We don't need Ritual of Restoration because a Show and Tell can be left on the stack to replay Orrery. We also don't need Artful Dodge since a Smuggler activation also bounces the Mirozel just fine.
Mirrorweave needs to be cast multiple times during the initial setup and after every Worldpurge reset, and its out of range of the GDD, so maybe we need to use Volute just for that.
GDD can also cast Gerrard's Verdict but I don't think its an issue since it requires having resolved a worldpurge in order to be useful.
Oh, here's a problem: Beacon of Immortality can be countered by Caphallid Shrine or discarded by Gerrard's Verdict to go to the graveyard and then can be cast off of Volute.
Are there any alternatives? There's Approach of the second sun, but that would require Abyssal Persecutor which might allow the opponent's life total to go arbitrarily low by running an infinite computation without Chameleon Blur. Except, such a computation would actually be limited by our own life total, which if couldn't be increased during a computation would be fine. So that could work.
Another simpler possibility for life is creatures that gain life when they die, as we'd then need to resolve down to their Bloodbond March triggers to resue them. What was the issue previously with Silent-Chant Zubera?
Another issue is that Invulnerability can be pitched to Chrome Mox for white mana, then returned to hand using Goblin Dark Dwellers. Solution can be to use a buyback spell of a colour not in use - such as Lab Rats. (edit: or Sprout Swarm so the green mana it could produce is useful for Acorn Harvest (edit 2: nope, it's an instant that messes with computation))
Edit: Hmm, we're not actually scaling our artifacts between computations, as activating a Smuggler only scales with the number of Rings rather than with the storm count. How do we get around that?
Edit: Its fine, we can make a lot of rats with Lab Rats and then mirrorweave them into artifacts.
Hmm, Deep Analysis isn't a bad idea, since it saves us from having to make other colors. We would need a way to avoid decking ourselves, so that would use up the extra card slot I guess, but it's something to consider.
The issue with Silent-Chant Zubera was that we could Cytoshape copies onto artifact tokens, and they could die to Death Pit Offering without us losing the original. I think this works with Dual Nature as well - we can put a Zubera into play, get Dual Nature triggers, and then respond with Day of the Dragons to protect the Zubera.
With Mirrorweave, we would lose the opponent's Xathrid Necromancers if we make Zubera copies. Would we still go infinite without BB computations? Probably.
I think letting the opponent's life total go arbitrarily low with Abyssal Persecutor is okay - we need to win the game for the score to count, and an infinite computation is just a draw.
Although, perhaps it's cheaper to switch to Temur Sabertooth, and have a cycling creature (or Deep Analysis) retrieve Sanguine Sacrament, which we would need white mana to cast, so that would be the limiter.
Cogwork Assembler gives things haste allowing computations to be started using combat damage.
Edit: We already have an easier scaling mechanism: One Goblin Dark Dwellers trigger casts a lot of Artifial Evolutions. The Grip of Chaos allows them to target the miroel one at a time rather than all at once; so when rebuilding the stage the other resources can scale.
Ah, right. We could try using the Leyline of Punishment idea, but we would need a way to get through the blockers to deal damage. Simpler to just use Lab Rats.
Edit: Hmmm, with two copies of Deep Analysis, maybe we can drop Squee's Revenge. From the opening hand, we can play two copies of Thousand-Year Storm, and another instant/sorcery, so that the first Deep Analysis draws 5 cards. Then, we can make two more copies of Thousand-Year Storm, and two more instants/sorceries, so that the second Deep Analysis draws 21 cards. That should be enough to get started.
Ah; Lab Rats doesn't work since its a sorcery so along with Volute makes targeting Mirozel too cheap.
So we need the buyback spell to be an instant, not target creatures, not create creatures or otherwise intefere with computations, and not be of a colour used higher up. Hmm, seems like the only working option is Invulnerability, which cuts off white. Are there any other ways to turn mana into storm count?
Hmmm... perhaps use Brightstone Ritual, and a flashback spell? Looking at the possibilities though, they all look bad, except for Rally the Peasants, which is white. Sootstone Ritual only targets creatures with toughness 3 or less, but that's probably enough. Flaring Pain maybe? We would have to counter everything though. Cephalid Shrine only counters a spell that is cast, not copies. Is there something that can counter copies of spells as well? Maybe bounce Thousand-Year Storm before using up all mana on Flaring Pains. That could work, I think.
