Whenever he plays it everybody just hates him, nobody thinks its fun. And nobody wants to ***** him out because it will just start an argument which leads to him acting like a baby, people getting mad, etc. We're just there to have fun and don't want drama.
So anyways, I thought this was probably one of the most annoying decks out there, but I think there has to be something worse. I thought to myself "It has to be something blue...", but besides a deck that just has counterspells.. I didn't really come up with anything.
So what are in your opinion the most Infuriating decks out there? And what do you think of people that play these decks? (keep in mind its just casual buncha guys getting together to play magic, no tournament, no prizes, nothing.)
Because of how my meta shakes out, I am really tired of playing Mono Black Devotion and U/W/x Control at TNM and FNM. but I imagine everyone is on that boat by this point. AND I play Esper control so I am part of the problem.
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Decks
Modern BGR Jund RGB BW Eldrazi and Taxes WB BWGAbzan CompanyGWB
My buddy has been play his mill deck for the last 6 months. It's an easy win, but it gets pretty boring. I don't really mind playing any particular deck, it's more when I have to see it over and over and over again. It's main the reason I got out of standard, playing the same four decks was sleep inducing for me.
Land destruction irks me. But only the stone rain type effects. If you armageddon with three creatures in play I'm good. If you power out a turn one deus of calamity I'm good. It's the goddamn single destroy lands until you canmt do squat and beat down with a 2/2 10 times decks I can't stomach.
I'm accepting of every deck except for one: burn. Least interactive and un-fun deck to play against. I'd rather play against charbelcher, dredge, or oops all spells for 10 straight rounds than play against burn. I don't even care what deck I'm on, I hate playing against it.
"LOL I LIGHTNING BOLT YOU! GEE GEE"
I'm usually the last person to say a deck takes no skill play, but burn hardly takes a lick of skill to play. It doesn't even require knowledgeable deck design either. There's a very limited number of cards to choose from, so deck design is hardly even relevant.
Turn 1 Trinisphere. It's okay, I wasn't planning on playing Magic anyway. ._.
PS, Burn takes an incredible amount of skill to play. If you sequence your spells wrong, you're going to lose pretty hard. If you sequence them right, then you give your opponent the impression that you're easily crushing them. Its gameplan seems easy enough from the outset, but it's hard to master once you actually start playing the deck.
Stax, Stasis, and Pillow Fort decks. The decks that don't let you do anything. At all.
Turn 1 combo decks are annoying only to me because they don't let you do anything. Apart from that, they actually take a lot of effort to pilot correctly and thus have my respect.
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"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Basically the only decks that I find annoying are people who use unprotected fast glass cannon combo decks in non-competitive environments. Its just being a dick when you know your opponents dont have any answers, and it poisons newer players' viewpoints of formats they arent familiar with when they run into those outside of the proper context where such strategies are heavily punished by other competitive decks.
If you play T1 Belcher against random people playing casual/standard decks you deserve to be smacked.
It annoys me when I play against unoptimized decks. Feels like a waste of time. I always want to be playing against the most powerful configuration possible of my opponent's deck. Intellectually I understand that cards are expensive and everyone just has to work with what they have, but I hate the experience just the same. I'm not interested in winning against someone with his arm tied to his back. I want to beat my opponents at their best.
Most annoying to me is all-in hyper aggression, when (and only when) it is extremely powerful in a given format.
I *hated* playing against Naya Blitz in Standard when the format was Innistrad up to Gatecrash. Similarly, while I was fine with both Broodstar Affinity and Atog Affinity in Onslaught to Mirrodin Standard, Ravager Affinity after Darksteel and particularly after Fifth Dawn were horrible.
Hmm, no decks truly annoy me if played in the right format. I even think that playing combo at say, vintage, is totally cool because all the decks are so well catered and capable of interactions. However, playing a combo deck at some casual two headed giant is not ok, because, usually, no sideboard or tools to fight such decks exists. This comes from a guy that played and disbanded a high tide deck after a guaranteed win each round
Pure burn, Eggs, Storm and any other deck that pretty much plays solitaire until it either wins or loses. If your gameplan is exactly the same no matter what I do on my side of the table, you're boring me and you're wasting my time. I came to play some cards, not watch you goldfish.
Land destruction irks me. But only the stone rain type effects. If you armageddon with three creatures in play I'm good. If you power out a turn one deus of calamity I'm good. It's the goddamn single destroy lands until you canmt do squat and beat down with a 2/2 10 times decks I can't stomach.
I don't know if it counts as annoying, but I'm not sure I've ever enjoyed a game of MTG against a mono red burn/RDW deck. There's no real thought from either player at any point in 99% of them.
Anyway, mill, tons of discard and lots of land destruction are all relatively annoying, even if they are easy wins. I think the annoyance comes more from the knowledge that my opponent just likes being obnoxious more than because the actual game annoys me.
