Bant commanders
Celenis (bant) doesn't have its own mechanic or strategy. They are colonialists/merchant, so they "steal" playstyles from other color combinations, adding some goodstuff ramp, tokens and card draw to them. This was done to represent their wealth, i hope you'll like the idea.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Frigoria (esper) generals.
Honestly, i had many difficulties with this shard. Its playstyle is supposed to be "snow-matters", but not go wide. There are actually few snow permanents and ways to turn them into snow (with ice counters, that works exactly like rimefeather owl), the other cards buff them or utilize them in an efficient manner. That should be the idea, it's kinda parasitic and hard to design, expecially regarding the first set.
This is what i came up with. I feel they may be a little overdesign or not polished enough, especially the mythics... so if you have any feedback or suggestion, please post them.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Zulanel (temur) generals
Zulanel will be a weird combination, with a spellslinger playstyle, but focusing on big spells and X spells.
The generals are really weird and i'm happy about theme. Maybe Anna Fibbs is too much a meme card and i should add more X/random cards even in the first set?
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Vorokan (jund) general
Last combination doesn't have a strong identity. They focus on ramping, sacccing land and staxing with blaze counters (the same from obsidian fireheart). They also have a light dragon subtheme.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
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Celenis (bant) doesn't have its own mechanic or strategy. They are colonialists/merchant, so they "steal" playstyles from other color combinations, adding some goodstuff ramp, tokens and card draw to them. This was done to represent their wealth, i hope you'll like the idea.
Honestly, i had many difficulties with this shard. Its playstyle is supposed to be "snow-matters", but not go wide. There are actually few snow permanents and ways to turn them into snow (with ice counters, that works exactly like rimefeather owl), the other cards buff them or utilize them in an efficient manner. That should be the idea, it's kinda parasitic and hard to design, expecially regarding the first set.
This is what i came up with. I feel they may be a little overdesign or not polished enough, especially the mythics... so if you have any feedback or suggestion, please post them.
Zulanel will be a weird combination, with a spellslinger playstyle, but focusing on big spells and X spells.
The generals are really weird and i'm happy about theme. Maybe Anna Fibbs is too much a meme card and i should add more X/random cards even in the first set?
Last combination doesn't have a strong identity. They focus on ramping, sacccing land and staxing with blaze counters (the same from obsidian fireheart). They also have a light dragon subtheme.
https://cubeartisan.net/cube/671b573426a13a00513a2403
Select the mode "commander draft" and enjoy!