I used to post here ages ago as Bigboy06. I made the Gragoth's Wrath set ages ago.
I have now made a new custom set, which is my version of Core set 2025. I had ChatGPT analyse all the cards for balance and combo issues. Gragoth's Wrath had loads of issues, especially my mechanic where you could search you library for a card with the same name as the one you had just cast, which reduced the variance in a deck and would never get printed because of that.
I had a few rules for my card creation.
Rares and mythics had to have powerful unique abilities. No rare creatures with huge stats and keywords.
All rare and mythic creatures are legendary.
Follow modern rules for power levels and combos.
Mythic Rare Mindwipe Helm 2
Legendary Artifact {M} 2, T, Sacrifice Mindwipe Helm, Pay 2 Life: Search target player’s library for card and exile it. Then that player shuffles his or her library. Play only as a sorcery.
Ring of Three Wishes 5
Artifact {M}
This artifact enters with three wish counters on it. 5, T, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
Chromatic Orrery 7
Legendary Artifact {M}
You may spend mana as though it were mana of any color. T: Add CCCCC 5, T: Draw a card for each color amongst permanents you control.
Great Wall of Aladorn 9
Legendary Artifact Creature - Wall {M}
Defender, Reach, Indestructible.
Other artifacts and creatures you control have Indestructible.
If the Great Wall of Aladorn would be put into a graveyard from anywhere, reveal Great Wall of Aladorn and shuffle it into its owner's library instead.
0/9
Rare
Stone of Analus 4
Legendary Artifact {R}
Activated abilities of other nonland permanents you control cost 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. 1, T: Untap another target artifact or creature that has an activated ability with T in its cost.
Yurran, Sentinel 4
Legendary Artifact Creature - Golem {R}
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Whenever a creature you control with defender dies, gain 1 life and draw a card.
1/6
Chaos Wand 4
Artifact {R} 4, T: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Panharmonicon 4
Artifact {R}
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Avarice Amulet 4
Artifact - equipment {R}
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip 2
Terferi’s Puzzle Box 4
Artifact {R}
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Torros, the Animator 5
Legendary Artifact Creature - Golem {R} 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4/5
Gilded Lotus 5
Artifact {R} T: Add three mana of any one color.
Sorcerous Spyglass 2
Artifact {R}
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Leyline Lance 3
Artifact - equipment {R}
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has First Strike when attacking.
Equip 2
Uncommon
Orb of Worship 2
Artifact {U} 1, T: Gain 1 life 2W, T, sacrifice this artifact: Create two white 1/1 warrior creature tokens. Activate only as a sorcery.
Orb of Mind 2
Artifact {U} 1, T: Scry 1. 2U, T, sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Orb of Madness 2
Artifact {U} 1, T: Target player exiles a card from their graveyard. 2B, T, sacrifice this artifact: Target player discards two cards. Activate only as a sorcery.
Orb of Fire 2
Artifact {U} 1, T: Target creature can’t block this turn. 2R, T, sacrifice this artifact: This artifact deals 2 damage to any target. Activate only as a sorcery.
Orb of Growth 2
Artifact {U} 1, T: Add one mana of any color. 2G, T, sacrifice this artifact: Search your library for a basic land card and put it on the battlefield tapped. Then shuffle your library. Activate only as a sorcery.
Star Compass 2
Artifact {U}
This artifact enters the battlefield tapped. T: Add one mana of any color that a basic land you control could produce.
Tetrapod 3
Artifact Creature - Construct {U}
If a spell or ability an opponent controls would cause you to discard or exile this card from your hand, put it onto the battlefield instead.
3/2
Foundry Overseer 4
Artifact Creature - Construct {U}
Other artifact creatures you control get +1/+1.
3/3
Aladorn Monument 3
Artifact {U} T: add C 8: Until end of turn, Aladorn Monument becomes an 8/8 Construct artifact creature. It’s still an artifact.
Arcane Encyclopaedia 3
Artifact {U} 3, T: Draw a card.
Stone of Delerium 1
Artifact {U} 2, T: Target player mills two cards.
Seer’s Compass 2
Artifact {U} 3, T: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Play only as a sorcery.
Diamond Golem 4
Artifact Creature - Golem {U}
Whenever you cast a spell with one or more colors, gain 1 life and put a +1/+1 counter on this creature.
1/1
Village Store 3
Artifact {U}
This artifact enters the battlefield tapped. 2, T, sacrifice this artifact: Gain 3 life, draw a card and create a treasure token. Activate only as a sorcery.
Staff of the Rainbow Magus 3
Artifact {U}
Flurry – whenever you cast your second spell in a turn, gain 1 life.
Landfall – whenever a land enters under your control, gain 1 life.
Scrapyard Golem 6
Artifact Creature - golem {U} 2, T: put up to one target card from a graveyard on the bottom of its owner's library.
5/5
Skittering Surveyor 3
Artifact creature - construct {C}
When this creature enters, you may search your library for a basic land card, reveal it, put it in your hand, then shuffle.
1/2
Scrapyard Drake 4
Artifact creature - drake {C}
Flying
When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
3/2
Aladorn Juggernaut 5
Artifact creature - juggernaut {C}
Trample
This creature attacks each combat if able.
5/3
Mana Geode 3
Artifact {C}
When Mana Geode enters, Scry 1. T: add 1 mana of any color.
Scout’s Harness 1
Artifact – Equipment {C}
Equipped creature has Reach and Vigilance.
Equip 2
Keros, True Believer WWWW
Legendary Creature – Human Cleric {M}
You can’t lose the game and your opponents can’t win the game.
2/3
Phoras, the Fighter 1WW
Planeswalker - Phoras {M}
+1: Tap up to 2 target creatures.
-2: Put a +1/+1 counter on target creature you control. Untap that creature.
-7: Put two +1/+1 counters on each creature you control. Untap those creatures.
4
Test of Endurance 2WW
Enchantment {M}
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Elara, Voice of the Fallen 3WWW
Legendary Creature — Angel
Flying
When Elara dies, exile it, then return all creature cards from your graveyard to the battlefield tapped.
4/4
Rares Deity’s Chosen 1WW
Enchantment – aura {R}
Enchant creature you control
All damage that would be dealt to you or a planeswalker you control is dealt to enchanted creature instead.
Wrath of the Emperor 3WW
Sorcery {R}
Destroy all creatures or enchantments.
Boon Reflection 4W
Enchantment {R}
If you would gain life, you gain twice that much life instead.
Sir Ethion, the Unyielding 2WW
Legendary Creature — Human Knight
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
3/4
Assemble the Players 1W
Enchantment {R}
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Silence W
Instant {R}
Your opponents can’t cast spells this turn.
Leyline of Sanctity 2WW
Enchantment {R}
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
General Tuviks, the Quartermaster 1WW
Legendary Creature — Human Knight Warrior
When General Tuviks enters the battlefield, search you library for an equipment card, reveal it and put it in your hand. Then shuffle your library.
Metalcraft – if you control three or more artifacts, whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
2/2
Thyra, Preacher of Elysium 1W
Legendary Creature — Human Cleric
Enchantment spells you cast cost 1 less to cast.
Whenever an enchantment you control is put in the graveyard from the battlefield, create a white 4/4 angel creature token with flying.
1/3
Elenis, Keeper of Balance 1WW
Legendary Creature — Spirit
When Elenis enters the battlefield, if an opponent has more permanents than you, they sacrifice a nonland permanent. 3W: Return Elenis to its owner’s hand.
2/3
Uncommons
Chorister of Vitality 1WW
Creature – Human Cleric {U}
If you would gain life, you gain that much life plus 1 instead.
2/3
Refuse to Yield 1W
Instant {U}
Target creature gets +2/+7 until end of turn. Untap it.
Inspiring Angel WWW
Creature – angel warrior {U}
Flying, Vigilance
When this creature attacks, other attacking creatures you control get +1/+1 until end of turn.
2/3
Righteous Charge 1WW
Sorcery {U}
Creatures you control get +2/+2 until end of turn.
Take up Arms 4W
Instant {U}
Create three 1/1 white Warrior creature tokens.
Venerable Paladin 1W
Creature – human knight {U}
Whenever you gain life, put a +1/+1 counter on this creature.
2/2
Planar Condemnation 4W
Sorcery {U}
Exile target creature or enchantment. If the creature or enchantment exiled in this way was black or red, gain 5 life.
Scan the Battlefield 1W
Enchantment {U}
Whenever the first time each turn one or more creatures attack you or a planeswalker you control, you may pay 2. If you do, draw a card.
Sentry Captain 3WW
Creature – Human warrior {U}
Vigilance.
Other creatures you control have Vigilance.
3/4
Reprieve 1W
Instant {U}
Return target spell to its owner’s hand.
Draw a card.
False Intelligence 1W
Sorcery {U}
Tap up to three target creatures. White creatures tapped this way don’t untap during their controller’s next untap step.
Banishing Light 2W
Enchantment {U}
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sacred Seer 3W
Creature – Human cleric wizard {U}
Flurry – when you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
3/3
White commons
Savannah Elephant 4W
Creature – Elephant {C}
If an opponent controls a plains, This creature costs 1 less to cast.
Trample
3/5
Swift Cavalier 2W
Creature – Human warrior {C}
Whenever Swift Cavalier attacks, tap target creature an opponent controls.
2/3
Aladorn Hoplite 1W
Creature – Human Warrior {C}
When this creature attacks, another attacking creature you control gets +0/+2 until end of turn.
2/2
Vanguard Angel 6W
Creature – Angel{C}
When this creature enters the battlefield, draw a card and gain 1 life.
Flying
4/6
Lightfoot Technique 1W
Instant {C}
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn.
Mystic Paladin 2W
Creature – Human warrior cleric {C}
Flurry – whenever you cast your second spell each turn, gain 1 life and scry 1.
3/3
Aladorn Border Guard 1W
Creature – Human warrior {C}
Landfall – when a land enters under your control, this creature gains Vigilance until end of turn.
3/1
Royal Summons 1W
Instant {C}
Create two 1/1 white warrior creature tokens.
Share the Feast 1W
Instant {C}
Target player gains 3 life.
Target player gains 3 life.
(you may choose the same player twice)
Aid in Battle 1W
Instant {C}
Put a +1/+1 counter on target creature. It gains Ward 1 until end of turn. Scry 1.
War Chaplain 3W
Creature – Human warrior cleric {C}
Defender
2/6
Aladorn Blessing W
Enchantment {C}
Whenever you cast an artifact, creature or enchantment spell, gain 1 life.
Village Teamster 2W
Creature – human peasant {C}
When this creature enters, create a food token.
1/5
Village Storykeeper W
Creature – human peasant {C}
When this creature enters, create a clue token.
1/2
Moment of Triumph W
Instant {C}
Target creature gets +2/+2 until end of turn. You gain 2 life.
