I think I'm missing something with that deck but it doesn't look like that can do enough setup to make the BB combo work.
Especially as haze of rage on our board makes Soulblast do a ton of damage, and we need coat of arms at least equal to the amount of damage going around.
Ah right, forgot about the card type for Haze of Rage.
Break Through the Line and Marchesa's Smuggler do get around the haste problem, but I'm having trouble seeing how to make it work so that our stage creature tokens get haste, but the original card does not get it too cheaply. But, I'm now recalling another way to deal with haste: Make it so that the only way to deal a lot of damage to the opponent is to hit them during combat. That doesn't seem to bad; we just have to not have any way to get extra combat phases.
So we get an additional stage, and also have one more color and life to use in the layers, and the layers are unrestricted by Worldpurge or Worldfire. Looking pretty good, so long as there isn't a major problem.
So the reason I switched away from Goblin Boom Keg was so that we wouldn't need to have March of the Machines, and so our token creator, whether it be Mimic Vat or Soul Foundry, would never be a creature. The reason for this was so that we could put Illusionist's Bracers on Wizard Mentor, but not on Mimic Vat or Soul Foundry. We need copies of Illusionist's Bracers on Wizard Mentor, so that the activated ability part of the stack would have at least two abilities in each group, in order for the stage to work; this is due to the absence of Cowardice, which is what was fueling Psychic Battle and Grip of Chaos. So I was struggling to find a way to copy Wizard Mentor's ability, but not Mimic Vat's, and this was my solution. Pity it doesn't work...
But wait, I guess it would be okay for Mimic Vat to be a creature, so long as we couldn't activate it due to it not having haste. In which case, we could go back to Goblin Boom Keg, and the creature stage could still work.
@FortyTwo The number of Coat of Arms doesn't need to be equal to the amount of damage going around if instead the number of Xatrhrid Necromancers is multiplied by that amount.
@Deedlit
Looks good.
We'd also need to make sure there's no access to first strike or double strike, which there isn't.
Is there any reason not to use Rings of Brighthearth over Illusionist's Bracers?
(edit: you've answered this)
There is an issue with Perilous Myr however:
When we wipe our board to trigger the computation (Soulfire, Deathpit Offerring, Desolation Giant, etc), if we had a necromancer on the board we end up with some tokens left behind. When the computation finishes, these tokens may still be alive, and have some damage marked on them. Then, we can use Mirrorweave to turn them into Perilous Myr. Then, we can get rid of some other creatures or the coat of arms to lower their toughness and kill them, prematurely starting another computation.
The issue is avoided with Goblin Boom Keg because it doesn't have creature types and thus will die immediately after turning a damaged creature into a copy of it; at which point we don't have flash - our flash enabler will also be a copy of it. We also won't have a necromancer for the same reason.
There's also an issue with Mimic Vat:
We can use Mirrorweave to give the opponent Mana echos and then give them mana; then we can give them some Mimic Vats too; they would be able to activate them during a computation. They won't have Coat of arms if they have vats instead; but they can just make one with a vat.
The workaround is to not allow the opponent to have mana, and use Brightstone Ritual instead. (Colourless mana is then available as a possible resource later).
(We also can't have our own mimic vats during a computation so we need to get rid of them to start one)
Good points about Perilous Myr and Mimic Vat. I think the Mimic Vat issue is okay, so long as we can't imprint a Coat of Arms onto a Mimic Vat. That would require that we destroy a Coat of Arms while Mimic Vat remains on the battlefield. Avoiding this isn't any extra work, since we need to avoid being able to destroy Goblin Boom Keg without destroying stuff like Mimic Vat and Vedalken Orrery anyway.
But wait - even if we can somehow kill off a Coat of Arms prior to killing off all of the Mimic Vats, the Mimic Vats don't have a creature type, so they will die very quickly if March of the Machines is still around. If March of the Machines is not around - well I guess the Mimic Vats could stick around, but I guess I'm coming back to how do we kill off a Coat of Arms without killing off a Mimic Vat.
We give them mimic vats with Mirrorweave, then do the rest of the setup and sac our board including our animated coat of arms, opponent imprints it and activates. (if they have mana...)
The vats aren't creatures anymore either as we can have march of the machines be animated as well and blown up by whatever self sweeper we use.
