-Year Storm
60 Words of Wisdom
The change to our life gain combo unfortunately costs us 2 card slots, but hopefully we've fixed that particular problem.
Edit: So, does the above deck look like it works? If so, we can think about ways to possibly improve it.
Another possibility is to switch over to a Worldpurge configuration. A preliminary attempt:
2 Psychic Battle
3 Cowardice
4 Horobi, Death’s Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 Karn, Silver Golem
12 Perpetual Timepiece
13 Phantatog
14 Skull of Orm
15 Mirrorworks
16 Mana Crypt
17 Obelisk of Bant
18 Metallurgeon
19 Battle Cry
20 Rebuild
21 Goblin Dark-Dwellers
22 Boggart Mob
23 Razorfin Abolisher
24 Bramblewood Paragon
25 Jade Bearer
26 Verdant Succession
27 Engineered Explosives
28 Salvaging Station
30 Deep Reconnaissance
31 Smite the Monstrous
32 Child of Alara
33 Elvish Spirit Guide
34 Venerable Kumo
35 Venerable Kumo
36 Spellweaver Helix
37 Worldpurge
38 Acorn Harvest
39 Acorn Harvest
40 Panharmonicon
41 Rude Awakening
42 Wormfang Behemoth
43 Gerrard's Verdict
44 Forest
45 Eureka
46 Mox Emerald
47 Mournful Zombie
48 Frightshroud Courier
50 Ghosthelm Courier
51 Devout Chaplain
52 Royal Assassin
53 Simian Spirit Guide
54 Goblin Kites
55 Old Man of the Sea
56 Xathrid Gorgon
57 Reality Spasm
58 Thousand-Year Storm
59 Consecrated Sphinx
60 Words of Wisdom
So mana and life are now switched.
But the Worldfire deck seems like it works.
Edit:
as for improvements, the RFA/EE stage seems kind of bloated. wouldn't some goblin targeter (Tivadar of Thorn? Lowland Oaf?) save like 3 cards?
In the above deck, both the megastage transition and the gigastage transition can end with Goblin Dark-Dwellers and Engineered Explosives in our hand. (and Boggart Mob as well, but I don't think that really does anything) The we don't go infinite after then megastage transition (I believe) because of what we need to do to prepare for the megastage transition. I guess now might be a good a time as any to try to describe it more carefully.
So, in order to do the megastage transition, we first need to make sure that we have Verdant Succession triggers for Jade Bearer and Bramblewood Paragon. Now, in my analysis, it looked like we actually needed to hit Bramblewood Paragon twice to get BM triggers for it. We can't target it with Razorfin Abolisher immediately, since it doesn't have a counter on it. So, we need to hit it first with Engineered Explosives to destroy it, so that we can create a token copy. Now, this also creates Verdant Succession triggers for Bramblewood Paragon. But I don't think we can finish yet, because the Engineered Explosives also destroy all copies of Metallurgeon. We can't progress to the next higher hyperstage with no token copies of Metallurgeon, since Battle Cry is are only way of producing more untapped copies, and Battle Cry won't do anything with no Metallurgeon tokens. So we need to get more Metallurgeon tokens, which means resolving down the stack until we reach more Psychic Battle triggers from Metallurgeon. But that means resolving all the Verdant Succession triggers for Bramblewood Paragon first. So we now have a counter on Bramblewood Paragon, but Engineered Explosives is now in the graveyard or on the battlefield. We still need Verdant Succession triggers for Bramblewood Paragon and Jade Bearer.
We need EE for Jade Bearer, so first we tap a Razorfin Abolisher to bounce Boggart Mob repeatedly, flickering Goblin Dark-Dwellers a bunch of times. This allows us to cast a bunch of cheap instants. We can profit from Battle Cry for a while, and at the end we cast [c}Rebuild[/c] to bring EE back to our hand. But, we've used up a Razorfin Abolisher token. Next, now that we have EE in our hand, we can do the combo I described earlier to turn EE into a Razorfin Abolisher token. Note that this combo has Jade Bearer Verdant Succession triggers on the bottom, so we can leave some of those on the stack. Next, we can tap the Razorfin Abolisher token to target Bramblewood Paragon, and so that we can destroy it and gain Verdant Succession triggers. (or I guess it could bounce it and gain Bloodbond March triggers as well.) Finally, we bounce Vedalken Orrery, and replay it to put Mirrorworks triggers on the stack.