Divine Arrow 1W
Instant {C}
Divine Arrow deals 4 damage to target attacking or blocking creature.
Terratorial Roc 1W
Creature – bird {C}
Flying
1/3
Make Your Move 2W
Instant {C}
Destroy target artifact, enchantment, or creature with power 4 or greater.
Inspiring Bellow 4W
Sorcery {C}
Convoke
Put a +1/+1 counter on each creature you control.
Bothas, the Seeker 1UU
Legendary Planeswalker - Bothas {M}
+1: Draw a card.
-2: Put target creature on top of its owner's library.
-7: Search your library for three cards and put them into your hand. Then shuffle your library.
3
Manic Genius 2UU
Enchantment {M}
If you would draw a card while your library has no cards in it, you win the game instead.
Omniscience 7UUU
Enchantment {M}
You may cast spells from your hand without paying their mana costs.
Venser, Shaper Savant 2UU
Legendary Creature – Human Wizard {M}
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2/2
Rare
Leyline of Anticipation 2UU
Enchantment {R}
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Extravagant Replication 4UU
Enchantment {R}
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Loci, king of the Tricksters 3UU
Legendary Creature – Djinn Wizard {R} U, exile a card from your graveyard. Choose one:
Loci gets +1/+1 until end of turn.
Loci gains Hexproof until end of turn.
Loci gains Unblockable until end of turn.
Untap Loci.
3/3
Kronas, Time Bringer 1UU
Legendary Creature – Djinn Wizard {R}
Ward 1
Whenever Kronas deals combat damage to a player, you may get an additional upkeep phase after this phase.
1/3
Rekal, Memory Thief 3UU
Legendary Creature – Human Rogue Wizard {R}
Ward 2 2, T, exile an instant card from your graveyard: Choose one –
• Scry 1 then draw a card
• Counter target spell unless its controller pays 1
• Tap or untap target nonland permanent
2/5
Tokko, Water’s Reflection 1UU
Legendary Creature – Elemental {R}
Hexproof 1, T: Copy target activated or triggered ability you control. You may choose new targets for the copy.
1/2
Jethen, Denier of Wishes 3U
Legendary Creature – Djinn Wizard {R}
Ward 1
At the beginning of your upkeep, search your library for a card and exile it. Then shuffle your library and put a +1/+1 counter on Jethen.
2/3
Beacon of Tomorrows 6UU
Sorcery {R}
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Styme U
Instant {R}
Counter target activated or triggered ability you don’t control.
Draw a card.
Time Stop 4UU
Instant {R}
End the turn.
Uncommons
Studious Djinn UUU
Creature – Djinn wizard {U}
Flash
When this creature enters the battlefield, draw a card.
2/2
Twisted Image U
Instant {U}
Switch target creature's power and toughness until end of turn.
Draw a card.
Keeper of Knowledge 2U
Creature – Human Wizard {U}
You may look at the top card of your library.
You have no maximum hand size.
1/4
Thieving Magpie 2UU
Creature – Bird {U}
Flying
When this creature deals combat damage to an opponent, draw a card.
1/3
Exclusion Mage 2U
Creature – Human Wizard {U}
When this creature enters, return target creature an opponent controls to its owner’s hand.
2/2
Confiscate 4UU
Enchantment – Aura {U}
Enchant permanent
You control enchanted permanent.
Temporal Whirlpool 4U
Sorcery {U}
Put target nonland permanent on top of its owner’s library. If that permanent was red or green, draw a card.
Clever Interruption 1UU
Instant {U}
Counter target spell. If the spell countered in this way was blue, draw a card.
Rain of Revelation 3U
Instant {U}
Draw three cards then discard a card.
Disupt U
Instant {U}
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.
Aetherize 3U
Instant {U}
Return all attacking creatures to their owners’ hands.
Mindscrawl 2U
Enchantment {U}
When Mindscrawl enters the battlefield, draw a card then discard a card.
Flurry – whenever you cast your second spell in a turn, target opponent mills five cards.
Gale Elemental 3UU
Creature - Elemental {U}
Flying
Whenever this creature or another creature with flying enters the battlefield under your control, Scry 1.
4/4
Deep Sea Kraken 5UU
Creature – Kraken {U}
Landfall – whenever a land you control enters, tap target creature and Scry 1.
7/7
Commons
Benthic Leviathan 5U
Creature – Serpent {C}
As long as an opponent controls an island, this creature costs 1 less to cast.
Ward 2
5/5
Shambling Creation 1U
Creature – Zombie {C}
This creature enters the battlefield tapped.
Flurry – whenever you cast your second spell in a turn, untap this creature.
2/2
Metalhide Drake 2U
Creature – drake {C}
Flying
Metalcraft – if you control three or more artifacts, this creature has +0/+1 and Ward 1
2/2
Investigating Aven U
Creature – bird wizard rogue {C}
Flying
When this creature enters, create a Clue token.
1/1
Shield of the Real 1U
Instant {C}
Creatures you control get +0/+2 and gain Ward 2 until end of turn.
Collaborative Research 2U
Instant {C}
Target player draws a card.
Target player draws a card.
(You may choose the same player twice)
Wizard’s Vision U
Enchantment {C}
Flurry – whenever you cast your second spell each turn, draw a card then discard a card.
Disperse 1U
Instant {C}
Return target nonland permanent to its owner’s hand.
Mindgrab 1U
Instant {C}
Counter target spell unless its controller pays 2.
Scry 1.
Tower Thief 2U
Creature – human rogue {C}
Ward 1
When this creature deals combat damage to a player, draw a card then discard a card.
1/3
Charmed Sleep 1UU
Enchantment - Aura {C}
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Energy Shock 1U
Instant {C}
Tap or untap target artifact or creature.
Draw a card.
[b]Kulthis, the Dark[/b] 1BB
Legendary Planeswalker - Kulthis {M}
+1: You draw a card and lose 2 life.
-1: Return target creature card from your graveyard to your hand.
-7: Destroy all creatures you don’t control.
3
[b]Stunning Reversal[/b] 3B
Instant {M}
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
[b]Worst Fears [/b] 7B
Sorcery {M}
You control target player during that player's next turn. Exile Worst Fears.
[b]Death’s Demand[/b] B
Enchantment {M}
At the beginning of your upkeep, if there are ten or more sacrifice counters on Death’s Demand, you win the game.
Morbid - At the beginning of your end step, if a creature died this turn, put a sacrifice counter on Death’s Demand.
Rares
[b]Kernos, Ghost of Pestilence[b] 1BB
Legendary Creature – Spirit {R}
Deathtouch
Instant and sorcery spells you control have deathtouch.
3/2
[b]Leyline of the Void[/b] 2BB
Enchantment {R}
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
[b]Vito, Thorn of the Dusk Rose [b] 2B
Legendary Creature – Vampire Cleric {R}
Whenever you gain life, target opponent loses that much life. 3BB: Creatures you control gain lifelink until end of turn.
1/3
[b]Peer Into the Abyss[/b] 4BBB
Sorcery {R}
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
[b]Yurnos, Mind Drainer[b] 3B
Legendary Creature – Zombie Wizard {R}
At the beginning of your upkeep, discard a card.
Whenever this creature deals combat damage to an opponent, they discard a card.
3/3
[b]Heros, Awakener of the Dead[b] 3BB
Legendary Creature – Zombie Cleric {R} 5BB: Return target creature from your graveyard to the battlefield tapped.
3/6
[b]Lucifix, of Eternal Damnation[b] 2BB
Legendary Creature – Demon {R}
Haste, Trample, Menace,
You can’t win the game and your opponents can’t lose the game.
5/4
[b]Ritual of Awakening[/b] 1BB
Sorcery {R}
Exile all creature cards in your graveyard. For each creature card removed this way, put a 2/2 black Zombie creature token with Decayed into play.
[b]Hero’s Downfall[/b] 1BB
Instant {R}
Destroy target creature or planeswalker.
[b]Taste of Tears[/b] BBB
Enchantment {R}
Whenever a creature an opponent controls dies, gain 3 life.
Whenever an opponent discards a card, gain 3 life.
Uncommons
[b]Prelate of Thirst[b] 1B
Creature – Vampire Cleric {U}
Whenever you gain life, each opponent loses 1 Life.
2/1
[b]Eldritch Demon[b] 3BB
Creature – Demon {U}
Menace
Morbid - At the beginning of your end step, if a creature died this turn, draw a card and lose 2 life.
3/4
[b]Mire in Misery[/b] 1B
Sorcery {U}
Each opponent sacrifices a creature or enchantment.
[b]Eliminate[/b] 1B
Instant {U}
Destroy target creature or planeswalker with mana value 3 or less.
[b]Vampiric Rites[/b] B
Enchantment {U} 1B, Sacrifice a creature: You gain 1 life and draw a card.
[b]Reassembling Skeleton[b] 1B
Creature – Skeleton {U}
Reassembling Skeleton enters the battlefield tapped.
If Reassembling Skeleton would die, you may put Reassembling Skeleton on top of its owner's library instead.
3/1
[b]Relentless Zombie[b] BBB
Creature – Zombie {U}
Menace
When this creature dies, create a 2/2 black zombie token with Decayed.
3/3
[b]Tattered Apiration[b] 3B
Creature – Zombie {U}
Flying 1B: Tattered Apiration gets +1+1 until end of turn.
2/2
[b]Choke Life[/b] 4B
Instant {U}
Destroy target creature. If the creature destroyed in this way was white or green, that creature’s controller loses 3 life.
[b]Mind Drain[/b] 1BB
Sorcery {U}
Target opponent reveals their hand. You choose a card from it. That player exiles that card. If a black card is exiled in this way, its owner loses 3 life.
[b]Vampiric Ritual[b] 2BB
Sorcery {U}
Convoke.
Vampiric Ritual deals 1 damage to each opponent and each creature opponents control. You gain 1 life.
[b]Zombify [b] 3B
Sorcery {U}
Return target creature card from your graveyard to the battlefield.
[b]Bloodthirst Demon[b] 4BB
Creature – Demon {U}
Flying
Morbid – When this creature enters, if a creature died this turn, target opponent sacrifices a creature.
5/4
Commons
[b]Swamp Thing[b] 3B
Creature – Beast {C}
If an opponent controls a swamp, this card costs 1 less to cast.
Menace
3/3
[b]Vampire’s Thirst[b] 2BB
Sorcery {C}
Vampire’s Thirst deals 4 damage to target player or planeswalker. You gain 4 life.
[b]Vicious Rumours[b] B
Sorcery {C}
Vicious Rumours deals 1 damage to each opponent. Each opponent discards a card, then mills one. Gain 1 life.
[b]Shared Madness[/b] 2B
Sorcery {C}
Target player discards a card.
Target player discards a card.
