Blast Surveyor1R
Creature - Human Wizard Artificer
Whenever an artifact enters the battlefield under your control, Blast Surveyor deals 1 damage to each opponent. If that artifact was a Fortification, Blast Surveyor deals 2 damage instead.
1/1
Charging Lithosaur3RR
creature - dinosaur
Untainted (Spend only mana produced by basic lands to cast this spell.)
Whenever Charging Lithosaur attacks, other creatures you control get +2/+0 until end of turn.
5/3
Desert Landlord3R
creature - human pirate noble
First strike
At the beginning of your end step, if you spent mana produced from a Desert this turn, create a Treasure token.
2/4
Gold-Inlaid GolemR
artifact creature - golem treasure T: Add R. Spend this mana only to cast artifact spells or activate an ability of an artifact source. T, Sacrifice Gold-Inlaid Golem: Add one mana of any color.
1/1
Lightning-Strike Huntress1R
Haste
Lightning-Strike Huntress gets +1/+1 for each Aura and Equipment attached to it.
When Lightning-Strike Huntress dies, it deals damage equal to the number of Auras and Equipments attached to it to target player.
1/1
Nimble Plunderer2R
creature - monkey pirate mercenary
Haste
Whenever Nimble Plunderer deals combat damage to a player, create a Treasure token
2/1
Umyuk FIresingerRR
creature - human shaman
Untainted (Spend only mana produced by basic lands to cast this spell.) T: Umyuk Firesinger deals damage equal to its power to any target.
1/2
Level3R
sorcery
Destroy target nonbasic land and every permanent attached to it.
Risky Expedition3R
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token for every land card in your graveyard.
Sandstorm Blast2RR
sorcery
Sandstorm Blast deals X damage to each creature and each player, where X is the number of Deserts on the battlefield.
Song of Fire1RR
instant
Untainted (Spend only mana produced by basic lands to cast this spell.)
Choose one:
• Song of Fire deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Umyuk Macuahuitl1R
artifact - equipment
Flash
When Umyuk Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature has +1/+1 and has trample.
Equip 2
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Adept of the Stars2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar VanguardG
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Garden of the Dead1BG
enchantment
At beginning of your upkeep, surveil 1. Then, you may exile a card from your graveyard. If you do, create a 0/1 green Plant creature token.
Heroic StrikeRW
instant
Target creature gets +1/+1 and gains double strike until end of turn.
Might of the LandGW
enchantment - aura
Enchanted creature gets +2/+2.
Basic landmass 6 — Enchanted creature has trample, vigilance and lifelink as long as you control six or more basic lands.
Mindslicer Octopus3UB
creature - octopus
Whenever Mindslicer Octopus deals combat damage to a player, that player discards a card.
5/4
Shattering BacklashUUR
instant
Counter target creature spell. Shattering Backlash deals damage equal to that spell’s power to its controller.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Banish the Invader3W
Instant
This spell costs 3 less to cast if it targets a creature attacking you.
Exile target creature.
Cover Watchpost 1WW
Artifact - Fortification
When Cover Watchpost enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, attach Cover Watchpost to it, then shuffle.
Fortified land has: “T: Target creature gets +X/+X until end of turn, where X is the number of Fortifications you control.”
Fortify 2W
Farseek Griffin2WW
Creature - Griffin
Flying
Whenever Farseek Griffin attacks, if defending player controls more lands than you, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2
Griffin Nest3W
Enchant land
Whenever enchanted land becomes tapped, create a 2/2 white Griffin creature token with flying.
Lifebringer Mystic1W
Creature - Human Shaman
Aura spells you cast cost 1 less to cast.
Whenever you enchant a permanent you control, proliferate.
1/2
Mantis-Strike Slayer2W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Vigilance W, T: Destroy target creature with power 4 or greater. If a creature is destroyed this way, create a Food token.
1/1
Perimeter Defender2W
Artifact Creature - Golem
You may cast Fortification spells as though they had flash.
Fortified lands you control have ward 1.
1/4
Predatory Supremacy3WW
Enchantment - Aura
Enchant creature
Enchanted creatures you control have melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Puresouls Duelist1WW
Creature - Elf Warrior
Puresoul Duelist has double strike as long as it’s enchanted.
Constellation — Whenever an enchantment enters under your control, put a +1/+1 counter on Puresoul Duelist.
0/1
Venerable Lieutenant3W
Enchantment Creature - Elf Noble
Lifelink
Whenever you gain life, create a 1/1 green Elf Warrior creature token.
2/2
Windchaser Prodigy3W
Creature - Human Wizard Artificer
Flying T: Attach target Fortification you control to target land you control.
2/4
And for last, a weird and spicy new card subtype: an Incursions! Incursions are simple Battles made for multiplayer. You play them and give them to an opponenet exactly as Sieges, but every other player can attack them and gain a benefit. They also don't flip and don't give a bonus for being defeated, just for being damage.
Colonization of Umyuk Savannah5W
Battle - Incursion
(As an Incursion enters, choose an opponent to protect it. You and others can attack it.)
Whenever a creature deals combat damage to this Battle, that creature’s controller may search their library for a Fortification card, put it onto the battlefield, then shuffle.
4
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Deep Immersion1U
Instant
Target creature gains hexproof and gets +0/+X until end of turn, where X is the number of Islands on the battlefield. Until end of turn, you may have that creature assigns combat damage equal to its toughness rather than its power.
Flood of Ideas4U
Sorcery
Choose one:
• Draw a card for each Island you control.
• Draw a card for each Island you don’t control.
Fortress Mage2U
Creature - Human Wizard
When Fortress Mage enters, you may search your library for a Fortification card, reveal that card, put it into your hand, then shuffle.
2/2
Glittering Mirage1UU
Enchantment - Aura
Enchant land.
As Glittering Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type and loses every other basic land type it has. Whenever enchanted land becomes tapped, you create a Treasure token.
Inundator Serpent3UU
Creature - Serpent
Flash
Landmass 7 — When Inundator Serpent enters, if you control seven or more lands, tap all other creatures.
4/4
Man-of-War Sacker2U
Creature - Merfolk Pirate
When Man-of-War Sacker enters, return target permanent to its owner’s hand. If that permanent was a land, its owner may put a land card from their hand onto the battlefield.
2/2
Manaponic Cultivator3U
Creature - Merfolk Druid Wizard
Whenever you cast a spell, create a 0/1 green Plant creature token.
2/4
Perilous Seas1U
Enchantment
Whenever you draw a card, put a foreshadow counter on Perilous Seas.
Remove four foreshadow counters from Perilous Seas: Put a flood counter on target land.
Remove eight foreshadow counters from Perilous Seas: Create an 9/9 blue Kraken creature token.
Progressborn6UU
Creature - Weird Incarnation
Improvise
Flying
Progressborn’s power and toughness are each equal to the number of Fortification you control plus the number of fortified lands you control.
*/*
River Hippocamp1UU
Creature - Horse Fish
Islandwalk
Whenever River Hippocamp attacks, another target attacking creature gains islandwalk until end of turn
2/2
Seize Properties3UU
Enchantment - Aura
Enchant permanent
Whenever Seize Properties enters the battlefield, enchanted permanent’s owner draws a card and create a Treasure token.