We can now go through with the megastage transition. Note that we used up a Razorfin Abolisher token, and EE went from our hand onto the battlefield/graveyard. So, when we finally finish with the higher hyperstage, we come back with a Goblin Dark-Dwellers and an Engineered Explosives in our hand. But the we need EE in our hand to start the megastage transition, so we don't gain from that. And the Goblin Dark-Dwellers can be used to gain a Razorfin Abolisher token, but that just makes up for the one we had to use up.
So, it looks like we wind up even after the megastage transition, however we have to dip down for more Metallurgeon triggers, so there is some nonzero cost. So I think it works out exactly the way we want it.
Now that I look at the gigastage transition though, I guess we can come out of it with Bramblewood Paragon and Jade Bearer in our hand. So we don't soak up the extra Goblin Dark-Dwellers, so it doesn't work as currently constituted.
There still may be a way to fix it - the most likely way would be to require something that we needed to go down to the next lower megastage transition to bring back. Something that maybe required Smite triggers to create BM triggers. I'm not sure what though, since Worldpurge brings everything back to our hand.
Heh, I also had the idea previously to exploit Worldpurge's 7 card limit to keep from going infinite. That seems tricky though. Right now, it definitely looks like we need to return more than 7 cards. Maybe if we added something to retrieve artifacts from the graveyard/library?
It's true that the hyperstage is pretty deck heavy. It's just been really hard to make it work properly. For example, we need to have a hyperstage resource for the hyperstage to function as a hyperstage. In our current decks, it's Razorfin Abolisher tokens. Tivadar of Thorn won't fit, because it doesn't tap to target, and we can't have a lot of token copies of it.
Edit: Hmmm, I'm thinking that maybe something like Reveillark / Rhox Bodyguard works after all. It's true that, after we resolve down to BM triggers to return Reveillark to the battlefield after it gets exiled by Worldfire, we can use an ensuing Smite the Monstrous to destroy Reveillark to bring Rhox Bodyguard back to the battlefield and gain 3 life. But then, we don't have any more BM triggers for Reveillark. So we can't proceed to a new megastage transition, because Reveillark is in the graveyard, and if we proceed down to the next megastage transition, we won't gain any life. So we don't actually gain an advantage that way.
Hmm, Reveillark is not the best though, since it moots all the later creature stages with creatures that have power 1 or 2. But surely there are similar creature combinations that can work.
Reveillark triggers when being bounced by Smite, so that line doesn't work.
Edit: oh or were you talking about the worldpurge deck?
Oh right, Reveillark doesn't work, but I was thinking the basic idea with Smite the Monstrous bouncing a creature that triggers upon death might work, since we if we try to destroy the creature after retrieving it with a BM trigger, there won't be more BM triggers below it to bring it back.
Do you have any ideas for a creature combo for the 3 life gain that uses less than 4 cards?
We need white for Metallurgion,
Need blue to recast Omniscience, and activate RFA
And need green to cast acorn harvest.
hmm, and the W/U 3 life flashbacks either draw cards or target any creature.
Hmm, as far as other pay life sorceries goes Flowstone Flood has a 3 life buyback, but that's not quite what we want.
Edit:
Altar of the lost could provide flashback mana, but unfortunately ETBs tapped, needing an amulet of vigor or similar to work
K'rrik, Son of Yawgmoth lets us pay 2 life instead of the B in flashback costs.
2 (or 4 or 6 with army of the damned) life seems likely to be much easier to hit.
Edit 2:
kinda? lots of the same problems:
I thought Fyndhorn druid, or Vengeant Vampire would be good but, they either can't or just don't work.
