So me and my friends had an argument about dark ritual. i did thing that the mana pools that dark ritual gives stays forever but they did think that they did dissapear after the turn. how does it works i wonder??
Dark Ritual add's three black mana to your mana pool for the rest of the current phase. If you move into any other phase or end the turn, the mana empties from your pool.
Example, you cast Dark ritual main phase 1 and have 3 black mana in your mana pool. Then you cast Bloodghast, you have 1 black mana floating. If you move to combat phase, that mana is gone.
The mana is temporary, not permanent. The mana remains in your mana pool until either you spend the mana or the current step or phase ends. You don't get three mana every turn.
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Dark Ritual adds mana to your pool just like tapping three Swamps. In both cases the mana can be used only once, and cannot carry through phases of a turn. The swamps are permanents and can be tapped every turn, but the ritual is an instant and can only be played once.
Note that you don't actually dig through your deck and put three swamps into play! Adding mana to your pool is not the same as putting lands into the battle field. You add mana to your pool usually by tapping lands, but soemtimes through other means (like ritual styler spells). As you spend your mana, it disappears (regardless of how it was created) and can never be carried over from turn to turn (or phase to phase) unless there is an Upwelling (or something similar) in play.
Since when did the mana rule change to this? Last I remember mana always carried over from phase to phase but not turn to turn. If you didn't use that mana in your pool you got "mana burn" which meant you received 1 damage for every unspent mana which means mana use to carry over phase to phase. If I recall the mana burn rule went away around 2007 or so (when I was on a hiatus.)
Since when did the mana rule change to this? Last I remember mana always carried over from phase to phase but not turn to turn. If you didn't use that mana in your pool you got "mana burn" which meant you received 1 damage for every unspent mana which means mana use to carry over phase to phase. If I recall the mana burn rule went away around 2007 or so (when I was on a hiatus.)
Mana has drained from your mana pool after each phase since the beginning of the game.
From the original rule book:
“Mana drawn from any source is put in your mana pool, which is simply the mana you have ready to use. Most of the time, you simply remember what mana you have in your pool, though you can write it down if you have a large series of spells being cast. Adding mana to your mana pool is always considered an interrupt. You lose all of the mana in your mana pool if you do not use it before a phase ends. The mana pool is also cleared when an attack begins and when an attack ends. You lose a life point for each mana lost in this manner. However, you cannot be deprived of a chance to use the mana in your pool. If a card provides more than one mana, you must draw the full amount into your pool when you use it.”
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Example, you cast Dark ritual main phase 1 and have 3 black mana in your mana pool. Then you cast Bloodghast, you have 1 black mana floating. If you move to combat phase, that mana is gone.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
Note that you don't actually dig through your deck and put three swamps into play! Adding mana to your pool is not the same as putting lands into the battle field. You add mana to your pool usually by tapping lands, but soemtimes through other means (like ritual styler spells). As you spend your mana, it disappears (regardless of how it was created) and can never be carried over from turn to turn (or phase to phase) unless there is an Upwelling (or something similar) in play.
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Mana has drained from your mana pool after each phase since the beginning of the game.
From the original rule book:
“Mana drawn from any source is put in your mana pool, which is simply the mana you have ready to use. Most of the time, you simply remember what mana you have in your pool, though you can write it down if you have a large series of spells being cast. Adding mana to your mana pool is always considered an interrupt. You lose all of the mana in your mana pool if you do not use it before a phase ends. The mana pool is also cleared when an attack begins and when an attack ends. You lose a life point for each mana lost in this manner. However, you cannot be deprived of a chance to use the mana in your pool. If a card provides more than one mana, you must draw the full amount into your pool when you use it.”
https://mtg.gamepedia.com/Magic_2010
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