I noticed a mistake in the ending layers - Prosperity will allow the opponent to draw, which triggers Shabraz, the Skyshark, allowing for more Night Dealings activations to draw Prosperity. We could fix it by replacing Prosperity with Mind Spring and Multiple Choice, but we would need two initial sources of blue mana for Mind Spring. (For Prosperity, I was thinking of using Volcanic Island for our Mountain.)
But that makes us go at least one card over, two if we need another card for a second blue mana source. (and I'm not sure how we would get it)
Could we instead use Apex of Power for the start? We only get the 10 mana if we draw the Apex of Power, and casting the exiled cards and refilling our library; reflling the library requires a hyperstage transition, so we can't get it cheaply. But, Hidden Strings isn't expensive, and can be cast way down in the hyperstage, so maybe this doesn't work.
Edit: I was trying to think of a way we could use Akoum Refuge for our black mana instead of Badlands, but it looks like casting Worldfire in the top stage forces us to keep the lands in our hand in every stage all the way down, so we never have Akoum Refuge in play when we resolve Hidden Strings.
We can't play both Mind Spring and Multiple Choice because they can draw each other. That second alternate sequence would go infinite, because we can trigger Pain Magnification on either side by chucking Goblin Boom Kegs at players. I'm not sure about the first one because I don't know what card "Blinding Flames" is supposed to be?
Apex of Power would go infinite in the hyperstage transitions, as it allows us to play Acorn Harvest without paying the life.
Primal Surge is very dangerous in the transitions, because it can get the lifegain lands back to the battlefield from the library, where we can potentially place them without using Worldpurge via Worldfire + Mirror of Fate. I think it would be fine IF we get rid of the Show and Tells completely, so that there is no opportunity to move lands from exile to library between Worldfire and Primal Surge. Starting with Primal Surge instead of Show and Tell seems doable with Chancellor of the Tangles and Channel.
For creature countering it seems like Stronghold Biologist is not good enough to do what we want. In particular it can only create one useful batch of Bloodbond March for each batch of creature bounces. That is just enough to build the Elvish Spirit Guide stage. But it doesn't allow us to save multiple different creatures through Worldpurge+Worldfire. Even if one Biologist counters multiple creature spells via Illusionist's Bracers we have to let the Bloodbond March triggers for all but one of them expire to get the last one back.
Edit: Dark Ritual wouldn't provide any black mana for creating tokens with The Scarab God when we need to prepare to resolve a transition while going deeper into the stack of substages. I thought we could keep some Sea Gate Stormcaller copies for Hidden Strings on the stack. But we can't do that when we need to resolve Fractured Identity to create enchantment copies.
Edit: I don't see a way to save our hand without adding a card. So I'll put in a second Wormfang Behemoth that we can drop in between sweepers.
For the layers, I think Tamanoa can be used to give the opponent life too cheaply. An animated enchantment can be Arcbonded, triggered and deanimated before the trigger resolves.
Putting the old layer sequence back in, with a layer loss from switching to Mind Spring to have a working start:
Hmm, I'm not entirely seeing why Dark Ritual can't provide for the black mana needs. After Worldfire, we can use Eureka to put all of our permanents into play, then we can put our instants into the library and fetch them. We still have the mana from Hidden Strings, so we should be able to proceed with the stage from there? Then we can put in a Wormfang Behemoth when it comes time to resolve Worldpurge.
The problem occurs when we resolve multiple transitions in a row to get deeper into the hyperstage stack. In the topmost transition we used Worldfire to recycle instants, so we created a Wormfang Behemoth token with The Scarab God to save our hand, which means the Behemoth is in graveyard/exile/library. We have no way other than Bloodbond March to get creatures out of those zones and no way to counter a Behemoth cast to make use of that. So the original Behemoth will not be in our hand or on the btattlefield and the only way to get one would be by spending black on a Scarab God Activation. But Worldpurge has wiped all our black mana and we need to save Dark Ritual for later, when we need to get back "current progress" levels of mana to rebuild. So we can't get a Behemoth and lose all but 7 cards of our hand to Worldpurge.
Edit:
hmm, without Master Skald we can't get artifacts/enchantments out of the graveyard/exile/library easily. I think that by using 2 Wormfang Behemoths we can avoid sending artifacts there entirely, but we need to create some enchantment copies with Fractured Identity and get the originals back afterwards. If we replace Woodland Chasm with Reality Twist we can get white mana out of Highland Forest to use Wild Research (discard one of the Behemoths.)
Unless we find a way to use white in the layers. Then we can put Skald back in.
Edit: Just checking: Concerning Tamanoa, how do we trigger Arcbond on an animated enchantment, then deanimate it? The only we way should have to deal damage to an arcbonded creature is with Desolation Giant, which removes our ability to interfere with the computation. If we have a way of removing Opalescence once the Arcbond is triggered, we would also have a way to remove a Dralnu's Crusade, I would think.
Edit: An idea I had was to replace Mind Spring with Sphinx's Revelation, which can get copies using Cloven Casting. But, we don't quite have enough cards to get everything we need; if we say replace Reality Twist with Mox Pearl, we still need three artifacts to get three blue mana from Tolarian Academy, and we have to cast 4 spells, so we are short one mana/card. Culmination of Studies is cheaper, but putting in a Mox Ruby doesn't solve the need for white mana, so we wouldd still need something like Reality Twist. So I believe that puts us at 61 cards. If we can find a card cut, it might work.
Another possibility is to try to start with Channel plus Genesis Wave. If we can switch back to Alpine Guide plus Taiga, then we could get by with 3 x Chancellor of the Tangle. That's still one extra card to start, so this also looks like 61 cards to get 6 layers.
Edit: Hmm, even with Master Skald, we can't make do with seven cards from Worldpurge? We can fetch artifacts, enchantments, and instants; sorceries can be cast using Spellweaver Helix, and creatures can be brought back with Bloodbond March. So I would think it would be possible?
Edit: Concerning "we need to save our Dark Ritual for later": if we put a lot of Sea Gate Stormcaller ETBs into effect prior to Worldfire resolving, we can get enough copies of Dark Ritual to restore our progress. If the stage we transition down to continues, then it seems that we should be fine. If we have to transition downwards further, then we will resolve another Worldfire shortly, so casting Dark Ritual before it loses nothing. So I'm not sure why we need to save Dark Ritual.
For Tamanoa: we can give the opponent 2 Opalescences and 2 Omnisciences, put Arcbond on the latter and throw Goblin Boom Keg at one. There is no need for us to take any actions, the "computation" takes care of killing the Opalescences.
We have to save Dark Ritual when we are about to transition downwards again, because that downward transition cannot include Worldfire: If it did our life would be set to 1 and we are trying to build that up again.
We could maybe just barely get along with Master Skald instead of the second Wormfang Behemoth by pure card count. But that's currently just swapping one card for another.
Actually I think there is a step during our ridiculously convoluted process of setting up a computation, where we are required to have a second Wormfang Behemoth or a way to counter it:
1. Cast The Scarab God.
2. In response, cast Artificial Evolution and modify The Scarab God to create spirit tokens instead.
3. put N transitions on the stack.
4. in the topmost transition resolve Worldfire to get Artificial Evolution out of the graveyard.
5. resolve the transitions to get back to 3N+1 life.
6. resolve The Scarab God and use it to create the required amount of Rotlung Reanimator tokens.
7. put N transitions on the stack, each time using Fractured Identity to give the opponent one part of the program.
8. create X Master Transmuter copies and kill them with Desolation Giant to give the opponent X zombie tokens.
9. get X Sea Gate Stormcaller triggers and cast Artificial Evolution to change the opponents creatures as needed for the program/input.
10. Cast the Arcbonds, run the program.
11. resolve the transitions to get back to 3N+1 life.
12. repeat. (At the cost of a bit of resources in this 3N+1 life substage)
For step 4 in particular we won't have access to The Scarab God so we would not be able to create any Wormfang Behemoth tokens. That means we have to run the original Behemoth into Worldfire to save our lifegain lands. We need some way of getting the original back to the battlefield before we get to this step again. And using Bloodbond March that means a second Behemoth copy or a way to counter creature spells.
Yeah, Rings of Brighthearth is safe now, nice
With it we need to pay some mana on resolution of the trigger to get a bounce, but that shouldn't be a problem. It would make it a bit harder to generate mana to replay Omniscience after a transition should we make the switch to Primal Surge at some point.
Cogwork Assembler will never be safe as long as the opponent can get some mana to activate it. They can use it to interrupt a computation.
I'm not sure what Culmination of Studies would accomplish. It would go infinite if it draws Multiple Choice, but it does not get the layer on its own.
I'm not sure if Alpine Guide works with the sacrificing, but Stomping Ground can probably help enough at the start, while being too expensive to come in untapped during the hyperstage.
Doubling Season is not safe with any mana producing artifacts. A single trigger of Mirrorworks could create a bunch of Mox Sapphires, producing infinite mana.
Curious Pair itself would also go infinite during the hyperstage, where the it can be cast and countered as creature to get Bloodbond March triggers, which get it out of the graveyard a bunch of time after casting it as an Adventure. Netting life for just a few green mana.
Looks like the Sphinx's Revelation version saves a card. There should be a way to get at least one more layer with three card slots left.
Edit: Hmmm, I wondering how we update to the result of the computation in this deck. Is it Dark Ritual? But Dark Ritual gets copies based on the number of Sea Gate Stormcaller ETBs, so we would have to update that to the result of the computation, which seems like it would require a computation's worth of mana again.
I understood how Battle Hymn could update based on the Rotlung Reanimator trick, but of course we have to resolve it before the creatures go away.
Edit: So, I was contemplating the idea of adding an additional stage, using Aegis Automaton. We can add something like Disciple of Malice, which is protected from Together Forever, so it can't be bounced easily. However, it's not clear what we could get from the cycling that hasn't already been spoiled.
Another possibility is to have Opalescence, but not be able to bring it back to our hand cheaply. Although we don't lose our enchantments to Decree of Annihilation, we do lose them to Hellion Eruption if we can't find an answer to the previous problem. So we need to bring them back somehow. Something like Soul Separator or The Scarab God but for enchantments would be ideal, but I don't know of any card like that. I was wondering whether we could make it so that we never have more than one Opalescence on the battlefield, and only be able to return creature enchantments. That seems to point to Mimic Vat, but Mimic Vat can only be reused if we bring the enchantments back to the battlefield, so we're still stuck with the original problem. (We can untap the Mimic Vat of course, but the Mimic Vat will eventually die to our sweepers.)
There's also [c}Kaervek's Spite[/c], but that will get rid of our hyperstage lands, so I don't know how to make that work either.
There are other colors as well, but we have creatures or enchantments of every color.
Sphinx's Revelation is an instant, so it can be found with Wild Research. It would be a good way to spend white mana if we find anything that generates it in the layers and is safe to use. Malcolm, Keen-Eyed Navigator would be nice, but it goes infinite by giving the opponent access to colored mana.
With cheap red mana from Brightstone Ritual the Decree of Annihilation can keep cycling into itself. Destroying the lands for extra green mana in the process. We have to use Worldfire instead, messing with life layers a bit.
We can't use Primal Surge for the start. Just like Channel the opponent can cast it via Spellweaver Helix and put lands into play to generate mana. Allowing them to interrupt computations with Mimic Vat.
Using Replenish to get Omniscience into play is great though. Yawgmoth's Bargain should be safe with the hyperstage and at least allow us to get started. It probably messes up the layers quite a bit though.
I'm not sure what Prismatic Lens is supposed to do, but we can donate it to the opponent to give them mana and go infinite.
Looking at the Nephalia Smuggler + Bone Shredder stage, I don't think it actually works with just Panharmonicon and Psychic Battle. When Bone Shredder enters the battlefield it will trigger X times and only after we put all those triggers on the stack the Psychic Battles trigger. That means we don't get to change targets between resolutions of Bone Shredders ability. In particular only one of them can bounce/kill the Nephalia Smuggler, but for a proper stage we need all of them to be able to do that.
We could fix that by using Illusionist's Bracers to create copies of the Smuggler's ability instead. Here we only create the ability copies when the Bracers copying trigger resolves, so all of the copies can blink the Bone Shredder. But the Bracers go infinite with Cogwork Assembler + mana artifact, so we'd have to find an alternative way to scale from the computation output.
Of course, the problem you pointed out with Panharmonicon and Psychic Battle mess everything up. I think there must be a way to use Mirrorworks to turn our mana into usable resources?
I don't think Guardian Beast would save Coat of Arms, because we are only concerned about it dying when it is a creature.
There is the option to replace Coat of Arms with (many token copies of) Sliver Legion. (Tokens created by The Scarab God so they can be kept alive via creature type while their clock is emptying.)
Silver Wyvern would work for a single stage, where all Bone Shredder abilities could target the Wyvern initially and then be changed as they come up. But in the context of a hyperstage, the Silver Wyvern itself will be removed during transitions. Then we can't use it to change the targets in deeper transitions anymore.
I took a look at Yawgmoth's Bargain, but I'm not clear where to go after drawing. We can't use the draw to gain life. Drawing a particular card seems to be mostly mooted, except for X spells, but I'm not sure what we can get from those besides card drawing and life gaining. (Reality Spasm could be great, but it's an instant)
Darksteel Forge can turn a copy of Goblin Boom Keg indestructible. We can proceed to mark lethal damage on that Keg. Then we can start a computation without clearing our side of the battlefield by bouncing the Darksteel Forge, causing the Keg to succumb to the damage.
Willbender can only change the target of one ability before it needs to be refreshed. Currently to refresh the Willbender we'd need to bounce it, so the one changed target needs to be used to bounce itself. Not useful unless there is a better way to get more Willbender activations.
Edit: Even without Worldpurge the opponents card draw isn't limited. Worldfire will exile the cards out of their hand and we put them back into the library with a donated Mirror of Fate. Or Riftsweeper puts them back if we happen to use that. We can't prevent this by using Pull from Eternity because we need to get Arcbond back into the library. So Sphinx of Enlightenment won't work.
Good point about Yawgmoth's Bargain. We'd need to go straight to phase changes or something. That seems tough.
Edit: Ah stupid, we can of course have Shabraz on our side.
Edit: I had an idea about using Fate Unraveler to deal damage to the opponent when they draw, and use Vampiric Link to gain life for us as a result. But, Vampiric Link also allows the opponent to gain life, and then we can donate Yawgmoth's Bargain to allow them to draw as much as they want. We could replace Yawgmoth's Bargain with various alternatives, like Greed, but we can't get started with Greed.
At worst, we can just use Floating-Dream Zubera into Harmonic Prodigy to draw. This puts this deck into a tie with the Worldpurge one. I suppose this one can eek out a small victory by taking advantage of the players' life totals, but the estimate will be the same. With more card slots and life somewhat available, I was hoping this would do better.
Edit: I had the thought that maybe we could take advantage of the Thrumming Stone trick to gain layers; but, since we can counter our hyperstage flashback spell, we can put it back in the library to be drawn again with Ripple.
Edit: Actually Iijil, can you check whether Thrumming Stone goes infinite when we cast Chatter of the Squirrel? We can counter Chatter of the Squirrel once with Deathgrip, then fetch it to cast it again. But this is all before the original Chatter of the Squirrel resolves; in particular, we don't get to set up again, so for example we won't have any tokens the second time around to untap.
Edit: Oh lol, I was thinking too much about Worldpurge, so I forgot that Yawgmoth's Bargain would be our first life loss of the turn. So Gonti's Machinations won't work if we start with Yawgmoth's Bargain.
Edit: Okay, I think I know how what to do in the additional stage - we recycle a basic land in the hyperstage, so we just use the additional stage to fetch a nonbasic land. So, here's an attempt at an additional stage:
Edit: Looking at Iijil's infinite using Tamanoa, the problem seems to be we can use it to keep gaining life for the opponent. It doesn't gain life for us, so we might be okay if we just use our own life. So, using Tamanoa:
Edit: Hmm, an issue I'm having with the deck is, how to get back our black creatures and artifacts, as they can't be bounced by Bone Shredder. (Master Skald will handle the artifacts.) I guess the only black creature we need to be concerned with is Bone Shredder[/c], as Xathrid Necromancer doesn't need to be in play, and neither does Abyssal Nightstalker. But Bone Shredder is still an issue. A bouncing creature like Paragon of Open Graves can bounce to frequently; we probably want something that only recycles in the hyperstage. Evacuation was a previous solution for Worldfire, but I feel like bouncing both Bone Shredder and Nephalia Smuggler is too much; we probably want a sorcery. Void Snare or Clutch of Currents could be good; Clutch of Currents could get us an extra layer later, but Void Snare can bounce Mox Sapphire, which would eliminate the need for Master Skald perhaps.
Then, we would also need Wormfang Behemoth so that the bouncing does something. Is that safe though? If we transition up the hyperstage with Bloodbond March triggers at the top of the lower stage, then when we transition back down with all our permanents in our hand, we can create a whole bunch of Panharmonicons with all the mana we get, then play Nephalia Smuggler and destroy it with Bone Shredder, getting a token copy. We can tap the copy for a whole bunch of Bone Shredder ETB abilities, and use some of them to set up the hyperstage transition again, along with our mana. Then, we can bounce Nephalia Smuggler, get some more Bloodbond March triggers, put a Vedalken Orrery trigger on the stack (somehow - I guess we need Mirrorworks or Copper Gnomes?), and we can transition with more resources in the lower stage.
So yeah, I don't know how to save Bone Shredder while maintaining resource loss each hyperstage transition.
Edit: Actually Iijil, can you check whether Thrumming Stone goes infinite when we cast Chatter of the Squirrel? We can counter Chatter of the Squirrel once with Deathgrip, then fetch it to cast it again. But this is all before the original Chatter of the Squirrel resolves; in particular, we don't get to set up again, so for example we won't have any tokens the second time around to untap.
But more problems with the Nephalia Smuggler + Bone Shredder stage in the context of the hyperstage: We already don't really have a reason to use any resources of the deeper stage to put a fresh transition of the stack. The only thing those would be required for is getting hasty Nephalia Smuggler tokens.
In the decks without Busy Beaver Computations, when we were using Metallurgeon, that was good enough: because the hasty tokens were required to generate mana and create copies of the scaling artifacts we'd just fizzle out without them. But here we can't rely on the hasty tokens that easily. We need to be able to make use of the Busy Beaver Computation output without them.
So somewhere in the transition and rebuilding we need to require the use of a few hasty Smuggler tokens. That is made more complicated when we also need to preserve Bone Shredder through the transition. Presumably that happens in hand, and we get a bunch of "free" triggers when we replay it.
Even more problems: we can get Bone Shredder triggers without Nephalia Smuggler when we create token copies via The Scarab God. Even if we make black mana hard to get, we need at least some of it to build the computation setup. And if we get it from hyperstage transitions: Black mana can be kept through Worldfire. So there is a lot of room to go infinite by just not using Nephalia Smuggler
Well, I guess that leaves us with the Worldpurge version. I haven't find any new layers recently. There doesn't seem to be a possibility for a new stage, at least not with the cycling idea that I had.
Another possibility is to try that life stage. Unfortunately, I didn't see a way to pay life or black mana to bounce artifacts or creatures. I had an idea to use Bone shredder, but that's looking like a bad idea now I guess.
For the Worldpurge version we cant use Culmination of Studies because it creates treasures which can be given to the opponent. With the colored mana they can interrupt an infinite computation. That leaves the Genesis Wave start.
There is an infinite with Desolation Giant. The opponent can get the etb trigger via Fractured Identity. That allows them to start a computation without clearing our side of the board. For the same reason we can't use Hellion Eruption to start computations because of Spellweaver Helix.
It should be possible to start our computations with Kaervek's Spite. After paying the additional cost to get the Goblin Boom Keg trigger we can counter the spell with a donated Amulet of Safekeeping so it doesn't mess with the life totals.
We can let players survive the computation and still damage them later with Avacyn, Guardian Angel. Let players prevent all damage from black sources (or whatever color creature our Arcbond ends up on). Finish the opponent with creatures of a different color.
Getting started might require a Spinal Villain or something similar in order to get any new card draws from Floating-Dream Zubera after the Genesis Wave leaves us with a bunch of permanents but no cards in hand.
Edit:
Ugh, Floating-Dream Zubera goes infinite with The Scarab God: We can kill Zombie versions of Floating-Dream Zubera to draw whenever we want, without increasing the Zubera death count :/
with possibly Night Dealings thrown into the mix as well. However, I don't really know what to add to make the Genesis Wave start keep going. Memory Jar isn't safe, since the opponent can keep putting their hand into their library with Worldpurge.
If not, we can always go back to the sorcery draw start, and drop Multiple Choice I suppose.
Edit: One way to do it is to go back to Prosperity. So:
Plenty of space left, so room for more layers if we can find the right sequences. Is there an alternative to Kaervek's Spite? I didn't see another card that allowed us to sacrifice our creatures, so if it was replaced we could perhaps use Shrieking Specter / Pitchstone Wall / Dragon Appeasement.
Fractured Identity is another card that could be useful to replace, even at the cost of card slots, so that we could get things like Treasure tokens.
Soulblast is an alternative to Kaervek's Spite, but we'd need to get flash from creatures and it still uses sacrifice.
Fractured Identity seems to be the only safe way to copy enchantments, so replacing it would take a lot of slots for Dralnu's Crusades. Being able to donate permanents with an Artificial Evolution effect from when they were on the stack also is dangerous for infinite potential. Donating via Fractured Identity is nice, as it guarantees that all text change effects are gone when we try to start a computation with Artificial Evolution in hand.
Actually the destructive donation makes it safe to have Dual Nature again. We originally took it out because we wanted to spend mana to recast Omniscience after Worldpurge, but that is not a concern anymore. It can replace Mirrormade and will make creating tokens easier for the start. (A Genesis Wave start could also get rid of Show and Tell.)
With Kaervek's Spite sacrificing all permanents we don't need March of the Machines any more, that is one more card slot we don't have a use for
There seem to be a lot of lands. Would it be enough to have Wood Elves and Woodland Chasm, no Taiga or Badlands?
I noticed a mistake in the ending layers - Prosperity will allow the opponent to draw, which triggers Shabraz, the Skyshark, allowing for more Night Dealings activations to draw Prosperity. We could fix it by replacing Prosperity with Mind Spring and Multiple Choice, but we would need two initial sources of blue mana for Mind Spring. (For Prosperity, I was thinking of using Volcanic Island for our Mountain.)
Instead, we can go
Tamanoa
Blinding Flames
Underworld Dreams
Harmonic Prodigy
Floating-Dream Zubera
This requires an extra card, but we can keep Prosperity and the same number of layers.
We could get another layer with Mind Spring and
Shabraz, the Skyshark
Harmonic Prodigy
Multiple Choice
Geth's Grimoire
Pain Magnification
Blinding Flames
Floating-Dream Zubera
But that makes us go at least one card over, two if we need another card for a second blue mana source. (and I'm not sure how we would get it)
Could we instead use Apex of Power for the start? We only get the 10 mana if we draw the Apex of Power, and casting the exiled cards and refilling our library; reflling the library requires a hyperstage transition, so we can't get it cheaply. But, Hidden Strings isn't expensive, and can be cast way down in the hyperstage, so maybe this doesn't work.
Edit: Or wait, how about Primal Surge?
Edit: So long as we're getting free drops from Show and Tell, how about using Eureka to drop the lands, and Show and Tell to drop Omniscience? Then we can cut Ardent Electromancer.
Edit: I was trying to think of a way we could use Akoum Refuge for our black mana instead of Badlands, but it looks like casting Worldfire in the top stage forces us to keep the lands in our hand in every stage all the way down, so we never have Akoum Refuge in play when we resolve Hidden Strings.
Edit: Another update:
2 Opalescence
3 Mirrormade
4 Vedalken Orrery
5 Mirror of Fate
6 Millstone
7 Anger
8 Coat of Arms
9 Rotlung Reanimator
10 Dralnu's Crusade
11 Arcbond
12 Arcbond
13 Fractured Identity
14 Artificial Evolution
15 Sea Gate Stormcaller
16 Chameleon Blur
17 Leyline of Punishment
18 Desolation Giant
19 Goblin Boom Keg
20 March of the Machines
22 Mirrorworks
23 Master Transmuter
24 Mox Sapphire
25 Bloodbond March
26 The Scarab God
27 Stronghold Biologist
28 Illusionist's Bracers
29 Leonin Shikari
30 Temur Sabertooth
31 Elvish Spirit Guide
32 Cinder Glade
33 Hidden Strings
34 Worldfire
35 Worldpurge
36 Acorn Harvest
37 Acorn Harvest
38 Radiant Fountain
39 Akoum Refuge
40 Show and Tell
41 Eureka
42 Wood Elves
43 Battle Hymn
45 Spellweaver Helix
46 Wormfang Behemoth
47 Master Skald
48 Woodland Chasm
49 Deathgrip
50 Wild Research
51 Mana Crypt
52 Primal Surge
53 Oreskos Sun Guide
54 Tolarian Kraken
55 Multiple Choice
56 Geth's Grimoire
57 Pain Magnification
58 Shabraz, the Skyshark
59 Floating-Dream Zubera
60 Harmonic Prodigy
Apex of Power would go infinite in the hyperstage transitions, as it allows us to play Acorn Harvest without paying the life.
Primal Surge is very dangerous in the transitions, because it can get the lifegain lands back to the battlefield from the library, where we can potentially place them without using Worldpurge via Worldfire + Mirror of Fate. I think it would be fine IF we get rid of the Show and Tells completely, so that there is no opportunity to move lands from exile to library between Worldfire and Primal Surge. Starting with Primal Surge instead of Show and Tell seems doable with Chancellor of the Tangles and Channel.
Using Eureka is a good idea
For creature countering it seems like Stronghold Biologist is not good enough to do what we want. In particular it can only create one useful batch of Bloodbond March for each batch of creature bounces. That is just enough to build the Elvish Spirit Guide stage. But it doesn't allow us to save multiple different creatures through Worldpurge+Worldfire. Even if one Biologist counters multiple creature spells via Illusionist's Bracers we have to let the Bloodbond March triggers for all but one of them expire to get the last one back.
We might not need any creature countering though. If we replace Battle Hymn with Dark Ritual we should always have enough black mana to counter Elvish Spirit Guide with Deathgrip. Thanks to the use of Eureka we can drop in The Scarab God between Worldfire and Worldpurge to create a new Wormfang Behemoth token, saving our entire hand. That might actually also allow cutting Master Skald.
Edit:
Dark Ritual wouldn't provide any black mana for creating tokens with The Scarab God when we need to prepare to resolve a transition while going deeper into the stack of substages. I thought we could keep some Sea Gate Stormcaller copies for Hidden Strings on the stack. But we can't do that when we need to resolve Fractured Identity to create enchantment copies.
I'm not sure how we can save creatures through Worldfire + Worldpurge now
Edit: I don't see a way to save our hand without adding a card. So I'll put in a second Wormfang Behemoth that we can drop in between sweepers.
For the layers, I think Tamanoa can be used to give the opponent life too cheaply. An animated enchantment can be Arcbonded, triggered and deanimated before the trigger resolves.
Putting the old layer sequence back in, with a layer loss from switching to Mind Spring to have a working start:
2 Opalescence
3 Mirrormade
4 Vedalken Orrery
5 Mirror of Fate
6 Millstone
7 Anger
8 Coat of Arms
9 Rotlung Reanimator
10 Dralnu's Crusade
11 Arcbond
12 Arcbond
13 Fractured Identity
14 Artificial Evolution
15 Sea Gate Stormcaller
16 Chameleon Blur
17 Leyline of Punishment
18 Desolation Giant
19 Goblin Boom Keg
20 March of the Machines
22 Mirrorworks
23 Master Transmuter
24 Mox Sapphire
25 Bloodbond March
26 The Scarab God
27 Illusionist's Bracers
28 Leonin Shikari
29 Temur Sabertooth
30 Elvish Spirit Guide
31 Highland Forest
32 Hidden Strings
33 Worldfire
34 Worldpurge
35 Acorn Harvest
36 Acorn Harvest
37 Radiant Fountain
38 Akoum Refuge
39 Eureka
41 Wood Elves
42 Dark Ritual
43 Panharmonicon
44 Spellweaver Helix
45 Wormfang Behemoth
46 Wormfang Behemoth
47 Woodland Chasm
48 Deathgrip
49 Wild Research
50 Mana Crypt
51 Channel
52 Mind Spring
53 Tolarian Academy
54 Night Dealings
55 Shabraz, the Skyshark
56 Harmonic Prodigy
57 Floating-Dream Zubera
Does this work out, or am I missing something?
Edit:
hmm, without Master Skald we can't get artifacts/enchantments out of the graveyard/exile/library easily. I think that by using 2 Wormfang Behemoths we can avoid sending artifacts there entirely, but we need to create some enchantment copies with Fractured Identity and get the originals back afterwards. If we replace Woodland Chasm with Reality Twist we can get white mana out of Highland Forest to use Wild Research (discard one of the Behemoths.)
Unless we find a way to use white in the layers. Then we can put Skald back in.
Edit: Just checking: Concerning Tamanoa, how do we trigger Arcbond on an animated enchantment, then deanimate it? The only we way should have to deal damage to an arcbonded creature is with Desolation Giant, which removes our ability to interfere with the computation. If we have a way of removing Opalescence once the Arcbond is triggered, we would also have a way to remove a Dralnu's Crusade, I would think.
Edit: An idea I had was to replace Mind Spring with Sphinx's Revelation, which can get copies using Cloven Casting. But, we don't quite have enough cards to get everything we need; if we say replace Reality Twist with Mox Pearl, we still need three artifacts to get three blue mana from Tolarian Academy, and we have to cast 4 spells, so we are short one mana/card. Culmination of Studies is cheaper, but putting in a Mox Ruby doesn't solve the need for white mana, so we wouldd still need something like Reality Twist. So I believe that puts us at 61 cards. If we can find a card cut, it might work.
Another possibility is to try to start with Channel plus Genesis Wave. If we can switch back to Alpine Guide plus Taiga, then we could get by with 3 x Chancellor of the Tangle. That's still one extra card to start, so this also looks like 61 cards to get 6 layers.
Edit: Hmm, even with Master Skald, we can't make do with seven cards from Worldpurge? We can fetch artifacts, enchantments, and instants; sorceries can be cast using Spellweaver Helix, and creatures can be brought back with Bloodbond March. So I would think it would be possible?
Edit: Concerning "we need to save our Dark Ritual for later": if we put a lot of Sea Gate Stormcaller ETBs into effect prior to Worldfire resolving, we can get enough copies of Dark Ritual to restore our progress. If the stage we transition down to continues, then it seems that we should be fine. If we have to transition downwards further, then we will resolve another Worldfire shortly, so casting Dark Ritual before it loses nothing. So I'm not sure why we need to save Dark Ritual.
