Oh that does look tricky, and ugly if we can do that with Boggart Mob too.
We can't because the champion trigger for returning the GDD and GDD's etb trigger are linked with no chance to respond in between them.
So if we bounce GDD, then put unlocking flash on the stack then cast the GDD to get Rebuild.
After flash is unlocked we get to bounce gdd again and cast battlecry, which should be more than enough to get going again. and we have EE in hand now and can use it to make a new RFA and be set to go off even harder. Yeah that is a problem.
Hmm, actually I think maybe it is safe (Let's get rid of Panharmonicon for this scenario.).
After Rebuild, all our artifact tokens are gone, and all our artifacts are in our hand. We can play Mirrorworks, but all we get are two copies of each artifact. We can sacrifice one Mirror of Fate and one Perpetual Timepiece. Is this enough to get multiple Abolisher tokens?
After Rebuild gets exiled, if we want to cast it more than once, we need to sacrifice a Mirror of Fate and tap a Perpetual Timepiece to bring it back to the graveyard. So those have to be used up. Then, when we sacrifice Engineered Explosives to destroy Jade Bearer, our normal course of action is to imprint it on a Mimic Vat to get a token copy, to target Razorfin Abolisher. But, if we exile Jade Bearer now, we have no way to return it to the library, and the Verdant Succession triggers will resolve without doing anything. So Jade Bearer will be lost, which is no good.
I suppose we can forget about the Mimic Vat, and just sacrifice the token Perpetual Timepiece to put Jade Bearer in the library for Verdant Succession. So the Verdant Succession resolves, and brings it back to the battlefield. We can now target the Razorfin Abolisher. I suppose we could have started with Razorfin Abolisher in our hand, so we can have played it before we sacrificed the Explosives, and gotten Bloodbond March triggers. So we can destroy the Abolisher, and imprint it... but again, we don't have a Mirror of Fate token available, so we can't bring it back to the library. So now the Abolisher is lost. I don't see how we can get multiple Abolisher tokens then.
We can have many more Mirrorworks triggers below the rebuild (and a Mimic vat making the initial hasty Metallurgion), so we are not limited on mirrors and timepieces.
Hmm, I think without Panharmonicon, we can only put one Mirrorworks trigger on the stack per artifact? Well no, we can tap many Metallurgeon tokens one after another I suppose. Anyway, having a Mimic Vat activation for a Metallurgeon token waiting on the stack seems to be enough.
Yeah, we always have a mimic vat on metallurgeon under whatever transition we are doing so that we can rebuild, otherwise we'd have a hard time getting haste again (the very first one gets killed with EE=2 I guess?)
Hmmm... we can't actually have a Mimic Vat activation for Metallurgeon under every transition, since we can only have one Mimic Vat imprinted with Metallurgeon at a time, and we will have many many stages on the stack, with a Rebuild or higher level trigger below each one. But, I think we are okay, since we can resolve down to a Psychic Battle trigger for a Metallurgeon, and destroy the nontoken Metallurgeon to get a hasted token at that point.
So, looking at the above combo for getting multiple Razorfin Abolisher tokens again... we can set up one Mimic Vat trigger below the first Rebuild, and end up with plenty of artifacts. So we can get the first Abolisher token no problem. I'm not sure about the second Abolisher token, but I believe we can cast that second Rebuild, which will bring Engineered Explosives back to our hand, so at that point we can resolve down the stack until we reach more Psychic Battle triggers for Metallurgeon. So then we can get that second Razorfin Abolisher token, which is all we need.
We can activate the mimic vat then kill it and get the Metallurgeon back via.. I guess a BBM trigger? But thats more expensive than just a PB trigger, which works fine for killing the real metallurgeon anyway, so you are right.
If we could get Tivadar / unknown card to hit boggart mob but not dark dwellers we might be able to save some cards in the lifegain stage with the centaur warrior.
Oh, I have an idea! For the megastage, we use K'rrik, Son of Yawgmoth and a flashback sorcery that costs two black mana, in order to have the megastage transition cost 4 life. Then in the gigastage transition, we use Acorn Harvest. So in order for the gigastage transition to work, we need to gain some life after the transition. So we choose our life gain combo so that the gigastage transition can benefit from the life gain as well. I believe Spiritual Guardian for the life gain, coupled with either Iname as One or Iname, Life Aspect should work.
That's just a two card combo, but K'rrik is another card, so I believe we save one card compared to the previous deck with Celestial Gatekeeper.