(You may choose the same player twice)
[b]Mindflayer Zombie[/b] 1B
Creature – Zombie Wizard {C}
When Mindflayer Zombie enters the battlefield, each opponent discards a card.
2/1
[b]Radiation Demon[/b] 6B
Creature – Demon {C}
Menace
Metalcraft – if you control three or more artifacts, this creature gets +3/+0.
4/4
[b]Eyeblight Assassin[/b] 2B
Creature – Elf Assassin {C}
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2/2
[b]Hired Poisoner[/b] B
Creature – Human Assassin {C}
Deathtouch
1/1
[b]Lurking Deadeye[/b] 3B
Creature – Human Assassin {C}
Flash
When Lurking Deadeye enters the battlefield, destroy up to one target creature that was dealt damage this turn.
4/2
[b]Dogged Pursuit[/b] 3B
Enchantment {C}
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
[b]Greedy Outcast[b] 2B
Creature – human outcast rogue {C}
When Greedy Outcast dies, create a treasure token.
3/2
[b]Twisted Heretic[b] 4B
Creature – zombie cleric {C}
Morbid – when this creature enters, if a creature died this turn, each opponent loses 3 life. You gain 3 life.
3/5
[b]Demon’s Jester[b] 3B
Creature – imp {C}
Flying
Hellbent – This creature gets +2/+1 as long as you have no cards in hand.
2/2
[b]Hell’s Curse[/b] B
Enchantment - aura {C}
Enchanted creature gets -1/-1.
Hellbent – If you have no cards in your hand, when this card would be put in the graveyard from the battlefield, return it to your hand instead.
[b]Offer Immortality [/b] 1B
Instant {C}
Target creature gains Deathtouch and Indestructible until end of turn.
[b]Underworld Rescue[/b] 1B
Sorcery {C}
Return a creature card from your graveyard to your hand.
Draw a card.
[b]Cursed Dreams[/b] B
Sorcery {C}
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Draw two cards.
[b]Lurking Mindthief[b] 2BB
Creature – human rogue {C}
Menace
Hellbent – when this creature deals combat damage to an opponent, if you have no cards in hand, that player discards a card.
2/3
[b]Greedy Archaologist[b] 2B
Creature – human rogue {C}
Metalcraft – when this creature enters the battlefield, if you control three or more artifacts, draw two cards and lose 2 life.
2/2
Horfack, the Rager 1RR
Planeswalker - Horfack {M}
+1: Horfack deals 1 damage to target player.
-2: Horfack deals 2 damage to target creature or planeswalker.
-7: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
3
Thaumaturgic Overload R
Enchantment {M}
At the beginning of your upkeep, if you have seven or more charge counters on Thaumaturgic Overload, you win the game.
Flurry – whenever you cast your second spell in a turn, put a charge counter on Thaumaturgic Overload.
Apex of Power 7RRR
Sorcery {M}
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell was cast from your hand, add ten mana of any one color.
Fiery Emancipation 3RRR
Enchantment {M}
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Rares Tenarus, the Seeker RRR
Legendary Creature – Human Shaman {R}
At the beginning of your upkeep, flip a coin. If you win, exile the top card of your library. Until end of turn, you may play cards exiled this way
3/3
Imodane, the Pyrohammer 2RR
Legendary Creature – Human Knight {R}
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4/4
Jandler, Mage Thief 1RR
Legendary Creature – Human Wizard Rogue {R}
Whenever this creature deals combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don’t own, put a +1/+1 counter on this creature.
2/2
Relentless Assault 2RR
Sorcery {R}
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Leyline of Combustion 2RR
Enchantment {R}
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Circle of Dragoncalling 5RR
Enchantment {R}
Flurry – Whenever you cast your second spell in a turn, create a 5/5 red dragon creature token with flying. 1R: Dragons you control get +1/+0 until end of turn.
Krenko, Mob Boss 2RR
Legendary Creature – Goblin Warrior {R} T: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3/3
Magical Charging 1R
Enchantment {R}
You don't lose unspent red mana as steps and phases end.
Flurry - Whenever you cast your second spell in a turn, add R.
When Magical Charging leaves the battlefield, you may pay X. When you do, it deals X damage to target player.
Harmless Offering 2R
Sorcery {R}
Target opponent gains control of target permanent you control.
Mud Imitation 1R
Sorcery {R}
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Uncommons
Goblin Banner Bearer RRR
Creature – Goblin Warrior {U}
When this creature attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Flaming Phoenix 2RR
Creature – Phoenix {U}
Flying RRR: Return this creature from your graveyard to your hand. Play only as a sorcery.
3/3
Relentless Searcher 2R
Creature – Goblin Shaman {U}
Defender, Haste T, discard a card: Draw a card.
0/2
Acolyte of the Flame 1R
Creature – Human Cleric {U}
Flurry – Whenever you cast your second spell in a turn, this creature gets +1/+0 until end of turn. T, discard a card: add R
2/2
Ignite Fury 1R
Sorcery {U}
Ignite Fury deals 1 damage to each creature and planeswalker target opponents control, then Ignite Fury deals an additional 1 damage to each red creature and red planeswalker opponents control.
Rage Knight 2RR
Creature – Human Knight{U}
Double Strike
2/2
Raging Giant 2RR
Creature – Giant {U}
When Raging Giant enters, it deals 4 damage to you.
5/5
Reckless Study R
Sorcery {U}
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. This card deals 2 damage to you.
Reckless Bandit 3R
Creature – Human Outcast Rogue {U}
First Strike
Whenever Reckless Bandit becomes tapped, you may discard a card. If you do, draw a card.
2/3
Charging goblin 3R
Creature – Goblin Warrior {U}
Haste
Other creatures you control have haste.
2/2
Runes of the Fire Ritual 2R
Enchantment {U}
Flurry – whenever you cast your second spell each turn, add RRR
Earthrupture 3RR
Sorcery {U}
Each opponent sacrifices a land. Then Earthrupture deals 2 damage to each player who sacrificed a basic land this way.
Shivan Dragon 4RR
Creature – Dragon {U}
Flying R: This creature gets +1/+0 until end of turn.
5/5
Lithomantic Barrage R
Sorcery {U}
This spell can't be countered.
Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Demonfire XR
Sorcery {U}
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent - If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Red commons
Fervent Strike R
Instant {C}
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Screaming Charger 2R
Creature – Human Warrior {C}
Whenever this creature attacks, target creature can’t block this turn.
Hellbent – If you have no cards in your hand, this creature gets +1/+0.
2/2
Goblin Caveseeker 2R
Creature – Goblin Warrior Rogue {C}
If an opponent controls a mountain, this creature costs 1 less to cast.
Haste
2/2
Spellrage 2R
Enchantment {C}
Flurry – whenever you cast your second spell in a turn, Spellrage deals 1 damage to any target.
Greedy Giant 4R
Creature – giant rogue {C}
Menace
When this creature enters, create a treasure token.
3/4
Fireseer Mage 3R
Creature – human wizard {C}
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
4/2
Lightning Strike 1R
Instant {C}
Lightning Strike deals 3 damage to any target.
Incinerating Blast 4R
Sorcery {C}
Incinerating Blast deals 6 damage to target creature.
You may discard a card. If you do, draw a card.
Cathartic Reunion 1R
Sorcery {C}
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Feral Dragon 6R
Creature – dragon {C}
Flying
Hellbent - If you have no cards in hand, this creature has Haste and gains First Strike when attacking.
5/5
Riot of Smashing 2R
Instant {C}
Choose one -
• Creatures you control get +2/+0 until end of turn.
• Destroy target artifact.
Flaming Aura R
Enchantment - Aura {C}
Enchant creature
When Flaming Aura enters the battlefield, up to one target creature cannot block this turn.
Enchanted creature has haste and +2/+0.
Fire Knives 2RR
Sorcery {C}
Fire Knives deals 2 damage to any target.
Fire Knives deals 2 damage to any target.
(You may choose the same target twice)
Maniacal Goblin R
Creature – goblin warrior {C}
First strike.
Hellbent – this creature has Menace as long as you have no cards in your hand.
1/2
Mythic Denthis, the Savage 1GG
Legendary Planeswalker - Denthis {M}
+1: Create a green 3/3 beast creature token.
-2: Destroy target creature with flying.
-7: Put any number of creature cards from your hand onto the battlefield.
3
Awakening of the Forest 2GGGG
Enchantment {M}
You may play lands and cast permanent spells from your graveyard.
Epic Struggle 2GG
Enchantment {M}
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Doubling Season 2GG
Enchantment {M}
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Rares
Leyline of Vitality 2GG
Enchantment {R}
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Arborus, Heart of the Forest 3GGG
Creature – Treefolk Cleric {R}
Ward 1
At the beginning of your upkeep, you may search your library for a Treefolk or forest card, reveal it, then put it into your hand and shuffle. T: target forest you control becomes a 3/5 Treefolk creature in addition to its other types until end of turn. Activate only as a sorcery.
5/7
Mana Reflection 4GG
Enchantment {R}
If you tap a permanent for mana, it produces twice as much of that mana instead.
Karakas, Born of the Land XGG
Legendary Creature – Hydra {R}
Karakas enters the battlefield with X +1/+1 counters on it.
Landfall – whenever a land enters the battlefield under your control, put a +1/+1 counter on Karakas. If Karakas’s power is 4 or more, put two +1/+1 counters on it instead.
0/0
Globulus, the Growing Ooze G
Legendary Creature – Ooze {R}
Ward 1
Morbid – at the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Globulus.
When Globulus dies, create a 1/1 green ooze creature token for each +1/+1 counter on it.
1/1
Genesis Wave XGGG
Sorcery {R}
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Strength of Will 1G
Instant {R}
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Colossification 5GG
Enchantment - Aura {R}
Enchant creature
Enchant creature
When Colossification enters, tap enchanted creature.
Enchanted creature gets +20/+20.
A Realm Reborn 4GG
Enchantment {R}
Other permanents you control have "T: Add one mana of any color."
Murrak, Hidden Elf GG
Legendary Creature – Elf Warrior Rogue {R}
This spell can't be countered.
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
2/2
Uncommons
Growing Beast GGG
Creature – Beast {U}
Trample
Whenever this creature attacks, put a +1/+1 counter on it.
3/3
Harmonious Grovestrider 3GG
Creature – Beast {U}
Ward 2
This creature’s power and toughness are equal to the number of lands you control.
*/*
Deathclaw Alligator 3G
Creature – Beast {U}
Hexproof from black and blue.
4/4
Cultivate 2G
Sorcery {U}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Stew the Coneys 2G
Instant {U}
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token.
Rally of Beasts 5GG
Sorcery {U}
Convoke
Creatures you control get +2/+2 and gain trample until end of turn.
Druid’s Animation 2G
Enchantment {U}
Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It’s still a land.