Rally the Peasants is ok if there's no way to return to hand; but then the problem is that flashback spells are always exiled even if they are countered, and getting them out of exile is too expensive.
Had an idea: Prototype Portal could be used as a mana sink to scale artifacts, including copies of Thousand-Year Elixir to untap them. (We'd also want ways to get the nontoken artifacts out of the graveyard when we reset the portals for computations)
Oh, but actually Thousand-Year Elixir targets Mirozel too cheaply, so we can't use it.
Artifact untappers like Voltaic key wouldn't work as they could untap Chrome Mox. Hmm.
Without TYE how would we tap the Nephalia Smuggler? There's Marchessa's Smuggler but that is too expensive as we need to pay another blue every time we lose Nephelia Smuggler, such as to hide it from a computation. Break through the line targets Mirozel too cheaply. There are a few things that give flying and haste, for which we'd hope to be able to avoid letting the opponent having flyers to block, but they can all be removed after declaring attackers to allow them to be blocked.
We could use Eldrazi Displacer if we could somehow convert blue mana into colourless mana 1-1.
Maybe the two smugglers could be used, as it would then always cost exactly two blue mana to reuse Mirozel (Marchessa's can bounce it but not retrieve it from exile). We would use the new Kinnan, Bonder Progidy to double up Chrome Mox mana, who is legendary so we can't have more than one. But then the higher up stage would also need two mana of its colour to work.
Edit: Ah, think I have a solution: Instead of Mirozel, we use Veil of Secrecy + a random Arcane spell that the Goblin or Volute casts. Then, Nephalia Smuggler can bounce itself and TYE can be used.
Edit: Ah, that doesn't work because of the Stern Proctor and also that other creatures could be made into copies of blue creatures to be bounced cheaply.
Edit: How about Fblthp, the Lost as an alternative to Mirozel? That only triggers on spells not abilities, making TYE safe.
Edit: Well, I guess we could use Break Through the Line with Fblthp just as easily.
Edit: Are there any nonblue, nonwhite alternatives to Fblthp / Mirozel / Petrahydrox? If so, we could have two additional stages, for both blue and white.
Edit: So, thinking about the megastage:
Making the creature stage is actually pretty tricky. If we try to use a typical setup, like having Cowardice and using Rust Tick to target itself, then we can bounce the nontoken Rust Tick with a Rust tick token, and also target whatever we are using to restart the computation. But then we can cast Arcbond and Artificial Evolution, which also can target our nontoken Rust Tick. So that's too many targetings.
Perhaps if we used something that couldn't target itself, like Bounty Hunter? Then a token copy could target Goblin Dark-Dwellers, and then Goblin Dark-Dwellers could cast our targeting instant. A possibility maybe?
If we can get the creature stage to work out, then perhaps we can do the next stage levels like we do in the megastage deck: Have the hyperstage use Smite the Monstrous and Child of Alara to bounce Goblin Dark-Dwellers a lot of times to reset the stage, then destroy all our creatures with Child of Alara. Then the megastage could be our standard Worldpurge or Worldfire at the top.
The Child of Alara stage level is somewhat more complicated then the hyperstage from the megastage deck, where we just have to recycle Metallurgeon, so that can be done with Battle Cry and Rebuild. But, I don't know if there is an artifact creature that can target a specific type of creature, that doesn't include itself.
So, it sounds plausible, though we will probably run into a bunch of issues when we try to implement the details. But, I guess we can start thinking about it.
Yeah, I don't know how we would get a megastage then.
Edit: Well... it's possible to have creature stages after a megastage/gigastage, because you can tap all your creature tokens before you go up to the gigastage, so that it doesn't matter whether they die. The nontoken creature could be protected by Day of the Dragons. Killing the nontoken creature without removing it with Day of the Dragons wouldn't get a token, since Mimic Vat would be killed off by the destruction effect.
Well, we need to activate the tokens somehow... Thousand-Year Elixir wouldn't work, since it can target easily. Maybe the idea again of killing the enemy in our combat, so that we can't use it for a computation.