You control enchanted permanent.
Thwarting Will1UU
Instant
Counter target spell.
Landmass 7 — You may pay 0 instead of paying this spell’s mana cost if you control seven or more lands.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Cultist of the Pitch Black3B
Creature - Cephalid Warlock
Ward—Pay 3 life.
Krakens, Leviathans, Octopuses, and Serpents spells you cast have delve.
3/3
Cursed Burial Site4U
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 1/1 black Skeleton creature token with “B: Regenerate this creature.”
Cursed Relic1B
Artifact
When Cursed Relic enters, create a Treasure token.
At the beginning of your upkeep, put a drought counter on target non-Desert land you control.
Whenever an opponent deals combat damage to you, they gain control of Cursed Relic.
Dune Ambusher2B
Creature - Human Pirate
Haste, Menace
Whenever Dune Ambusher attacks, you may remove a drought counter from a land you control. If you do, it gains myriad until end of turn.
3/2
Essence of Famine2B
Enchantment Creature - Spirit
Lifelink
When Essence of Famine enters, each player sacrifices a creature.
2/2
Ferry to the Underworld2BB
Artifact - Vehicle
Whenever Ferry to the Underworld deals combat damage to a player, you may sacrifice a creature crewing it. If you do, return target creature card from your graveyard to the battlefield.
Crew 2
4/2
Floating Carcass3BB
Creature - Skeleton Leviathan
Menace
When Floating Carcass dies, create create three 0/1 green Plant creature tokens.
6/4
Plague of Sands1BB
Sorcery
All creatures get -2/-2 until end of turn. Each player puts a drought counter on a land they control.
Port Collector1BB
Creature - Human Pirate Mercenary
Menace
When Port Collector enters, each opponent discards a card. You create a treasure token for every land discarded this way
3/2
Priestess of the Forgotten1B
Creature - ZOmbie Shaman
Lifelink
Desert lands you control have “T, Pay 1 life: Add one mana of any color.”
2/2
Profane Outcast4BB
Creature - Elf Horror Warlock
Constellation — Whenever an enchantment enters under your control, each opponent loses life equal to the number of Elves you control.
Cycling 2B (2B, Discard this card: Draw a card.)
When you cycle Profane Outcast, create two 1/1 green Elf Warrior creature tokens.
4/6
Usurp Power2BB
Instant
Exile target creature or land. Move all counters from that permanent onto another target permanent of the same type.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Boon of the Storm-Feather2R
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Griffin enters the under your control, it deals X damage to any target, where X is the number of Griffins you control.
Catcher Griffin4R
Creature - Griffin
Flying
When Catcher Griffin enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn
3/2
Corsair Ransacker3RR
Creature - Human Pirate Mercenary
Islandwalk.
When Corsair Ransacker enters, gain control of target artifact for as long as you control Corsair Ransacker.If you targeted a Fortication, you may attach it to target land you control.
4/2
Firecaster Novice1RR
Creture - Human Pirate Wizard
When Firecaster Novice enters, choose one at random. If you control another Wizard, choose two at random instead.
• Firecaster Novice deals 3 damage to target creature.
• Firecaster Novice deals 1 damage to each creature.
• Discard two cards, then draw that many cards.
2/1
Flames of DestinyXR
Sorcery
Each player chooses up to one creature. Then Flames of Destiny deals X damage to each creature not chosen this way and to each player who chose a creature this way.
Landslide Elemental5RR
Creature - Elemental
Haste
When Landslide Elemental enters, it deals damage equal to the number of lands you control to target creature.
5/4
Mineral RecyclerRR
Artifact Creature - Golem
At beginning of your precombat main phase, return target land card from your graveyard to the battlefield. Sacrifice it at the beginning of the next end step.
1/2
Mirage Matrix2R
Artifact - Fortification
At beginning of your precombat main phase, create a token that’s a copy of fortified land, except it’s a Desert in addition to its other types. Sacrifice it at the end of turn.
Fortify 2
Mirror-Spear Hunter1RR
Creature - Human Warrior Shaman
Heroic — Whenever you cast a spell that targets Mirror-Spear Mentor, exile the top card of your library. Until the end of your next turn, you may play that card.
At beginning of your precombat main phase, you may have target creature you control become a copy of Mirror-Spear Mentor until end of turn.
3/2
Oasis Treasure Coven2RR
Enchantment - Aura
Enchant land
Pirate creatures you control have haste.
Whenever enchanted land becomes tapped, create a 2/2 red Sand Pirate Mercenary creature token with first strike.
Spawn of Daruda1RR
Creature - Sand Elemental
Trample, Haste, myriad
Spawn of Daruda’s power is equal to the number of Deserts on the battlefield.
At the beginning of the end step, sacrifice Spawn of Daruda.
Escape— 4RR, Exile a Desert cards from your graveyard.
*/1
Titanic Walker5R
Artifact - Vehicle
Whenever you cast a Fortification spell, Titanic Walker becomes an artifact creature until end of turn.
Whenever Titanic Walker attacks, it deals 4 damage to each opponent.
Crew 4
7/5
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Blooming SpurtGG
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
Channeled Growth1G
Enchantment
Plant creature you control get +1/+1 and have “T: Add G.”
Dryad of the Awakening4GGG
Enchantment Creature - Dryad
Forestwalk
When Dryad of the Awakening enters, up to two target lands you control become 5/5 Treefolk creatures with trample. They are still lands.
2/2
Empowering Enchantress2G
Enchantment Creature - Elf Shaman T: Target creature gets +1/+1 until end of turn for each enchantment you control.
2/3
Forest Lifeseeker2GG
Creature - Human Scout Shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
When Forest Lifeseeker enters, search your library for two basic land card and put them onto the battlefield tapped.
2/2
Forestheart Tactician2GG
Creature - Elf Warrior
Whenever a nontoken Elf creature enters under you control, choose one —
• Choose reach, trample or vigilance. Put a counter of the chosen kind on that Elf.
• Create a 1/1 green Elf Warrior creature token.
3/3
Leviathan's Groupmate2G
Creature - Merfolk Cleric Scout
At the beginning of your upkeep, each player who controls the creature with the greatest toughness draw a card. If you draw a card this way, put a flood counter on target land.
4/1
Muster the Enchanted Army4GG
Sorcery
Choose one —
• Create a 1/1 green Elf Warrior creature token for each creature you control.
• Create a */* colorless Spirit enchantment creature token with ward 4 and “This creature’s power and toughness are each equal to the number of creatures you control.”
Predator's Fangs2G
Enchantment - Aura
Enchant creature
When enters, enchanted creature deals damage equal to its power to target creature you don’t control. Excess damage is dealt to that creature’s controller instead.
Enchanted creature gets +2/+0 and has trample.
Protection of the WoodsGG
Instant
Untainted
Strive — This spell costs 1 more to cast for each target beyond the first.
Any number of target creatures you control gains hexproof and indestructible until end of turn.