Alpha Challenger 2GG
Creature – Beast {U}
If an opponent controls a green creature, Alpha Challenger gets +1/+1 and has trample.
4/4
Roaring Terrasaur 3GG
Creature – Beast{U}
Trample, Reach
When this creature enters, draw a card.
3/3
Elvish Heartseeker 1G
Creature – Elf Shaman {U}
Whenever you gain life, put a +1/+1 counter on Elvish Heartseeker.
2/2
Evolving Beast G
Creature – Mutant Beast {U}
Whenever a creature with a power higher than Evolving Beast’s enters the battlefield, put a +1/+1 Counter on Evolving Beast.
0/1
Burrowing Detrivore 2G
Creature – Beast {U}
Morbid — At the beginning of your end step, if a creature died this turn, you may put up to one basic land card from your hand onto the battlefield tapped.
3/3
Determined Scavenger 2G
Creature – Elf Warrior {U}
When this creature enters the battlefield, destroy up to one target artifact. If you do, add G and gain 1 life.
2/2
Nature’s Spiral 1G
Sorcery {U}
Return target permanent card from your graveyard to your hand.
Commons
Arboria Pangolin 3GG
Creature – Beast {C} 1G: this creature gains indestructible until end of turn. Tap this creature.
5/4
Intrepid Ranger 1G
Creature – Elf Warrior Rogue {C}
If an opponent controls a forest, Intrepid Ranger costs 1 less to cast. 2G: This creature gets +1/+1 until end of turn.
2/2
Titanic Growth 1G
Instant {C}
Target creature gets +4/+4 until end of turn.
Stony Strength G
Instant {C}
Put a +1/+1 counter on target creature you control. Untap that creature.
Rainbow Druid 1G
Creature – Elf Cleric {C} T: Add one mana of any color.
1/2
Lay of the Land G
Sorcery {C}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Arborian Hunt 3G
Sorcery {C}
Convoke
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Arborian Archers 3G
Creature – Elf Warrior Archer {C}
Reach
When Arborian Archers enter, it deals 2 damage to target creature with flying.
2/4
Hunted Boar 3G
Creature – Beast {C}
Trample
When Hunted Boar dies, create a Food token.
3/4
Reckless Adventure G
Sorcery {C}
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Scavenging Beast 1G
Creature – Beast {C}
Morbid – when this creature enters, if a creature died this turn, put a +1/+1 counter on it.
2/2
Broken Wings 2G
Instant {C}
Destroy target artifact, enchantment or creature with flying.
Woodland Strength 3G
Enchantment - Aura {C}
Enchant creature
When this enchantment enters, gain 3 life
Enchanted creature has +3/+3
Restore Fertility 2G
Enchantment - Aura {C}
Enchant Land
When this enchantment enters, draw a card.
Enchanted land has T: add two mana of any one color.
Journey of Growth 2G
Enchantment {C}
Landfall – When a land enters the battlefield under your control, target creature gets +2/+2 until end of turn.
Arborian Beastcall 4GG
Sorcery {C}
Target player creates a green 3/3 beast token.
Target player creates a green 3/3 beast token.
(You may choose the same player twice)
[b]Vesuva[b]
Land {M}
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
[b]City of Fools[b]
Land {M} T: Add C 4, T: Hellbent - Draw a card. Play this ability only if you have no cards in your hand.
Rare lands
[b]Blood Crypt[b]
Land – Swamp Mountain {R}
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Breeding Pool[b]
Land – Forst Island {R}
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Godless Shrine[b]
Land – Plains Swamp {R}
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Hallowed Fountain[b]
Land – Plains Island {R}
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Overgrown Tomb[b]
Land – Swamp Forest {R}
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Sacred Foundry[b]
Land –Mountain Plains {R}
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Steam Vents[b]
Land – Island Mountain {R}
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Stomping Ground[b]
Land – Forest Mountain {R}
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Temple Garden[b]
Land – Plains Forest {R}
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Watery Grave[b]
Land – Island Swamp {R}
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Uncommon lands
[b]Shimmering Grotto[b]
Land {U} T: Add C 1, T: add one mana of any color.
[b]Memorial to Steadfastness[b]
Land {U}
Memorial to Piety enters tapped. T: Add W 3W, T, Sacrifice Memorial to Steadfastness: Create two white 1/1 warrior creature tokens.
[b]Memorial to Genius[b]
Land {U}
Memorial to Genius enters tapped. T: Add U 4U, T, Sacrifice Memorial to Genius: Draw two cards.
[b]Memorial to Folly[b]
Land {U}
Memorial to Folly enters tapped. T: Add B 2B, T, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
[b]Memorial to Conflict[b]
Land {U}
Memorial to Victory enters tapped. T: Add R 2R, T, Sacrifice Memorial to Conflict: Memorial to Conflict deals 2 damage to target creature.
[b]Memorial to Growth[b]
Land {U}
Memorial to Growth enters tapped. T: Add G 4G, T, Sacrifice Memorial to Growth: Create a 3/3 green centaur creature token.
[b]Memorial to Persistence[b]
Land {U}
{T}: Add {C}.
{2}, {T}, Sacrifice Memorial to Persistence: Return target land card from your graveyard to your hand.
Common lands
[b]Evolving Wilds[b]
Land {C} T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[b]Bloodfell Caves[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add B or R
[b]Blossoming Sands[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add W or G
[b]Dismal Blackwater[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add U or B
[b]Jungle Hollow[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add G or B
[b]Rugged Highlands[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add R or G
[b]Scoured Barrens[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add W or B
[b]Swiftwater Cliffs[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add U or R
[b]Thornwood Falls[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add U or G
[b]Tranquil Cove[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add W or U
[b]Wind-Scarred Crag[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life. T: Add W or R
[b]Village Homestead[b]
Land {C}
When this land enters, create a colorless 1/1 peasant creature token. T: Add C
Hedros, Magistrate Lord 2WU
Legendary Creature – Human Cleric {R}
Ward 1
Artifacts and creatures opponents control enter tapped.
2/3
Brion Stoutarm 2WR
Legendary Creature – Giant Warrior {R} R, T, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
4/4
Sythis, Dreamweaver WG
Legendary Creature – Elf Cleric{R}
Ward 1
Enchantment spells you cast have Convoke.
2/2
Tolos, Obsessive Tinkerer 3UB
Legendary Creature – Human Wizard {R}
When Tolos enters, Proliferate.
Metalcraft – at the beginning of your upkeep, if you control three or more artifacts, each opponent mills three cards.
3/3
Mivin, Spellslinger Dragon 4UR
Legendary Creature – Dragon Wizard {R}
Flying
Flurry – whenever you cast your second spell in a turn, draw a card and Mivin deals 1 damage to any target.
4/4
Edric, Spymaster of Trest 1UG
Legendary Creature – Elf Rogue {R}
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2/2
Kakros, of Consuming Greed 2BR
Legendary Creature – Demon {R}
Trample
At the beginning of your upkeep, discard a card then create a treasure token.
5/5
Ulumbos, Deathseer 2BG
Legendary Creature – Elf Wizard {R}
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/3
Borborymgos 3RRGG
Legendary Creature – Cyclops {R}
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6/7
Uncommon
Empyrean Eagle 1WU
Creature – Bird Spirit {U}
Flying
Other creatures you control with flying get +1/+1.
2/3
Arborian Shadowcaster 3WB
Creature – Human Cleric Wizard {U}
When this creature enters, each opponent loses 2 life. You gain 2 life and draw a card.
2/4
Lightning Lancer 1WR
Creature – Human Knight{U}
Haste, Lifelink
This creature gains First Strike when attacking
2/2
Defenders of the Land 2WG
Sorcery {U}
Convoke.
Create a 3/3 green beast creature token and a 1/1 white warrior creature token.
Sneaky Burglar 2UB
Creature – Djinn Rogue {U}
When this creature deals combat damage to an opponent, that player mills four cards and you create a treasure token.
2/3
Thoughtflare 3UR
Instant {U}
Draw four cards, then discard two cards.
Earthseer 2UG
Creature – Elf Wizard Cleric {U}
Landfall – whenever a land enters the battlefield under your control, Scry 1 and gain 1 life.
2/2
Risen Goblin BR
Creature – Goblin Zombie Warrior {U}
When this creature enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on it.
2/2
Deathly Brew BG
Sorcery {U}
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Arborian Survivalist 2RG
Creature – Goblin Warrior {U}
Haste T: Add R or G
3/2
Common
Trickster’s Flicker (W/U)
Instant {C}
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Purging Shadow 1(W/B)(W/B)
Instant {C}
Exile target creature with a mana value of 3 or less.
Double Cleave 1(W/R)
Instant {C}
Target creature gains double strike until end of turn.
I used to post here ages ago as Bigboy06. I made the Gragoth's Wrath set ages ago.
I have now made a new custom set, which is my version of Core set 2025. I had ChatGPT analyse all the cards for balance and combo issues. Gragoth's Wrath had loads of issues, especially my mechanic where you could search you library for a card with the same name as the one you had just cast, which reduced the variance in a deck and would never get printed because of that.
I had a few rules for my card creation.
Rares and mythics had to have powerful unique abilities. No rare creatures with huge stats and keywords.
All rare and mythic creatures are legendary.
Follow modern rules for power levels and combos.
Here are the cards...
Mythic Rare
Mindwipe Helm
2
Legendary Artifact {M}
2, T, Sacrifice Mindwipe Helm, Pay 2 Life: Search target player’s library for card and exile it. Then that player shuffles his or her library. Play only as a sorcery.
Ring of Three Wishes
5
Artifact {M}
This artifact enters with three wish counters on it.
5, T, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
Chromatic Orrery
7
Legendary Artifact {M}
You may spend mana as though it were mana of any color.
T: Add CCCCC
5, T: Draw a card for each color amongst permanents you control.
Great Wall of Aladorn
9
Legendary Artifact Creature - Wall {M}
Defender, Reach, Indestructible.
Other artifacts and creatures you control have Indestructible.
If the Great Wall of Aladorn would be put into a graveyard from anywhere, reveal Great Wall of Aladorn and shuffle it into its owner's library instead.
0/9
Rare
Stone of Analus
4
Legendary Artifact {R}
Activated abilities of other nonland permanents you control cost 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
1, T: Untap another target artifact or creature that has an activated ability with T in its cost.
Yurran, Sentinel
4
Legendary Artifact Creature - Golem {R}
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Whenever a creature you control with defender dies, gain 1 life and draw a card.
1/6
Chaos Wand
4
Artifact {R}
4, T: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Panharmonicon
4
Artifact {R}
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Avarice Amulet
4
Artifact - equipment {R}
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip 2
Terferi’s Puzzle Box
4
Artifact {R}
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Torros, the Animator
5
Legendary Artifact Creature - Golem {R}
1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4/5
Gilded Lotus
5
Artifact {R}
T: Add three mana of any one color.