I think centaur safeguard+Altar of the lost+amulet of vigor (and swapping in azorious signet) gets us there in just 3 cards?
ack
Bleh the centaur is also a warrior and so it can get a counter and targeted by RFA
Hmm, we could certainly add an Amulet of Vigor, since nothing besides Altar of the Lost enters the battlefield tapped. The problem is, if we use Altar of the Lost, how do we get a mana megastage/gigastage? We can no longer use a flashback spell for that. There's cards with the Aftermath keyword, but I didn't see a usable card with Aftermath. (The alternate card is a source of trouble.) If we try to add something like Bosium Strip, that will allow us to cast other spells cheaply, like Battle Cry and Smite the Monstrous. Same for Precognition Field.
Ooh yes, Centaur Safeguard is a warrior so we couldn't use it after all.
Ah, K'rrik, Son of Yawgmoth is very interesting! It moots black mana from later usage, but it doesn't require us to actually have access to black mana, so it can reduce how much we can use Engineered Explosives for. That could be quite handy.
Oh, but I haven't found a good card with gaining 2/4/6 life. ETB triggers put us in the same boat as with the previous gain 3 life creatures, so what we really want is a dies trigger that gains us 2/4/6 life. Unfortunately, Highland Game is still too cheap.
I suppose to make Vengeant Vampire work, we could add a card that gives creatures to the opponent. But we need a way to retrieve the Vampire, without getting it back too cheaply. (The Vampire can be hit with Smite.)
Aven Riftwatcher is interesting but is not a dies trigger.
Vengeant Vampire seems to have all the problems Sangromancer did.
Hmm, but Centaur Safeguard was our main target for making this switch, and it actually doesn't work. Any other CMC 3 creatures that are opened up?
Hmm, could we use Dearly departed to care about humans (such as Tivadar of Thorn) instead of warriors?
2 Psychic Battle
3 Cowardice
4 Horobi, Death’s Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 March of the Machines
12 Perpetual Timepiece
13 Phantatog
14 Skull of Orm
15 Mirrorworks
16 Mana Vault
17 Selesnya Keyrune
18 Metallurgeon
19 Battle Cry
20 Rebuild
21 Goblin Dark-Dwellers
22 Moggcatcher
23 Strongarm Thug
24 Panharmonicon
25 Engineered Explosives
26 Salvaging Station
27 Scattershot Archer
28 Gratuitous Violence
29 Thousand-Year Storm
30 Dearly Departed
31 Abzan Falconer
32 Wrap in Vigor
34 Acorn Harvest
35 Smite the Monstrous
36 Child of Alara
37 Centaur Safeguard
38 Centaur Safeguard
39 Verdant Succession
40 Academy Rector
41 Spellweaver Helix
42 Worldfire
43 Spider Spawning
44 Spider Spawning
45 Molderhulk
46 Natural Order
47 Goblin Welder
48 Underground Sea
49 Misery Charm
50 Mox Pearl
51 Polluted Dead
52 Frightshroud Courier
54 Goblin Kites
55 Wilderness Hypnotist
56 Streambed Aquitects
57 Old Man of the Sea
58 Xathrid Gorgon
59 Tribal Unity
60 Words of Wisdom
Notice that Centaur Safeguard was something that we could use, since we didn't need blue mana in that version. However, we then had to add Academy Rector along with Misery Charm in order to get back Omniscience after it gets destroyed.
As you can see, the hyperstage is considerably more extensive than our new one. And you thought the new one was bloated!
My idea was to still use Razorfin Abolisher as the stage resource, having Tivadar of thorn + Dearly departed be used in place of boggart mob + Bramblewood paragon in the current deck. Where does that fail?
Hmm, but now that I think about it, Rebuild gets rid of all our artifact tokens. So we can't execute our normal operations, like Mimic Vat + Mirror of Fate when Razorfin Abolisher dies, after the first Rebuild. So it's possible we don't get multiple Abolisher tokens this way. I'll need to think about it, but it looks quite dangerous.