It takes a lot to really irk me. I play Imperial Painter in Legacy and Boggles in Modern, so usually I am the one DOING the irking. I have to admit though that it sucked losing to 1 single combat step that I needed to 6 Cryptic Command (3 SCM variety) and 18 points of burn. Damn you UWR!
(I guess this just means I hate losing. )
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Some of my most fun and memorable games have been against decks like Storm and High Tide. If people don't like losing to decks that win faster than theirs, they need to play more interaction. It's not the storm players fault his opponent chose not to play any interactive cards AND a deck that is slower than his. Also, I have a hard time calling a deck like storm or high tide non interactive. Both decks have 8-15 discard or counterspells in their maindeck (not even counting their 4 wishes) and usually 5-10 more interactive cards in their SB.
History has some absurdly annoying decks. Decks built around stasis are always high on the list. I used to have a deck based around the icy manipulator/winter orb interaction (which actually no longer exists due to rule changes) that many people simply refused to play against. I've seen my legacy loam pox deck really get to people... even people who are very calm & mature as a rule. One of the winning world champion decks was mono-blue and literally contained something like 30 counterspells and a couple bounce cards, eventually winning with rainbow efreet or stalking stones.
Today? G(r) tron is at the top of my list. Mostly because almost every matchup is either an auto-win or auto-loss for the deck. In legacy, I'd probably say enchantress.
But if you really, really want to see the king of troll decks... look up "The Four Horsemen."
I only hate playing against Burn/RDW because of the normal attitude of the owners of the deck. It almost never fails that they have to make a big deal about how little money they spent on the deck and pretend like it makes them better or something.
Decks that stasis up the game, spam hexproof things, spam targeted land destruction, and...well basically just all things that exploit not so well designed aspects of Magic the Gathering to make the game horrifically boring.
Any deck that is designed to be as uninteractive as possible: burn, hexproof, storm and the like. Solitaire is a different game, and you should not force me to watch you play it, you can do it at home.
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It looks something like this: http://tappedout.net/mtg-decks/fastest-infect-100-guaranteed/
Whenever he plays it everybody just hates him, nobody thinks its fun. And nobody wants to ***** him out because it will just start an argument which leads to him acting like a baby, people getting mad, etc. We're just there to have fun and don't want drama.
So anyways, I thought this was probably one of the most annoying decks out there, but I think there has to be something worse. I thought to myself "It has to be something blue...", but besides a deck that just has counterspells.. I didn't really come up with anything.
So what are in your opinion the most Infuriating decks out there? And what do you think of people that play these decks? (keep in mind its just casual buncha guys getting together to play magic, no tournament, no prizes, nothing.)
Decks
Modern
BGR Jund RGB
BW Eldrazi and Taxes WB
BWGAbzan Company GWB
Mtgo Modern
G Company Elves G
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
brb no untap
"LOL I LIGHTNING BOLT YOU! GEE GEE"
I'm usually the last person to say a deck takes no skill play, but burn hardly takes a lick of skill to play. It doesn't even require knowledgeable deck design either. There's a very limited number of cards to choose from, so deck design is hardly even relevant.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
PS, Burn takes an incredible amount of skill to play. If you sequence your spells wrong, you're going to lose pretty hard. If you sequence them right, then you give your opponent the impression that you're easily crushing them. Its gameplan seems easy enough from the outset, but it's hard to master once you actually start playing the deck.
Turn 1 combo decks are annoying only to me because they don't let you do anything. Apart from that, they actually take a lot of effort to pilot correctly and thus have my respect.
-Anonymous
If you play T1 Belcher against random people playing casual/standard decks you deserve to be smacked.
Turn 1 city of traitors/workshop + sphere/thorn/trinisphere/golem. Yeah. Then turn 2 another sphere. Because the deck has 12 such effects.
In the past, stasis.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I *hated* playing against Naya Blitz in Standard when the format was Innistrad up to Gatecrash. Similarly, while I was fine with both Broodstar Affinity and Atog Affinity in Onslaught to Mirrodin Standard, Ravager Affinity after Darksteel and particularly after Fifth Dawn were horrible.
Edit: Also, this exactly:
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Anyway, mill, tons of discard and lots of land destruction are all relatively annoying, even if they are easy wins. I think the annoyance comes more from the knowledge that my opponent just likes being obnoxious more than because the actual game annoys me.
(I guess this just means I hate losing. )
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Legacy: Death and Taxes, U/B Reanimator
Today? G(r) tron is at the top of my list. Mostly because almost every matchup is either an auto-win or auto-loss for the deck. In legacy, I'd probably say enchantress.
But if you really, really want to see the king of troll decks... look up "The Four Horsemen."