Sorcerous Spyglass
2
Artifact {R}
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Leyline Lance
3
Artifact - equipment {R}
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has First Strike when attacking.
Equip 2
Uncommon
Orb of Worship
2
Artifact {U}
1, T: Gain 1 life
2W, T, sacrifice this artifact: Create two white 1/1 warrior creature tokens. Activate only as a sorcery.
Orb of Mind
2
Artifact {U}
1, T: Scry 1.
2U, T, sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Orb of Madness
2
Artifact {U}
1, T: Target player exiles a card from their graveyard.
2B, T, sacrifice this artifact: Target player discards two cards. Activate only as a sorcery.
Orb of Fire
2
Artifact {U}
1, T: Target creature can’t block this turn.
2R, T, sacrifice this artifact: This artifact deals 2 damage to any target. Activate only as a sorcery.
Orb of Growth
2
Artifact {U}
1, T: Add one mana of any color.
2G, T, sacrifice this artifact: Search your library for a basic land card and put it on the battlefield tapped. Then shuffle your library. Activate only as a sorcery.
Star Compass
2
Artifact {U}
This artifact enters the battlefield tapped.
T: Add one mana of any color that a basic land you control could produce.
Tetrapod
3
Artifact Creature - Construct {U}
If a spell or ability an opponent controls would cause you to discard or exile this card from your hand, put it onto the battlefield instead.
3/2
Foundry Overseer
4
Artifact Creature - Construct {U}
Other artifact creatures you control get +1/+1.
3/3
Aladorn Monument
3
Artifact {U}
T: add C
8: Until end of turn, Aladorn Monument becomes an 8/8 Construct artifact creature. It’s still an artifact.
Arcane Encyclopaedia
3
Artifact {U}
3, T: Draw a card.
Stone of Delerium
1
Artifact {U}
2, T: Target player mills two cards.
Seer’s Compass
2
Artifact {U}
3, T: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Play only as a sorcery.
Diamond Golem
4
Artifact Creature - Golem {U}
Whenever you cast a spell with one or more colors, gain 1 life and put a +1/+1 counter on this creature.
1/1
Village Store
3
Artifact {U}
This artifact enters the battlefield tapped.
2, T, sacrifice this artifact: Gain 3 life, draw a card and create a treasure token. Activate only as a sorcery.
Staff of the Rainbow Magus
3
Artifact {U}
Flurry – whenever you cast your second spell in a turn, gain 1 life.
Landfall – whenever a land enters under your control, gain 1 life.
Scrapyard Golem
6
Artifact Creature - golem {U}
2, T: put up to one target card from a graveyard on the bottom of its owner's library.
5/5
Fireshrieker
3
Artifact – Equipment {U}
Equipped creature has double strike.
Equip 2
Adventuring Gear
1
Artifact – Equipment {U}
Landfall - Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip 1
Lavaspur Boots
1
Artifact – Equipment {U}
Equipped creature gets +1/+0 and has haste and ward 1.
Equip 1
Thundering Chariot
4
Artifact - Vehicle {U}
First strike, trample, haste
Crew 1
3/3
Common artifacts
Walking Armour
2
Artifact - Vehicle {C}
Crew 1
3/4
Sky Skiff
2
Artifact - Vehicle {C}
Flying
Crew 1
2/3
Mausoleum Guardian
3
Artifact creature - golem {C}
When this creature enters, exile up to one target card from a graveyard.
2/3
Universal Solvent
1
Artifact {C}
7, T: Destroy target permanent.
Manakin
2
Artifact creature - construct {C}
T: Add C
1/1
Scrap Guard
2
Artifact creature - construct {C}
2/2
Skittering Surveyor
3
Artifact creature - construct {C}
When this creature enters, you may search your library for a basic land card, reveal it, put it in your hand, then shuffle.
1/2
Scrapyard Drake
4
Artifact creature - drake {C}
Flying
When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
3/2
Aladorn Juggernaut
5
Artifact creature - juggernaut {C}
Trample
This creature attacks each combat if able.
5/3
Mana Geode
3
Artifact {C}
When Mana Geode enters, Scry 1.
T: add 1 mana of any color.
Scout’s Harness
1
Artifact – Equipment {C}
Equipped creature has Reach and Vigilance.
Equip 2
Bronze Sword
1
Artifact – Equipment {C}
Equipped creature has +2/+0
Equip 3
Hide Armour
1
Artifact – Equipment {C}
Equipped creature has +0/+3
Equip 1
Cobbled Wings
2
Artifact – Equipment {C}
Equipped creature has flying
Equip 1
Steel Wall
1
Artifact creature - wall {C}
Defender
0/4
Bronze Astrolabe
2
Artifact {C}
When Bronze Astrolabe enters, draw a card.
1, T: add 1 mana of any color.
Runed Bowl
3
Artifact {C}
When Runed Bowl enters, gain 3 life.
1, T: scry 1
Mythics
Keros, True Believer
WWWW
Legendary Creature – Human Cleric {M}
You can’t lose the game and your opponents can’t win the game.
2/3
Phoras, the Fighter
1WW
Planeswalker - Phoras {M}
+1: Tap up to 2 target creatures.
-2: Put a +1/+1 counter on target creature you control. Untap that creature.
-7: Put two +1/+1 counters on each creature you control. Untap those creatures.
4
Test of Endurance
2WW
Enchantment {M}
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Elara, Voice of the Fallen
3WWW
Legendary Creature — Angel
Flying
When Elara dies, exile it, then return all creature cards from your graveyard to the battlefield tapped.
4/4
Rares
Deity’s Chosen
1WW
Enchantment – aura {R}
Enchant creature you control
All damage that would be dealt to you or a planeswalker you control is dealt to enchanted creature instead.
Wrath of the Emperor
3WW
Sorcery {R}
Destroy all creatures or enchantments.
Boon Reflection
4W
Enchantment {R}
If you would gain life, you gain twice that much life instead.
Sir Ethion, the Unyielding
2WW
Legendary Creature — Human Knight
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
3/4
Assemble the Players
1W
Enchantment {R}
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Silence
W
Instant {R}
Your opponents can’t cast spells this turn.
Leyline of Sanctity
2WW
Enchantment {R}
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
General Tuviks, the Quartermaster
1WW
Legendary Creature — Human Knight Warrior
When General Tuviks enters the battlefield, search you library for an equipment card, reveal it and put it in your hand. Then shuffle your library.
Metalcraft – if you control three or more artifacts, whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
2/2
Thyra, Preacher of Elysium
1W
Legendary Creature — Human Cleric
Enchantment spells you cast cost 1 less to cast.
Whenever an enchantment you control is put in the graveyard from the battlefield, create a white 4/4 angel creature token with flying.
1/3
Elenis, Keeper of Balance
1WW
Legendary Creature — Spirit
When Elenis enters the battlefield, if an opponent has more permanents than you, they sacrifice a nonland permanent.
3W: Return Elenis to its owner’s hand.
2/3
Uncommons
Chorister of Vitality
1WW
Creature – Human Cleric {U}
If you would gain life, you gain that much life plus 1 instead.
2/3
Refuse to Yield
1W
Instant {U}
Target creature gets +2/+7 until end of turn. Untap it.
Inspiring Angel
WWW
Creature – angel warrior {U}
Flying, Vigilance
When this creature attacks, other attacking creatures you control get +1/+1 until end of turn.
2/3
Righteous Charge
1WW
Sorcery {U}
Creatures you control get +2/+2 until end of turn.
Take up Arms
4W
Instant {U}
Create three 1/1 white Warrior creature tokens.
Twinblade Blessing
1WW
Enchantment - aura {U}
Flash
Enchant creature
Enchanted creature has double strike.
Venerable Paladin
1W
Creature – human knight {U}
Whenever you gain life, put a +1/+1 counter on this creature.
2/2
Planar Condemnation
4W
Sorcery {U}
Exile target creature or enchantment. If the creature or enchantment exiled in this way was black or red, gain 5 life.
Scan the Battlefield
1W
Enchantment {U}
Whenever the first time each turn one or more creatures attack you or a planeswalker you control, you may pay 2. If you do, draw a card.
Sentry Captain
3WW
Creature – Human warrior {U}
Vigilance.
Other creatures you control have Vigilance.
3/4
Reprieve
1W
Instant {U}
Return target spell to its owner’s hand.
Draw a card.
False Intelligence
1W
Sorcery {U}
Tap up to three target creatures. White creatures tapped this way don’t untap during their controller’s next untap step.
Banishing Light
2W
Enchantment {U}
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sacred Seer
3W
Creature – Human cleric wizard {U}
Flurry – when you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
3/3
White commons
Savannah Elephant
4W
Creature – Elephant {C}
If an opponent controls a plains, This creature costs 1 less to cast.
Trample
3/5
Swift Cavalier
2W
Creature – Human warrior {C}
Whenever Swift Cavalier attacks, tap target creature an opponent controls.
2/3
Aladorn Hoplite
1W
Creature – Human Warrior {C}
When this creature attacks, another attacking creature you control gets +0/+2 until end of turn.
2/2
Vanguard Angel
6W
Creature – Angel{C}
When this creature enters the battlefield, draw a card and gain 1 life.
Flying
4/6
Lightfoot Technique
1W
Instant {C}
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn.
Pacifism
1W
Enchantment - aura {C}
Enchanted creature can’t attack or block.
Mystic Paladin
2W
Creature – Human warrior cleric {C}
Flurry – whenever you cast your second spell each turn, gain 1 life and scry 1.
3/3
Aladorn Border Guard
1W
Creature – Human warrior {C}
Landfall – when a land enters under your control, this creature gains Vigilance until end of turn.
3/1
Royal Summons
1W
Instant {C}
Create two 1/1 white warrior creature tokens.
Share the Feast
1W
Instant {C}
Target player gains 3 life.
Target player gains 3 life.
(you may choose the same player twice)
Aid in Battle
1W
Instant {C}
Put a +1/+1 counter on target creature. It gains Ward 1 until end of turn. Scry 1.
War Chaplain
3W
Creature – Human warrior cleric {C}
Defender
2/6
Aladorn Blessing
W
Enchantment {C}
Whenever you cast an artifact, creature or enchantment spell, gain 1 life.
Village Teamster
2W
Creature – human peasant {C}
When this creature enters, create a food token.
1/5
Village Storykeeper
W
Creature – human peasant {C}
When this creature enters, create a clue token.
1/2
Moment of Triumph
W
Instant {C}
Target creature gets +2/+2 until end of turn. You gain 2 life.
Divine Arrow
1W
Instant {C}
Divine Arrow deals 4 damage to target attacking or blocking creature.
Terratorial Roc
1W
Creature – bird {C}
Flying
1/3
Make Your Move
2W
Instant {C}
Destroy target artifact, enchantment, or creature with power 4 or greater.