Edit:
one macro thought i had is we are progressing to worldfire a little quick? we go from bouncing all artifacts to destroying all nonlands, to exiling everything.
Is there maybe a longer sequence of strictly more drastic sweepers? (not to imply that i know how to trigger such an effect...)
I think Acorn Harvest costing only 3 life should be fine. After a Worldfire, we go down to 1 life, then we can go back up to 5 life since we can keep a Spiritual Guardian in our hand. At this point, we can afford to start either a megastage transition, or a gigastage transition, but not both. Clearly the gigastage transition is more rewarding. That will take us down to 2 life, but we can't do anything with that 1 extra life, and we are entering the higher megastage anyway. After the gigastage transition we are back down to 1 life. So just by paying at least 1 life to the gigastage transition prevents us from adding another megastage, so it is enough to be safe.
Hmm, while Iname, Life Aspect looks preferable, it looks like we need another card to recycle it after a Child of Alara destruction. (Another Iname would work.) Whereas ]Iname As One can just be played to bring Spiritual Guardian back to the battlefield, and then bounced again. I think Iname As One is alright; no matter how many times we can trigger its abilities, once we put Spiritual Guardian on the battlefield, it is stuck there until it is hit with Child of Alara or Worldfire. And we are now okay with getting 4 more life after a Worldfire.
Ooh, are you thinking about a terastage? That would certainly be awesome. I would even be willing to go over 60 cards if there were some way we could build a deck with a terastage. (We could go to the 60 card deck + 15 card sideboard version, assuming that was enough.) The two main things we need for more stage types:
We need another resource type. Currently we have Metallurgeon tokens, Razorfin Abolisher tokens, life, and green/black mana. I don't see how we would get more than one mana resource in this sequence, since the next transition up would have to get rid of all mana of that type without getting rid of the second type of mana, and there doesn't seem to be any card that does that. (In fact, Worldpurge seems to be the only suitable card that gets rid of mana at all; there's another card that gets rid of mana, but it didn't look suitable.) So we can have one resource type be mana, and one be life. So the fifth resource would have to be another kind of token, or something different from anything we have used. Perhaps counters of some type? So we would need to have some ability that removes a counter, and triggers both the beneficial effect and the destructive effect for that stage type, with the destructive effect getting our counter back. Then the next stage type up would have to remove all counters, to gain back one of that resource type. Don't know that it's impossible, but there's a lot of work we have to do there.
One noticeable option is energy counters. But is there anything that gets rid of all energy counters? There are some cards that remove all counters, but only from permanents. Experience counters seem even less workable.
The other option is to use yet another kind of token. This seems like the most promising. Just like with the gigastage combo, we can extend things by inserting a hyperstage, then bumping everything after one level. So that new hyperstage could trigger Battle Cry and Rebuild like before. Question: What would the megastage transition look like? We would need to destroy all tokens of the second type to gain one of the third type. That sounds hard, but we managed to do it for the gigastage combo. (Thanks largely to Stakfish!) So perhaps it could be done? But would probably need something convoluted.
Then, the other main thing we need is something that triggers the beneficial effect and the destructive effect, and what class of effects can be triggered at that stage level. Now, the stage is easy enough that we don't really need anything like that. But for the next three stage levels, we do. So we have Goblin Dark-Dwellers, which triggers CMC 3 instants and sorceries. (But it can only be instants because of the next stage level.) Then we have Spellweaver Volute, which triggers instants. And finally we have Spellweaver Helix which triggers sorceries. Can we add to that? We could perhaps try to add Spell Queller, either above or below Spellweaver Volute. If we try to insert it below, we can only use CMC 4 instants; if we try to insert it above, we can only use CMC 4 sorceries. So pretty darn restricted.
Or, we can try to make a stage level that doesn't center around triggering instants/sorceries. But then the question is, how do we trigger the beneficial effect and the destructive effect? Using trigger abilities on permanents? That seems like the only other way.
Anyway, those are my preliminary thoughts on the matter. It looks quite difficult, but I would have said the same thing after the megastage deck. (and perhaps I did)
Concerning the reason we go straight to Worldfire after the megastage, we don't have much other choice; we need to get rid of almost all life. And if we used mana as the megastage resource, we would have no choice but to use Worldpurge in the gigastage transition. So if we use mana and life as resources, they have to be the last two stage levels, it seems.
Yeah worldfire putting us to 1 prevents us from taking that extra life through. and going to 2 life doesn't let us do anything that going to 1 would prevent.