Hmm, I see. I think the only way out would be to somehow need March of the Machines in order to arbitrary amounts of damage, even if we go crazy on a computation, and to not be able to retrieve March of the Machines from the graveyard. (So we can't be able to make copies of March of the Machines either, and bounce the original.) But, it seems like the hyperstage largely operates without needing March of the Machines, once we get rid of the BB computations. So, after getting a bunch of colorless mana and pumping our TYS count way up, we can proceed with the hyperstage (minus the computations), until we resolve a Metallic Mastery, which will allow us to produce a gajillion Wizard Mentors, which we can attack with. So yeah, I'm not seeing an obvious way to need March of the Machines at this point.
So, I guess we go and use Brightstone Ritual, using up or last extra color. Phooey.
[Just verified in the judge chat that the interaction we sometimes use between Spellweaver Helix and Panharmonicon in which casting one card copies all of the other exiled cards still works - thought that it might not due to a rule change on linked abilities a few months ago but it still does work the way we want it to]
Noticed a couple of things missing: Mimic Vat requires Horobi, Death's Wail. Unfortunately, without Cowardice it becomes hard to recycle Horobi, since if we try to target it Horobi will kill itself. This is maybe not the best solution, but I stuck in Eldrazi Monument to give it indestructible; we can take that opportunity to bounce it with Wizard Mentor, and then bounce Eldrazi Monument with Stern Proctor.
The other thing I was missing was a way to restore our green mana in the hyperstage transition; thus we add a Forest.
Layer 0: When a copy of Sanguine Sacrament resolves, we can gain a lot of life thanks to Boon Reflection. We can then convert that life into white mana using Prismatic Lens.
Layer 1: Casting Sanguine Sacrament will get us a lot of copies, thanks to Thousand-Year Storm
Layer 2: Casting Sanguine Sacrament from our hand will trigger a lot of Harness the Storms, which can be continually retargeted to another Sanguine Sacrament thanks to Bolt Bend.
Layer 3: The opponent drawing a card from Blue Sun's Zenith will trigger a lot of card draws from us, thanks to Consecrated Sphinx.
Layer 4: Casting Blue Sun's Zenith will generate a lot of copies, thanks to Thousand-Year Storm.
Layer 5: Activating Night Dealings will allow us to retrieve Blue Sun's Zenith many times, thanks to Illusionist's Bracers.
Layer 6: The triggered ability of Night Dealings will add many counters, thanks to Winding Constrictor.
Layer 7: Damaging the opponent will trigger a lot of Night Dealings.
Layer 8: A copy of Stream of Life will give the opponent a lot of life, thanks to Boon Reflection.
Layer 9: Casting Stream of Life will generate many copies, thanks to Thousand-Year Storm.
Layer 10: Casting Stream of Life from our hand will allow us to cast from the graveyard many times, thanks to Harness the Storm.
Layer 11: We can cast 3 copies of Stream of Life while one is in the graveyard.
Not too bad, although I am sad that life gain is at layer 0. Can we not even turn life into more mana? We can probably do at least a little bit better, but there isn't much room left.
I haven't examined what it takes to get started yet.
I'm not seeing anything obviously wrong with that. (actually one thing: heliod's intervention can mess with the BB computation)
It gets real dangerous with Phyrexina lens letting the opponent have mana to use on cogwork assember, because we can give them 19 mana, then give them cogwork assembers, they activate it once and then we mirrorweave them to necromancers and then let the cogwork copy resolve, but it cant be a creature as we just cast mirrorweave on a nonartifact, but theres nothing more disruptive for them to get.
Well nuts, I'm stumped. I needed Horobi, Death's Wail for Mimic Vat and Brudiclad, Telchor Engineer for Soul Foundry. I guess of the two, the latter may be more fixable. I didn't see another card with Brudiclad's effect though. One possibility is to have a replacement for Wizard Mentor that could only target other creatures, not itself; but I didn't see anything like that either. Nephalia can flicker another creature, but I don't think we can make that work. Does anyone have any ideas on how to save the creature stage?
Otherwise, we could go back to trying to complete the Worldfire deck without Cowardice.
And we need to convert the BB output into a bigger setup,
This is where we are having a bit of trouble, picking the optimal method while leaving cardspace open for combos.
It's always possible to make tokens of anything - if we wipe our board with a necromancer out, we get vanilla creature tokens, which can then be turned into anything else with Mirrorweave - so Brudiclad still doesn't work with goblin boom keg
Can Brudiclad work in a Soulblast deck?
Edit: I assume not, as soulblast doesn't make us sac our artifacts so we can't use Soul Foundry anyway
Hmmm... we can only have creatures from the last computation, since we sacrifice all our creatures each time, and Mirrorweaveing everything into a Goblin Boom Keg will kill off all creatures with 4 or more damage. So the destruction will occur when we first use Mirrorweave to get a Goblin Boom Keg token in the first place, and not when we get to use Brudiclad.
