I recently discovered the card, Dystopia, and immediately went to my favorite bot to price check. $0.05 a piece. Nice. I added three copies to my sideboard and so far, it has been a huge help against white and green decks, especially those with annoying enchantments that black has a problem dealing with.
Dystopia is not alone. Buried within the good ol' days of Magic are the most vicious hosers ever printed. I need your help in listinv them all.
P.S.
Preferably those that are Classic-legal.
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The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!
You should start with most of the Tempest color hosers. Those hosers were so brutal and oppressive that they could singlehandedly win games against the appropriate mono-color deck. The ones of note:
Chill and Perish are the two big ones, especially since they have been ragged on by R&D members for being too harsh as color hosers. All the other hosers on the list are still incredibly powerful and have seen Constructed play at some point in Magic's history.
Gloom is also incredibly oppressive. It's like Chill+.
Gloom
And Karma
I used those all the time back when.
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Currently Playing Modern :symu::0mana:Sundering-Architect:0mana::symu: EDH :symr::symg::symw:Uril the Miststalker:symw::symg::symr:/:symb::symg::symw:Karador, Ghost Chieftain:symw::symg::symb: Legacy :symr:Burn:symr:
can't forget Circle of Protection: Red. of all the circles its the most problematic for the color it affects. red has no enchantment removal and is almost totally reliant on straight up damage dealing to win the game.
can't forget Circle of Protection: Red. of all the circles its the most problematic for the color it affects. red has no enchantment removal and is almost totally reliant on straight up damage dealing to win the game.
If you are mono white, story circle is probably better as it can affect any color.
I didn't see my finisher back when I ran Suicide Black.
infernal darkness
Drop zombies (plural is preferred) turn 1, dark ritual a swamp a priest and then a Infernal Darkness on turn two. Generally you're hitting hard. They can't cast their colored spells and you finish them off.
Contamination does the same thing, but for 1 mana less and with a different upkeep cost.
Kor Firewalker sure made a bunch of red players cry a year or so ago.
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"When plunder becomes a way of life for a group of men living together in society, they create for themselves in the course of time a legal system that authorizes it and a moral code that justifies it." Frederic Bastiat
Infernal Darkness only changes the color of mana produced. Contamination changes the color and amount, which hoses a lot of what Black does really well, like Cabal Coffers.
choke looks like a pretty sweet card against blue, however, in modern, I think it's significantly less useful due to the actual amount of islands being run in decks utilizing blue. Almost all decks with islands in them are usually attached to the ravnica shock land, and the rest of their lands are generally non-island duals. Still, even having a few of their lands not untap is still pretty sweet though. Maybe I'll try it out.
Infernal Darkness only changes the color of mana produced. Contamination changes the color and amount, which hoses a lot of what Black does really well, like Cabal Coffers.
This is not the case, from the rulings on Contamination (emphasis mine):
External effects that generate more mana still generate their additional mana as directed without being affected by this card. Effects which generate more mana based on what type of mana the land produces will be affected in color but not in amount.
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Dystopia is not alone. Buried within the good ol' days of Magic are the most vicious hosers ever printed. I need your help in listinv them all.
P.S.
Preferably those that are Classic-legal.
- Chill
- Perish
- Choke
- Dread of Night
- Boil
- Warmth
- Light of Day
Chill and Perish are the two big ones, especially since they have been ragged on by R&D members for being too harsh as color hosers. All the other hosers on the list are still incredibly powerful and have seen Constructed play at some point in Magic's history.
Gloom is also incredibly oppressive. It's like Chill+.
Good ol' Phil Foglio
Juju Alters - Altered MTG Cards
And
Karma
I used those all the time back when.
Modern
:symu::0mana:Sundering-Architect:0mana::symu:
EDH
:symr::symg::symw:Uril the Miststalker:symw::symg::symr:/:symb::symg::symw:Karador, Ghost Chieftain:symw::symg::symb:
Legacy
:symr:Burn:symr:
My Cube
Some of my Alters
My Trades (retired)
My Sales
Virtue's Ruin and Nature's Ruin are regeneration-allowing analogs to Perish.
If you are mono white, story circle is probably better as it can affect any color.
Hosing Green:
Acid Rain, Breath of Dreams, Deathgrip, Flooded Woodlands, Hibernation, Leshrac's Sigil, Lifetap, Nature's Ruin, Sphere of Duty
Hosing Red:
Absolute Law , Conversion, Douse, Glaciers, Justice, Lifeblood, Renewing Dawn, Sanctimony, Sphere of Law, Volcanic Eruption, Wrath of Marit Lage
Hosing Black:
Absolute Grace, Cleanse, Drought, Elephant Grass, Karma, Lifeforce, Light of Day, Reclamation, Sphere of Grace
Hosing Blue:
Boiling Seas, Curse of Marit Lage, Heat Wave, Magnetic Mountain, Monsoon, Scald, Sphere of Reason, Thelon's Curse, Thoughtleech, Tsunami, Typhoon
Hosing White:
Anarchy, Havoc, Stench of Evil , Virtue's Ruin, Yawgmoth's Edict
Hosing more than one Color:
High Seas, Putrefaction, Tidal Control, Nature's Wrath, Royal Decree, Magistrate's Veto, Reign of Terror, Roots of Life, Omen of Fire
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Contamination does the same thing, but for 1 mana less and with a different upkeep cost.
The "Sphere of" cards were a cycle. You forgot the white one, Sphere of Truth. Otherwise, nice list
Also, Guttural Response.
I just wanted to say, Contamination and Infernal Darkness are significantly different, in a very subtle way.
Infernal Darkness only changes the color of mana produced. Contamination changes the color and amount, which hoses a lot of what Black does really well, like Cabal Coffers.
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Modern Junk Primer
Legacy ANT Primer
L1 Judge
Bah! I knew my search-fu would miss something! I even saw the "Sphere of" cycle and didn't think to double check for all of them >.<
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BEtched Champion/InfectB
WSoilders/knightsW
WUVenser SplicerWU
RRDWR
GFeed the Pack comboG
WUPool of ExhaustionWU
EDH
GEzuri, Elf OverrunG
BGeth, GraverobberB
UThada Adel, ThiefU
RUrabrask, Big RedR
WElesh Norn, CrusadeW
WUGAngus Makenzie, Bant ControlWUG
Extended
WGElvesWG
Legacy
RGoblinsR
UBGFariesUBG
UBGRaffinityUBG
This is not the case, from the rulings on Contamination (emphasis mine):
External effects that generate more mana still generate their additional mana as directed without being affected by this card. Effects which generate more mana based on what type of mana the land produces will be affected in color but not in amount.