Ah, this plan doesn't actually work: We can give our opponent Goblin Boom Keg while we have Avacyn, and crack Boompile to allow the opponent to start a computation while we have all of our stuff that interferes with it.
That would prevent Coat of Arms from being around during computations, but it could be replaced by several copies of Sliver Legion. Sakashima of a thousand faces is a nonartifact substitute for Mirror Gallery that would also be necessary for that. (but are clones safe? they might not be... maybe we can mutate something nonlegendary onto sliver legion instead...)
I *think* clones are safe - it's a little sad that we are using up more card slots, but whatever it takes to get things working.
Edit: Okay, here's the thing - perhaps we can make things work with Sliver Legion. But, Sliver Legion and Chrome Mox allow us to generate any color, so there's no hope of getting any additional mana stages. If I remember correctly, I think we had a "working" (as far as we knew) hyperstage deck, that was actually pretty efficient. This looks like it's headed to a hyperstage deck that won't get as many layers as the previous deck, so it won't actually be better.
If we can figure something out without Silver Legion, or we figure out how to make additional stages without Chrome Mox, then we could be in business.
Edit: Okay, here's an attempt at a Worldfire deck with an additional stage:
In addition to Shroud, we can have creatures that have protection from red and blue, as well as unusual things like monocolored, colored spells, and everything. But, I could only find green and white creatures. We could go from blue to green to white, but white is already mooted in the primary stage. So we would need blue, green, and red to get two additional stages. Perhaps it is possible if we remove Cowardice, but I still don't know how to do the primary stage without Cowardice in the Worldfire deck.
I like the idea of discarding an artifact creature to somehow gain life, and then using the life to cast a sorcery and trigger Into Thin Air. This keeps us from targeting regular creatures, allowing for a stage that doesn't need protected creatures.
The simple thing would be to use something like Peace of Mind into Crippling Fatigue, but unfortunately that would moot white, which we need for 2 stages. Nihilistic Glee also works, but we have to give the opponent life to keep them alive. In both cases, we would need to avoid Rings of Brighthearth and Illusionist's Bracers so that we can't gain multiple life from the same discard. This causes problems with the additional stages, but I think I was able to work around it.
An alternative approach is to use something like Sanctum Plowbeast, so that Illusionist's Bracers could be used. Then we could gain life from it with Faith of the Devoted and Confessor. But, that means that we can't be able to make copies of creatures, which is restrictive.
and Nihilistic Glee's hellbent card draw looks troublesome.
As for saving the creatures from worldfire, just adding a bounce spell like Floodwaters or Whelming wave into the spellweaver helix should work, right?
hmm that almost works but the timing with wormfang is bad...
Oh yeah, we can't tap the Beasts. I think Platinum Angel is okay?
Yeah, Nihilistic Glee looks like it will mess up card draw as well. I'm looking for something better, nothing really stands out.
When we save our creatures, I would like not to be able to return them to our hand and imprint them on Chrome Mox, if possible. We could give up blue creatures and still get one additional stage, I suppose, so that is something we could resort to if we can't get two.
Ooh, that's an interesting use of Soul Separator. The Scarab God seems to be not as good, since it requires a blue mana to use. So we can just have our utility creatures in our graveyard, and create copies... that seems to work, except perhaps for Xathrid Necromancer, for which we will need a lot. But I guess adding Doubling Season is enough?
Oh, but the current configuration is not good, since we don't have to destroy artifacts with Soulblast. So Soul Separator can stick around and create tokens. We can switch over to Death Pit Offering and Goblin Boom Keg, of course. So Soul Separator will get destroyed whenever Goblin Boom Keg does, so our computations will be safe.
Another issue is saving our blue creatures to be bounced by Distortion Wake. I think it can be done - So we wait to execute the hyperstage for when we play the blue creatures from our hand, and generate Bloodbond March triggers, and counter them. We then start the hyperstage, and Soul Separator can exile them, and Pull from Eternity can put them back, and when the hyperstage is done, they can be in the graveyard waiting to be returned to the battlefield by the Bloodbond March triggers.