Oh, but is it a problem that we can start a computation with a Mirrorweave? I guess that we get rid of all Xathrid Necromancers, so we still can't have a really long computation.
A problem I noticed though, is if we can't make any tokens, then it has to be the original Goblin Boom Keg that gets sent to the graveyard by Death Pit Offering. So we would need a way to bring an artifact back from the graveyard, and I remember there was trouble being able to do that without being able to bring enchantments back as well.
Let's say we can have a token copy of Goblin Boom Keg. What goes wrong at the beginning of combat? Brudiclad turns all tokens into Goblin Boom Kegs, and at least one of them dies do to having too much damage. This allows it to direct damage at a creature with Arcbond on it, and a computation starts. There can still be nontoken creatures, in particular there can be one Xathrid Necromancer, on our side. If the Necromancer dies, there will be no more token creation, so the computation will end soon. Can the computation last arbitrarily long with the Necromancer surviving? I'm thinking not. The only way to last arbitrarily long is to have Necromancer set the produce the same creature that dies, so we have Human dying producing a Human token, say. Oh wait... actually, with just one Necromancer, the number of typed creatures cannot increase, since if one dies at most one is produced. So we can never have more typed creatures on the battlefield than the number of typed creatures in the deck, and so the buff from Coat of Arms has a maximum, and the damage to the Necromancer will quickly exceed that. So we can't have an arbitrarily long computation from Brudiclad.
So, I think we are okay, even with tokens for Goblin Boom Keg possible.
Edit: LOL, Brudiclad only affects our tokens. That invalidates that whole discussion.
Edit: Okay, so I'm thinking right now that we are okay so long as we can't make Keg tokens other than with Mirrorweave. To handle the problem of Goblin Boom Keg going to the graveyard, I'm adding Sharuum the Hegemon. I think we can execute the stage with two Illusionist's Bracers, so I removed one copy of Mirrormade.
Yeah brudiclad only affect our tokens, so the opponent can still have necromancers, and we can have a necromancer as well, so we have an option to either stack our necromancer trigger above or below the arcbond trigger, while the opponent's necromancer computation keep ours alive forever until we decide to stack the triggers the other way.
Edit: Brudiclad, Telchor Engineer can only target one of our tokens to morph everything we have into, so there wont be any damaged creatures on our side when we go to combat with a keg token.
Hmm, Aura Thief is an interesting idea! The opponent having Starfield of Nyx seems okay... any non-native creatures that the opponent has will die quickly in the computation, so whatever happens at that point, it won't lead to arbitrarily long computations, I don't think.
Edit: Oh, I might be being dumb. I think we can make creature tokens that are just set creatures, rather than copying anything. Then, to get a Goblin Boom Keg token, we still need Mirrorweave, which will still kill all the damaged tokens. So just adding some token creator should be okay, and allow us to have plenty of enchantments and artifacts via Mirrorweave.
Edit: Aaaaaand whoops. If we have creature tokens, we can just not use some Wizard Mentor tokens, and then Mirroweave can make more Wizard Mentor tokens, and they will have haste because of Brudiclad. Which sends this entire version down the drain, since we can always have creature tokens as a result of killing off our Xathrid Necromancer.
Well, Dread Pit Offering will kill off our Wizard Mentor tokens, but we can do the following: set up a stage, go all the way to the top with no Wizard Mentor tokens. Use Dread Pit Offering on some supershort computation to get some creature tokens from Xathrid Necromancer. Resolve part of the stage to get some Wizard Mentor tokens. Mirrorweave to turn all creatures into Wizard Mentor, which can possibly give us more Wizard Mentor tokens that we started with, and continue.
So, it can't be Soul Foundry, it has to be Mimic Vat. But, it doesn't look like Mimic Vat can work either, since we need to tap to destroy the stage creature, and we could conceivably kill a Goblin Boom Keg instead.
Edit: I guess another token creator other than Mimic Vat and Soul Foundry is Soul Separator. The difference with Soul Foundry is that the token copy is 1/1, is a Spirit, and has flying. I guess being a Spirit makes no difference, due to Artificial Evolution. I didn't see how to use 1/1 or flying to give the token haste either. So I guess this doesn't help.
Edit: So, I thought about the Worldfire deck for a bit, and I already think that I can get two additional layers!