Soil Sifter3GG
Creature - Wurm
Trample
Whenever Soil Sifter attacks, return target land from your graveyard to the battlefield. Put a storage counter on it.
6/4
Sowing Blesser3GG
Creature - Elf Druid
When Sowing Blesser enters, create a 0/1 green Plant creature token. Then draw a card for each Plant you control.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Artificial Incarnation3
Artifact - Fortification
Fortified land is a 3/3 Dryad creature. If fortified land has a land type, it gains landwalk for that type. It’s still a land.
Fortify 1
Geosite Scanner3
Artifact - Fortification
Fortified land has “2, T: Draw a card”.
Fortify 2
Leyline Helix2
Artifact - Fortification 2: Untap fortified land. Activate this ability only once each turn.
Fortify 2
Portable Supplier1
Artifact - Fortification
When Portable Supplier enters, attach it to target land you control.
Whenever Portable Supplier becomes attached to a land for the first time in a turn, put a storage counter on that land.
Fortified land has “T: Add CC.”
Fortify 4
Terrain Requalifier3
Artifact Creature - Golem T: Put target card from a graveyard on the bottom of its owner’s library. If it was a land card, you may put a storage counter on a land you control.
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Burning Sandtomb2BR
Instant
Kicker—Sacrifice a Desert (You may sacrifice a Desert in addition to any other costs as you cast this spell.)
Destroy target nonland permanent controlled by an opponent. If this spell was kicked, it deals damage equal to that permanent’s mana value to its controller.
Captain Brindlebones, the Restless1UB
Legendary Creature - Specter Pirate
When Captain Brindlebones, the Restless enters, put a flood counter on target land. (A land with a flood counter is an island in addition to its other types.)
Whenever Captain Brindlebones deals damage to an opponent, that player discards a card and you draw a card.
2/2
Clawky, the GrabberRB
Legendary Creature -Griffin Pirate
Flying
Whenever Clawky, the Grabber attacks, exile the top card of each player’s library. Then, you may sacrifice it. If you do, cast a spell with converted mana cost 3 or less from among those cards without paying its mana costs.
2/1
Dead Men Tell No Tales1UB
Instant
Destroy target creature. If you control a Pirate, draw a card.
Gurmaco, Relic-WarriorRG
Legendary Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Haste, menace, vigilance, trample
3/1
Incarnation of the Profane2WB
Legendary Enchantment Creature - Spirit
Menace, vigilance
Whenever a player casts a spell, put a -1/-1 counter on target creature you control.
7/7
Klara, Research Supervisor2WU
Legendary Creature - Human Advisor
At beginning of your upkeep, scry X, where X is the number of fortified lands you control.
Fortifications and fortified lands you control have ward 1.
1/3
Kotlac, the World's Shell8UG
Legendary Creature - Turtle Leviathan
Affinity for Plants (This spell costs 1 less to cast for each Plant you control.)
Other creatures you control get +0/+2 and you may have them deal damage with their toughness rather than their power.
5/9
Keyso, Extreme Elementalist3UR
Legendary Creature - Elemental Wizard
Noncreature spells you cast cost 1 less to cast.
Whenever you cast a noncreature spell, Kryso, Extreme Elementalist deals 1 damage to any target.
3/3
Lightforging Station2RW
Artifact - Fortification
Whenever fortified land becomes tapped, you may pay X. If you do, unattach Lightforging Station and search your library for a red or white instant card with mana value X or less and cast that card without paying its mana cost. Then shuffle.
Fortify RW
Magician's GambitUUR
Instant
Draw two cards, then discard a card. Magician’s Gambit deals X damage to any target, where X is the discarded card mana value.
Might of the Hunting Pack2RG
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X and has trample, where X is the greatest power among other creatures you control. 2: Choose a creature you control that shares a creature type with enchanted creature. Attach Might of the Hunting Pack to it.
Nievo, Deathblossom Cultivator2GB
Legendary Creature - Elf Shaman
Plant creatures you control gets +1/+1 and have deathtouch and reach.
Whenever a token creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
Olko, the Gardener1GU
Legendary Creature - Merfolk Druid
T: Add U for each Plant you control.
T: Add G for each Island you control.
1/2
Osten Qolar, Winged Sergeant2RW
Legendary Creature - Human Soldier Mercenary
When Osten Qolar, Winged Sergeant enters, create a 2/2 white Griffin creature token with flying.
Griffin creature you control have “Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.”
2/3
Power Drain1WU
Instant
Counter target spell. If a noncreature spell is countered this way, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The Putrid Drowner3GB
Legendary Creature - Octopus Zombie Plant
At the beginning of your upkeep, sacrifice a permanent.
Whenever The Putrid Drowner deals combat damage to a player, that player sacrifices two permanents.
6/6
Raella, the Lightweaver3GW
Legendary Creature - Elf Shaman
Enchantment spells you cast cost 1 less to cast and you may cast them as though they had flash.
Enchanted creatures you control gets +1/+1 and have vigilance
2/4
Ritual of the Chosen1WB
Enchantment
As enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1 and have “Ward—Pay 2 life.”
Umbrosk Spawning Grounds6GW
Enchantment - Aura
Untainted
Enchant land
Whenever enchanted land becomes tapped, create a 5/5 green Beast creature token with Trample.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Apocalypse Engine4WW
Legendary Artifact - Vehicle
Whenever Apocalypse Engine attacks, destroy all other creatures.
Crew 5
8/8
White Rares 5/5
Akari-Hanse3WW
Sorcery
Choose one —
• Exile all nonenchantment creatures.
• Exile all enchantments and enchanted creatures.
Guardian Griffin2WW
Creature - Griffin
Flying, vigilance
Lands and Fortications you control have hexproof
3/5
Savannah Hunters1WW
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Creatures you control have “T: Tap target artifact or creature.”
2/3
Town Planners1W
Creature - Human Advisor
Whenever you cast a Fortification spell, put a +1/+1 counter on Town Planners and draw a card.
Nonbasic Landmass 3 - Fortifications you control have fortify 0 as long as you control three or more nonbasic lands.
1/2
Zadeki, the Storm-Feather3WW
Legendary Creature - Elemental Griffin
Flying, first strike
Landmass 7 - As long as you control seven or more lands, whenever a Griffin enters under your control , you may exile target nonland permanent. This ability triggers only once each turn.
3/3
Blue Mythic 1/1
Aragus, Coils of the Ocean4UU
Legendary Creature - Elemental Serpent
Ward—Sacrifice an Island
Aragus, Coils of the Ocean’s power and toughness are each equal to the number of Islands on the battlefield.
Whenever Aragus attacks, put a flood counter on each land controlled by the defending player.
Blue Rares 5/5
Ambush Kraken6UUUU
Creature - Kraken
Flash
Islandwalk
When Ambush Kraken enters, return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.
8/8
Arcane Production2UU
Sorcery
Create a token that’s a copy of target artifact. 3: Return Arcane Production from your graveyard to your hand. Spend only mana produced by fortified lands to activate this ability.
Depths Caller3UU
Creature - Cephalid Cleric
Ward 2
Whenever Depths Caller deals combat damage to a player, create a 9/9 blue Kraken creature token.