Fair point about Iname as One, My main concern is using the ETB to gain too much life with Panharmonicon.
Hmm, yeah I looked at a bunch more sweepers and very few of them seem to fit nicely in a hierarchy that has to start with artifacts. (especially with bounce and destroy being so similar for a lot of our permanents)
I did find a few that look interesting: Plague Boiler is an artifact that needs golgari mana to sweep the board, Wave of vitriol also hits nonbasic lands. upheaval bounces everything (kinda fitting between child of alara and Worldfire currently)
There are a few other mass bounce spells that seem like they might work. but most are "all nonland permanents"
As for what resource to use, counters seem like the "obvious" choice, but would allow for Razorfin Abolisher to target it. So we probably have to go with a creature that either dodges the RFA sweeper, or is swept while RFA isn't.
Wave of Vitriol looks interesting, getting rid of nonbasic lands but not basic lands. So we could have Wave of Vitriol in the gigastage transition, gaining life by recycling nonbasic lands with life gain, and then have Worldfire in the terastage, recycling a basic land. Of course, we have to figure out a way for the gigastage transition to be able to trigger Wave of Vitriol, but not Worldfire.
I'm not sure what benefit Worldfire gives us that Upheaval doesn't. Perhaps we could make it so that if Upheaval bounces lands back to our hand, they get stuck there. Then for the terastage transition, we could bring a land back to the battlefield before Worldfire resolves and tap it, then Worldfire will take it off the battlefield right away. So Upheaval will never bounce a land if we play correctly. Although then we can probably just have a "bounce all nonland permanents" card.
Hmm, but then what does Upheaval do that Child of Alara doesn't? I guess there are probably some things that can only be done if we bounce a permanent back to our hand. It would have to be a permanent that can't be bounced otherwise, of course.
Yeah, I'm not quite sure how to stitch them together, especially with most sweepers being high CMC sorceries, it seems difficult to find a way to cast one that doesn't let us cast the next.
Always so silly to see multiple copies of a spell like acorn harvest, but without panharmonicon it can't be helped.
I think searching for another stage (tetrastage) is dependant on there being like 3 things that we dont really have.
1. A four length sweeper chain where each is strictly stronger than the previous. (Starting with rebuild seems forced {we have to lose Vedalken Orrery} and probably ending with worldfire/worldpurge)
2. a way to spend a stage resource to cast/trigger that sweeper in a repeatable yet limited way, that returns the resource to us after resolving. And doesn't let us cast the sweepers out of order.
3. Oh and the stage resources are actually hit by the successive sweepers.
We have metallurgeons that are hit by rebuild and Child and Worldfire
Then Razorfin Abolishers that dodge rebuild but die to Child and Worldfire
Then life which is untouched by Rebuild and Child but is wiped out by Worldfire
Finally mana which goes through all of the sweepers.
One thought I have is that while Worldpurge is the only suitable CARD that zeroes out mana, mana gets eliminated by the RULES all the time via changes in phase, so by getting a bunch of combat steps and forcing us to attack with something like Novablast wurm or Spellbinder (equipment targets too much I know), we can eliminate our excess mana that way.
Doh, right. we couldn't make this work the way we want. This would be a very limited extension indeed. and we can't go backwards in the turn (at least without Topsy Turvy ).
Aw, Iname As One messes up Simian Spirit Guide later on. We can exile SSG for mana, bring it back to the library, then play Iname as One to bring it back into play. We can then spend the red mana we just got to activate Goblin Kites bounce SSG, and also bounce previous creatures, ultimately resulting in being able to cast Smite the Monstrous on Iname as One. So we should be able to go infinite with this.
I would like to figure out how to make having two green lifegain creatures work, like a pair of Rhox Bodyguards. But, I can't figure out how to get them back after they are exiled. We can't afford to wait for another sorcery like Natural Order after a gigastage transition, and an instant would be able to get both back after every megastage transition, which is too good. I suppose if we make another gigastage transition, we can use the Natural Order there to bring the green creatures back; the problem is, eventually we have to follow the gigastage transition by the megastage transition below it, and there we won't have the green creatures to gain life anymore.
Rebels look interesting, but it unfortunately a token Amrou Scout can only fetch one of the two Rebels. I'm wondering if a 4 power Rebel could be made to work with Smite the Monstrous, but there doesn't seem to be a Rebel with power 4 or more. Maybe Ramosian Commander, and switch to Collar the Culprit? Hmm, then I think we run into stack problems: When a bunch of Collar the Culprits go on the stack, we can use one to bounce or destroy Ramosian Commander, but I don't see how to destroy it and get it back with a BM trigger.