So, I figured K'rrik, Son of Yawgmoth would be good for that primary life stage. However, I don't seem to recall any good activated abilities or X spells that use black that return creatures to our hand, so perhaps going away from the traditional Bloodbond March stage would be in order. It seems convenient to poach from our latest Standard deck, and use the Ritual of Soot / Revival // Revenge black stage. Of course, this requires that we get rid of Omniscience, and have ways to return the cards from our hand, or else cast them some other way, like from our graveyared. Losing Omniscience doesn't seem to bad though; we could manage it in Standard anyway. For the additional stages, there we can try going back to the traditional Bloodbond March stages, with the usual Escape Routes and Aegis Automaton for two additional stages. However, without Omniscience, we will have to pay for our stage creature each time we cast it for BM triggers, which will upset the balance. It looks like it's possible to make it work with two stage creatures and something like Displacement Wave, but then I thought of using Ancient Ziggurat, and that seems to be the easiest solution.
Not completed yet, for example I haven't put in the start. We still have either green or red mana left, so we could theoretically still get another stage. Seems like we have to use either an activated ability, an X spell, or a spell with "if X is spent" for the mana payment. (Am I missing a possibility?)
Without omniscience, how are we casting invulnerability enough? We'd have more colorless than we can use. Maybe this is the spot to use Riot control/Soul's Grace over Mana echoes? (though unfortunately, revival and ritual are both sorceries...)
Also, how are we getting everything set up again after a woldfire?
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Especially as haze of rage on our board makes Soulblast do a ton of damage, and we need coat of arms at least equal to the amount of damage going around.
Break Through the Line and Marchesa's Smuggler do get around the haste problem, but I'm having trouble seeing how to make it work so that our stage creature tokens get haste, but the original card does not get it too cheaply. But, I'm now recalling another way to deal with haste: Make it so that the only way to deal a lot of damage to the opponent is to hit them during combat. That doesn't seem to bad; we just have to not have any way to get extra combat phases.
So, I'm thinking of the following:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Perilous Myr
11 Tidal Barracuda
12 Spellweaver Volute
13 Mirrormade
14 Pull from Eternity
16 Change of Heart
17 Mana Echoes
18 Stern Proctor
19 Wizard Mentor
20 Mimic Vat
21 Artful Dodge
22 Chrome Mox
23 Bloodbond March
24 Cephalid Shrine
25 Illusionist's Bracers
26 Leonin Shikari
28 Jokulhaups
29 Metallic Mastery
30 Chatter of the Squirrel
31 Chatter of the Squirrel
32 Panharmonicon
33 Aegis Automaton
34 Guardian of the Guildpact
35 Great Sable Stag
36 Chameleon Blur
37 Leyline of Punishment
So we get an additional stage, and also have one more color and life to use in the layers, and the layers are unrestricted by Worldpurge or Worldfire. Looking pretty good, so long as there isn't a major problem.
So the reason I switched away from Goblin Boom Keg was so that we wouldn't need to have March of the Machines, and so our token creator, whether it be Mimic Vat or Soul Foundry, would never be a creature. The reason for this was so that we could put Illusionist's Bracers on Wizard Mentor, but not on Mimic Vat or Soul Foundry. We need copies of Illusionist's Bracers on Wizard Mentor, so that the activated ability part of the stack would have at least two abilities in each group, in order for the stage to work; this is due to the absence of Cowardice, which is what was fueling Psychic Battle and Grip of Chaos. So I was struggling to find a way to copy Wizard Mentor's ability, but not Mimic Vat's, and this was my solution. Pity it doesn't work...
But wait, I guess it would be okay for Mimic Vat to be a creature, so long as we couldn't activate it due to it not having haste. In which case, we could go back to Goblin Boom Keg, and the creature stage could still work.
I'll mess around with this some more.
@Deedlit
Looks good.
We'd also need to make sure there's no access to first strike or double strike, which there isn't.
Is there any reason not to use Rings of Brighthearth over Illusionist's Bracers?
(edit: you've answered this)
There is an issue with Perilous Myr however:
When we wipe our board to trigger the computation (Soulfire, Deathpit Offerring, Desolation Giant, etc), if we had a necromancer on the board we end up with some tokens left behind. When the computation finishes, these tokens may still be alive, and have some damage marked on them. Then, we can use Mirrorweave to turn them into Perilous Myr. Then, we can get rid of some other creatures or the coat of arms to lower their toughness and kill them, prematurely starting another computation.