1/2
Rise from the Depths4UUU
Sorcery
Search your library or command zone for a Kraken, Leviathan, Octopus, or Serpent creature card, put it onto the battlefield, then shuffle.
Seasoned Trader2U
Creature - Human Pirate Scout
At beginning of combat on your turn, choose a counter among storage, flood, drought or ice. Put or remove a counter of that kind on target land.
Whenever one or more Pirates you control deal combat damage to a player, create a Map token.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I'm having a really hard time making the last cards. Creativity is leaving me and every card i make doesn't seem a good fit for the archetypes.
I will take a pause. Every feedback or suggestion is appreciated, thank you
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Sunnakra, Tyrant of the Sands2BBB
Legendary Creature - Zombie Wizard
Lifelink
At the beginning of your upkeep, sacrifice a Desert. If you can’t, you lose 6 life.
As long as you control a Desert, you can’t lose life.
6/6
Black rares 5/5
Ancient Dark Rites3BB
Enchantment
Sacrifice two permanents that share a card type, Pay 1 life: You may cast or play another permanent of that type from your graveyard.
Forsaken Devourer5B
Creature - Horror Leviathan
When Forsaken Devourer enters the battlefield, exile target creature and put X +1/+1 counters on Forsaken Devourer, where X is the exiled creature’s toughness. If the exiled creature had flying, put a flying counter on Forsaken Devourer. The same is true for first strike, deathtouch, lifelink, menace, reach, trample and vigilance.
3/3
Harshness of the Battlefield2BB
Sorcery
Destroy every nonlegendary creature.
Private Ulden, the Rat3B
Legendary Creature - Human Pirate
Menace
Whenever a Pirate or a Mercenary you control deals combat damage to a player, you may pay 1 life. If you do, that player discards a card.
2/3
Wiitigo Stalker1BB
Snow Enchantment Creature - Yeti
Trample
Whenever a creature enters, its controller may have it enters as a copy of Wiitigo Stalker.
At beginning of your upkeep, you lose one life for every creature named Wiitigo Stalker on the battlefield.
5/5
Red mythic
Ochono, Caldera Guardian4RR
Legendary Creature - Golem
Trample
Whenever Ochono, Caldera Guardian enters or attacks, you may search your library for a basic land card, exile it, then shuffle.You may play it for as long as they remain exiled. Ochono deals 2 damage to any target.
When Ochono dies, you may put any number of cards exiled with it into your graveyard. For each land card put into your graveyard this way, Ochono deals 2 damage to any target.
5/5
Red rares: 5/5
Crazed Prospector2R
Creature - Human Artificer
First strike
Nonbasic landmass 3 —Lands and Treasures you control have “T, Sacrifice this permanent: Add three mana of any one color” as long as you control three or more nonbasic lands.
2/3
Flamecraft TowerRR
Artifact - Fortification
Fortified land has “R, T: This land deals 3 damage to any target.”
Fortify 3
Monstrous Brawl3RR
Instant
Target creature fights another target creature. The player to your right may copy this spell.
Relentless Sandstorm3RR
Enchantment
When Relentless Sandstorm enters, put a drought counter on every land on the battlefield.
At the beginning of each player’s upkeep, that player may remove a drought counter from a land.
At the beginning of the end step, if no Deserts are on the battlefield, sacrifice Relentless Sandstorm.
Ulgubak, Eternal Devourer3RR
Legendary Creature - Worm Wurm
Flash
Ulgubak, Eternal devourer cost 3 less to cast if a creature controlled by an opponent attacked this turn.
Whenever a creature dealt damage by Ulgubak dies, exile that card with a swallow counter on it.
Ulgubak gets +2/+1 for each card exiled with a swallow counter on it.
You may cast Ulgubak from your graveyard by putting a card exiled with a swallow counter into its owner graveyardin addition to paying its other costs.
5/2
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Ohnuril, the Wise5GG
Legendary Enchantment Creature - Insect
Trample, reach
Landfall — Whenever a land enters under your control, create a token that’s a copy of it, except it is a 1/1 Insect enchantment creature in addition to its other types.
Whenever Ohnuril, the Wise attacks, other creatures you control get +X/+X, where X is the number of Insect you control.
5/7
Green rares: 5/5
Elvish Ambush Captain2G
Creature - Elf Archer Scout
Other Elf creatures you control get +1/+1.
At the beginning of combat on your turn, untap each Elf you control. G, T: Put a +1/+1 counter on another target Elf you control.
2/2
Enchantress Awakening4GG
Enchantment
Constellation — Whenever Enchantress Awakening or another enchantment enters under your control, choose one —
• Untap all enchanted permanents you control.
• Put a +1/+1 counter on each creature you control.
• Draw a card.
Grove Protectors3G
Enchantment Creature - Dryad
When you cast Grove Protectors, copy it (A copy of a permanent spell becomes a token.)
Grove Protectors enters as a copy of target land, except it’s still a 2/3 Enchantment Creature.
2/3
Kraken Grazing6G
Enchantment
You may cast Kraken Grazing as though it had flash if you control a Plant.
When Kraken Grazing enters, create a 9/9 blue Kraken creature token.
Creatures with the greatest toughtness have shroud.
Umbrosk Alpha3GG
Creature - Beast
Trample
Whenever Umbrosk Alpha deals damage to a creature, if that creature was dealt excess damage this turn, create a 5/5 green Beast creature token with Trample.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Shard of the Shapers6
Legendary Creature - Reflection Avatar (M)
Vigilance, trample
Other creatures you control gets +X/+X, where X is the number of types among lands you control and land cards in your graveyard. WUBRG : Mill five cards, then you may choose a creature card in your graveyard. If you do, each other creature you control becomes a copy of that creature until end of turn.
4/4
Modular Commander Center5
Artifact - Fortification (M)
When Modular Commander Center enters, if it’s not a token, create two token that are a copy of it. Then choose one:
• Fortified land has “ T : Proliferate, then create a Treasure token.”
• Fortified land has “ T , remove a storage counter from this land: Draw a card.”
• Fortified land has “ T : Put a +1/+1 counter on target creature for each card you’ve drawn this turn.
Modular Commander Center gains the chosen ability.
Fortify 3
Cosmic Equalizer3
Legendary Artifact - Fortification (M)
Lands you control are copies of fortified land. 0 : Unattach Cosmic Equalizer
Fortify 3
Ironbark Mulching2
Artifact - Fortification (R)
Indestructible
Fortified land has indestructible.
Fortified land gets +4/+4 as long as it’s a creature.
Fortify 4
Kraken Temple2
Artifact - Fortification (R)
Fortified land is a 6/6 blue Kraken creature with “This creature can’t be blocked.” It’s still a land.
Whenever a fortified land you control attacks, you may put a flood counter on target land.
Fortify 7
Mana Turbine2
Artifact - Fortification (R)
Whenever you tap fortified land for mana, it produces twice of that mana instead.
Whenever an ability of fortified land is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Fortify 4
Sailing Fortress4
Artifact - Fortification Vehicle (R)
Whenever a creature you control deals combat damage to a player, put a storage counter on target land.
