I know people don't like to read about griping, but I do know lots of players do have pet peeves and do have those players/decks that they just completely dislike. What I wanted to know is if people have the same gripes as me when it comes to specific play groups.
I play in a very casual play group allowing practically all types of decks, but there are a bunch of decks that people make that do get irritating. I personally hate artifact acceleration decks, especially when they lead into Master Transmuter. Not only that, but I also dislike players that use infinite combos.
Mana acceleration is definitely fine in multiplayer, but 9 mana turn one due to moxes, monoliths, and vaults is just ridiculous. It's these type of decks that just destroy the casual environment, as it honestly seems too competitive and there is no room to have fun. I literally see the rest of my friends just place their hands face down on their mats to watch turn one combos and master transmuter into ward of bones hit the field so no one can do anything. This is turn one when people haven't had their turns and can't even play lands due to to this.
My sort of fun is seeing peoples decks play out without having to worry about a counter battle happening, of course we have a few counter here and there, but not to the point where it just shuts down a deck. Casual multiplayer is just that, being casual and having fun.
I made and ink-treader nephilim deck which used natural affinity and pongify.
Seriously, I went planet of the apes on their butts. But my group seems to have changed due to one guy playing power decks all the time now.
Sorry for the rant, but what kind of experiences have you guys had in multiplayer magic or even with just certain players in your play group? Please share as I am very interested to see if I share problems with the same people, or if I am just butt hurt that my decks can't compete. I lose 98% of the games, but I do have fun doing it unless we lose turn 1 which is about 2 out of every 5 games which is seriously 2 too much for me.
I hate casual magic because fun can be so subjective when you have Timmy playing with Johnny playing with Spike. Therefore the only time I'm willing to play something casual like EDH would be if we're all using one guys EDH decks so we know they're at the same powerlevel(low, high, whatever, so long as it's all equalish), or if we're playing a casual format competitively like French EDH which is actually very fun.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
I hate casual magic because fun can be so subjective when you have Timmy playing with Johnny playing with Spike. Therefore the only time I'm willing to play something casual like EDH would be if we're all using one guys EDH decks so we know they're at the same powerlevel(low, high, whatever, so long as it's all equalish), or if we're playing a casual format competitively like French EDH which is actually very fun.
That is very understandable, and I can definitely see what you're thinking. What I have found to be very fun is actually deck swapping and then follow that with planar chase. Not knowing how to play peoples decks, it can be really fun to see how they pilot through the random until they piece it together. The planar chase is for the added effect, like a back up win/random
I personally dislike mass land destruction - and while in duel that can be handwaved as my personal problems, in multiplayer it starts to sound more unfair.
Other than that? Didn't get extremely irritated by mechanics so far - although would raise a question among playgroup on what is our preferred powerlevel if one person would constantly bring too powerful decks.
Also I can be frustrated with slow players EDIT: multiple slow players at once, - got used to dealing with one, - and slow player + Divining Top is headdesking experience... dreaded to face several such "combos" simultaneously.
Players that complain when a spell/effect causes them to lose something. Example there are a few players that have been in MP games with my group and complained about Grave Pact triggers or mass removal. I get that they are frustrated with losing board position, moreso when it was meager, to happenstance. However complaining about it is silly and takes the enjoyment out of the game for everyone.
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For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
Politics and Long Ass Turns. (Why I very rarely play it).
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
One thing I hate is people who make really powerful, competitive EDH decks. Most people find EDH to be a casual format, while there's always those few people who want to make the most powerful, competitive EDH decks.
Long turns. Forced to not play to your full potential because "it'll ruin the fun". People not knowing the rules. People *****ing about xyz. Not able to see wtf anyone's doing because they're down the length of the table.
Mana acceleration is definitely fine in multiplayer, but 9 mana turn one due to moxes, monoliths, and vaults is just ridiculous. It's these type of decks that just destroy the casual environment, as it honestly seems too competitive and there is no room to have fun. I literally see the rest of my friends just place their hands face down on their mats to watch turn one combos and master transmuter into ward of bones hit the field so no one can do anything. This is turn one when people haven't had their turns and can't even play lands due to to this.
For this there's always The Second Place Solution:
"Good job! You win first place!" turns to other players
"OK, shall the rest of us continue playing to see who wins second place?"
One thing I hate is people who make really powerful, competitive EDH decks. Most people find EDH to be a casual format, while there's always those few people who want to make the most powerful, competitive EDH decks.
I hate that people claim EDH is a casual format when competitive EDH seems to be the norm. Casual was casual long before EDH.