The issue is avoided with Goblin Boom Keg because it doesn't have creature types and thus will die immediately after turning a damaged creature into a copy of it; at which point we don't have flash - our flash enabler will also be a copy of it. We also won't have a necromancer for the same reason.
There's also an issue with Mimic Vat:
We can use Mirrorweave to give the opponent Mana echos and then give them mana; then we can give them some Mimic Vats too; they would be able to activate them during a computation. They won't have Coat of arms if they have vats instead; but they can just make one with a vat.
The workaround is to not allow the opponent to have mana, and use Brightstone Ritual instead. (Colourless mana is then available as a possible resource later).
(We also can't have our own mimic vats during a computation so we need to get rid of them to start one)
I talked about the switch from Rings of Brighthearth to Illusionist's Bracers in the previous post; we don't want to be able to copy Mimic Vat's ability, so we restrict it to creatures only.
Good points about Perilous Myr and Mimic Vat. I think the Mimic Vat issue is okay, so long as we can't imprint a Coat of Arms onto a Mimic Vat. That would require that we destroy a Coat of Arms while Mimic Vat remains on the battlefield. Avoiding this isn't any extra work, since we need to avoid being able to destroy Goblin Boom Keg without destroying stuff like Mimic Vat and Vedalken Orrery anyway.
Then its possible that the opponent could imprint a CoA on their mimic vats though and then make a creature during computation.
The vats aren't creatures anymore either as we can have march of the machines be animated as well and blown up by whatever self sweeper we use.
So, I guess we go and use Brightstone Ritual, using up or last extra color. Phooey.
[Just verified in the judge chat that the interaction we sometimes use between Spellweaver Helix and Panharmonicon in which casting one card copies all of the other exiled cards still works - thought that it might not due to a rule change on linked abilities a few months ago but it still does work the way we want it to]
Noticed a couple of things missing: Mimic Vat requires Horobi, Death's Wail. Unfortunately, without Cowardice it becomes hard to recycle Horobi, since if we try to target it Horobi will kill itself. This is maybe not the best solution, but I stuck in Eldrazi Monument to give it indestructible; we can take that opportunity to bounce it with Wizard Mentor, and then bounce Eldrazi Monument with Stern Proctor.
The other thing I was missing was a way to restore our green mana in the hyperstage transition; thus we add a Forest.
So, we have something like:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Mirrormade
15 Pull from Eternity
16 Thousand-Year Storm
17 Change of Heart
18 Brightstone Ritual
19 Stern Proctor
20 Wizard Mentor
21 Mimic Vat
22 Artful Dodge
23 Chrome Mox
24 Bloodbond March
25 Cephalid Shrine
26 Illusionist's Bracers
27 Leonin Shikari
28 Horobi, Death's Wail
29 Eldrazi Monument
31 Jokulhaups
32 Metallic Mastery
33 Chatter of the Squirrel
34 Chatter of the Squirrel
35 Panharmonicon
36 Restore
37 Forest
38 Aegis Automaton
39 Guardian of the Guildpact
40 Great Sable Stag
41 Chameleon Blur
42 Leyline of Punishment
43 Dual Nature
44 Black Lotus
45 Show and Tell
46 Omniscience
47 Prismatic Lens
48 Sanguine Sacrament
49 Boon Reflection
50 Harness the Storm
51 Bolt Bend
52 Blue Sun's Zenith
53 Consecrated Sphinx
54 Night Dealings
55 Winding Constrictor
56 Stream of Life
57 Stream of Life
58 Stream of Life
59 Stream of Life
60 Heliod's Intervention
The layers look like:
Layer 0: When a copy of Sanguine Sacrament resolves, we can gain a lot of life thanks to Boon Reflection. We can then convert that life into white mana using Prismatic Lens.
Layer 1: Casting Sanguine Sacrament will get us a lot of copies, thanks to Thousand-Year Storm
Layer 2: Casting Sanguine Sacrament from our hand will trigger a lot of Harness the Storms, which can be continually retargeted to another Sanguine Sacrament thanks to Bolt Bend.
Layer 3: The opponent drawing a card from Blue Sun's Zenith will trigger a lot of card draws from us, thanks to Consecrated Sphinx.
Layer 4: Casting Blue Sun's Zenith will generate a lot of copies, thanks to Thousand-Year Storm.
Layer 5: Activating Night Dealings will allow us to retrieve Blue Sun's Zenith many times, thanks to Illusionist's Bracers.
Layer 6: The triggered ability of Night Dealings will add many counters, thanks to Winding Constrictor.
