So let's say a company like Bioware or Bethesda made RPGs based on MTG but they played like action-RPGs(like Elder Scrolls or Baldur's Gate) and lacked any sort of card mechanics. Would you play them?
I would in a heartbeat. A magic the gathering MMO where you create your own planeswalker would be epic.
This. And to learn specific spells, you'd have to travel to the plane they're from. For example, to learn how to summon a Craterhoof Behemoth you'd have to travel to Innistrad.
Also, I'd love to see a single-player RPG set on Ravnica.
Naaahh....I'd love the subject matter I'm sure but I am not a video gamer. Skyrim does come pretty close....summoning creatures is a much smaller aspect though. But it is there.
I don't even have time for DotP any more. >.<
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This. And to learn specific spells, you'd have to travel to the plane they're from. For example, to learn how to summon a Craterhoof Behemoth you'd have to travel to Innistrad.
Also, I'd love to see a single-player RPG set on Ravnica.
That would be pretty terrible as far as game design goes. (Also if it was an MMO like Kraken B. Trippin suggests, having every player as a minion master would put undue strain on the game servers and would bring all but the most powerful PCs to their knees.)
If it were good, sure. But I won't play just because it has an MtG logo on it.
MtG suffers from poor writing. At best, its mediocre. AT BEST. That doesn't give me much hope for an RPG based on it.
Actually, that wouldn't be as much of a downside as you'd think. Video games, even the good ones, also tend to have fairly bad writing compared to other media. For Magic, it'd be less a case of quality and more about making sure it doesn't fall apart on itself.
A RPG based on todays storyline would be lame. Chandra, Jace, Garruk, please that would be a cheesy Saturday morning cartoon disaster. I'd avoid at all costs
Give me one with badass old school planeswalkers like Yawgmoth, Urza and Hurloon Minotaur and I'm there.
I don't really see the point, take away the mechanics and MTG is just another generic sword and sorcery fantasy setting.
Then take the novels, the vast majority of which are terribly written, and you get a generic sword and sorcery fantasy setting with one of the most convoluted, nonsensical, poorly written, and at time just bat**** insane backdrop stories ever created. That doesn't sound like an appealing game setting.
Outside the very generic idea of there being multiple worlds and there being powerful magic users who can journey between them, there's not much storytelling appeal to Magic
Not necesseraily. Of course, you could also learn all the noncreature spells and basically build your character however you want. I was just giving an example.
Playing a planeswalker would be a bit much. Any given plane has enough room for depth, storyline, and exploration, there's no need to overcomplicate it with multiple planes.
Also, creature summoning would be a bit much. Maybe a creature taming class, a pet, or a just a few spells that summon things like shades, or elementals.
I'd be willing to bet plenty of people would kill for a Skyrim-style game set in Ravnica. Join guilds! Explore the city! Buy a house! Completely neglect the main plot!
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Personally I would have no interest in such a thing. I know "enough" about m:tg back-story but don't immerse myself in the mythos. It's a collectible, strategy card game for me, nothing more.
It's corny, but it would be cool if there was a video game set in Magic's multiverse, but also incorporated the card game itself. For example, you can travel to Innistrad and use "capture cards" to capture yourself a Vexing Devil that you can then take with you wherever you go.
It's corny, but it would be cool if there was a video game set in Magic's multiverse, but also incorporated the card game itself. For example, you can travel to Innistrad and use "capture cards" to capture yourself a Vexing Devil that you can then take with you wherever you go.
That's a turn-based strategy game, not an RPG.
This. And to learn specific spells, you'd have to travel to the plane they're from. For example, to learn how to summon a Craterhoof Behemoth you'd have to travel to Innistrad.
Also, I'd love to see a single-player RPG set on Ravnica.
Although honestly I'd prefer Shandalar 2 but hey.
I don't even have time for DotP any more. >.<
So, all characters are minion masters?
That would be pretty terrible as far as game design goes. (Also if it was an MMO like Kraken B. Trippin suggests, having every player as a minion master would put undue strain on the game servers and would bring all but the most powerful PCs to their knees.)
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MtG suffers from poor writing. At best, its mediocre. AT BEST. That doesn't give me much hope for an RPG based on it.
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Actually, that wouldn't be as much of a downside as you'd think. Video games, even the good ones, also tend to have fairly bad writing compared to other media. For Magic, it'd be less a case of quality and more about making sure it doesn't fall apart on itself.
Give me one with badass old school planeswalkers like Yawgmoth, Urza and Hurloon Minotaur and I'm there.
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I must have missed Hurloon Minotaur planeswalker story.
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I assume he was joking to some extent, because suffice to say the storyline would've gone quite differently if Yawgmoth had been a planeswalker.
Then take the novels, the vast majority of which are terribly written, and you get a generic sword and sorcery fantasy setting with one of the most convoluted, nonsensical, poorly written, and at time just bat**** insane backdrop stories ever created. That doesn't sound like an appealing game setting.
Outside the very generic idea of there being multiple worlds and there being powerful magic users who can journey between them, there's not much storytelling appeal to Magic
Not necesseraily. Of course, you could also learn all the noncreature spells and basically build your character however you want. I was just giving an example.
That would quite possibly be 2 out of like my 5 favorite things. and with mods, it could be all 5
Also, creature summoning would be a bit much. Maybe a creature taming class, a pet, or a just a few spells that summon things like shades, or elementals.
I'd be willing to bet plenty of people would kill for a Skyrim-style game set in Ravnica. Join guilds! Explore the city! Buy a house! Completely neglect the main plot!
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
They did Knights of the Old Republic, Baldur's Gate, Mass Effect and Dragon Age.
How cute would that be?
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