I guess we can go with either Soul Separator or Boggart Mob, I don't see an obvious advantage of one over the other, other then Soul Separator allowing for Tidal Barracuda.
So, I don't any outstanding issue with the deck at the moment, although I'm sure you guys will find other problems. The next thing to address is how many additional layers we can get. I'm actually somewhat at a loss for how to get layers. Card draw is mooted by Nihilistic Glee; life gain is used up in the primary stage. Opponent life gain is technically still possible to a degree, but the opponent's life will keep getting reset to 1 in the hyperstage. Opponent card draw is also still available. All colors are used up except for green. So, what can we do?
I'll guess I'll start the ball rolling with Smothering Tithe tokens:
Just as bad as a barracuda, Boggart mob can give us a necromancer during computation, so it doesn't work.
And we can't just switch to goblin boom keg as Crippling Fatigue can kill it. (would have to re-add March of the machines for Death pit offering to kill the keg too)
One is to just replace it with Acorn Harvest, and get rid of green mana early.
Another is to have enough artifact creatures to gain two life from discarding, and then we spend the two life to draw a card, which can be some random sorcery that gets shuffled into the library, like Beacon of Tomorrow.
I guess the latter seems better for now, since it would preserve green mana.
Well it looks like we have Aegis Automaton and Platinum Angel as the two artifact creatures.
Though platinum angel does resurface an ugly Rules issue: The opponent can get to arbitrary negative life, but never lose the game and the game is drawn.
If we alter the rules to actually force us to win instead of just do a lot of damage, then its fine, but does seem kinda cheaty.
Oh and platinum Angel also prevents them from decking to Words of Wisdom too, so that's probably a problem.
Platinum Emperion is a possible replacement? (it doesn't interfere with worldfire as the life gets set to 1 after everything is exiled)
I think that since we already decided that you had to win the game, it's okay to take advantage of that. For things like this, I'm thinking along the lines of, if we can do much better by being "cheaty" or whatever, we should do it, but if it barely makes any difference then we can avoid it.
Edit: Slightly improved ending layers with:
Layer 0: Tapping a Fountain of Cho generates a lot of white mana
Layer 1: An upkeep will untap Fountain of Cho many times thanks to Awakening
Layer 2: Each postcombat main phase will be followed by many upkeeps thanks to Sphinx of the Second Sun
Layer 3: We will get many postcombat main phases thanks to World at War
looks like you are missing Doubling Season to ensure we have enough Necromancers after exiling our real one.
Really like incorporating Sphinx of the Second sun, its really nice to be able to have a bunch of upkeeps huh? Also, it looks like that ruling I mentioned might flip and give us a draw step, Matt Tabak's twitter implied that there will be a change addressing this bundled in with the next oracle/rules update.
Also looks like we still need a Gravitic Punch in the end to kill.
Hmmm... That might put the kibosh on two additional stages, unless we find another way to get an artifact creature primary stage, while saving blue and white mana for the additional stages. I'll keep looking, but I'm not quite sure what the best way is to bounce artifacts, with instants off the table. Anyone have any ideas?
In the meantime, we can look at the deck I posted just before this last one, which had one additional stage:
Yeah Into thin air is a problem only because we don't actually need it for the first computational setup. I don't see a way to force us to use it or mill it early either.
Being able to use a sorcery like Reduce to Dreams would be nice, but I don't know how to be able to cast it at that point. What we would really like would be an activated ability that returned artifacts, but I couldn't find anything quite right; there are cards like Master Transmuter and Goblin Welder, but I don't think those work.
Edit: Oh, there's a problem with Wormfang Behemoth in the above deck, we can bounce it and imprint it for blue mana. Is there an alternative to using Wormfang Behemoth? Soul Separator can take care of creatures cards possibly, but artifacts and enchantments need to be saved from Worldfire somehow. If there is no solution, then we can't have a blue mana stage in the Worldfire / Cowardice deck. What about a white mana stage? With Cowardice, we need both the stage creature(s) and the transition creature(s) to be protected from Arcbond and Artificial Evolution, so either protection from red and blue, or something special like Guardian of the Guildpact. I only know of the Guardian, Oversoul of Dusk, and Sabertooth Nishoba for that. So we can't use white mana for the stage, since all those creatures are white; we could use green mana, and have Guardian of the Guildpact be the transition creature, but the only cards that I could find that target with a green mana are green creatures that could themselves be bounced for green mana. So we are kind of stuck if we have to use Wormfang Behemoth.