Reveillark unfortunately just moots too many creatures, we have so many with power 2 or less.
Hmm, how about Teroh's Faithful, brought back by Bruna, the Fading Light? Bruna moots Humans, which is another creature subtype we are using in the stage sequence. So we have two two-card combos, one of which moots Spirits, one which moots Humans and Angels.
We could also go with Teroh's Faithful, Celestial Gatekeeper, and say Aerial Volley, which is a 3 card combo, but doesn't conflict with anything we are using in the stage sequence. Since we are using K'rrik, Son of Yawgmoth though, it winds up in a tie with our non-K'rrik Celestial Gatekeeper deck.
Yeah though we need to be careful to always have a rebel activation to help rebuild, we can't get either of the rebels back to hand so worldfire means we need to resolve to one of the searches.
We can't because the champion trigger for returning the GDD and GDD's etb trigger are linked with no chance to respond in between them.
So if we bounce GDD, then put unlocking flash on the stack then cast the GDD to get Rebuild.
After flash is unlocked we get to bounce gdd again and cast battlecry, which should be more than enough to get going again. and we have EE in hand now and can use it to make a new RFA and be set to go off even harder. Yeah that is a problem.
After Rebuild, all our artifact tokens are gone, and all our artifacts are in our hand. We can play Mirrorworks, but all we get are two copies of each artifact. We can sacrifice one Mirror of Fate and one Perpetual Timepiece. Is this enough to get multiple Abolisher tokens?
After Rebuild gets exiled, if we want to cast it more than once, we need to sacrifice a Mirror of Fate and tap a Perpetual Timepiece to bring it back to the graveyard. So those have to be used up. Then, when we sacrifice Engineered Explosives to destroy Jade Bearer, our normal course of action is to imprint it on a Mimic Vat to get a token copy, to target Razorfin Abolisher. But, if we exile Jade Bearer now, we have no way to return it to the library, and the Verdant Succession triggers will resolve without doing anything. So Jade Bearer will be lost, which is no good.
I suppose we can forget about the Mimic Vat, and just sacrifice the token Perpetual Timepiece to put Jade Bearer in the library for Verdant Succession. So the Verdant Succession resolves, and brings it back to the battlefield. We can now target the Razorfin Abolisher. I suppose we could have started with Razorfin Abolisher in our hand, so we can have played it before we sacrificed the Explosives, and gotten Bloodbond March triggers. So we can destroy the Abolisher, and imprint it... but again, we don't have a Mirror of Fate token available, so we can't bring it back to the library. So now the Abolisher is lost. I don't see how we can get multiple Abolisher tokens then.
So, looking at the above combo for getting multiple Razorfin Abolisher tokens again... we can set up one Mimic Vat trigger below the first Rebuild, and end up with plenty of artifacts. So we can get the first Abolisher token no problem. I'm not sure about the second Abolisher token, but I believe we can cast that second Rebuild, which will bring Engineered Explosives back to our hand, so at that point we can resolve down the stack until we reach more Psychic Battle triggers for Metallurgeon. So then we can get that second Razorfin Abolisher token, which is all we need.
If we could get Tivadar / unknown card to hit boggart mob but not dark dwellers we might be able to save some cards in the lifegain stage with the centaur warrior.
That's just a two card combo, but K'rrik is another card, so I believe we save one card compared to the previous deck with Celestial Gatekeeper.
Moan of the unhallowed is the safe BB flashback sorcery
But Acorn harvest only costs 3 life. we'd need to use like a painland (brushland) to make the green and have it balance out?
Iname as one looks a bit dangerous with two triggers to get a spirit (and panharmonicon for the first one...), Iname, Life Aspect seems safe
Edit:
one macro thought i had is we are progressing to worldfire a little quick? we go from bouncing all artifacts to destroying all nonlands, to exiling everything.
Is there maybe a longer sequence of strictly more drastic sweepers? (not to imply that i know how to trigger such an effect...)
Hmm, while Iname, Life Aspect looks preferable, it looks like we need another card to recycle it after a Child of Alara destruction. (Another Iname would work.) Whereas ]Iname As One can just be played to bring Spiritual Guardian back to the battlefield, and then bounced again. I think Iname As One is alright; no matter how many times we can trigger its abilities, once we put Spiritual Guardian on the battlefield, it is stuck there until it is hit with Child of Alara or Worldfire. And we are now okay with getting 4 more life after a Worldfire.