"A rich man thinks all other people are rich, and an intelligent man thinks all other people are similarly gifted. Both are always terribly shocked when they discover the truth of the world. You, my dear brother, are a pious man." - Strahd von Zarovich
Long turns. Especially people who take long turns in the early portion of the game. You have more than enough time during other peoples turns to plan out what you're doing next much of the time so you shouldn't be taking forever deciding what card to play.
For this there's always The Second Place Solution:
"Good job! You win first place!" turns to other players
"OK, shall the rest of us continue playing to see who wins second place?"
I love this solution. It has the side effect of outing the people who say they just play to win as an excuse to ruin other people's fun. If they really just want the win, they will be fine with it.
Heck, I'll go with that one. Tryhards that seem to think that fun is an alien concept to a game. Anyone who insists you read David Sirlin articles as if he were a prophet.
Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
For this there's always The Second Place Solution:
"Good job! You win first place!" turns to other players
"OK, shall the rest of us continue playing to see who wins second place?"
I've done this on a couple of occasions where I've brought a combo deck to the table. Okay, here's how it goes off, you're all dead at my whim, anyone got an answer? No? Okay, now I'll scoop so the rest of you can keep playing. Takes a lot of the sting out of playing stuff like that.
On topic: My usual group is pretty good about keeping power levels in line with each other, but one thing I can't stand is when people are just not paying attention. A few of them will turn back to the game from some side conversation and ask if it's their turn yet when the active turn is halfway across the table, and then we have to poke them when it actually is their turn.
The approximately 100+ cards I've never read before and don't see their interactions with other cards coming.
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Why do I like posting in lists:
1. It allows me to express multiple thoughts without a need to write an essay or make multiple posts. 2. I tend to have multiple thoughts at the same time. 3. Having the right first opinion is sometimes more glorious than having a grammatically correct second opinion. 4. It allows you as a reader to pick out the most erroneous point and counter-comment, allowing you the chance to express an opinion and look like a sensible person when I sound like a dummy.
Mass land destruction is highly annoying. Nothing like a board wipe followed up by an Armageddon (or, just an Obliterate) to reset a game after an hour's been put into it.
In general, anything that slows a game down, like Winter Orb or Vorinclex, Voice of Hunger, is another source of facepalming.
Players holding grudges in later games. I was playing Slivers one Sunday and dominated the first game (no one had mass removal for them, so my critters went to town). Game two finds me puttering around (two board wipes set me back) while another player was easily taking control of the game. Despite my worse position, a third player kept focusing on keeping me down, instead of slowing down the guy who was obviously winning. I asked about it after the game was over, and was told that my potential to move into a dominating position was more of a threat than the player who was actually in a winning position. Weird.
Mass land destruction is highly annoying. Nothing like a board wipe followed up by an Armageddon (or, just an Obliterate) to reset a game after an hour's been put into it.
In general, anything that slows a game down, like Winter Orb or Vorinclex, Voice of Hunger, is another source of facepalming.
Players holding grudges in later games. I was playing Slivers one Sunday and dominated the first game (no one had mass removal for them, so my critters went to town). Game two finds me puttering around (two board wipes set me back) while another player was easily taking control of the game. Despite my worse position, a third player kept focusing on keeping me down, instead of slowing down the guy who was obviously winning. I asked about it after the game was over, and was told that my potential to move into a dominating position was more of a threat than the player who was actually in a winning position. Weird.
I understand your first explanation about land-d, but you also bring up a very interesting point in your final complaint where they target you over other players. This is a very interesting concept of whom is in the lead for our group, because after you play certain decks, their are specific people you can actually take down no matter what phase their deck is in, while other people get held down because of their potential and come back potential.
The hardest decision in my group is whether to allow pity to a player to build up and defend themselves or not due to how you never want to impede someones fun by killing them due to mana screw or just lack of defense/bad draw. The few occasions that I did let certain people live ended up biting me in the butt as they came directly after me after I gave them the chance to rebuild. Ive learned to never give pity anymore in my group unless I know I could keep them in check later. But yes, your playgroup may have been different, which I know how frustrating it is to be focused cause of the potential of your deck.
I play in a very casual play group allowing practically all types of decks, but there are a bunch of decks that people make that do get irritating. I personally hate artifact acceleration decks, especially when they lead into Master Transmuter. Not only that, but I also dislike players that use infinite combos.
Mana acceleration is definitely fine in multiplayer, but 9 mana turn one due to moxes, monoliths, and vaults is just ridiculous. It's these type of decks that just destroy the casual environment, as it honestly seems too competitive and there is no room to have fun. I literally see the rest of my friends just place their hands face down on their mats to watch turn one combos and master transmuter into ward of bones hit the field so no one can do anything. This is turn one when people haven't had their turns and can't even play lands due to to this.