What about without Cowardice? Then we have a possibility, but we have to not be able to bounce Wormfang Behemoth. Bouncing artifact creatures was the promising idea, but currently we are stuck on that as well.
Edit: Oh, I guess without Cowardice we don't need protection from red and blue, so there are more possibilities for transition creatures. So we can make it work with Wormfang Behemoth.
That costs us another card slot, which loses us another copy of Sanguine Sacrament.
Edit: Hmm, now the Thrumming Stone combo is only getting us one layer for three card slots, not very efficient. We can do better by switching from Farsight Mask to Night Dealings, and adding Wormfang Constrictor. This frees up two card slots. I don't know how to add more layers at this point, but we can add two Stream of Lifes at least.
Edit: OOF. Kaervek's Spite can destroy whatever land we are using in the hyperstage. We still need to trigger Restore, but we don't need to cast Jokulhaups, and we need to need to do that.
So, back to thinking about the Worldfire deck possibilities. I still haven't found a good way to bounce artifacts, so I'm thinking about how to manage if we bounce creatures instead. We can still try using Nihilistic Glee. Problem: If Soul Separator is to only way to still be able to use creatures after a Worldfire, then we won't be able to bounce and discard those creatures to Nihilistic Glee. On the other hand, if we have enough recyclable creatures to gain enough life from Nihilistic Glee without counting creatures lost to Worldfire, then we will be able to gain life with Nihilistic Glee just be never casting Worldfire, and that should go infinite.
Another possibility is to use something like Sanctum Plowbeast, along with perhaps Faith of the Devoted. Then, we can't be able to make copies of enchantments, which means no making copies of general creatures. That seems possibly problematic, but we'll see how it goes.
We still have Peace of Mind, but that does use up white mana, and with Wormfang Behemoth presumably using up blue mana, I don't see how to get an additional stage with the other colors.
Edit: Hmmm, without being able to make copies of enchantments, we won't be able to make enough copies of Dralnu's Crusade. I suppose we could switch back to Mirrorweave, but as jfb mentioned that can overwrite the Guardian of the Guildpact, and then it could be bounced cheaply.
So, instead of bouncing artifacts with Into Thin Air, we use Stern Proctor. Stern Proctor can be generated by Soul Separator. What keeps us from repeating this process is the fact that the nontoken Stern Proctor gets exiled by Soul Separator, so we have to return it to the battlefield with Pull From Eternity.
Edit: Okay, here's the thing - perhaps we can make things work with Sliver Legion. But, Sliver Legion and Chrome Mox allow us to generate any color, so there's no hope of getting any additional mana stages. If I remember correctly, I think we had a "working" (as far as we knew) hyperstage deck, that was actually pretty efficient. This looks like it's headed to a hyperstage deck that won't get as many layers as the previous deck, so it won't actually be better.
If we can figure something out without Silver Legion, or we figure out how to make additional stages without Chrome Mox, then we could be in business.