Whenever Sailing Fortress attacks, create two tapped 2/2 black Pirate creature tokens with menace that are attacking. Exile them at the end of combat. 2 , T , remove three storage counters from fortified land: Create a Treasure token and a 2/2 black Pirate creature token with menace.
Fortify 2
Crew 4
Shield Battery4
Artifact - Fortification (R)
When Shield Battery enters, put a shield counter on target permanent.
Fortified land has: “ 2 , T : Put a shield counter on target permanent.”
Fortify 2
Adaptive Bastion
Land - Tower (M)
Adaptive Bastion enters tapped.
When Adaptive Bastion enters, you may pay X . If you do, search your library for a Fortification card with mana value X or less, put it onto the battlefield attached to Adaptive Bastion, then shuffle. T : Add 1.
Zaanuu, the Shapers’ Realm
Legendary Land- Lair
Storage 3 (This land enters with three storage counters.)
Zaanuu, the Shapers’ Realm has all the activated abilities of every land on the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Despite some problems, the project is not abandoned. Here we have a cycle of 10 multicolor rare, putting them at 10/15.
Adluvor, the Living Flood2UB
Legendary Creature - Elemental Pirate
Ward—Put a drought counter on a land you control.
Whenever Adluvor, the Living Flood deals combat damage to a player, put a flood counter on target land. If you control that land, you may have it become a copy of Idluvor, except it's not legendary and it's still a land.
4/3
Boffer Turre, the Mutineer3BR
Legendary Creature - Human Pirate
Menace
At beginning of combat on your turn, if you control three or more other Pirates and/or Mercenaries, for each opponent you may gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
4/3
Hezzel, Might WeaverGGW
Legendary Creature - Elf Shaman
Untainted
Vigilance, Trample
At beginning of combat on your turn, you maybe choose any number of permanents you control. Attach any number of Auras you control to those permanents.
2/3
Imrik, Prototype Builder1WU
Legendary Creature - Human Artificer
You may have the first artifact that enters under your control each turn become a Golem creature with base power and toughness 4/4 in addition to its other types.
1/2
Incarnation of the Family1WB
Legendary Enchantment Creature - Spirit
Incarnation of the Family has all the creature types of other creatures you control in addition to its types.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Incarnation of the Family, you may reveal it. If you do, create a token that's a copy of it if it's a permanent, except it's 1/1 and it's a enchantment creature with flying in addition to its other types.
3/3
Iruki, Son of Zadeki2RW
Legendary Creature - Griffin
Haste, first strike
Other Griffin you control get +1/+1 and have haste and first strike.
3/3
Irvond, Clan LeaderBG
Legendary Creature - Elf Warrior
Trample
Whenever Irvond, Clan Elder is put into a graveyard from anywhere, create three 1/1 green Elf Warrior creature token. 2BG, Shuffle Irvond into your library from your graveyard: Put a +1/+1 counter on each Elf you control. Those creature gain deathtouch until end of turn.
1/1
Karonda, Channeler of the Serpent1RG
Legendary Creature - Human Druid Shaman
Vigilance T: Add G.
Basic landmass 5 — 1, T: Add WUBR. Activate this ability only if you control five or more basic lands.
1/2
Mysner, Magus Trainer3UR
Legendary Creature - Human Wizard
Prowess
Whenever you cast an instant or sorcery spell, you may tap another untapped Wizard you control. If you do, copy that spell. You may choose new targets for the copy.
2/5
Usvaakd, Deeptrench Sage2GU
Legendary Creature - Merfolk Advisor
At the beginning of your upkeep, reveal the top three cards of your. If you reveal exactly a land card, a Merfolk card and a Kraken, Leviathan, Octopus, or Serpent card, put them onto the battlefield. Otherwise, Put one of them into your hand and the rest into your graveyard.
2/3
We only need 10 multicolors and 10 lands to complete the set!
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Captain Jorven, Desertrider1UBR
Legendary Creature - Human Pirate
Desertwalk (This creature can’t be blocked as long as defending player controls a Desert.)
Other Pirate creatures you control get +1/+1 and have desertwalk.
3/3
Clionn, Magmatic Sentinel2URW
Legendary Artifact Creature - Golem
Affinity for artifacts
Vigilance
Whenever you attach a permanent, Clionn, Magmatic Sentinel deals X damage to any opponent, where X is the mana cost of that permanent. This ability trigger only once each turn.
3/4
Ochamba of the Reflection2RGW
Legendary Creature - Human Shaman
Untainted
Whenever you enchant a creature, you may create a token that’s a copy of that creature, except it’s a 2/2. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Onelga, Ritualist-GeneralWBG
Legendary Creature - Elf Warrior 2G, T: Put X +1/+1 counters on target creature, where X is the number of Elves you control. 3B, T: Put X -1/-1 counters on target creature, where X is the number of enchantments you control.
5 multicolor rares (non-creatures that show off the factions)
Apex of Might4RGW
Enchantment - Aura
Untainted
Enchant creature.
When Apex of Might enchant a creature, tap that creature. Then, for each opponent, choose a creature with the greatest power among creatures they control. Enchanted creature deals damage equal to its power to those creatures. Then those creatures deal damage equal to their power to enchanted creature.
Enchanted creature has base power 20/20.
Golden NetworkURW
Enchantment
Creatures you control gets +0/+X, where X is the number of fortified lands you control. X: Creatures you control gets +X/+0 until end of turn. Spend only mana produced by fortified lands on X.
Monstrous WaveXXBGU
Sorcery
Convoke
Reveal the top X cards of your library. Put all the Kraken, Leviathan, Octopus, or Serpent creature card revealed this way onto the battlefield. Then put the rest into your graveyard.
Otherwordly VesselUBR
Artifact - Vehicle
Desertwalk
Whenever Otherwordly Vessel deals combat damage to a player, you may sacrifice a Desert. If you do, Untap Otherwordly Vessel and the creatures that crewed it this turn. They gain menace and haste until end of turn. After this phase, there is an additional combat phase.
Crew 5
4/3
Spectral SummoningsWBG
Instant
Whenever an Elf creature you control dies this turn, create a token that’s a copy of that creature, except it’s an enchantment in addition to its other types.
Now only 10 lands are missing to finish the set!
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Ancient Burial Ground
Land - Desert Swamp
(T Add B.) 1B, T , Sacrifice Ancient Burial Ground: Return target creature card from your graveyard to your hand.
Whenever Ancient Burial Ground becomes tapped, mill a card.
Deceptive Islet
Land - Desert Island
(T: Add U.)
When Deceptive Island enters, you may exchange control of Deceptive Islet and target land an opponent controls. If you do, Deceptive Island gains “T: Create a Treasure token.”
Lush Plantation
Land - Forest
(T: Add G.)
Storage 1 T, Remove one storage counter from Lush Plantation: Create a 0/1 green Plant creature token.
Mystic Pastures
Land - Plains
(T: Add W) W, T: Put target card from a graveyard on the bottom of its owner’s library. Then if there are no cards in that graveyard, put a storage counter on target land you control.