Inspiring Bellow
4W
Sorcery {C}
Convoke
Put a +1/+1 counter on each creature you control.
Bothas, the Seeker
1UU
Legendary Planeswalker - Bothas {M}
+1: Draw a card.
-2: Put target creature on top of its owner's library.
-7: Search your library for three cards and put them into your hand. Then shuffle your library.
3
Manic Genius
2UU
Enchantment {M}
If you would draw a card while your library has no cards in it, you win the game instead.
Omniscience
7UUU
Enchantment {M}
You may cast spells from your hand without paying their mana costs.
Venser, Shaper Savant
2UU
Legendary Creature – Human Wizard {M}
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2/2
Rare
Leyline of Anticipation
2UU
Enchantment {R}
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Extravagant Replication
4UU
Enchantment {R}
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Loci, king of the Tricksters
3UU
Legendary Creature – Djinn Wizard {R}
U, exile a card from your graveyard. Choose one:
Loci gets +1/+1 until end of turn.
Loci gains Hexproof until end of turn.
Loci gains Unblockable until end of turn.
Untap Loci.
3/3
Kronas, Time Bringer
1UU
Legendary Creature – Djinn Wizard {R}
Ward 1
Whenever Kronas deals combat damage to a player, you may get an additional upkeep phase after this phase.
1/3
Rekal, Memory Thief
3UU
Legendary Creature – Human Rogue Wizard {R}
Ward 2
2, T, exile an instant card from your graveyard: Choose one –
• Scry 1 then draw a card
• Counter target spell unless its controller pays 1
• Tap or untap target nonland permanent
2/5
Tokko, Water’s Reflection
1UU
Legendary Creature – Elemental {R}
Hexproof
1, T: Copy target activated or triggered ability you control. You may choose new targets for the copy.
1/2
Jethen, Denier of Wishes
3U
Legendary Creature – Djinn Wizard {R}
Ward 1
At the beginning of your upkeep, search your library for a card and exile it. Then shuffle your library and put a +1/+1 counter on Jethen.
2/3
Beacon of Tomorrows
6UU
Sorcery {R}
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Styme
U
Instant {R}
Counter target activated or triggered ability you don’t control.
Draw a card.
Time Stop
4UU
Instant {R}
End the turn.
Uncommons
Studious Djinn
UUU
Creature – Djinn wizard {U}
Flash
When this creature enters the battlefield, draw a card.
2/2
Twisted Image
U
Instant {U}
Switch target creature's power and toughness until end of turn.
Draw a card.
Keeper of Knowledge
2U
Creature – Human Wizard {U}
You may look at the top card of your library.
You have no maximum hand size.
1/4
Thieving Magpie
2UU
Creature – Bird {U}
Flying
When this creature deals combat damage to an opponent, draw a card.
1/3
Exclusion Mage
2U
Creature – Human Wizard {U}
When this creature enters, return target creature an opponent controls to its owner’s hand.
2/2
Confiscate
4UU
Enchantment – Aura {U}
Enchant permanent
You control enchanted permanent.
Temporal Whirlpool
4U
Sorcery {U}
Put target nonland permanent on top of its owner’s library. If that permanent was red or green, draw a card.
Clever Interruption
1UU
Instant {U}
Counter target spell. If the spell countered in this way was blue, draw a card.
Rain of Revelation
3U
Instant {U}
Draw three cards then discard a card.
Disupt
U
Instant {U}
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.
Aetherize
3U
Instant {U}
Return all attacking creatures to their owners’ hands.
Mindscrawl
2U
Enchantment {U}
When Mindscrawl enters the battlefield, draw a card then discard a card.
Flurry – whenever you cast your second spell in a turn, target opponent mills five cards.
Gale Elemental
3UU
Creature - Elemental {U}
Flying
Whenever this creature or another creature with flying enters the battlefield under your control, Scry 1.
4/4
Deep Sea Kraken
5UU
Creature – Kraken {U}
Landfall – whenever a land you control enters, tap target creature and Scry 1.
7/7
Commons
Benthic Leviathan
5U
Creature – Serpent {C}
As long as an opponent controls an island, this creature costs 1 less to cast.
Ward 2
5/5
Shambling Creation
1U
Creature – Zombie {C}
This creature enters the battlefield tapped.
Flurry – whenever you cast your second spell in a turn, untap this creature.
2/2
Metalhide Drake
2U
Creature – drake {C}
Flying
Metalcraft – if you control three or more artifacts, this creature has +0/+1 and Ward 1
2/2
Investigating Aven
U
Creature – bird wizard rogue {C}
Flying
When this creature enters, create a Clue token.
1/1
Sphinx Watcher
6U
Creature – Sphinx {C}
Flying
5/6
Shield of the Real
1U
Instant {C}
Creatures you control get +0/+2 and gain Ward 2 until end of turn.
Collaborative Research
2U
Instant {C}
Target player draws a card.
Target player draws a card.
(You may choose the same player twice)
Wizard’s Vision
U
Enchantment {C}
Flurry – whenever you cast your second spell each turn, draw a card then discard a card.
Disperse
1U
Instant {C}
Return target nonland permanent to its owner’s hand.
Mindgrab
1U
Instant {C}
Counter target spell unless its controller pays 2.
Scry 1.
Tower Thief
2U
Creature – human rogue {C}
Ward 1
When this creature deals combat damage to a player, draw a card then discard a card.
1/3
Charmed Sleep
1UU
Enchantment - Aura {C}
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Energy Shock
1U
Instant {C}
Tap or untap target artifact or creature.
Draw a card.
Opt
U
Instant {C}
Scry 1.
Draw a card.
Elementalist Adept
1U
Creature – human wizard {C}
Flash, prowess
2/1
Library Guardian
2U
Creature – djinn wizard {C}
1, T: draw a card then discard a card.
1/4
Whispering Wall
1U
Creature – wall {C}
Defender
When this creature dies, draw a card.
0/5
Ice storm
2U
Instant {C}
Tap up to two target creatures. They don’t untap during their opponent's next untap phase.
Scry 1
Djinn Sneak
1UU
Creature – djinn rogue {C}
Prowess
This creature is unblockable.
1/2
Stormseer Elemental
3U
Creature – elemental {C}
When this creature enters, create a Clue token.
Flying
3/2
[b]Kulthis, the Dark[/b]
1BB
Legendary Planeswalker - Kulthis {M}
+1: You draw a card and lose 2 life.
-1: Return target creature card from your graveyard to your hand.
-7: Destroy all creatures you don’t control.
3
[b]Stunning Reversal[/b]
3B
Instant {M}
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
[b]Worst Fears [/b]
7B
Sorcery {M}
You control target player during that player's next turn. Exile Worst Fears.
[b]Death’s Demand[/b]
B
Enchantment {M}
At the beginning of your upkeep, if there are ten or more sacrifice counters on Death’s Demand, you win the game.
Morbid - At the beginning of your end step, if a creature died this turn, put a sacrifice counter on Death’s Demand.
Rares
[b]Kernos, Ghost of Pestilence[b]
1BB
Legendary Creature – Spirit {R}
Deathtouch
Instant and sorcery spells you control have deathtouch.
3/2
[b]Leyline of the Void[/b]
2BB
Enchantment {R}
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
[b]Vito, Thorn of the Dusk Rose [b]
2B
Legendary Creature – Vampire Cleric {R}
Whenever you gain life, target opponent loses that much life.
3BB: Creatures you control gain lifelink until end of turn.
1/3
[b]Peer Into the Abyss[/b]
4BBB
Sorcery {R}
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
[b]Yurnos, Mind Drainer[b]
3B
Legendary Creature – Zombie Wizard {R}
At the beginning of your upkeep, discard a card.
Whenever this creature deals combat damage to an opponent, they discard a card.
3/3
[b]Heros, Awakener of the Dead[b]
3BB
Legendary Creature – Zombie Cleric {R}
5BB: Return target creature from your graveyard to the battlefield tapped.
3/6
[b]Lucifix, of Eternal Damnation[b]
2BB
Legendary Creature – Demon {R}
Haste, Trample, Menace,
You can’t win the game and your opponents can’t lose the game.
5/4
[b]Ritual of Awakening[/b]
1BB
Sorcery {R}
Exile all creature cards in your graveyard. For each creature card removed this way, put a 2/2 black Zombie creature token with Decayed into play.
[b]Hero’s Downfall[/b]
1BB
Instant {R}
Destroy target creature or planeswalker.
[b]Taste of Tears[/b]
BBB
Enchantment {R}
Whenever a creature an opponent controls dies, gain 3 life.
Whenever an opponent discards a card, gain 3 life.
Uncommons
[b]Prelate of Thirst[b]
1B
Creature – Vampire Cleric {U}
Whenever you gain life, each opponent loses 1 Life.
2/1
[b]Eldritch Demon[b]
3BB
Creature – Demon {U}
Menace
Morbid - At the beginning of your end step, if a creature died this turn, draw a card and lose 2 life.
3/4
[b]Mire in Misery[/b]
1B
Sorcery {U}
Each opponent sacrifices a creature or enchantment.
[b]Eliminate[/b]
1B
Instant {U}
Destroy target creature or planeswalker with mana value 3 or less.
[b]Vampiric Rites[/b]
B
Enchantment {U}
1B, Sacrifice a creature: You gain 1 life and draw a card.
[b]Vampire Nighthalwk[/b]
1BB
Creature – Vampire Shaman {U}
Flying, Deathtouch, Lifelink.
2/3
[b]Reassembling Skeleton[b]
1B
Creature – Skeleton {U}
Reassembling Skeleton enters the battlefield tapped.
If Reassembling Skeleton would die, you may put Reassembling Skeleton on top of its owner's library instead.
3/1
[b]Relentless Zombie[b]
BBB
Creature – Zombie {U}
Menace
When this creature dies, create a 2/2 black zombie token with Decayed.
3/3
[b]Tattered Apiration[b]
3B
Creature – Zombie {U}
Flying
1B: Tattered Apiration gets +1+1 until end of turn.
2/2
[b]Choke Life[/b]
4B
Instant {U}
Destroy target creature. If the creature destroyed in this way was white or green, that creature’s controller loses 3 life.
[b]Mind Drain[/b]
1BB
Sorcery {U}
Target opponent reveals their hand. You choose a card from it. That player exiles that card. If a black card is exiled in this way, its owner loses 3 life.
[b]Vampiric Ritual[b]
2BB
Sorcery {U}
Convoke.
Vampiric Ritual deals 1 damage to each opponent and each creature opponents control. You gain 1 life.
[b]Zombify [b]
3B
Sorcery {U}
Return target creature card from your graveyard to the battlefield.
[b]Bloodthirst Demon[b]
4BB
Creature – Demon {U}
Flying
Morbid – When this creature enters, if a creature died this turn, target opponent sacrifices a creature.