My sort of fun is seeing peoples decks play out without having to worry about a counter battle happening, of course we have a few counter here and there, but not to the point where it just shuts down a deck. Casual multiplayer is just that, being casual and having fun.
I made and ink-treader nephilim deck which used natural affinity and pongify.
Seriously, I went planet of the apes on their butts. But my group seems to have changed due to one guy playing power decks all the time now.
Sorry for the rant, but what kind of experiences have you guys had in multiplayer magic or even with just certain players in your play group? Please share as I am very interested to see if I share problems with the same people, or if I am just butt hurt that my decks can't compete. I lose 98% of the games, but I do have fun doing it unless we lose turn 1 which is about 2 out of every 5 games which is seriously 2 too much for me.
That is very understandable, and I can definitely see what you're thinking. What I have found to be very fun is actually deck swapping and then follow that with planar chase. Not knowing how to play peoples decks, it can be really fun to see how they pilot through the random until they piece it together. The planar chase is for the added effect, like a back up win/random
Other than that? Didn't get extremely irritated by mechanics so far - although would raise a question among playgroup on what is our preferred powerlevel if one person would constantly bring too powerful decks.
Also I can be frustrated with slow players EDIT: multiple slow players at once, - got used to dealing with one, - and slow player + Divining Top is headdesking experience... dreaded to face several such "combos" simultaneously.
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
One thing I hate is people who make really powerful, competitive EDH decks. Most people find EDH to be a casual format, while there's always those few people who want to make the most powerful, competitive EDH decks.
Long turns annoy me too.
Politics can be annoying once in a while
Nobody having answers is worse.
Pristaxcontrombmodruu!
Oooh, this. Very much this.
Well, not so much this. More: People that don't know the rules but insist that they do.
Pristaxcontrombmodruu!
For this there's always The Second Place Solution:
"Good job! You win first place!"
turns to other players
"OK, shall the rest of us continue playing to see who wins second place?"
I hate that people claim EDH is a casual format when competitive EDH seems to be the norm. Casual was casual long before EDH.
My definition of fun seems to be different from most people's.
Loam Pox
Standard:
Boros Burn
Heck, I'll go with that one. Tryhards that seem to think that fun is an alien concept to a game. Anyone who insists you read David Sirlin articles as if he were a prophet.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
On topic: My usual group is pretty good about keeping power levels in line with each other, but one thing I can't stand is when people are just not paying attention. A few of them will turn back to the game from some side conversation and ask if it's their turn yet when the active turn is halfway across the table, and then we have to poke them when it actually is their turn.
Guys: *Ignore me*
"Hey Guys, they're playing this card."
Guys: *Ignore me again*
"Hey, guys, they're playing this card."
Guys: *Ignore me again*
*Player proceeds to do something with the card.*
Guys: Wait, when did you play that card?!
1. It allows me to express multiple thoughts without a need to write an essay or make multiple posts.
2. I tend to have multiple thoughts at the same time.
3. Having the right first opinion is sometimes more glorious than having a grammatically correct second opinion.
4. It allows you as a reader to pick out the most erroneous point and counter-comment, allowing you the chance to express an opinion and look like a sensible person when I sound like a dummy.
In general, anything that slows a game down, like Winter Orb or Vorinclex, Voice of Hunger, is another source of facepalming.
Players holding grudges in later games. I was playing Slivers one Sunday and dominated the first game (no one had mass removal for them, so my critters went to town). Game two finds me puttering around (two board wipes set me back) while another player was easily taking control of the game. Despite my worse position, a third player kept focusing on keeping me down, instead of slowing down the guy who was obviously winning. I asked about it after the game was over, and was told that my potential to move into a dominating position was more of a threat than the player who was actually in a winning position. Weird.
I understand your first explanation about land-d, but you also bring up a very interesting point in your final complaint where they target you over other players. This is a very interesting concept of whom is in the lead for our group, because after you play certain decks, their are specific people you can actually take down no matter what phase their deck is in, while other people get held down because of their potential and come back potential.
The hardest decision in my group is whether to allow pity to a player to build up and defend themselves or not due to how you never want to impede someones fun by killing them due to mana screw or just lack of defense/bad draw. The few occasions that I did let certain people live ended up biting me in the butt as they came directly after me after I gave them the chance to rebuild. Ive learned to never give pity anymore in my group unless I know I could keep them in check later. But yes, your playgroup may have been different, which I know how frustrating it is to be focused cause of the potential of your deck.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG