Quote from SadisticMystic »On second glance at the triple "arrow iteration" deck, the Moggcatcher substitution won't do after all, because it's red: the perils of having to cut off so much space so early.
Looking into it further, Canal Dredger doesn't look safe either. Nothing in the artifact/enchantment block can be allowed to get Bloodbond March triggers, or we could discard that a few times for more black mana, at a lower level than Devout Chaplain. Even more problematic is Sleeper Agent, which can be bounced from any arriving creature and then discarded again.
Is the Dredger/Reito Lantern function actually something we need at all? I don't see any obstacles in setup that require cards to get stuck in the grave, and once we get all the structure, anything that dies as a creature can go onto a Mimic Vat and be tucked back into the library from there. Any nonpermanent cards can be returned by Archaeomancer (although I'm not sure that will be able to stay in the deck after the Sleeper Agent revision--if it can, Wandering Mage fits over Ghosthelm Courier since we have no higher Clerics and no source of lifegain), and that leaves Elspeth who only has the one cameo responsibility early on and won't be going to the graveyard in any case.
Quote from Deedlit11 »
The reason I was thinking we needed a Reito Lantern-like card was for Possessed Nomad shenanigans. Eventually we will run out of Possessed Nomad tappings, so we need to tap a token to bounce the original card. That means we need to get the graveyard to seven cards, activate the ability, then respond to that by reducing the graveyard to less than seven. Exiling to Mimic Vat can't be used as a response, and Archaeomancer is too high up to use.
We can replace Canal Dredger rather clumsily with Feldon's Cane.
Well, I figured that having Mana Crypt would prevent us from having to discard the Spirit Guides with no Bloodbond March triggers, requiring us to spend Words of Wisdom to draw them again. Even though making Mana Crypt requires more shenanigans, I don't think it is as expensive as needing another Words of Wisdom spell. So it's basically a choice between more complications / slightly higher damage versus less complications / slightly less damage. I lean towards the greater damage, but it doesn't matter to me much either way since the estimate is not affected.
Quote from Deedlit11 »
However, Firebrand Ranger no longer works in this deck. How do we put the lands onto the battlefield? Patron of the Moon and Loam Dweller seem good, except they put lands onto the battlefield tapped, which wasn't a problem before, but it is now.
Quote from Deedlit11 »That's a capital idea! To clear out March of the Machines, we need to remove all artifacts that require bouncing. So
Mirror of Fate -> Riftsweeper
Mana Crypt -> Ashnod's Altar
Cellar Door -> Whetstone
Mimic Vat -> Minion Reflector (and with that, I think Dual Nature can be removed as well)
and I think we're in business.
tstorm823's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
1 Harmonic Sliver1 Woodland Changeling1 Black Poplar Shaman1 Skirge Familiar1 Riven Turnbull1 Island1 Shoreline Ranger1 Paragon of Gathering Mists1 Dimir Guildgate1 Greenside Watcher1 Elvish Spirit Guide1 Ezuri, Renegade Leader1 Steward of Valeron1 Plains1 Noble Templar1 Paragon of New Dawns1 Avacyn's Pilgram1 Simian Spirit Guide1 Break Through the Lines1 Morselhoarder1 Snow-Covered Mountain1 Igneous Pouncer1 Rimebound Aurochs1 Chaos Warp1 Elite Arcanist1 Firemind's Foresight1 Supply // Demand1 Psychic Trance1 Merchant Scroll1 Wild Ricochet1 Night Dealings1 Five-Alarm Fire1 Gilder Bairn1 World at War1 Measure of Wickedness1 Bloodbond March1 Riftsweeper1 Minion Reflector1 Frontier Siege1 Guilty Conscience1 Rite of Passage1 Psychic Battle1 Cowardice1 Leyline of Anticipation1 Omniscience1 Opalescence1 Elspeth, Sun's Champion1 Ashnod's Altar1 Whetstone1 Copy Enchantment1 Wheel of Fortune1 Doubling Season1 Reito Lantern1 Claws of Gix1 Patron of the Moon1 Amulet of Vigor1 Djinn Illuminatus1 Donate1 Invoke Prejudice1 Precursor Golem
Prospective damage: more than 10 -> 10 -> 10 -> 10 -> 10 -> 10 -> 10 -> 2 -> 35
Quote from Magicman657 »
Damnit! Guess I'll have to revise the deck somehow. With just 1 Chain Reaction and no Boros Charm that should fix it (just play another card that doubles creatures). I think the Charm was leftover from a draft where I had 4 Chain Reactions before realizing that the first one would be lethal. Turns out that wouldn't work anyway
As for an alternate plan, maybe something like 1 Flame-Kin Zealot + 1 Craterhoof Behemoth + 4 Overwhelming Stampede?
Quote from SadisticMystic »Even if March of the Machines doesn't cost any layers directly, you're also cutting Sinking Feeling in order to make Break Through the Line behave, and that costs some layers (all of them?) on Elite Arcanist. Indeed, with that card gone, Rite of Passage and the whole fight setup don't accomplish a whole lot.