Edit: Okay, here's an attempt at a Worldfire deck with an additional stage:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Death Pit Offering
9 March of the Machines
10 Goblin Boom Keg
11 Vedalken Orrery
12 Spellweaver Volute
13 Pull from Eternity
14 Cowardice
15 Dual Nature
16 Bloodbond March
17 Fuel for the Cause
18 Thousand-Year Storm
19 Sprout Swarm
20 Mana Echoes
22 Moan of the Unhallowed
23 K'rrik, Son of Yawgmoth
24 Spellweaver Helix
25 Restore
26 Worldfire
27 Starlight
28 Recoup
29 Chatter of the Squirrel
30 Chatter of the Squirrel
31 Panharmonicon
32 Forest
33 Wormfang Behemoth
34 Displacement Wave
35 Calcite Snapper
36 Calcite Snapper
37 Citanul Centaurs
39 Show and Tell
40 Omniscience
41 Words of Wisdom
42 Chameleon Blur
43 Leyline of Punishment
44 Saprazzan Cove
45 Telekinetic Bonds
46 Pain Magnification
47 Energy Bolt
48 Lotus Petal
49 Mortuary
50 Psychic Possession
In addition to Shroud, we can have creatures that have protection from red and blue, as well as unusual things like monocolored, colored spells, and everything. But, I could only find green and white creatures. We could go from blue to green to white, but white is already mooted in the primary stage. So we would need blue, green, and red to get two additional stages. Perhaps it is possible if we remove Cowardice, but I still don't know how to do the primary stage without Cowardice in the Worldfire deck.
However I think we can use Keaverek's Spite as our self sweeper when blue mana is plentiful (which it already is to activate Nephalia Smuggler) and then counter it with Spell Burst which gets returned to hand by Wormfang Behemoth
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Soulblast
9 Tidal Barracuda
10 Spellweaver Volute
11 Pull from Eternity
12 Dual Nature
13 Bloodbond March
14 Fuel for the Cause
15 Thousand-Year Storm
16 Invulnerability
17 Mana Echoes
19 Soldevi Steam Beast
20 Into Thin Air
21 Nihilistic Glee
22 Crippling Fatigue
23 Skull of Ramos
24 Spellweaver Helix
25 Worldfire
26 Starlight
27 Restore
28 Recoup
29 Recoup
30 Panharmonicon
31 Mountain
32 Wormfang Behemoth
33 Stern Proctor
35 Aegis Automaton
36 Guardian of the Guildpact
37 Kurkesh, Onakke Ancient
38 Mirror Gallery
39 Black Lotus
40 Show and Tell
41 Omniscience
42 Chameleon Blur
43 Leyline of Punishment
44 Lotus Petal
45 Mortuary
46 Psychic Possession
47 Words of Wisdom
I like the idea of discarding an artifact creature to somehow gain life, and then using the life to cast a sorcery and trigger Into Thin Air. This keeps us from targeting regular creatures, allowing for a stage that doesn't need protected creatures.
The simple thing would be to use something like Peace of Mind into Crippling Fatigue, but unfortunately that would moot white, which we need for 2 stages. Nihilistic Glee also works, but we have to give the opponent life to keep them alive. In both cases, we would need to avoid Rings of Brighthearth and Illusionist's Bracers so that we can't gain multiple life from the same discard. This causes problems with the additional stages, but I think I was able to work around it.
An alternative approach is to use something like Sanctum Plowbeast, so that Illusionist's Bracers could be used. Then we could gain life from it with Faith of the Devoted and Confessor. But, that means that we can't be able to make copies of creatures, which is restrictive.
Hmm, the problem appears to be getting our creatures back after Worldfire, as usual. We can bounce our artifacts and enchantments, so it's Xathrid Necromancer, Tidal Barracuda, Wormfang Behemoth, and Stern Proctor that need to be taken care of somehow.
We can also donate and soulblast them to gain life for ourselves.
and Nihilistic Glee's hellbent card draw looks troublesome.
As for saving the creatures from worldfire, just adding a bounce spell like Floodwaters or Whelming wave into the spellweaver helix should work, right?
hmm that almost works but the timing with wormfang is bad...
Yeah, Nihilistic Glee looks like it will mess up card draw as well. I'm looking for something better, nothing really stands out.
When we save our creatures, I would like not to be able to return them to our hand and imprint them on Chrome Mox, if possible. We could give up blue creatures and still get one additional stage, I suppose, so that is something we could resort to if we can't get two.
Or maybe Soul separator?
Oh, but the current configuration is not good, since we don't have to destroy artifacts with Soulblast. So Soul Separator can stick around and create tokens. We can switch over to Death Pit Offering and Goblin Boom Keg, of course. So Soul Separator will get destroyed whenever Goblin Boom Keg does, so our computations will be safe.
Another issue is saving our blue creatures to be bounced by Distortion Wake. I think it can be done - So we wait to execute the hyperstage for when we play the blue creatures from our hand, and generate Bloodbond March triggers, and counter them. We then start the hyperstage, and Soul Separator can exile them, and Pull from Eternity can put them back, and when the hyperstage is done, they can be in the graveyard waiting to be returned to the battlefield by the Bloodbond March triggers.
Another idea is to use a Champion creature, like Boggart Mob. Boggart Mob can exile any creature with a creature type, thanks to Artificial Evolution, but it can't exile Vedalken Orrery. So this too requires switching to Goblin Boom Keg.
I guess we can go with either Soul Separator or Boggart Mob, I don't see an obvious advantage of one over the other, other then Soul Separator allowing for Tidal Barracuda.
So, I don't any outstanding issue with the deck at the moment, although I'm sure you guys will find other problems. The next thing to address is how many additional layers we can get. I'm actually somewhat at a loss for how to get layers. Card draw is mooted by Nihilistic Glee; life gain is used up in the primary stage. Opponent life gain is technically still possible to a degree, but the opponent's life will keep getting reset to 1 in the hyperstage. Opponent card draw is also still available. All colors are used up except for green. So, what can we do?
I'll guess I'll start the ball rolling with Smothering Tithe tokens:
Layer 0: We can tap a Treasure token to generate a lot of white mana, thanks to Mana Reflection or Nyxbloom Ancient. We can replace Mountain with Molten Slagheap.
Layer 1: Resolving a Smothering Tithe trigger will generate a lot of Treasure tokens, thanks to Doubling Season.
Layer 2: Making the opponent draw a card will trigger many copies of Smothering Tithe.
Layer 3: We can make the opponent draw a card 53 times.
And we can't just switch to goblin boom keg as Crippling Fatigue can kill it. (would have to re-add March of the machines for Death pit offering to kill the keg too)
One is to just replace it with Acorn Harvest, and get rid of green mana early.
Another is to have enough artifact creatures to gain two life from discarding, and then we spend the two life to draw a card, which can be some random sorcery that gets shuffled into the library, like Beacon of Tomorrow.
I guess the latter seems better for now, since it would preserve green mana.
Though platinum angel does resurface an ugly Rules issue: The opponent can get to arbitrary negative life, but never lose the game and the game is drawn.
If we alter the rules to actually force us to win instead of just do a lot of damage, then its fine, but does seem kinda cheaty.
Oh and platinum Angel also prevents them from decking to Words of Wisdom too, so that's probably a problem.
Platinum Emperion is a possible replacement? (it doesn't interfere with worldfire as the life gets set to 1 after everything is exiled)
I think that since we already decided that you had to win the game, it's okay to take advantage of that. For things like this, I'm thinking along the lines of, if we can do much better by being "cheaty" or whatever, we should do it, but if it barely makes any difference then we can avoid it.
Edit: Slightly improved ending layers with:
Layer 0: Tapping a Fountain of Cho generates a lot of white mana
Layer 1: An upkeep will untap Fountain of Cho many times thanks to Awakening
Layer 2: Each postcombat main phase will be followed by many upkeeps thanks to Sphinx of the Second Sun
Layer 3: We will get many postcombat main phases thanks to World at War
Latest version:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Death Pit Offering
9 Goblin Boom Keg
10 March of the Machines
11 Tidal Barracuda
12 Spellweaver Volute
13 Pull from Eternity
14 Dual Nature
15 Bloodbond March
16 Fuel for the Cause
17 Thousand-Year Storm
18 Invulnerability
19 Mana Echoes
21 Into Thin Air
22 Nihilistic Glee
23 Skull of Ramos
24 Beacon of Tomorrows
25 Spellweaver Helix
26 Worldfire
27 Starlight
28 Restore
29 Recoup
30 Recoup
31 Panharmonicon
32 Mountain
33 Wormfang Behemoth
34 Stern Proctor
35 Soul Separator
37 Aegis Automaton
38 Guardian of the Guildpact
39 Kurkesh, Onakke Ancient
40 Mirror Gallery
41 Black Lotus
42 Show and Tell
43 Omniscience
44 Chameleon Blur
45 Leyline of Punishment
46 Words of Wisdom
47 Fountain of Cho
48 Awakening
49 Sphinx of the Second Sun
50 World at War
So I think this is what we have now?
snip deck
looks like you are missing Doubling Season to ensure we have enough Necromancers after exiling our real one.