For Tamanoa: we can give the opponent 2 Opalescences and 2 Omnisciences, put Arcbond on the latter and throw Goblin Boom Keg at one. There is no need for us to take any actions, the "computation" takes care of killing the Opalescences.
We have to save Dark Ritual when we are about to transition downwards again, because that downward transition cannot include Worldfire: If it did our life would be set to 1 and we are trying to build that up again.
We could maybe just barely get along with Master Skald instead of the second Wormfang Behemoth by pure card count. But that's currently just swapping one card for another.
Actually I think there is a step during our ridiculously convoluted process of setting up a computation, where we are required to have a second Wormfang Behemoth or a way to counter it:
To set up a computation with N Rotlung Reanimator/Dralnu's Crusade/Coat of Arms we need 3N+1 life and do the following:
1. Cast The Scarab God.
2. In response, cast Artificial Evolution and modify The Scarab God to create spirit tokens instead.
3. put N transitions on the stack.
4. in the topmost transition resolve Worldfire to get Artificial Evolution out of the graveyard.
5. resolve the transitions to get back to 3N+1 life.
6. resolve The Scarab God and use it to create the required amount of Rotlung Reanimator tokens.
7. put N transitions on the stack, each time using Fractured Identity to give the opponent one part of the program.
8. create X Master Transmuter copies and kill them with Desolation Giant to give the opponent X zombie tokens.
9. get X Sea Gate Stormcaller triggers and cast Artificial Evolution to change the opponents creatures as needed for the program/input.
10. Cast the Arcbonds, run the program.
11. resolve the transitions to get back to 3N+1 life.
12. repeat. (At the cost of a bit of resources in this 3N+1 life substage)
For step 4 in particular we won't have access to The Scarab God so we would not be able to create any Wormfang Behemoth tokens. That means we have to run the original Behemoth into Worldfire to save our lifegain lands. We need some way of getting the original back to the battlefield before we get to this step again. And using Bloodbond March that means a second Behemoth copy or a way to counter creature spells.
Wait a minute - is there still a reason why we can't have Rings of Brighthearth? I think there isn't! So we can cut Illusionist's Bracers and Leonin Shikari, it seems?
But wait... does that make Cogwork Assembler okay again? Then we can cut Mirrorworks and Master Transmuter! That might necessitate having Master Skald again, but that can replace Reality Twist?
Mox Sapphire is then no longer needed for Master Transmuter, but we need some blue mana to start, so I guess we might as well keep it.
If that all works out, and we save two cards, then it looks like we can use one of our methods to gain a copiable draw card again: Culmination of Studies or Genesis Wave. But, we need an alternative for Tolarian Kraken / Orestes Sun Guide.
With it we need to pay some mana on resolution of the trigger to get a bounce, but that shouldn't be a problem. It would make it a bit harder to generate mana to replay Omniscience after a transition should we make the switch to Primal Surge at some point.
Cogwork Assembler will never be safe as long as the opponent can get some mana to activate it. They can use it to interrupt a computation.
I'm not sure what Culmination of Studies would accomplish. It would go infinite if it draws Multiple Choice, but it does not get the layer on its own.
A start with Genesis Wave would be nice.
For replacing Tolarina Academy + Orestos Sun Guide, is [c}Doubling Season[/c] okay in the deck? If so, we can use Curious Pair + Doubling Season.
I'm not sure if Alpine Guide works with the sacrificing, but Stomping Ground can probably help enough at the start, while being too expensive to come in untapped during the hyperstage.
Doubling Season is not safe with any mana producing artifacts. A single trigger of Mirrorworks could create a bunch of Mox Sapphires, producing infinite mana.
Curious Pair itself would also go infinite during the hyperstage, where the it can be cast and countered as creature to get Bloodbond March triggers, which get it out of the graveyard a bunch of time after casting it as an Adventure. Netting life for just a few green mana.
2 Opalescence
3 Mirrormade
4 Vedalken Orrery
5 Mirror of Fate
6 Millstone
7 Anger
8 Coat of Arms
9 Rotlung Reanimator
10 Dralnu's Crusade
11 Arcbond
12 Arcbond
13 Fractured Identity
14 Artificial Evolution
15 Sea Gate Stormcaller
16 Chameleon Blur
17 Leyline of Punishment
18 Desolation Giant
19 Goblin Boom Keg
20 March of the Machines
21 Brightstone Ritual
22 Mirrorworks
23 Master Transmuter
24 Mox Sapphire
25 Bloodbond March
26 The Scarab God
27 Rings of Brighthearth
29 Elvish Spirit Guide
30 Hidden Strings
31 Worldfire
32 Worldpurge
33 Acorn Harvest
34 Acorn Harvest
35 Radiant Fountain
36 Akoum Refuge
37 Eureka
38 Show and Tell
39 Wood Elves
40 Dark Ritual
41 Panharmonicon
42 Spellweaver Helix
43 Wormfang Behemoth
44 Wormfang Behemoth
45 Deathgrip
46 Wild Research
Ending 1:
47 Highland Forest
48 Reality Twist
49 Mana Crypt
50 Mox Ruby
51 Channel
52 Culmination of Studies
53 Tolarian Academy
54 Cloven Casting
55 Night Dealings
56 Shabraz, the Skyshark
57 Harmonic Prodigy
58 Floating-Dream Zubera
47 Stomping Ground
48 Reality Twist
49 Chancellor of the Tangle
50 Chancellor of the Tangle
51 Chancellor of the Tangle
52 Channel
53 Genesis Wave
54 Multiple Choice
55 Night Dealings
56 Shabraz, the Skyshark
57 Harmonic Prodigy
58 Floating-Dream Zubera
Ending 3:
47 Highland Forest
48 Mox Pearl
49 Tolarian Academy
50 Chancellor of the Tangle
51 Channel
52 Sphinx's Revelation
53 Cloven Casting
54 Night Dealings
55 Shabraz, the Skyshark
56 Harmonic Prodigy
57 Floating-Dream Zubera
Looks like the Sphinx's Revelation version saves a card. There should be a way to get at least one more layer with three card slots left.
Edit: Hmmm, I wondering how we update to the result of the computation in this deck. Is it Dark Ritual? But Dark Ritual gets copies based on the number of Sea Gate Stormcaller ETBs, so we would have to update that to the result of the computation, which seems like it would require a computation's worth of mana again.
I understood how Battle Hymn could update based on the Rotlung Reanimator trick, but of course we have to resolve it before the creatures go away.
Edit: Oh, I missed the Brightstone Ritual.
Edit: For the Nephalia Smuggler deck, I believe we can get started using Shriekhorn and Replenish. Updated deck:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Hidden Phantasm
12 Chromeshell Crab
13 Artificial Evolution
14 Sea Gate Stormcaller
15 Chameleon Blur
16 Leyline of Punishment
17 Hellion Eruption
18 Goblin Boom Keg
19 March of the Machines
20 Cogwork Assembler
22 The Scarab God
23 Stronghold Biologist
24 Stronghold Biologist
25 Mox Sapphire
26 Nephalia Smuggler
27 Bone Shredder
28 Together Forever
29 Mimic Vat
30 Psychic Battle
31 Mobilize
32 Decree of Annihilation
33 Chatter of the Squirrel
34 Chatter of the Squirrel
35 Forest
36 Swamp
37 Brightstone Ritual
38 Panharmonicon
39 Spellweaver Helix
40 Wormfang Behemoth
41 Titania, Protector of Argoth
42 Douse
43 Wild Research
45 Mox Pearl
46 Replenish
47 Primal Surge
48 Prismatic Lens
49 Kinnan, Bonder Prodigy
50 Harmonic Prodigy
51 Boon Reflection
52 Oreskos Sun Guide
53 Tolarian Kraken
54 Multiple Choice
55 Night Dealings
56 Shabraz, the Skyshark
57 Floating-Dream Zubera
58 Stunted Growth
Edit: So, I was contemplating the idea of adding an additional stage, using Aegis Automaton. We can add something like Disciple of Malice, which is protected from Together Forever, so it can't be bounced easily. However, it's not clear what we could get from the cycling that hasn't already been spoiled.