Ooh, are you thinking about a terastage? That would certainly be awesome. I would even be willing to go over 60 cards if there were some way we could build a deck with a terastage. (We could go to the 60 card deck + 15 card sideboard version, assuming that was enough.) The two main things we need for more stage types:
We need another resource type. Currently we have Metallurgeon tokens, Razorfin Abolisher tokens, life, and green/black mana. I don't see how we would get more than one mana resource in this sequence, since the next transition up would have to get rid of all mana of that type without getting rid of the second type of mana, and there doesn't seem to be any card that does that. (In fact, Worldpurge seems to be the only suitable card that gets rid of mana at all; there's another card that gets rid of mana, but it didn't look suitable.) So we can have one resource type be mana, and one be life. So the fifth resource would have to be another kind of token, or something different from anything we have used. Perhaps counters of some type? So we would need to have some ability that removes a counter, and triggers both the beneficial effect and the destructive effect for that stage type, with the destructive effect getting our counter back. Then the next stage type up would have to remove all counters, to gain back one of that resource type. Don't know that it's impossible, but there's a lot of work we have to do there.
One noticeable option is energy counters. But is there anything that gets rid of all energy counters? There are some cards that remove all counters, but only from permanents. Experience counters seem even less workable.
The other option is to use yet another kind of token. This seems like the most promising. Just like with the gigastage combo, we can extend things by inserting a hyperstage, then bumping everything after one level. So that new hyperstage could trigger Battle Cry and Rebuild like before. Question: What would the megastage transition look like? We would need to destroy all tokens of the second type to gain one of the third type. That sounds hard, but we managed to do it for the gigastage combo. (Thanks largely to Stakfish!) So perhaps it could be done? But would probably need something convoluted.
Then, the other main thing we need is something that triggers the beneficial effect and the destructive effect, and what class of effects can be triggered at that stage level. Now, the stage is easy enough that we don't really need anything like that. But for the next three stage levels, we do. So we have Goblin Dark-Dwellers, which triggers CMC 3 instants and sorceries. (But it can only be instants because of the next stage level.) Then we have Spellweaver Volute, which triggers instants. And finally we have Spellweaver Helix which triggers sorceries. Can we add to that? We could perhaps try to add Spell Queller, either above or below Spellweaver Volute. If we try to insert it below, we can only use CMC 4 instants; if we try to insert it above, we can only use CMC 4 sorceries. So pretty darn restricted.
Or, we can try to make a stage level that doesn't center around triggering instants/sorceries. But then the question is, how do we trigger the beneficial effect and the destructive effect? Using trigger abilities on permanents? That seems like the only other way.
Anyway, those are my preliminary thoughts on the matter. It looks quite difficult, but I would have said the same thing after the megastage deck. (and perhaps I did)
Concerning the reason we go straight to Worldfire after the megastage, we don't have much other choice; we need to get rid of almost all life. And if we used mana as the megastage resource, we would have no choice but to use Worldpurge in the gigastage transition. So if we use mana and life as resources, they have to be the last two stage levels, it seems.
Fair point about Iname as One, My main concern is using the ETB to gain too much life with Panharmonicon.
Hmm, yeah I looked at a bunch more sweepers and very few of them seem to fit nicely in a hierarchy that has to start with artifacts. (especially with bounce and destroy being so similar for a lot of our permanents)
I did find a few that look interesting:
Plague Boiler is an artifact that needs golgari mana to sweep the board,
Wave of vitriol also hits nonbasic lands.
upheaval bounces everything (kinda fitting between child of alara and Worldfire currently)
There are a few other mass bounce spells that seem like they might work. but most are "all nonland permanents"
As for what resource to use, counters seem like the "obvious" choice, but would allow for Razorfin Abolisher to target it. So we probably have to go with a creature that either dodges the RFA sweeper, or is swept while RFA isn't.
Wave of Vitriol looks interesting, getting rid of nonbasic lands but not basic lands. So we could have Wave of Vitriol in the gigastage transition, gaining life by recycling nonbasic lands with life gain, and then have Worldfire in the terastage, recycling a basic land. Of course, we have to figure out a way for the gigastage transition to be able to trigger Wave of Vitriol, but not Worldfire.
I'm not sure what benefit Worldfire gives us that Upheaval doesn't. Perhaps we could make it so that if Upheaval bounces lands back to our hand, they get stuck there. Then for the terastage transition, we could bring a land back to the battlefield before Worldfire resolves and tap it, then Worldfire will take it off the battlefield right away. So Upheaval will never bounce a land if we play correctly. Although then we can probably just have a "bounce all nonland permanents" card.