Unstable Pits
Land - Desert Mountain
(T: Add R.) T, Sacrifice Unstable Pits: Unstable Pits deals 2 damage to each opponent.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Umyuk Savannah
Land - Plains
Storage 2 1W, T, Remove a storage counter from Umyuk Savannah: Create a Food token. 2W, T, Remove two storage counters from Umyuk Savannah: Populate. 3W, T, Remove two storage counters from Umyuk Savannah: Put a shield counter on target creature.
Deeptrench Sea
Land - Island
Whenever one or more creatures attack and are not blocked, put a storage counter on Deeptrench Sea. U, T, remove two storage counters from Deeptrench Sea: Draw a card, then discard a card. 4UU, T, remove eight storage counters from Deeptrench Sea: Create a 9/9 blue Kraken creature token. Activate only as a sorcery.
Khorr Desolace
Land - Desert Swamp
Storage 3 1B, T, Remove two storage counter from Khorr Desolace: Put a drought counter on target land. Activate only as a sorcery. XBB, T, Remove X storage counters from Khorr Desolace: All creatures get -X/-X until end of turn. Activate only as a sorcery.
Kram Mining Field
Land - Desert Mountain
Storage 6 R, T, Remove two storage counter from Kram Mining Field: Create a Treasure token. 2R, T, Remove three storage counters from Kram Mining Field, sacrifice an artifact: Return target artifact card from your graveyard to the battlefield. Activate only as a sorcery.
Vallinost Jungle
Land - Forest
Storage 3 GG, T, Remove two storage counters from Vallinost Jungle: Target creature you control fight another target creature. Activate only as a sorcery. 2GG, T, Remove four storage counter from Vallinost Jungle: Put X +1/+1 counters and a trample counter on target creature, where X is that creature’s mana value.
And also another 5 rare lands for the bonus sheet:
Beyond of Nothing
Snow Land - Plains
Storage 3 2W, T, Remove one storage counter from Beyond of Nothing: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control. 2WW, T, Remove three storage counters from Beyond of Nothing: Exile target creature.
Frigoria Glaciers
Snow Land - Island
Storage X , where X is the number of now permanents you control. U, T, remove one storage counter from Frigoria Glaciers: Scry 1 1UU, T, remove three storage counters from Frigoria Glaciers: Tap target creature and put a stun counter on it.
Ucarb Wastes
Land - Swamp
Whenever a creature dies, put a storage counter on Ucarb Wastes. B, T, Remove three storage counters from Ucarb Wastes: Regenerate target creature B, T, Remove four storage counters from Ucarb Wastes, Sacrifice a creature or a land: Add BBBB.
Vorokan Gorge
Land - Mountain
Storage 4 R, T, remove one storage counter from Vorokan Gorge: Vorokan Gorge Deals 1 damage to each opponent. 2RR, T, remove four storage counters from Vorokan Gorge: Create a Create a 5/5 red Dragon creature token with flying. Activate only as a sorcery.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Other cards of the bonus sheet: extra fortification
Seat of the Fateseer1
Snow Artifact - Fortification (C)
Fortified land is Snow.
Whenever you tap fortified land, scry 1.
Fortify 1
Glacial Garrison3
Snow Artifact - Fortification (U)
Fortified land is Snow and gains “As long as this land is tapped, creatures you control get +1/+0. As long as this land is untapped, creatures you control get +0/+1.”
Fortify 2
Boreal Altar2
Snow Artifact - Fortification (R)
Fortified land gains “1, T: Tap target artifact, creature, or land.”
At the end of you turn, if you control a snow creature, untap fortified land.
Fortify 3
Moving Bazaar4
Artifact - Fortification (R)
Fortified land gains “T, Choose one —
• Discard a card: Create a 1/1 white Soldier Mercenary creature token.
• Sacrifice a creature: Create a Treasure token.
• Sacrifice an artifact: Create a colorless land token named Everywhere that is every basic land type.
• Sacrifice a land: Create a Shard token.”
Fortify 2
Siege-Breaker Tower2
Artifact - Fortification (M)
Fortified land is a 4/4 Construct creature with reach in addition to its other types.
Whenever fortified land becomes tapped, it deals 2 damage to any target.
Fortify 4
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
After some draft attempts, there were some changes:
- reworked Quallinar Ancestor. Now it's a 2/2 with lifelink and bestow 2WW
- added landcycling abilities to six commons: Quallinar Ancestor, Canal Serpent, Barrenness Invoker, Umyuk Firesinger, Motherbloom Flower and Outpost Reinforcer.
- Switched rarities between Rainbow Caverns and Fertile Wastes
- Switched rarities between Leyline Helix and Landscape Accelerator and nerfed Landscape Accelerator
- Greatly buffed Bustling Port
- small buffs to Vigor Guardian, Private Ulden, Perimeter Defender, Progressborne, Innovation Researcher and Enchatress Awakening.
- nerfed Colonization of Umyuk Savannah
- Added a couple of clauses to some card so they can let you sacrifice a land.
I'm probably gonna rework City Shield and Usvaakd too. I think the set still need a little more fixing, so City Shield is gonna become a variant of wayfarer's bauble.
Also i'm monitoring Exploited Reaches
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Cruel Peak
Snow Land (UC)
When Cruel Peak enters, put a stun counter on target permanent. If that permanent is land, remove all other counters from it. T: Add 1. 4: Put Cruel Peak from your hand into the battlefield.
Zulanel Archive
Legendary Land (M) T: Add 1. 2, T: Remove a time counter from each suspended card you own. 3, T: Exile a card from your hand with six time counters on it. If it doesn’t have suspend, it gains suspend. Then remove X time counters from it, where X is the number of different colors among permanent you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Ucarb is ancient city. Once full of powerful legions and rich, today it's decadent and polluted. The soil is extremely contaminated both by magic and wastes. Celenis often uses Ucard as their dump, paying them huge sums.
Still, plenty of mercenaries live in the ruins and the outer part of city. Again, they often get employed by Celenis. They are ruthless and devoid of morals, interested only in gold.
Their theme is treasures and mercenary tribal. They have smaller creatures than other factions and focus on disrupting the opponent's resources.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
small changes to the set:
- reworked Usvaakd into a kraken that gives myriad to sea monsters, including itself. It's a weird mix of Legion Loyalty and Hydra Omnivore
- reworded City Shield into Recycling Station, a sort of fortification version Wayfarer's Bauble
- buffed Crystal Expanse to be a better Shimmering Grotto
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
To post a comment, please login or register a new account.
12/12
Blast Surveyor 1R
Creature - Human Wizard Artificer
Whenever an artifact enters the battlefield under your control, Blast Surveyor deals 1 damage to each opponent. If that artifact was a Fortification, Blast Surveyor deals 2 damage instead.
1/1
Charging Lithosaur 3RR
creature - dinosaur
Untainted (Spend only mana produced by basic lands to cast this spell.)
Whenever Charging Lithosaur attacks, other creatures you control get +2/+0 until end of turn.
5/3
Desert Landlord 3R
creature - human pirate noble
First strike
At the beginning of your end step, if you spent mana produced from a Desert this turn, create a Treasure token.