We can go back to the tried and true Guardian of the Guildpact + Chrome Mox. The problem is that, right now we can rather cheaply recycle enchantments to also be exiled to Chrome Mox. We can switch Together Forever to Demonic Vigor, but I'm not sure what to do about Omniscience, which can only be replaced with the equally white Starfield of Nyx. If we choose not to have Opalescence, then we have to figure out what to do with March of the Machines doesn't die to Hellion Eruption.
Another possibility is to have Opalescence, but not be able to bring it back to our hand cheaply. Although we don't lose our enchantments to Decree of Annihilation, we do lose them to Hellion Eruption if we can't find an answer to the previous problem. So we need to bring them back somehow. Something like Soul Separator or The Scarab God but for enchantments would be ideal, but I don't know of any card like that. I was wondering whether we could make it so that we never have more than one Opalescence on the battlefield, and only be able to return creature enchantments. That seems to point to Mimic Vat, but Mimic Vat can only be reused if we bring the enchantments back to the battlefield, so we're still stuck with the original problem. (We can untap the Mimic Vat of course, but the Mimic Vat will eventually die to our sweepers.)
There's also [c}Kaervek's Spite[/c], but that will get rid of our hyperstage lands, so I don't know how to make that work either.
There are other colors as well, but we have creatures or enchantments of every color.
Taking a closer look at the Nephalia Smuggler deck:
With cheap red mana from Brightstone Ritual the Decree of Annihilation can keep cycling into itself. Destroying the lands for extra green mana in the process. We have to use Worldfire instead, messing with life layers a bit.
We can't use Primal Surge for the start. Just like Channel the opponent can cast it via Spellweaver Helix and put lands into play to generate mana. Allowing them to interrupt computations with Mimic Vat.
Using Replenish to get Omniscience into play is great though. Yawgmoth's Bargain should be safe with the hyperstage and at least allow us to get started. It probably messes up the layers quite a bit though.
I'm not sure what Prismatic Lens is supposed to do, but we can donate it to the opponent to give them mana and go infinite.
Looking at the Nephalia Smuggler + Bone Shredder stage, I don't think it actually works with just Panharmonicon and Psychic Battle. When Bone Shredder enters the battlefield it will trigger X times and only after we put all those triggers on the stack the Psychic Battles trigger. That means we don't get to change targets between resolutions of Bone Shredders ability. In particular only one of them can bounce/kill the Nephalia Smuggler, but for a proper stage we need all of them to be able to do that.
We could fix that by using Illusionist's Bracers to create copies of the Smuggler's ability instead. Here we only create the ability copies when the Bracers copying trigger resolves, so all of the copies can blink the Bone Shredder. But the Bracers go infinite with Cogwork Assembler + mana artifact, so we'd have to find an alternative way to scale from the computation output.
Mirrorworks + Master Transmuter doesn't work in this deck because the Transmuter wouldn't have haste.
I guess we can use one of the other two endings for the Worldpurge deck.
Concerning the additional stage discussion I just edited into my last post, I think maybe we can save Coat of Arms with Guardian Beast? In which case, we can not have Opalescence, and just put in six copies of Dralnu's Crusade and Mirrormade I suppose. (Unless there's some better way to get us enough copies, maybe using Orvar, the All-form?) That would perhaps allow us to use Aegis Automaton + Guardian of the Guildpact + Chrome Mox.
Of course, the problem you pointed out with Panharmonicon and Psychic Battle mess everything up. I think there must be a way to use Mirrorworks to turn our mana into usable resources?
Edit: Would Silver Wyvern work for retargeting Bone Shredder's abilities?
There is the option to replace Coat of Arms with (many token copies of) Sliver Legion. (Tokens created by The Scarab God so they can be kept alive via creature type while their clock is emptying.)
Silver Wyvern would work for a single stage, where all Bone Shredder abilities could target the Wyvern initially and then be changed as they come up. But in the context of a hyperstage, the Silver Wyvern itself will be removed during transitions. Then we can't use it to change the targets in deeper transitions anymore.
I remember we talked previously about Darksteel Forge. There was some problem with it, I don't remember what though.
I think Willbender will work?
Edit: Updated deck.
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
21 The Scarab God
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
25 Nephalia Smuggler
26 Bone Shredder
27 Together Forever
28 Mimic Vat
29 Willbender
30 Mobilize
31 Decree of Annihilation
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Forest
35 Swamp
36 Brightstone Ritual
37 Panharmonicon
38 Spellweaver Helix
39 Wormfang Behemoth
40 Titania, Protector of Argoth
41 Douse
42 Wild Research
44 Mox Pearl
45 Replenish
46 Mana Confluence
47 Boon Reflection
48 Oreskos Sun Guide
49 Tolarian Kraken
50 Multiple Choice
51 Night Dealings
52 Shabraz, the Skyshark
53 Harmonic Prodigy
54 Sphinx of Enlightenment
55 Consecrated Sphinx
I took a look at Yawgmoth's Bargain, but I'm not clear where to go after drawing. We can't use the draw to gain life. Drawing a particular card seems to be mostly mooted, except for X spells, but I'm not sure what we can get from those besides card drawing and life gaining. (Reality Spasm could be great, but it's an instant)
Going to Sphinx of Enlightenment, we lose one layer for not being able to use Floating-Dream Zubera on the opponent, one for Boon Reflection + Night Dealings not getting an additional layer (since we can't keep life around), and one for Kinnan, Bonder Prodigy going away. Still one layer better than the Worldpurge deck at +6.
Willbender can only change the target of one ability before it needs to be refreshed. Currently to refresh the Willbender we'd need to bounce it, so the one changed target needs to be used to bounce itself. Not useful unless there is a better way to get more Willbender activations.
But wait. Willbender's ability is technically triggered, and it is a wizard, so Harmonic Prodigy should work. Use three target changes at a time to bounce the Willbender, Nephalia Smuggler and Together Forever.
Edit: Even without Worldpurge the opponents card draw isn't limited. Worldfire will exile the cards out of their hand and we put them back into the library with a donated Mirror of Fate. Or Riftsweeper puts them back if we happen to use that. We can't prevent this by using Pull from Eternity because we need to get Arcbond back into the library. So Sphinx of Enlightenment won't work.
Good point about Yawgmoth's Bargain. We'd need to go straight to phase changes or something. That seems tough.
But, I think drawing Animist's Awakening could get us mana.
So, how about:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
21 The Scarab God
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
25 Nephalia Smuggler
26 Bone Shredder
27 Together Forever
28 Mimic Vat
29 Willbender
30 Mobilize
31 Decree of Annihilation
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Forest
35 Dark Ritual
36 Brightstone Ritual
37 Panharmonicon
38 Spellweaver Helix
39 Wormfang Behemoth
40 Journey for the Elixir
41 Deathgrip
42 Wild Research
44 Mox Pearl
45 Replenish
46 Fountain of Cho
47 Amulet of Vigor
48 Animist's Awakening
49 Multiple Choice
50 Yawgmoth's Bargain
51 Boon Reflection
52 Vampiric Touch
53 Shabraz, the Skyshark
54 Harmonic Prodigy
55 Floating-Dream Zubera
Edit: Ah stupid, we can of course have Shabraz on our side.
Edit: I had an idea about using Fate Unraveler to deal damage to the opponent when they draw, and use Vampiric Link to gain life for us as a result. But, Vampiric Link also allows the opponent to gain life, and then we can donate Yawgmoth's Bargain to allow them to draw as much as they want. We could replace Yawgmoth's Bargain with various alternatives, like Greed, but we can't get started with Greed.