Ah, that could work.
But Mimic Vat also requires the nontoken creature to die, how do we do so without being able to kill the Goblin Boom Keg individually?
- Have a Stern Proctor trigger on the stack, as well as a Grip of Chaos trigger set to redirect it
- Play Day of the Dragons
- Resolve Grip of Chaos trigger to redirect Stern Proctor trigger to hit Day of the Dragons
- Resolve Stern Proctor trigger, bouncing Day of the Dragons
- Get more ETBs including a new Stern Proctor trigger
The issue is that we need to be able to bounce Day of Dragons after using it, currently using a stern proctor trigger.
Day of Dragons' purpose is to hide creatures from the mass sacrifice. Perhaps phasing could be used? Have a few copies of Teferi's Curse on key creatures/artifacts (GDD, Stern Proctor, Smuggler, Orrery) and use Time and Tide. But that takes up a lot of copy enchantment effects which can't even be the same ones as those copying Dralnu's Crusade.
But without Day of Dragons I think its safe to have enchantments be creatures and thus easy to copy with Dual Nature, so that's fine.
Ah, phasing also allows permanents to be hidden from the Worldpurge, which is an most likely an issue
Edit: Might not be an issue if we can ensure blue mana is not transferred between stages (Cloak of Invisibility can't phase the Chrome Mox; but there's also the Island to worry about); however what is an issue is that Time and Tide can at instant speed phase out computationally relevant creatures on the opponent's side.
Could we somehow require it already be cast once before computations?
Another issue is that the island can be animated by Rude Awakening and then copied with Mirrorweave or untapped with Thousand Year Elixir. Any alternatives there?
Hmm, so a couple of problems. I suppose, if we could use Petrahydrox, and switch to red mana as the stage resource instead of blue mana, we could use Seismic Spike instead of Rude Awakening. But, then we have to find a substitute for Nephalia Smuggler.
I don't see a good alternative to make blue mana, or a way to force us to cast Time and Tide.
Edit: Oh, maybe we could use Petrahydrox and have the stage use both red mana and blue mana? Then we could use Seismic Spike for the hyperstage. We would add another spell/ability that can target Petrahydrox for red mana.
A potential idea to force Time and Tide to be used: Have the flash source be Elsha of the Infinite + something else that gives creatures flash. Then somehow require a step in setting up a computation to require flash (this is the detail I haven't worked out. perhaps something to do with removing a Dual Nature to avoid it removing tokens?). Also require dealing a large amount of damage to require flash (not worked out this detail either). Then if there's no way to reanimate, copy (legendariness makes this easier), or bounce (makes higher stages much harder) it, the only way to protect it from computations would be to phase it out.
But I'm not sure if those constraints are achievable.
There's also Teferi's Protection which can only phase out our own stuff, but the "your life total can't change" clause makes the current hyperstage impossible.
Ah, think I have a solution: Soul Sculptor can hide creatures from computations by making them enchantments but also taking away all abilities so they can't mess with computations.
(though that requires using Fblthp rather than Petahydrox)
Edit: Another idea I had was replacing the Island with Tolarian Academy means it couldn't be Mirrorweaved. But it could still be untapped with TYE, or flickered with Smuggler. But it can only be flickered once per Rude Awakening we resolve, and we can use Break through the Line instead of TYE. So that could work.
Hmmm, Soul Sculptor requires white mana, which would take away our one additional stage. If we lose that, we may well want to look at Stakfish's deck, since that could well require fewer cards.
What about using One with the Stars? We could use a trigger from Stern Proctor to bounce either One with the Stars, or the creature that it's enchanting.