2/4
Gold-Inlaid Golem R
artifact creature - golem treasure
T: Add R. Spend this mana only to cast artifact spells or activate an ability of an artifact source.
T, Sacrifice Gold-Inlaid Golem: Add one mana of any color.
1/1
Lightning-Strike Huntress 1R
Haste
Lightning-Strike Huntress gets +1/+1 for each Aura and Equipment attached to it.
When Lightning-Strike Huntress dies, it deals damage equal to the number of Auras and Equipments attached to it to target player.
1/1
Nimble Plunderer 2R
creature - monkey pirate mercenary
Haste
Whenever Nimble Plunderer deals combat damage to a player, create a Treasure token
2/1
Umyuk FIresinger RR
creature - human shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
T: Umyuk Firesinger deals damage equal to its power to any target.
1/2
Level 3R
sorcery
Destroy target nonbasic land and every permanent attached to it.
Risky Expedition 3R
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token for every land card in your graveyard.
Sandstorm Blast 2RR
sorcery
Sandstorm Blast deals X damage to each creature and each player, where X is the number of Deserts on the battlefield.
Song of Fire 1RR
instant
Untainted (Spend only mana produced by basic lands to cast this spell.)
Choose one:
• Song of Fire deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Umyuk Macuahuitl 1R
artifact - equipment
Flash
When Umyuk Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature has +1/+1 and has trample.
Equip 2
12/12
Adept of the Stars 2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin 1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower 1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler 1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture 1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower 3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance 1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar Vanguard G
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming 1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta 4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian 4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter 1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2
5/5
Garden of the Dead 1BG
enchantment
At beginning of your upkeep, surveil 1. Then, you may exile a card from your graveyard. If you do, create a 0/1 green Plant creature token.
Heroic Strike RW
instant
Target creature gets +1/+1 and gains double strike until end of turn.
Might of the Land GW
enchantment - aura
Enchanted creature gets +2/+2.
Basic landmass 6 — Enchanted creature has trample, vigilance and lifelink as long as you control six or more basic lands.
Mindslicer Octopus 3UB
creature - octopus
Whenever Mindslicer Octopus deals combat damage to a player, that player discards a card.
5/4
Shattering Backlash UUR
instant
Counter target creature spell. Shattering Backlash deals damage equal to that spell’s power to its controller.
https://imgur.com/gallery/1lpYI78
Banish the Invader 3W
Instant
This spell costs 3 less to cast if it targets a creature attacking you.
Exile target creature.
Cover Watchpost 1WW
Artifact - Fortification
When Cover Watchpost enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, attach Cover Watchpost to it, then shuffle.
Fortified land has: “T: Target creature gets +X/+X until end of turn, where X is the number of Fortifications you control.”
Fortify 2W
Farseek Griffin 2WW
Creature - Griffin
Flying
Whenever Farseek Griffin attacks, if defending player controls more lands than you, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2
Griffin Nest 3W
Enchant land
Whenever enchanted land becomes tapped, create a 2/2 white Griffin creature token with flying.
Lifebringer Mystic 1W
Creature - Human Shaman
Aura spells you cast cost 1 less to cast.
Whenever you enchant a permanent you control, proliferate.
1/2
Mantis-Strike Slayer 2W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Vigilance
W, T: Destroy target creature with power 4 or greater. If a creature is destroyed this way, create a Food token.
1/1
Perimeter Defender 2W
Artifact Creature - Golem
You may cast Fortification spells as though they had flash.
Fortified lands you control have ward 1.
1/4
Predatory Supremacy 3WW
Enchantment - Aura
Enchant creature
Enchanted creatures you control have melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Puresouls Duelist 1WW
Creature - Elf Warrior
Puresoul Duelist has double strike as long as it’s enchanted.
Constellation — Whenever an enchantment enters under your control, put a +1/+1 counter on Puresoul Duelist.
0/1
Venerable Lieutenant 3W
Enchantment Creature - Elf Noble
Lifelink
Whenever you gain life, create a 1/1 green Elf Warrior creature token.
2/2
Windchaser Prodigy 3W
Creature - Human Wizard Artificer
Flying
T: Attach target Fortification you control to target land you control.
2/4
And for last, a weird and spicy new card subtype: an Incursions! Incursions are simple Battles made for multiplayer. You play them and give them to an opponenet exactly as Sieges, but every other player can attack them and gain a benefit. They also don't flip and don't give a bonus for being defeated, just for being damage.
Colonization of Umyuk Savannah 5W
Battle - Incursion
(As an Incursion enters, choose an opponent to protect it. You and others can attack it.)
Whenever a creature deals combat damage to this Battle, that creature’s controller may search their library for a Fortification card, put it onto the battlefield, then shuffle.
4
Deep Immersion 1U
Instant
Target creature gains hexproof and gets +0/+X until end of turn, where X is the number of Islands on the battlefield. Until end of turn, you may have that creature assigns combat damage equal to its toughness rather than its power.
Flood of Ideas 4U
Sorcery
Choose one:
• Draw a card for each Island you control.
• Draw a card for each Island you don’t control.
Fortress Mage 2U
Creature - Human Wizard
When Fortress Mage enters, you may search your library for a Fortification card, reveal that card, put it into your hand, then shuffle.
2/2
Glittering Mirage 1UU
Enchantment - Aura
Enchant land.
As Glittering Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type and loses every other basic land type it has. Whenever enchanted land becomes tapped, you create a Treasure token.
Inundator Serpent 3UU
Creature - Serpent
Flash
Landmass 7 — When Inundator Serpent enters, if you control seven or more lands, tap all other creatures.
4/4
Man-of-War Sacker 2U
Creature - Merfolk Pirate
When Man-of-War Sacker enters, return target permanent to its owner’s hand. If that permanent was a land, its owner may put a land card from their hand onto the battlefield.
2/2
Manaponic Cultivator 3U
Creature - Merfolk Druid Wizard
Whenever you cast a spell, create a 0/1 green Plant creature token.
2/4
Perilous Seas 1U
Enchantment
Whenever you draw a card, put a foreshadow counter on Perilous Seas.
Remove four foreshadow counters from Perilous Seas: Put a flood counter on target land.
Remove eight foreshadow counters from Perilous Seas: Create an 9/9 blue Kraken creature token.
Progressborn 6UU
Creature - Weird Incarnation
Improvise
Flying
Progressborn’s power and toughness are each equal to the number of Fortification you control plus the number of fortified lands you control.
*/*
River Hippocamp 1UU
Creature - Horse Fish
Islandwalk
Whenever River Hippocamp attacks, another target attacking creature gains islandwalk until end of turn
2/2
Seize Properties 3UU
Enchantment - Aura
Enchant permanent
Whenever Seize Properties enters the battlefield, enchanted permanent’s owner draws a card and create a Treasure token.
You control enchanted permanent.
Thwarting Will 1UU
Instant
Counter target spell.
Landmass 7 — You may pay 0 instead of paying this spell’s mana cost if you control seven or more lands.
Cultist of the Pitch Black 3B
Creature - Cephalid Warlock
Ward—Pay 3 life.
Krakens, Leviathans, Octopuses, and Serpents spells you cast have delve.