5/4
Commons
[b]Swamp Thing[b]
3B
Creature – Beast {C}
If an opponent controls a swamp, this card costs 1 less to cast.
Menace
3/3
[b]Vampire’s Thirst[b]
2BB
Sorcery {C}
Vampire’s Thirst deals 4 damage to target player or planeswalker. You gain 4 life.
[b]Vicious Rumours[b]
B
Sorcery {C}
Vicious Rumours deals 1 damage to each opponent. Each opponent discards a card, then mills one. Gain 1 life.
[b]Shared Madness[/b]
2B
Sorcery {C}
Target player discards a card.
Target player discards a card.
(You may choose the same player twice)
[b]Mindflayer Zombie[/b]
1B
Creature – Zombie Wizard {C}
When Mindflayer Zombie enters the battlefield, each opponent discards a card.
2/1
[b]Radiation Demon[/b]
6B
Creature – Demon {C}
Menace
Metalcraft – if you control three or more artifacts, this creature gets +3/+0.
4/4
[b]Eyeblight Assassin[/b]
2B
Creature – Elf Assassin {C}
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2/2
[b]Hired Poisoner[/b]
B
Creature – Human Assassin {C}
Deathtouch
1/1
[b]Lurking Deadeye[/b]
3B
Creature – Human Assassin {C}
Flash
When Lurking Deadeye enters the battlefield, destroy up to one target creature that was dealt damage this turn.
4/2
[b]Dogged Pursuit[/b]
3B
Enchantment {C}
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
[b]Greedy Outcast[b]
2B
Creature – human outcast rogue {C}
When Greedy Outcast dies, create a treasure token.
3/2
[b]Twisted Heretic[b]
4B
Creature – zombie cleric {C}
Morbid – when this creature enters, if a creature died this turn, each opponent loses 3 life. You gain 3 life.
3/5
[b]Demon’s Jester[b]
3B
Creature – imp {C}
Flying
Hellbent – This creature gets +2/+1 as long as you have no cards in hand.
2/2
[b]Murder[/b]
1BB
Instant {C}
Destroy target creature.
[b]Hell’s Curse[/b]
B
Enchantment - aura {C}
Enchanted creature gets -1/-1.
Hellbent – If you have no cards in your hand, when this card would be put in the graveyard from the battlefield, return it to your hand instead.
[b]Offer Immortality [/b]
1B
Instant {C}
Target creature gains Deathtouch and Indestructible until end of turn.
[b]Underworld Rescue[/b]
1B
Sorcery {C}
Return a creature card from your graveyard to your hand.
Draw a card.
[b]Cursed Dreams[/b]
B
Sorcery {C}
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Draw two cards.
[b]Lurking Mindthief[b]
2BB
Creature – human rogue {C}
Menace
Hellbent – when this creature deals combat damage to an opponent, if you have no cards in hand, that player discards a card.
2/3
[b]Greedy Archaologist[b]
2B
Creature – human rogue {C}
Metalcraft – when this creature enters the battlefield, if you control three or more artifacts, draw two cards and lose 2 life.
2/2
Horfack, the Rager
1RR
Planeswalker - Horfack {M}
+1: Horfack deals 1 damage to target player.
-2: Horfack deals 2 damage to target creature or planeswalker.
-7: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
3
Thaumaturgic Overload
R
Enchantment {M}
At the beginning of your upkeep, if you have seven or more charge counters on Thaumaturgic Overload, you win the game.
Flurry – whenever you cast your second spell in a turn, put a charge counter on Thaumaturgic Overload.
Apex of Power
7RRR
Sorcery {M}
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell was cast from your hand, add ten mana of any one color.
Fiery Emancipation
3RRR
Enchantment {M}
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Rares
Tenarus, the Seeker
RRR
Legendary Creature – Human Shaman {R}
At the beginning of your upkeep, flip a coin. If you win, exile the top card of your library. Until end of turn, you may play cards exiled this way
3/3
Imodane, the Pyrohammer
2RR
Legendary Creature – Human Knight {R}
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4/4
Jandler, Mage Thief
1RR
Legendary Creature – Human Wizard Rogue {R}
Whenever this creature deals combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don’t own, put a +1/+1 counter on this creature.
2/2
Relentless Assault
2RR
Sorcery {R}
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Leyline of Combustion
2RR
Enchantment {R}
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Circle of Dragoncalling
5RR
Enchantment {R}
Flurry – Whenever you cast your second spell in a turn, create a 5/5 red dragon creature token with flying.
1R: Dragons you control get +1/+0 until end of turn.
Krenko, Mob Boss
2RR
Legendary Creature – Goblin Warrior {R}
T: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3/3
Magical Charging
1R
Enchantment {R}
You don't lose unspent red mana as steps and phases end.
Flurry - Whenever you cast your second spell in a turn, add R.
When Magical Charging leaves the battlefield, you may pay X. When you do, it deals X damage to target player.
Harmless Offering
2R
Sorcery {R}
Target opponent gains control of target permanent you control.
Mud Imitation
1R
Sorcery {R}
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Uncommons
Goblin Banner Bearer
RRR
Creature – Goblin Warrior {U}
When this creature attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Flaming Phoenix
2RR
Creature – Phoenix {U}
Flying
RRR: Return this creature from your graveyard to your hand. Play only as a sorcery.
3/3
Relentless Searcher
2R
Creature – Goblin Shaman {U}
Defender, Haste
T, discard a card: Draw a card.
0/2
Acolyte of the Flame
1R
Creature – Human Cleric {U}
Flurry – Whenever you cast your second spell in a turn, this creature gets +1/+0 until end of turn.
T, discard a card: add R
2/2
Ignite Fury
1R
Sorcery {U}
Ignite Fury deals 1 damage to each creature and planeswalker target opponents control, then Ignite Fury deals an additional 1 damage to each red creature and red planeswalker opponents control.
Rage Knight
2RR
Creature – Human Knight{U}
Double Strike
2/2
Raging Giant
2RR
Creature – Giant {U}
When Raging Giant enters, it deals 4 damage to you.
5/5
Reckless Study
R
Sorcery {U}
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. This card deals 2 damage to you.
Reckless Bandit
3R
Creature – Human Outcast Rogue {U}
First Strike
Whenever Reckless Bandit becomes tapped, you may discard a card. If you do, draw a card.
2/3
Charging goblin
3R
Creature – Goblin Warrior {U}
Haste
Other creatures you control have haste.
2/2
Runes of the Fire Ritual
2R
Enchantment {U}
Flurry – whenever you cast your second spell each turn, add RRR
Earthrupture
3RR
Sorcery {U}
Each opponent sacrifices a land. Then Earthrupture deals 2 damage to each player who sacrificed a basic land this way.
Shivan Dragon
4RR
Creature – Dragon {U}
Flying
R: This creature gets +1/+0 until end of turn.
5/5
Lithomantic Barrage
R
Sorcery {U}
This spell can't be countered.
Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Blood Feud
4RR
Sorcery {U}
Target creature fights another target creature.
Demonfire
XR
Sorcery {U}
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent - If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Red commons
Fervent Strike
R
Instant {C}
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Screaming Charger
2R
Creature – Human Warrior {C}
Whenever this creature attacks, target creature can’t block this turn.
Hellbent – If you have no cards in your hand, this creature gets +1/+0.
2/2
Goblin Caveseeker
2R
Creature – Goblin Warrior Rogue {C}
If an opponent controls a mountain, this creature costs 1 less to cast.
Haste
2/2
Spellrage
2R
Enchantment {C}
Flurry – whenever you cast your second spell in a turn, Spellrage deals 1 damage to any target.
Greedy Giant
4R
Creature – giant rogue {C}
Menace
When this creature enters, create a treasure token.
3/4
Fireseer Mage
3R
Creature – human wizard {C}
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
4/2
Lightning Strike
1R
Instant {C}
Lightning Strike deals 3 damage to any target.
Incinerating Blast
4R
Sorcery {C}
Incinerating Blast deals 6 damage to target creature.
You may discard a card. If you do, draw a card.
Cathartic Reunion
1R
Sorcery {C}
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Feral Dragon
6R
Creature – dragon {C}
Flying
Hellbent - If you have no cards in hand, this creature has Haste and gains First Strike when attacking.
5/5
Frantic Bandit
1R
Creature – goblin warrior {C}
Menace.
2/2
Riot of Smashing
2R
Instant {C}
Choose one -
• Creatures you control get +2/+0 until end of turn.
• Destroy target artifact.
Flaming Aura
R
Enchantment - Aura {C}
Enchant creature
When Flaming Aura enters the battlefield, up to one target creature cannot block this turn.
Enchanted creature has haste and +2/+0.
Fire Knives
2RR
Sorcery {C}
Fire Knives deals 2 damage to any target.
Fire Knives deals 2 damage to any target.
(You may choose the same target twice)
Maniacal Goblin
R
Creature – goblin warrior {C}
First strike.
Hellbent – this creature has Menace as long as you have no cards in your hand.
1/2
Denthis, the Savage
1GG
Legendary Planeswalker - Denthis {M}
+1: Create a green 3/3 beast creature token.
-2: Destroy target creature with flying.
-7: Put any number of creature cards from your hand onto the battlefield.
3
Awakening of the Forest
2GGGG
Enchantment {M}
You may play lands and cast permanent spells from your graveyard.
Epic Struggle
2GG
Enchantment {M}
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Doubling Season
2GG
Enchantment {M}
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Rares
Leyline of Vitality
2GG
Enchantment {R}
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Arborus, Heart of the Forest
3GGG
Creature – Treefolk Cleric {R}
Ward 1
At the beginning of your upkeep, you may search your library for a Treefolk or forest card, reveal it, then put it into your hand and shuffle.
T: target forest you control becomes a 3/5 Treefolk creature in addition to its other types until end of turn. Activate only as a sorcery.
5/7
Mana Reflection
4GG
Enchantment {R}
If you tap a permanent for mana, it produces twice as much of that mana instead.
Karakas, Born of the Land
XGG
Legendary Creature – Hydra {R}
Karakas enters the battlefield with X +1/+1 counters on it.
Landfall – whenever a land enters the battlefield under your control, put a +1/+1 counter on Karakas. If Karakas’s power is 4 or more, put two +1/+1 counters on it instead.
0/0
Globulus, the Growing Ooze
G
Legendary Creature – Ooze {R}
Ward 1
Morbid – at the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Globulus.
When Globulus dies, create a 1/1 green ooze creature token for each +1/+1 counter on it.
1/1
Genesis Wave
XGGG
Sorcery {R}
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Strength of Will
1G
Instant {R}
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Colossification
5GG
Enchantment - Aura {R}
Enchant creature
Enchant creature
When Colossification enters, tap enchanted creature.
Enchanted creature gets +20/+20.