Hmm, but then what does Upheaval do that Child of Alara doesn't? I guess there are probably some things that can only be done if we bounce a permanent back to our hand. It would have to be a permanent that can't be bounced otherwise, of course.
2 Psychic Battle
3 Cowardice
4 Horobi, Death’s Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 Karn, Silver Golem
12 Perpetual Timepiece
13 Phantatog
14 Skull of Orm
15 Mirrorworks
16 Mana Crypt
17 Obelisk of Bant
18 Metallurgeon
19 Battle Cry
20 Rebuild
21 Goblin Dark-Dwellers
22 Boggart Mob
23 Razorfin Abolisher
24 Bramblewood Paragon
25 Jade Bearer
26 Verdant Succession
27 Engineered Explosives
28 Salvaging Station
30 Moan of the Unhallowed
31 K'rrik, Son of Yawgmoth
32 Smite the Monstrous
33 Child of Alara
34 Spiritual Guardian
35 Iname as One
36 Spellweaver Helix
37 Worldfire
38 Acorn Harvest
39 Acorn Harvest
40 Acorn Harvest
41 Molderhulk
42 Divine Congregation
43 Wormfang Behemoth
44 Forest
45 Eureka
46 Chancellor of the Tangle
47 Polluted Dead
48 Frightshroud Courier
50 Ghosthelm Courier
51 Devout Chaplain
52 Royal Assassin
53 Simian Spirit Guide
54 Goblin Kites
55 Old Man of the Sea
56 Xathrid Gorgon
57 Reality Spasm
58 Thousand-Year Storm
59 Consecrated Sphinx
60 Words of Wisdom
I think searching for another stage (tetrastage) is dependant on there being like 3 things that we dont really have.
1. A four length sweeper chain where each is strictly stronger than the previous. (Starting with rebuild seems forced {we have to lose Vedalken Orrery} and probably ending with worldfire/worldpurge)
2. a way to spend a stage resource to cast/trigger that sweeper in a repeatable yet limited way, that returns the resource to us after resolving. And doesn't let us cast the sweepers out of order.
3. Oh and the stage resources are actually hit by the successive sweepers.
We have metallurgeons that are hit by rebuild and Child and Worldfire
Then Razorfin Abolishers that dodge rebuild but die to Child and Worldfire
Then life which is untouched by Rebuild and Child but is wiped out by Worldfire
Finally mana which goes through all of the sweepers.
One thought I have is that while Worldpurge is the only suitable CARD that zeroes out mana, mana gets eliminated by the RULES all the time via changes in phase, so by getting a bunch of combat steps and forcing us to attack with something like Novablast wurm or Spellbinder (equipment targets too much I know), we can eliminate our excess mana that way.
So, is there a version of Spiritual Guardian / Iname as One without using Spirits?
Centaur Peacemaker is green so it might be easy enough to get back with verdant succession, it is also a cleric so it can be singled out that way too.
Edit: Aven Riftwatcher nets 4 life and is a rebel. and can be fetched with Amrou scout (which doesn't quite work?)
Kitchen finks is another thought
Teroh's Faithful works with Reveillark
Rebels look interesting, but it unfortunately a token Amrou Scout can only fetch one of the two Rebels. I'm wondering if a 4 power Rebel could be made to work with Smite the Monstrous, but there doesn't seem to be a Rebel with power 4 or more. Maybe Ramosian Commander, and switch to Collar the Culprit? Hmm, then I think we run into stack problems: When a bunch of Collar the Culprits go on the stack, we can use one to bounce or destroy Ramosian Commander, but I don't see how to destroy it and get it back with a BM trigger.
Reveillark unfortunately just moots too many creatures, we have so many with power 2 or less.
Hmm, how about Teroh's Faithful, brought back by Bruna, the Fading Light? Bruna moots Humans, which is another creature subtype we are using in the stage sequence. So we have two two-card combos, one of which moots Spirits, one which moots Humans and Angels.
We could also go with Teroh's Faithful, Celestial Gatekeeper, and say Aerial Volley, which is a 3 card combo, but doesn't conflict with anything we are using in the stage sequence. Since we are using K'rrik, Son of Yawgmoth though, it winds up in a tie with our non-K'rrik Celestial Gatekeeper deck.
and Vesperlark is 1 power or less, to get the faithful, but might need something to recover after a worldfire?