At worst, we can just use Floating-Dream Zubera into Harmonic Prodigy to draw. This puts this deck into a tie with the Worldpurge one. I suppose this one can eek out a small victory by taking advantage of the players' life totals, but the estimate will be the same. With more card slots and life somewhat available, I was hoping this would do better.
Edit: I had the thought that maybe we could take advantage of the Thrumming Stone trick to gain layers; but, since we can counter our hyperstage flashback spell, we can put it back in the library to be drawn again with Ripple.
Edit: I think we can do a little better with Gonti's Machinations
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
21 The Scarab God
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
25 Nephalia Smuggler
26 Bone Shredder
27 Together Forever
28 Mimic Vat
29 Willbender
30 Mobilize
31 Decree of Annihilation
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Forest
35 Dark Ritual
36 Brightstone Ritual
37 Panharmonicon
38 Spellweaver Helix
39 Wormfang Behemoth
40 Journey for the Elixir
41 Deathgrip
42 Wild Research
44 Mox Pearl
45 Replenish
46 Rushwood Grove
47 Amulet of Vigor
48 Arbiter of the Ideal
49 Harmonic Prodigy
50 Tolarian Kraken
51 Multiple Choice
52 Yawgmoth's Bargain
53 Boon Reflection
54 Winding Constrictor
55 Gonti's Machinations
56 some lifelink creature
Edit: Actually Iijil, can you check whether Thrumming Stone goes infinite when we cast Chatter of the Squirrel? We can counter Chatter of the Squirrel once with Deathgrip, then fetch it to cast it again. But this is all before the original Chatter of the Squirrel resolves; in particular, we don't get to set up again, so for example we won't have any tokens the second time around to untap.
Edit: If Thrumming Stone is safe, we can do something like:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
20 Bloodbond March
21 The Scarab God
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
26 Bone Shredder
27 Together Forever
28 Mimic Vat
29 Willbender
30 Mobilize
31 Decree of Annihilation
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Forest
35 Dark Ritual
36 Brightstone Ritual
37 Panharmonicon
38 Spellweaver Helix
39 Wormfang Behemoth
40 Journey for the Elixir
41 Deathgrip
42 Wild Research
43 Tolarian Academy
44 Mox Pearl
45 Replenish
47 Arbiter of the Ideal
48 Harmonic Prodigy
49 Word of Binding
50 Word of Binding
51 Word of Binding
52 Word of Binding
53 Multiple Choice
54 Yawgmoth's Bargain
55 Boon Reflection
56 Winding Constrictor
57 Gonti's Machination
58 Thrumming Stone
59 Mirror Gallery
60 some lifelink creature
Edit: Oh lol, I was thinking too much about Worldpurge, so I forgot that Yawgmoth's Bargain would be our first life loss of the turn. So Gonti's Machinations won't work if we start with Yawgmoth's Bargain.
Instead:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
20 Bloodbond March
21 The Scarab God
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
26 Bone Shredder
27 Together Forever
28 Mimic Vat
29 Willbender
30 Mobilize
31 Decree of Annihilation
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Forest
35 Dark Ritual
36 Brightstone Ritual
37 Panharmonicon
38 Spellweaver Helix
39 Wormfang Behemoth
40 Journey for the Elixir
41 Deathgrip
42 Wild Research
43 Tolarian Academy
44 Mox Pearl
45 Replenish
47 Amulet of Vigor
48 Arbiter of the Ideal
49 Harmonic Prodigy
50 Word of Binding
51 Word of Binding
52 Word of Binding
53 Word of Binding
54 Multiple Choice
55 Yawgmoth's Bargain
56 Floating-Dream Zubera
57 Thrumming Stone
58 Mirror Gallery
59 Winding Constrictor
Edit: Okay, I think I know how what to do in the additional stage - we recycle a basic land in the hyperstage, so we just use the additional stage to fetch a nonbasic land. So, here's an attempt at an additional stage:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
20 Bloodbond March
21 Soul Separator
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
26 Bone Shredder
27 Demonic Vigor
28 Mimic Vat
29 Mobilize
30 Worldfire
31 Chatter of the Squirrel
32 Chatter of the Squirrel
33 Forest
34 Brightstone Ritual
35 Panharmonicon
36 Spellweaver Helix
37 Master Skald
38 Journey for the Elixir
39 Deathgrip
40 Dark Ritual
41 Wild Research
42 Aegis Automaton
43 Disciple of Grace
44 Tundra
45 Broken Bonds
46 Kurkesh, Onakke Ancient
47 Harmonic Prodigy
49 Dark Ritual
50 Dark Ritual
51 Yawgmoth's Bargain
52 Mana Crypt
53 Replenish
54 Floating-Dream Zubera
55 Sylvan Echoes
56 Sentry Oak
57 Ancestor Dragon
58 Boon Reflection
59 Falconer Adept
60 Thought Reflection
Edit: Looking at Iijil's infinite using Tamanoa, the problem seems to be we can use it to keep gaining life for the opponent. It doesn't gain life for us, so we might be okay if we just use our own life. So, using Tamanoa:
2 Opalescence
3 Vedalken Orrery
4 Shriekhorn
6 Coat of Arms
7 Xathrid Necromancer
8 Dralnu's Crusade
9 Arcbond
10 Arcbond
11 Wrong Turn
12 Artificial Evolution
13 Sea Gate Stormcaller
14 Chameleon Blur
15 Leyline of Punishment
16 Hellion Eruption
17 Goblin Boom Keg
18 March of the Machines
19 Cogwork Assembler
20 Bloodbond March
21 Soul Separator
22 Stronghold Biologist
23 Stronghold Biologist
24 Mox Sapphire
26 Bone Shredder
27 Demonic Vigor
28 Mimic Vat
29 Mobilize
30 Worldfire
31 Chatter of the Squirrel
32 Chatter of the Squirrel
33 Forest
34 Brightstone Ritual
35 Panharmonicon
36 Spellweaver Helix
37 Master Skald
38 Journey for the Elixir
39 Deathgrip
40 Dark Ritual
41 Wild Research
42 Aegis Automaton
43 Disciple of Grace
44 Tundra
45 Broken Bonds
46 Kurkesh, Onakke Ancient
47 Harmonic Prodigy
49 Dark Ritual
50 Dark Ritual
51 Yawgmoth's Bargain
52 Mana Crypt
53 Replenish
54 Floating-Dream Zubera
55 Boon Reflection
56 Tamanoa
57 Megrim
58 Abyssal Nightstalker
59 Falconer Adept
60 Howling Golem
Edit: Hmm, an issue I'm having with the deck is, how to get back our black creatures and artifacts, as they can't be bounced by Bone Shredder. (Master Skald will handle the artifacts.) I guess the only black creature we need to be concerned with is Bone Shredder[/c], as Xathrid Necromancer doesn't need to be in play, and neither does Abyssal Nightstalker. But Bone Shredder is still an issue. A bouncing creature like Paragon of Open Graves can bounce to frequently; we probably want something that only recycles in the hyperstage. Evacuation was a previous solution for Worldfire, but I feel like bouncing both Bone Shredder and Nephalia Smuggler is too much; we probably want a sorcery. Void Snare or Clutch of Currents could be good; Clutch of Currents could get us an extra layer later, but Void Snare can bounce Mox Sapphire, which would eliminate the need for Master Skald perhaps.
Then, we would also need Wormfang Behemoth so that the bouncing does something. Is that safe though? If we transition up the hyperstage with Bloodbond March triggers at the top of the lower stage, then when we transition back down with all our permanents in our hand, we can create a whole bunch of Panharmonicons with all the mana we get, then play Nephalia Smuggler and destroy it with Bone Shredder, getting a token copy. We can tap the copy for a whole bunch of Bone Shredder ETB abilities, and use some of them to set up the hyperstage transition again, along with our mana. Then, we can bounce Nephalia Smuggler, get some more Bloodbond March triggers, put a Vedalken Orrery trigger on the stack (somehow - I guess we need Mirrorworks or Copper Gnomes?), and we can transition with more resources in the lower stage.