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So, I guess the deck looks like this now:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Mirrormade
9 Mirrormade
10 Mirrormade
11 Mirrormade
12 Copy Enchantment
13 Death Pit Offering
14 March of the Machines
15 Goblin Boom Keg
16 Vedalken Orrery
17 Goblin Dark-Dwellers
18 Pull from Eternity
19 Brightstone Ritual
20 Invulnerability
21 Thousand-Year Storm
23 Stern Proctor
24 Nephalia Smuggler
25 Day of the Dragons
26 Ritual of Restoration
27 Artful Dodge
28 Mirozel
29 Bloodbond March
30 Cephalid Shrine
31 Rings of Brighthearth
32 Chrome Mox
33 Rude Awakening
34 Worldpurge
35 Gerrard's Verdict
36 Flash of Defiance
37 Flash of Defiance
38 Panharmonicon
39 Island
40 Drownyard Temple
41 Spellweaver Helix
43 Serra Angel
44 Bloated Toad
45 Beacon of Immortality
46 Mana Crypt
47 Show and Tell
48 Omniscience
49 Squee's Revenge
50 Chameleon Blur
51 Energy Bolt
52 Thousand-Year Elixir
53 King Macar, the Gold-Cursed
54 Reality Spasm
55 Reality Spasm
56 Reality Spasm
57 Reality Spasm
58 Precursor Golem
59 Grip of Chaos
Not sure what to do with the last slot, we can't set up Druids' Repository or Smothering Tithe with just one card. I had the idea to use Black Lotus or Lotus Petal as a one-off mana generator, using Dual Nature copies, but we can't do that now with Ritual of Restoration.
Mirrorweave needs to be cast multiple times during the initial setup and after every Worldpurge reset, and its out of range of the GDD, so maybe we need to use Volute just for that.
GDD can cast Flash of Defiance which is an issue, but it can be replaced by other flashback for life spells such as Acorn Harvest, along with some green filtering/production. There's also Deep Analysis but that would mess up the Bloated Toad/Beacon of Immortality stage.
GDD can also cast Gerrard's Verdict but I don't think its an issue since it requires having resolved a worldpurge in order to be useful.
Oh, here's a problem: Beacon of Immortality can be countered by Caphallid Shrine or discarded by Gerrard's Verdict to go to the graveyard and then can be cast off of Volute.
Are there any alternatives? There's Approach of the second sun, but that would require Abyssal Persecutor which might allow the opponent's life total to go arbitrarily low by running an infinite computation without Chameleon Blur. Except, such a computation would actually be limited by our own life total, which if couldn't be increased during a computation would be fine. So that could work.
Another simpler possibility for life is creatures that gain life when they die, as we'd then need to resolve down to their Bloodbond March triggers to resue them. What was the issue previously with Silent-Chant Zubera?
Another issue is that Invulnerability can be pitched to Chrome Mox for white mana, then returned to hand using Goblin Dark Dwellers. Solution can be to use a buyback spell of a colour not in use - such as Lab Rats. (edit: or Sprout Swarm so the green mana it could produce is useful for Acorn Harvest (edit 2: nope, it's an instant that messes with computation))
Edit: Hmm, we're not actually scaling our artifacts between computations, as activating a Smuggler only scales with the number of Rings rather than with the storm count. How do we get around that?
Edit: Its fine, we can make a lot of rats with Lab Rats and then mirrorweave them into artifacts.
Hmm, Deep Analysis isn't a bad idea, since it saves us from having to make other colors. We would need a way to avoid decking ourselves, so that would use up the extra card slot I guess, but it's something to consider.
It looks like Gerrard's Verdict should be fine.
The issue with Silent-Chant Zubera was that we could Cytoshape copies onto artifact tokens, and they could die to Death Pit Offering without us losing the original. I think this works with Dual Nature as well - we can put a Zubera into play, get Dual Nature triggers, and then respond with Day of the Dragons to protect the Zubera.
With Mirrorweave, we would lose the opponent's Xathrid Necromancers if we make Zubera copies. Would we still go infinite without BB computations? Probably.
I think letting the opponent's life total go arbitrarily low with Abyssal Persecutor is okay - we need to win the game for the score to count, and an infinite computation is just a draw.
Although, perhaps it's cheaper to switch to Temur Sabertooth, and have a cycling creature (or Deep Analysis) retrieve Sanguine Sacrament, which we would need white mana to cast, so that would be the limiter.
Edit: We already have an easier scaling mechanism: One Goblin Dark Dwellers trigger casts a lot of Artifial Evolutions. The Grip of Chaos allows them to target the miroel one at a time rather than all at once; so when rebuilding the stage the other resources can scale.