Layer 7: Damaging the opponent will trigger a lot of Night Dealings.
Layer 8: A copy of Stream of Life will give the opponent a lot of life, thanks to Boon Reflection.
Layer 9: Casting Stream of Life will generate many copies, thanks to Thousand-Year Storm.
Layer 10: Casting Stream of Life from our hand will allow us to cast from the graveyard many times, thanks to Harness the Storm.
Layer 11: We can cast 3 copies of Stream of Life while one is in the graveyard.
Not too bad, although I am sad that life gain is at layer 0. Can we not even turn life into more mana? We can probably do at least a little bit better, but there isn't much room left.
I haven't examined what it takes to get started yet.
Trying again:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Mirrormade
15 Pull from Eternity
16 Thousand-Year Storm
17 Change of Heart
18 Brightstone Ritual
19 Stern Proctor
20 Wizard Mentor
21 Soul Foundry
22 Artful Dodge
23 Chrome Mox
24 Bloodbond March
25 Cephalid Shrine
26 Illusionist's Bracers
27 Leonin Shikari
28 Brudiclad, Telchor Engineer
30 Jokulhaups
31 Metallic Mastery
32 Chatter of the Squirrel
33 Chatter of the Squirrel
34 Panharmonicon
35 Restore
36 Forest
37 Aegis Automaton
38 Guardian of the Guildpact
39 Great Sable Stag
40 Chameleon Blur
41 Leyline of Punishment
42 Cogwork Assembler
43 Black Lotus
44 Show and Tell
45 Omniscience
46 Phyrexian Lens
47 Sanguine Sacrament
48 Sanguine Sacrament
49 Boon Reflection
50 Harness the Storm
51 Bolt Bend
52 Blue Sun's Zenith
53 Consecrated Sphinx
54 Night Dealings
55 Winding Constrictor
56 Stream of Life
57 Stream of Life
58 Stream of Life
59 Stream of Life
60 Heliod's Intervention
It gets real dangerous with Phyrexina lens letting the opponent have mana to use on cogwork assember, because we can give them 19 mana, then give them cogwork assembers, they activate it once and then we mirrorweave them to necromancers and then let the cogwork copy resolve, but it cant be a creature as we just cast mirrorweave on a nonartifact, but theres nothing more disruptive for them to get.
Otherwise, we could go back to trying to complete the Worldfire deck without Cowardice.
Edit: Hmm, I guess a way out is to just not have any Goblin Boom Keg tokens. So, we just get rid of Cogwork Assembler.
Take 3:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Pull from Eternity
15 Thousand-Year Storm
16 Change of Heart
17 Mana Echoes
18 Stern Proctor
19 Wizard Mentor
20 Soul Foundry
21 Artful Dodge
22 Chrome Mox
23 Bloodbond March
24 Nix
25 Illusionist's Bracers
26 Mirrormade
27 Mirrormade
28 Leonin Shikari
29 Brudiclad, Telchor Engineer
31 Jokulhaups
32 Metallic Mastery
33 Chatter of the Squirrel
34 Chatter of the Squirrel
35 Panharmonicon
36 Restore
37 Forest
38 Aegis Automaton
39 Guardian of the Guildpact
40 Great Sable Stag
41 Chameleon Blur
42 Leyline of Punishment
43 Black Lotus
44 Show and Tell
45 Omniscience
46 Phyrexian Lens
47 Sanguine Sacrament
48 Boon Reflection
49 Blue Sun's Zenith
50 Consecrated Sphinx
51 Night Dealings
52 Winding Constrictor
53 Stream of Life
54 Wildest Dreams
55 Reap the Past
56 Xenagos, the Reveler
57 Repeated Repetition
58 Ugin, the Ineffable
59 Teferi, Temporal Archmage
60 Oath of Teferi
Lets take a look into what do we absolutely need?
100% core:
Coat of Arms
Xathrid Necromancer
Arcbond
Artificial Evolution
Mirrorweave
Dowsing Dagger (possibly a hunted creature other than the hasty dragon)
Dralnu's Crusade
Starfield of Nyx
Death Pit Offering / desolation giant / soulfire / other self wrath.
Goblin Boom Keg
March of the Machines
Tidal Barracuda/ Vedalkin orrery
These are all needed to setup/run/lock the TWM
And the smallest startup package we have is something like:
Black Lotus
Show and Tell
Omniscience
next we need to profit from the BB computation:
Mana echoes / Brightflame ritual / There are life options too such as Riot control or Soul's Grace
Converting that into a useful resource is almost always done with
Thousand-year storm
+ useless buyback spell (invulnerabilty / change of heart / spell burst etc.. how to keep an izzet mage busy)
And we need to convert the BB output into a bigger setup,
This is where we are having a bit of trouble, picking the optimal method while leaving cardspace open for combos.