A Realm Reborn
4GG
Enchantment {R}
Other permanents you control have "T: Add one mana of any color."
Murrak, Hidden Elf
GG
Legendary Creature – Elf Warrior Rogue {R}
This spell can't be countered.
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
2/2
Uncommons
Growing Beast
GGG
Creature – Beast {U}
Trample
Whenever this creature attacks, put a +1/+1 counter on it.
3/3
Harmonious Grovestrider
3GG
Creature – Beast {U}
Ward 2
This creature’s power and toughness are equal to the number of lands you control.
*/*
Deathclaw Alligator
3G
Creature – Beast {U}
Hexproof from black and blue.
4/4
Cultivate
2G
Sorcery {U}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Stew the Coneys
2G
Instant {U}
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token.
Rally of Beasts
5GG
Sorcery {U}
Convoke
Creatures you control get +2/+2 and gain trample until end of turn.
Druid’s Animation
2G
Enchantment {U}
Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It’s still a land.
Alpha Challenger
2GG
Creature – Beast {U}
If an opponent controls a green creature, Alpha Challenger gets +1/+1 and has trample.
4/4
Roaring Terrasaur
3GG
Creature – Beast{U}
Trample, Reach
When this creature enters, draw a card.
3/3
Elvish Heartseeker
1G
Creature – Elf Shaman {U}
Whenever you gain life, put a +1/+1 counter on Elvish Heartseeker.
2/2
Evolving Beast
G
Creature – Mutant Beast {U}
Whenever a creature with a power higher than Evolving Beast’s enters the battlefield, put a +1/+1 Counter on Evolving Beast.
0/1
Burrowing Detrivore
2G
Creature – Beast {U}
Morbid — At the beginning of your end step, if a creature died this turn, you may put up to one basic land card from your hand onto the battlefield tapped.
3/3
Determined Scavenger
2G
Creature – Elf Warrior {U}
When this creature enters the battlefield, destroy up to one target artifact. If you do, add G and gain 1 life.
2/2
Nature’s Spiral
1G
Sorcery {U}
Return target permanent card from your graveyard to your hand.
Commons
Arboria Pangolin
3GG
Creature – Beast {C}
1G: this creature gains indestructible until end of turn. Tap this creature.
5/4
Intrepid Ranger
1G
Creature – Elf Warrior Rogue {C}
If an opponent controls a forest, Intrepid Ranger costs 1 less to cast.
2G: This creature gets +1/+1 until end of turn.
2/2
Titanic Growth
1G
Instant {C}
Target creature gets +4/+4 until end of turn.
Stony Strength
G
Instant {C}
Put a +1/+1 counter on target creature you control. Untap that creature.
Rainbow Druid
1G
Creature – Elf Cleric {C}
T: Add one mana of any color.
1/2
Lay of the Land
G
Sorcery {C}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Arborian Hunt
3G
Sorcery {C}
Convoke
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Arborian Archers
3G
Creature – Elf Warrior Archer {C}
Reach
When Arborian Archers enter, it deals 2 damage to target creature with flying.
2/4
Hunted Boar
3G
Creature – Beast {C}
Trample
When Hunted Boar dies, create a Food token.
3/4
Reckless Adventure
G
Sorcery {C}
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Spider Guardian
4GG
Creature – Spider {C}
Convoke, Reach
2/5
Duskdale Wurm
6G
Creature – Wurm {C}
Trample
7/7
Scavenging Beast
1G
Creature – Beast {C}
Morbid – when this creature enters, if a creature died this turn, put a +1/+1 counter on it.
2/2
Broken Wings
2G
Instant {C}
Destroy target artifact, enchantment or creature with flying.
Woodland Strength
3G
Enchantment - Aura {C}
Enchant creature
When this enchantment enters, gain 3 life
Enchanted creature has +3/+3
Restore Fertility
2G
Enchantment - Aura {C}
Enchant Land
When this enchantment enters, draw a card.
Enchanted land has T: add two mana of any one color.
Journey of Growth
2G
Enchantment {C}
Landfall – When a land enters the battlefield under your control, target creature gets +2/+2 until end of turn.
Arborian Beastcall
4GG
Sorcery {C}
Target player creates a green 3/3 beast token.
Target player creates a green 3/3 beast token.
(You may choose the same player twice)
Frogwood Recluse
1G
Creature – spider{C}
Deathtouch, reach
1/2
Exploring Beast
2G
Creature – Beast{C}
Landfall – whenever a land you control enters, gain 1 life.
3/3
[b]Vesuva[b]
Land {M}
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
[b]City of Fools[b]
Land {M}
T: Add C
4, T: Hellbent - Draw a card. Play this ability only if you have no cards in your hand.
Rare lands
[b]Blood Crypt[b]
Land – Swamp Mountain {R}
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Breeding Pool[b]
Land – Forst Island {R}
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Godless Shrine[b]
Land – Plains Swamp {R}
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Hallowed Fountain[b]
Land – Plains Island {R}
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Overgrown Tomb[b]
Land – Swamp Forest {R}
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Sacred Foundry[b]
Land –Mountain Plains {R}
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Steam Vents[b]
Land – Island Mountain {R}
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Stomping Ground[b]
Land – Forest Mountain {R}
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Temple Garden[b]
Land – Plains Forest {R}
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[b]Watery Grave[b]
Land – Island Swamp {R}
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Uncommon lands
[b]Shimmering Grotto[b]
Land {U}
T: Add C
1, T: add one mana of any color.
[b]Memorial to Steadfastness[b]
Land {U}
Memorial to Piety enters tapped.
T: Add W
3W, T, Sacrifice Memorial to Steadfastness: Create two white 1/1 warrior creature tokens.
[b]Memorial to Genius[b]
Land {U}
Memorial to Genius enters tapped.
T: Add U
4U, T, Sacrifice Memorial to Genius: Draw two cards.
[b]Memorial to Folly[b]
Land {U}
Memorial to Folly enters tapped.
T: Add B
2B, T, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
[b]Memorial to Conflict[b]
Land {U}
Memorial to Victory enters tapped.
T: Add R
2R, T, Sacrifice Memorial to Conflict: Memorial to Conflict deals 2 damage to target creature.
[b]Memorial to Growth[b]
Land {U}
Memorial to Growth enters tapped.
T: Add G
4G, T, Sacrifice Memorial to Growth: Create a 3/3 green centaur creature token.
[b]Memorial to Persistence[b]
Land {U}
{T}: Add {C}.
{2}, {T}, Sacrifice Memorial to Persistence: Return target land card from your graveyard to your hand.
Common lands
[b]Evolving Wilds[b]
Land {C}
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[b]Bloodfell Caves[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add B or R
[b]Blossoming Sands[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or G
[b]Dismal Blackwater[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add U or B
[b]Jungle Hollow[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add G or B
[b]Rugged Highlands[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add R or G
[b]Scoured Barrens[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or B
[b]Swiftwater Cliffs[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add U or R
[b]Thornwood Falls[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add U or G
[b]Tranquil Cove[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or U
[b]Wind-Scarred Crag[b]
Land {C}
This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or R
[b]Village Homestead[b]
Land {C}
When this land enters, create a colorless 1/1 peasant creature token.
T: Add C
Hedros, Magistrate Lord
2WU
Legendary Creature – Human Cleric {R}
Ward 1
Artifacts and creatures opponents control enter tapped.
2/3
Brion Stoutarm
2WR
Legendary Creature – Giant Warrior {R}
R, T, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
4/4
Sythis, Dreamweaver
WG
Legendary Creature – Elf Cleric{R}
Ward 1
Enchantment spells you cast have Convoke.
2/2
Tolos, Obsessive Tinkerer
3UB
Legendary Creature – Human Wizard {R}
When Tolos enters, Proliferate.
Metalcraft – at the beginning of your upkeep, if you control three or more artifacts, each opponent mills three cards.
3/3
Mivin, Spellslinger Dragon
4UR
Legendary Creature – Dragon Wizard {R}
Flying
Flurry – whenever you cast your second spell in a turn, draw a card and Mivin deals 1 damage to any target.
4/4
Edric, Spymaster of Trest
1UG
Legendary Creature – Elf Rogue {R}
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2/2
Kakros, of Consuming Greed
2BR
Legendary Creature – Demon {R}
Trample
At the beginning of your upkeep, discard a card then create a treasure token.
5/5
Ulumbos, Deathseer
2BG
Legendary Creature – Elf Wizard {R}
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/3
Borborymgos
3RRGG
Legendary Creature – Cyclops {R}
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6/7
Uncommon
Empyrean Eagle
1WU
Creature – Bird Spirit {U}
Flying
Other creatures you control with flying get +1/+1.
2/3
Arborian Shadowcaster
3WB
Creature – Human Cleric Wizard {U}
When this creature enters, each opponent loses 2 life. You gain 2 life and draw a card.
2/4
Lightning Lancer
1WR
Creature – Human Knight{U}
Haste, Lifelink
This creature gains First Strike when attacking
2/2
Defenders of the Land
2WG
Sorcery {U}
Convoke.
Create a 3/3 green beast creature token and a 1/1 white warrior creature token.
Sneaky Burglar
2UB
Creature – Djinn Rogue {U}
When this creature deals combat damage to an opponent, that player mills four cards and you create a treasure token.
2/3
Thoughtflare
3UR
Instant {U}
Draw four cards, then discard two cards.
Earthseer
2UG
Creature – Elf Wizard Cleric {U}
Landfall – whenever a land enters the battlefield under your control, Scry 1 and gain 1 life.
2/2
Risen Goblin
BR
Creature – Goblin Zombie Warrior {U}
When this creature enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on it.
2/2
Deathly Brew
BG
Sorcery {U}
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Arborian Survivalist
2RG
Creature – Goblin Warrior {U}
Haste
T: Add R or G
3/2
Common
Trickster’s Flicker
(W/U)
Instant {C}
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Purging Shadow
1(W/B)(W/B)
Instant {C}
Exile target creature with a mana value of 3 or less.
Double Cleave
1(W/R)
Instant {C}
Target creature gains double strike until end of turn.
Arborian Shieldmate
1(W/G)
Creature – Elf Warrior {C}
Vigilance.
2/2
Elven Poolscryer
(U/G)(U/G)
Creature – elf wizard {C}
When Elven Poolscryer enters the battlefield, draw a card.
1/1
Inside Out
1(U/R)
Instant {C}
Switch target creature's power and toughness until end of turn.
Draw a card.
Memory Drain
(U/B)
Sorcery {C}
Target player mills five cards.
Pitiless Gorgon
1(B/G)(B/G)
Creature – Gorgon {C}
Deathtouch.
2/2
Footlight Fiend
(B/R)
Creature – Devil {C}
When Footlight Fiend dies, it deals 1 damage to any target.
1/1
Pit Fight
1(R/G)
Instant {C}
Target creature you control fights another target creature.