So, for the current deck I have:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Mirrormade
9 Mirrormade
10 Mirrormade
11 Mirrormade
12 Copy Enchantment
13 Death Pit Offering
14 March of the Machines
15 Goblin Boom Keg
16 Vedalken Orrery
17 Goblin Dark-Dwellers
18 Spellweaver Volute
19 Pull from Eternity
20 Mana Echoes
21 Lab Rats
22 Thousand-Year Storm
24 Stern Proctor
25 Nephalia Smuggler
26 Day of the Dragons
27 Mirozel
28 Bloodbond March
29 Cephalid Shrine
30 Rings of Brighthearth
31 Chrome Mox
32 Rude Awakening
33 Worldpurge
34 Gerrard's Verdict
35 Deep Analysis
36 Deep Analysis
37 Panharmonicon
38 Island
39 Drownyard Temple
40 Spellweaver Helix
41 Angel's Grace
42 Temur Sabertooth
43 Angel of the God-Pharoah
44 Sanguine Sacrament
46 Show and Tell
47 Omniscience
48 Squee's Revenge
48 Chameleon Blur
50 Energy Bolt
51 Thousand-Year Elixir
52 Black Lotus
53 Lotus Petal
54 King Macar, the Gold-Cursed
55 Reality Spasm
56 Reality Spasm
57 Reality Spasm
58 Reality Spasm
59 Precursor Golem
60 Grip of Chaos
Using Mana Crypt for the start, and having Black Lotus and Lotus Petal be one-time mana gains. With one more slot, we can go back to having World at War.
Edit: Hmmm, with two copies of Deep Analysis, maybe we can drop Squee's Revenge. From the opening hand, we can play two copies of Thousand-Year Storm, and another instant/sorcery, so that the first Deep Analysis draws 5 cards. Then, we can make two more copies of Thousand-Year Storm, and two more instants/sorceries, so that the second Deep Analysis draws 21 cards. That should be enough to get started.
So we need the buyback spell to be an instant, not target creatures, not create creatures or otherwise intefere with computations, and not be of a colour used higher up. Hmm, seems like the only working option is Invulnerability, which cuts off white. Are there any other ways to turn mana into storm count?
Edit: Another option is to use Invulnerability, and figure out another option for the additional stage to gain life.
Oh, but actually Thousand-Year Elixir targets Mirozel too cheaply, so we can't use it.
Artifact untappers like Voltaic key wouldn't work as they could untap Chrome Mox. Hmm.
Without TYE how would we tap the Nephalia Smuggler? There's Marchessa's Smuggler but that is too expensive as we need to pay another blue every time we lose Nephelia Smuggler, such as to hide it from a computation. Break through the line targets Mirozel too cheaply. There are a few things that give flying and haste, for which we'd hope to be able to avoid letting the opponent having flyers to block, but they can all be removed after declaring attackers to allow them to be blocked.
We could use Eldrazi Displacer if we could somehow convert blue mana into colourless mana 1-1.
Maybe the two smugglers could be used, as it would then always cost exactly two blue mana to reuse Mirozel (Marchessa's can bounce it but not retrieve it from exile). We would use the new Kinnan, Bonder Progidy to double up Chrome Mox mana, who is legendary so we can't have more than one. But then the higher up stage would also need two mana of its colour to work.
Edit: Ah, think I have a solution: Instead of Mirozel, we use Veil of Secrecy + a random Arcane spell that the Goblin or Volute casts. Then, Nephalia Smuggler can bounce itself and TYE can be used.
Edit: Ah, that doesn't work because of the Stern Proctor and also that other creatures could be made into copies of blue creatures to be bounced cheaply.
Edit: How about Fblthp, the Lost as an alternative to Mirozel? That only triggers on spells not abilities, making TYE safe.
Edit: I guess we can go with either Fblthp, the Lost or Petrahydrox - the advantage of Petrahydrox is that we can use Break Through the Line for the ending stuff, but then we still need a way to untap Nephalia Smuggler, so it probably works out the same.
Edit: Well, I guess we could use Break Through the Line with Fblthp just as easily.
Edit: Are there any nonblue, nonwhite alternatives to Fblthp / Mirozel / Petrahydrox? If so, we could have two additional stages, for both blue and white.