So yeah, I don't know how to save Bone Shredder while maintaining resource loss each hyperstage transition.
Thrumming Stone would go infinite because we wouldn't need to cast Worldfire triggered by the rippled Chatter of the Squirrel. Mobilize would be enough. (Use Worldfire in an additional transition triggered by flashbacks to recycle the rituals.)
Together Forever would let us return Bone Shredder to hand for the transition with Hellion Eruption, but we'd still need a way to get a Wormfang Behemoth into play after. Using Replenish vefore the Worldfire could help, but I still don't see how to save both the original Behemoth and The Scarab God. I think we'd need to add more cards.
But more problems with the Nephalia Smuggler + Bone Shredder stage in the context of the hyperstage: We already don't really have a reason to use any resources of the deeper stage to put a fresh transition of the stack. The only thing those would be required for is getting hasty Nephalia Smuggler tokens.
In the decks without Busy Beaver Computations, when we were using Metallurgeon, that was good enough: because the hasty tokens were required to generate mana and create copies of the scaling artifacts we'd just fizzle out without them. But here we can't rely on the hasty tokens that easily. We need to be able to make use of the Busy Beaver Computation output without them.
So somewhere in the transition and rebuilding we need to require the use of a few hasty Smuggler tokens. That is made more complicated when we also need to preserve Bone Shredder through the transition. Presumably that happens in hand, and we get a bunch of "free" triggers when we replay it.
Even more problems: we can get Bone Shredder triggers without Nephalia Smuggler when we create token copies via The Scarab God. Even if we make black mana hard to get, we need at least some of it to build the computation setup. And if we get it from hyperstage transitions: Black mana can be kept through Worldfire. So there is a lot of room to go infinite by just not using Nephalia Smuggler
Well, I guess that leaves us with the Worldpurge version. I haven't find any new layers recently. There doesn't seem to be a possibility for a new stage, at least not with the cycling idea that I had.
Another possibility is to try that life stage. Unfortunately, I didn't see a way to pay life or black mana to bounce artifacts or creatures. I had an idea to use Bone shredder, but that's looking like a bad idea now I guess.
There is an infinite with Desolation Giant. The opponent can get the etb trigger via Fractured Identity. That allows them to start a computation without clearing our side of the board. For the same reason we can't use Hellion Eruption to start computations because of Spellweaver Helix.
It should be possible to start our computations with Kaervek's Spite. After paying the additional cost to get the Goblin Boom Keg trigger we can counter the spell with a donated Amulet of Safekeeping so it doesn't mess with the life totals.
We can let players survive the computation and still damage them later with Avacyn, Guardian Angel. Let players prevent all damage from black sources (or whatever color creature our Arcbond ends up on). Finish the opponent with creatures of a different color.
Getting started might require a Spinal Villain or something similar in order to get any new card draws from Floating-Dream Zubera after the Genesis Wave leaves us with a bunch of permanents but no cards in hand.
That leaves the deck like this:
2 Opalescence
3 Mirrormade
4 Vedalken Orrery
5 Riftsweeper
6 Millstone
7 Anger
8 Coat of Arms
9 Rotlung Reanimator
10 Dralnu's Crusade
11 Arcbond
12 Arcbond
13 Fractured Identity
14 Artificial Evolution
15 Sea Gate Stormcaller
16 Avacyn, Guardian Angel
17 Kaervek's Spite
18 Amulet of Safekeeping
19 Goblin Boom Keg
20 March of the Machines
22 Mirrorworks
23 Master Transmuter
24 Mox Sapphire
25 Bloodbond March
26 The Scarab God
27 Rings of Brighthearth
28 Temur Sabertooth
29 Elvish Spirit Guide
30 Hidden Strings
31 Worldfire
32 Worldpurge
33 Acorn Harvest
34 Acorn Harvest
35 Radiant Fountain
36 Akoum Refuge
37 Eureka
38 Show and Tell
39 Wood Elves
40 Dark Ritual
42 Spellweaver Helix
43 Wormfang Behemoth
44 Wormfang Behemoth
45 Deathgrip
46 Wild Research
47 Stomping Ground
48 Reality Twist
49 Chancellor of the Tangle
50 Chancellor of the Tangle
51 Chancellor of the Tangle
52 Channel
53 Genesis Wave
54 Spinal Villain
55 Multiple Choice
56 Night Dealings
57 Shabraz, the Skyshark
58 Harmonic Prodigy
59 Floating-Dream Zubera
Edit:
Ugh, Floating-Dream Zubera goes infinite with The Scarab God: We can kill Zombie versions of Floating-Dream Zubera to draw whenever we want, without increasing the Zubera death count :/
Edit: So, I would like to keep starting without a sorcery draw card, and go
Shabraz, the Skyshark
Multiple Choice
Sylvan Echoes
Sentry Oak
with possibly Night Dealings thrown into the mix as well. However, I don't really know what to add to make the Genesis Wave start keep going. Memory Jar isn't safe, since the opponent can keep putting their hand into their library with Worldpurge.
If not, we can always go back to the sorcery draw start, and drop Multiple Choice I suppose.
Edit: One way to do it is to go back to Prosperity. So:
2 Opalescence
3 Mirrormade
4 Vedalken Orrery
5 Riftsweeper
6 Millstone
7 Anger
8 Coat of Arms
9 Rotlung Reanimator
10 Dralnu's Crusade
11 Arcbond
12 Arcbond
13 Fractured Identity
14 Artificial Evolution
15 Sea Gate Stormcaller
16 Avacyn, Guardian Angel
17 Kaervek's Spite
18 Amulet of Safekeeping
19 Goblin Boom Keg
20 March of the Machines
22 Mirrorworks
23 Master Transmuter
24 Mox Sapphire
25 Bloodbond March
26 The Scarab God
27 Rings of Brighthearth
28 Temur Sabertooth
29 Elvish Spirit Guide
30 Hidden Strings
31 Worldfire
32 Worldpurge
33 Acorn Harvest
34 Acorn Harvest
35 Radiant Fountain
36 Akoum Refuge
37 Eureka
38 Show and Tell
39 Wood Elves
40 Dark Ritual
42 Spellweaver Helix
43 Wormfang Behemoth
44 Wormfang Behemoth
45 Deathgrip
46 Wild Research
47 Stomping Ground
48 Reality Twist
49 Mana Crypt
50 Tolarian Academy
51 Channel
52 Prosperity
53 Tamanoa
54 Underworld Dreams
55 Sylvan Echoes
56 Sentry Oak
57 Search the Premises
58 Falconer Adept
Plenty of space left, so room for more layers if we can find the right sequences. Is there an alternative to Kaervek's Spite? I didn't see another card that allowed us to sacrifice our creatures, so if it was replaced we could perhaps use Shrieking Specter / Pitchstone Wall / Dragon Appeasement.
Fractured Identity is another card that could be useful to replace, even at the cost of card slots, so that we could get things like Treasure tokens.
Edit: Sorry, Shrieking Specter should be Curse of Chaos.
Fractured Identity seems to be the only safe way to copy enchantments, so replacing it would take a lot of slots for Dralnu's Crusades. Being able to donate permanents with an Artificial Evolution effect from when they were on the stack also is dangerous for infinite potential. Donating via Fractured Identity is nice, as it guarantees that all text change effects are gone when we try to start a computation with Artificial Evolution in hand.
Actually the destructive donation makes it safe to have Dual Nature again. We originally took it out because we wanted to spend mana to recast Omniscience after Worldpurge, but that is not a concern anymore. It can replace Mirrormade and will make creating tokens easier for the start. (A Genesis Wave start could also get rid of Show and Tell.)
With Kaervek's Spite sacrificing all permanents we don't need March of the Machines any more, that is one more card slot we don't have a use for