Can Brudiclad work in a Soulblast deck?
Edit: I assume not, as soulblast doesn't make us sac our artifacts so we can't use Soul Foundry anyway
Oh, but is it a problem that we can start a computation with a Mirrorweave? I guess that we get rid of all Xathrid Necromancers, so we still can't have a really long computation.
A problem I noticed though, is if we can't make any tokens, then it has to be the original Goblin Boom Keg that gets sent to the graveyard by Death Pit Offering. So we would need a way to bring an artifact back from the graveyard, and I remember there was trouble being able to do that without being able to bring enchantments back as well.
Let's say we can have a token copy of Goblin Boom Keg. What goes wrong at the beginning of combat? Brudiclad turns all tokens into Goblin Boom Kegs, and at least one of them dies do to having too much damage. This allows it to direct damage at a creature with Arcbond on it, and a computation starts. There can still be nontoken creatures, in particular there can be one Xathrid Necromancer, on our side. If the Necromancer dies, there will be no more token creation, so the computation will end soon. Can the computation last arbitrarily long with the Necromancer surviving? I'm thinking not. The only way to last arbitrarily long is to have Necromancer set the produce the same creature that dies, so we have Human dying producing a Human token, say. Oh wait... actually, with just one Necromancer, the number of typed creatures cannot increase, since if one dies at most one is produced. So we can never have more typed creatures on the battlefield than the number of typed creatures in the deck, and so the buff from Coat of Arms has a maximum, and the damage to the Necromancer will quickly exceed that. So we can't have an arbitrarily long computation from Brudiclad.
So, I think we are okay, even with tokens for Goblin Boom Keg possible.
Edit: LOL, Brudiclad only affects our tokens. That invalidates that whole discussion.
Edit: Okay, so I'm thinking right now that we are okay so long as we can't make Keg tokens other than with Mirrorweave. To handle the problem of Goblin Boom Keg going to the graveyard, I'm adding Sharuum the Hegemon. I think we can execute the stage with two Illusionist's Bracers, so I removed one copy of Mirrormade.
Thus:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Pull from Eternity
15 Thousand-Year Storm
16 Change of Heart
17 Mana Echoes
18 Stern Proctor
19 Sharuum the Hegemon
20 Wizard Mentor
21 Soul Foundry
22 Artful Dodge
23 Chrome Mox
24 Bloodbond March
25 Nix
26 Illusionist's Bracers
27 Mirrormade
28 Leonin Shikari
29 Brudiclad, Telchor Engineer
31 Jokulhaups
32 Metallic Mastery
33 Chatter of the Squirrel
34 Chatter of the Squirrel
35 Panharmonicon
36 Restore
37 Forest
38 Aegis Automaton
39 Guardian of the Guildpact
40 Great Sable Stag
41 Chameleon Blur
42 Leyline of Punishment
43 Black Lotus
44 Show and Tell
45 Omniscience
46 Phyrexian Lens
47 Sanguine Sacrament
48 Boon Reflection
49 Blue Sun's Zenith
50 Consecrated Sphinx
51 Night Dealings
52 Winding Constrictor
53 Stream of Life
54 Wildest Dreams
55 Reap the Past
56 Xenagos, the Reveler
57 Repeated Repetition
58 Ugin, the Ineffable
59 Teferi, Temporal Archmage
60 Oath of Teferi
Edit: Brudiclad, Telchor Engineer can only target one of our tokens to morph everything we have into, so there wont be any damaged creatures on our side when we go to combat with a keg token.
Edit: Oh, Wildest Dreams can fetch our instants, which is no good no matter how expensive it is.