Edit: So, thinking about the megastage:
Making the creature stage is actually pretty tricky. If we try to use a typical setup, like having Cowardice and using Rust Tick to target itself, then we can bounce the nontoken Rust Tick with a Rust tick token, and also target whatever we are using to restart the computation. But then we can cast Arcbond and Artificial Evolution, which also can target our nontoken Rust Tick. So that's too many targetings.
Perhaps if we used something that couldn't target itself, like Bounty Hunter? Then a token copy could target Goblin Dark-Dwellers, and then Goblin Dark-Dwellers could cast our targeting instant. A possibility maybe?
If we can get the creature stage to work out, then perhaps we can do the next stage levels like we do in the megastage deck: Have the hyperstage use Smite the Monstrous and Child of Alara to bounce Goblin Dark-Dwellers a lot of times to reset the stage, then destroy all our creatures with Child of Alara. Then the megastage could be our standard Worldpurge or Worldfire at the top.
The Child of Alara stage level is somewhat more complicated then the hyperstage from the megastage deck, where we just have to recycle Metallurgeon, so that can be done with Battle Cry and Rebuild. But, I don't know if there is an artifact creature that can target a specific type of creature, that doesn't include itself.
So, it sounds plausible, though we will probably run into a bunch of issues when we try to implement the details. But, I guess we can start thinking about it.
Yeah, I don't know how we would get a megastage then.
Edit: Well... it's possible to have creature stages after a megastage/gigastage, because you can tap all your creature tokens before you go up to the gigastage, so that it doesn't matter whether they die. The nontoken creature could be protected by Day of the Dragons. Killing the nontoken creature without removing it with Day of the Dragons wouldn't get a token, since Mimic Vat would be killed off by the destruction effect.
So maybe there's a possibility?
But Mimic Vat also requires the nontoken creature to die, how do we do so without being able to kill the Goblin Boom Keg individually?
Or use Soul Foundry, and use Telchor, Brudiclad Engineer to give token creatures haste.
- Have a Stern Proctor trigger on the stack, as well as a Grip of Chaos trigger set to redirect it
- Play Day of the Dragons
- Resolve Grip of Chaos trigger to redirect Stern Proctor trigger to hit Day of the Dragons
- Resolve Stern Proctor trigger, bouncing Day of the Dragons
- Get more ETBs including a new Stern Proctor trigger
Day of Dragons' purpose is to hide creatures from the mass sacrifice. Perhaps phasing could be used? Have a few copies of Teferi's Curse on key creatures/artifacts (GDD, Stern Proctor, Smuggler, Orrery) and use Time and Tide. But that takes up a lot of copy enchantment effects which can't even be the same ones as those copying Dralnu's Crusade.
But without Day of Dragons I think its safe to have enchantments be creatures and thus easy to copy with Dual Nature, so that's fine.
Edit: Might not be an issue if we can ensure blue mana is not transferred between stages (Cloak of Invisibility can't phase the Chrome Mox; but there's also the Island to worry about); however what is an issue is that Time and Tide can at instant speed phase out computationally relevant creatures on the opponent's side.
Could we somehow require it already be cast once before computations?
Another issue is that the island can be animated by Rude Awakening and then copied with Mirrorweave or untapped with Thousand Year Elixir. Any alternatives there?
I don't see a good alternative to make blue mana, or a way to force us to cast Time and Tide.
Edit: Oh, maybe we could use Petrahydrox and have the stage use both red mana and blue mana? Then we could use Seismic Spike for the hyperstage. We would add another spell/ability that can target Petrahydrox for red mana.
But I'm not sure if those constraints are achievable.
There's also Teferi's Protection which can only phase out our own stuff, but the "your life total can't change" clause makes the current hyperstage impossible.
Ah, think I have a solution: Soul Sculptor can hide creatures from computations by making them enchantments but also taking away all abilities so they can't mess with computations.
(though that requires using Fblthp rather than Petahydrox)
Edit: Another idea I had was replacing the Island with Tolarian Academy means it couldn't be Mirrorweaved. But it could still be untapped with TYE, or flickered with Smuggler. But it can only be flickered once per Rude Awakening we resolve, and we can use Break through the Line instead of TYE. So that could work.
What about using One with the Stars? We could use a trigger from Stern Proctor to bounce either One with the Stars, or the creature that it's enchanting.