Really like incorporating Sphinx of the Second sun, its really nice to be able to have a bunch of upkeeps huh? Also, it looks like that ruling I mentioned might flip and give us a draw step, Matt Tabak's twitter implied that there will be a change addressing this bundled in with the next oracle/rules update.
Also looks like we still need a Gravitic Punch in the end to kill.
In the meantime, we can look at the deck I posted just before this last one, which had one additional stage:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Death Pit Offering
9 March of the Machines
10 Goblin Boom Keg
11 Vedalken Orrery
12 Spellweaver Volute
13 Pull from Eternity
14 Cowardice
15 Dual Nature
16 Bloodbond March
17 Fuel for the Cause
18 Thousand-Year Storm
19 Invulnerability
20 Mana Echoes
22 Moan of the Unhallowed
23 K'rrik, Son of Yawgmoth
24 Spellweaver Helix
25 Restore
26 Worldfire
27 Starlight
28 Recoup
29 Chatter of the Squirrel
30 Chatter of the Squirrel
31 Panharmonicon
32 Forest
33 Wormfang Behemoth
34 Displacement Wave
35 Calcite Snapper
36 Calcite Snapper
37 Citanul Centaurs
39 Show and Tell
40 Omniscience
41 Words of Wisdom
42 Chameleon Blur
43 Leyline of Punishment
44 Saprazzan Cove
45 Telekinetic Bonds
46 Pain Magnification
47 Energy Bolt
48 Lotus Petal
49 Mortuary
50 Psychic Possession
How does this look?
We can also investigate the Kaervek's Spite idea, which might be good in that that version of the deck didn't have to use up life and X spells.
Platinum Emperion deals with the damage portion of Kaervek's spite pretty well.
Edit: Oh, there's a problem with Wormfang Behemoth in the above deck, we can bounce it and imprint it for blue mana. Is there an alternative to using Wormfang Behemoth? Soul Separator can take care of creatures cards possibly, but artifacts and enchantments need to be saved from Worldfire somehow. If there is no solution, then we can't have a blue mana stage in the Worldfire / Cowardice deck. What about a white mana stage? With Cowardice, we need both the stage creature(s) and the transition creature(s) to be protected from Arcbond and Artificial Evolution, so either protection from red and blue, or something special like Guardian of the Guildpact. I only know of the Guardian, Oversoul of Dusk, and Sabertooth Nishoba for that. So we can't use white mana for the stage, since all those creatures are white; we could use green mana, and have Guardian of the Guildpact be the transition creature, but the only cards that I could find that target with a green mana are green creatures that could themselves be bounced for green mana. So we are kind of stuck if we have to use Wormfang Behemoth.
What about without Cowardice? Then we have a possibility, but we have to not be able to bounce Wormfang Behemoth. Bouncing artifact creatures was the promising idea, but currently we are stuck on that as well.
Edit: Oh, I guess without Cowardice we don't need protection from red and blue, so there are more possibilities for transition creatures. So we can make it work with Wormfang Behemoth.
Edit: Okay, just sticking in Kaervek's Spite and Platinum Emperion in place of Death Pit Offering. Since we use an extra card, we have to remove a Sanguine Sacrament, losing us a layer.
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Kaervek's Spite
9 Platinum Emperion
10 Goblin Boom Keg
11 Tidal Barracuda
12 March of the Machines
13 Spellweaver Volute
14 Pull from Eternity
15 Thousand-Year Storm
16 Dual Nature
17 Mana Echoes
18 Invulnerability
19 Nephalia Smuggler
20 Mimic Vat
21 Artful Dodge
22 Chrome Mox
23 Bloodbond March
24 Fuel for the Cause
25 Illusionist's Bracers
26 Leonin Shikari
27 Bone Shredder
28 Together Forever
30 Jokulhaups
31 Kindred Charge
32 Bump in the Night
33 Bump in the Night
34 Panharmonicon
35 Restore
36 Mountain
37 Aegis Automaton
38 Guardian of the Guildpact
39 Wildfire Emissary
40 Chameleon Blur
41 Leyline of Punishment
42 Black Lotus
43 Show and Tell
44 Omniscience
45 Words of Wisdom
46 Fountain of Cho
47 Telekinetic Bonds
48 Pain Magnification
49 Sanguine Sacrament
50 Sanguine Sacrament
51 Sanguine Sacrament
52 Thrumming Stone
53 Mirror Gallery
54 Boon Reflection
55 Blue Sun's Zenith
56 Consecrated Sphinx
57 Farsight Mask
58 Stream of Life
60 Stunted Growth
Any problems?
Edit: Platinum Emperion not a pokemon
That costs us another card slot, which loses us another copy of Sanguine Sacrament.
Edit: Hmm, now the Thrumming Stone combo is only getting us one layer for three card slots, not very efficient. We can do better by switching from Farsight Mask to Night Dealings, and adding Wormfang Constrictor. This frees up two card slots. I don't know how to add more layers at this point, but we can add two Stream of Lifes at least.
Edit: OOF. Kaervek's Spite can destroy whatever land we are using in the hyperstage. We still need to trigger Restore, but we don't need to cast Jokulhaups, and we need to need to do that.
Also, I think Spite's forced discard was a bit more of a problem than I initially thought.
Another possibility is to use something like Sanctum Plowbeast, along with perhaps Faith of the Devoted. Then, we can't be able to make copies of enchantments, which means no making copies of general creatures. That seems possibly problematic, but we'll see how it goes.
We still have Peace of Mind, but that does use up white mana, and with Wormfang Behemoth presumably using up blue mana, I don't see how to get an additional stage with the other colors.
Edit: Hmmm, without being able to make copies of enchantments, we won't be able to make enough copies of Dralnu's Crusade. I suppose we could switch back to Mirrorweave, but as jfb mentioned that can overwrite the Guardian of the Guildpact, and then it could be bounced cheaply.
There is also Cytoshape, which for example Oversoul of Dusk would be protected from. That could transform a damaged creature into a Goblin Boom Keg, but perhaps we could use Soulblast to avoid that. But, we can Cytoshape another creature into Faith of the Devoted anyway.
Edit: Okay, another attempt:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Wrong Turn
6 Dralnu's Crusade
7 Starfield of Nyx
8 Death Pit Offering
9 Goblin Boom Keg
10 March of the Machines
11 Tidal Barracuda
12 Spellweaver Volute
13 Pull from Eternity
14 Dual Nature
15 Bloodbond March
16 Fuel for the Cause
17 Thousand-Year Storm
18 Invulnerability
19 Mana Echoes
21 Stern Proctor
22 Soul Separator
23 Nihilistic Glee
24 Skull of Ramos
25 Beacon of Tomorrows
26 Spellweaver Helix
27 Worldfire
28 Starlight
29 Restore
30 Recoup
31 Recoup
32 Panharmonicon
33 Mountain
34 Wormfang Behemoth
35 Distorting Wake
37 Guardian of the Guildpact
38 Kurkesh, Onakke Ancient
39 Mirror Gallery
40 Black Lotus
41 Show and Tell
42 Omniscience
43 Chameleon Blur
44 Leyline of Punishment
45 Words of Wisdom
46 Fountain of Cho
47 Awakening
48 Sphinx of the Second Sun
49 World at War
So, instead of bouncing artifacts with Into Thin Air, we use Stern Proctor. Stern Proctor can be generated by Soul Separator. What keeps us from repeating this process is the fact that the nontoken Stern Proctor gets exiled by Soul Separator, so we have to return it to the battlefield with Pull From Eternity.