Making some changes to the ending layers:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Death Pit Offering
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Pull from Eternity
15 Thousand-Year Storm
16 Change of Heart
17 Mana Echoes
18 Stern Proctor
19 Sharuum the Hegemon
20 Wizard Mentor
21 Soul Foundry
22 Artful Dodge
23 Chrome Mox
24 Bloodbond March
25 Nix
26 Illusionist's Bracers
27 Mirrormade
28 Leonin Shikari
29 Brudiclad, Telchor Engineer
31 Jokulhaups
32 Metallic Mastery
33 Chatter of the Squirrel
34 Chatter of the Squirrel
35 Panharmonicon
36 Restore
37 Tropical Island
38 Aegis Automaton
39 Guardian of the Guildpact
40 Great Sable Stag
41 Chameleon Blur
42 Leyline of Punishment
43 Mana Crypt
44 Show and Tell
45 Omniscience
46 Phyrexian Lens
47 Sanguine Sacrament
48 Boon Reflection
49 Blue Sun's Zenith
50 Consecrated Sphinx
51 Farsight Mask
52 Stream of Life
53 Recoup
54 Xenagos, the Reveler
55 Repeated Reverberation
56 Sorin, Lord of Innistrad
57 Settle the Score
58 Oath of Teferi
59 Xenagos, the Reveler
60 Mirror Gallery
Still getting 10 layers for the ending, which is not bad, but I'm definitely feeling the pain of not being able to generate a lot of enchantments.
Edit: Oh, I might be being dumb. I think we can make creature tokens that are just set creatures, rather than copying anything. Then, to get a Goblin Boom Keg token, we still need Mirrorweave, which will still kill all the damaged tokens. So just adding some token creator should be okay, and allow us to have plenty of enchantments and artifacts via Mirrorweave.
Edit: Aaaaaand whoops. If we have creature tokens, we can just not use some Wizard Mentor tokens, and then Mirroweave can make more Wizard Mentor tokens, and they will have haste because of Brudiclad. Which sends this entire version down the drain, since we can always have creature tokens as a result of killing off our Xathrid Necromancer.
Well, Dread Pit Offering will kill off our Wizard Mentor tokens, but we can do the following: set up a stage, go all the way to the top with no Wizard Mentor tokens. Use Dread Pit Offering on some supershort computation to get some creature tokens from Xathrid Necromancer. Resolve part of the stage to get some Wizard Mentor tokens. Mirrorweave to turn all creatures into Wizard Mentor, which can possibly give us more Wizard Mentor tokens that we started with, and continue.
So, it can't be Soul Foundry, it has to be Mimic Vat. But, it doesn't look like Mimic Vat can work either, since we need to tap to destroy the stage creature, and we could conceivably kill a Goblin Boom Keg instead.
So, back to Worldfire deck?
Edit: I guess another token creator other than Mimic Vat and Soul Foundry is Soul Separator. The difference with Soul Foundry is that the token copy is 1/1, is a Spirit, and has flying. I guess being a Spirit makes no difference, due to Artificial Evolution. I didn't see how to use 1/1 or flying to give the token haste either. So I guess this doesn't help.
Edit: So, I thought about the Worldfire deck for a bit, and I already think that I can get two additional layers!
So, I figured K'rrik, Son of Yawgmoth would be good for that primary life stage. However, I don't seem to recall any good activated abilities or X spells that use black that return creatures to our hand, so perhaps going away from the traditional Bloodbond March stage would be in order. It seems convenient to poach from our latest Standard deck, and use the Ritual of Soot / Revival // Revenge black stage. Of course, this requires that we get rid of Omniscience, and have ways to return the cards from our hand, or else cast them some other way, like from our graveyared. Losing Omniscience doesn't seem to bad though; we could manage it in Standard anyway. For the additional stages, there we can try going back to the traditional Bloodbond March stages, with the usual Escape Routes and Aegis Automaton for two additional stages. However, without Omniscience, we will have to pay for our stage creature each time we cast it for BM triggers, which will upset the balance. It looks like it's possible to make it work with two stage creatures and something like Displacement Wave, but then I thought of using Ancient Ziggurat, and that seems to be the easiest solution.
So:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Soulblast
10 Tidal Barracuda
11 Spellweaver Volute
12 Pull from Eternity
14 Invulnerability
15 Mana Echoes
16 Ritual of Soot
17 Revival // Revenge
18 Mire Triton
19 Alhammaret's Archive
20 K'rrik, Son of Yawgmoth
21 Spellweaver Helix
22 Worldfire
23 Starlight
24 Restore
25 Haze of Rage
26 Haze of Rage
27 Haze of Rage
28 Haze of Rage
29 Mountain
31 Ancient Ziggurat
32 Aegis Automaton
33 Guardian of the Guildpact
Not completed yet, for example I haven't put in the start. We still have either green or red mana left, so we could theoretically still get another stage. Seems like we have to use either an activated ability, an X spell, or a spell with "if X is spent" for the mana payment. (Am I missing a possibility?)
So how is this looking?
Also, how are we getting everything set up again after a woldfire?