3/3
Cursed Burial Site 4U
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 1/1 black Skeleton creature token with “B: Regenerate this creature.”
Cursed Relic 1B
Artifact
When Cursed Relic enters, create a Treasure token.
At the beginning of your upkeep, put a drought counter on target non-Desert land you control.
Whenever an opponent deals combat damage to you, they gain control of Cursed Relic.
Dune Ambusher 2B
Creature - Human Pirate
Haste, Menace
Whenever Dune Ambusher attacks, you may remove a drought counter from a land you control. If you do, it gains myriad until end of turn.
3/2
Essence of Famine 2B
Enchantment Creature - Spirit
Lifelink
When Essence of Famine enters, each player sacrifices a creature.
2/2
Ferry to the Underworld 2BB
Artifact - Vehicle
Whenever Ferry to the Underworld deals combat damage to a player, you may sacrifice a creature crewing it. If you do, return target creature card from your graveyard to the battlefield.
Crew 2
4/2
Floating Carcass 3BB
Creature - Skeleton Leviathan
Menace
When Floating Carcass dies, create create three 0/1 green Plant creature tokens.
6/4
Plague of Sands 1BB
Sorcery
All creatures get -2/-2 until end of turn. Each player puts a drought counter on a land they control.
Port Collector 1BB
Creature - Human Pirate Mercenary
Menace
When Port Collector enters, each opponent discards a card. You create a treasure token for every land discarded this way
3/2
Priestess of the Forgotten 1B
Creature - ZOmbie Shaman
Lifelink
Desert lands you control have “T, Pay 1 life: Add one mana of any color.”
2/2
Profane Outcast 4BB
Creature - Elf Horror Warlock
Constellation — Whenever an enchantment enters under your control, each opponent loses life equal to the number of Elves you control.
Cycling 2B (2B, Discard this card: Draw a card.)
When you cycle Profane Outcast, create two 1/1 green Elf Warrior creature tokens.
4/6
Usurp Power 2BB
Instant
Exile target creature or land. Move all counters from that permanent onto another target permanent of the same type.
Boon of the Storm-Feather 2R
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Griffin enters the under your control, it deals X damage to any target, where X is the number of Griffins you control.
Catcher Griffin 4R
Creature - Griffin
Flying
When Catcher Griffin enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn
3/2
Corsair Ransacker 3RR
Creature - Human Pirate Mercenary
Islandwalk.
When Corsair Ransacker enters, gain control of target artifact for as long as you control Corsair Ransacker.If you targeted a Fortication, you may attach it to target land you control.
4/2
Firecaster Novice 1RR
Creture - Human Pirate Wizard
When Firecaster Novice enters, choose one at random. If you control another Wizard, choose two at random instead.
• Firecaster Novice deals 3 damage to target creature.
• Firecaster Novice deals 1 damage to each creature.
• Discard two cards, then draw that many cards.
2/1
Flames of Destiny XR
Sorcery
Each player chooses up to one creature. Then Flames of Destiny deals X damage to each creature not chosen this way and to each player who chose a creature this way.
Landslide Elemental 5RR
Creature - Elemental
Haste
When Landslide Elemental enters, it deals damage equal to the number of lands you control to target creature.
5/4
Mineral Recycler RR
Artifact Creature - Golem
At beginning of your precombat main phase, return target land card from your graveyard to the battlefield. Sacrifice it at the beginning of the next end step.
1/2
Mirage Matrix 2R
Artifact - Fortification
At beginning of your precombat main phase, create a token that’s a copy of fortified land, except it’s a Desert in addition to its other types. Sacrifice it at the end of turn.
Fortify 2
Mirror-Spear Hunter 1RR
Creature - Human Warrior Shaman
Heroic — Whenever you cast a spell that targets Mirror-Spear Mentor, exile the top card of your library. Until the end of your next turn, you may play that card.
At beginning of your precombat main phase, you may have target creature you control become a copy of Mirror-Spear Mentor until end of turn.
3/2
Oasis Treasure Coven 2RR
Enchantment - Aura
Enchant land
Pirate creatures you control have haste.
Whenever enchanted land becomes tapped, create a 2/2 red Sand Pirate Mercenary creature token with first strike.
Spawn of Daruda 1RR
Creature - Sand Elemental
Trample, Haste, myriad
Spawn of Daruda’s power is equal to the number of Deserts on the battlefield.
At the beginning of the end step, sacrifice Spawn of Daruda.
Escape— 4RR, Exile a Desert cards from your graveyard.
*/1
Titanic Walker 5R
Artifact - Vehicle
Whenever you cast a Fortification spell, Titanic Walker becomes an artifact creature until end of turn.
Whenever Titanic Walker attacks, it deals 4 damage to each opponent.
Crew 4
7/5
Blooming Spurt GG
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
Channeled Growth 1G
Enchantment
Plant creature you control get +1/+1 and have “T: Add G.”
Dryad of the Awakening 4GGG
Enchantment Creature - Dryad
Forestwalk
When Dryad of the Awakening enters, up to two target lands you control become 5/5 Treefolk creatures with trample. They are still lands.
2/2
Empowering Enchantress 2G
Enchantment Creature - Elf Shaman
T: Target creature gets +1/+1 until end of turn for each enchantment you control.
2/3
Forest Lifeseeker 2GG
Creature - Human Scout Shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
When Forest Lifeseeker enters, search your library for two basic land card and put them onto the battlefield tapped.
2/2
Forestheart Tactician 2GG
Creature - Elf Warrior
Whenever a nontoken Elf creature enters under you control, choose one —
• Choose reach, trample or vigilance. Put a counter of the chosen kind on that Elf.
• Create a 1/1 green Elf Warrior creature token.
3/3
Leviathan's Groupmate 2G
Creature - Merfolk Cleric Scout
At the beginning of your upkeep, each player who controls the creature with the greatest toughness draw a card. If you draw a card this way, put a flood counter on target land.
4/1
Muster the Enchanted Army 4GG
Sorcery
Choose one —
• Create a 1/1 green Elf Warrior creature token for each creature you control.
• Create a */* colorless Spirit enchantment creature token with ward 4 and “This creature’s power and toughness are each equal to the number of creatures you control.”
Predator's Fangs 2G
Enchantment - Aura
Enchant creature
When enters, enchanted creature deals damage equal to its power to target creature you don’t control. Excess damage is dealt to that creature’s controller instead.
Enchanted creature gets +2/+0 and has trample.
Protection of the Woods GG
Instant
Untainted
Strive — This spell costs 1 more to cast for each target beyond the first.
Any number of target creatures you control gains hexproof and indestructible until end of turn.
Soil Sifter 3GG
Creature - Wurm
Trample
Whenever Soil Sifter attacks, return target land from your graveyard to the battlefield. Put a storage counter on it.
6/4
Sowing Blesser 3GG
Creature - Elf Druid
When Sowing Blesser enters, create a 0/1 green Plant creature token. Then draw a card for each Plant you control.
3/3
Artificial Incarnation 3
Artifact - Fortification
Fortified land is a 3/3 Dryad creature. If fortified land has a land type, it gains landwalk for that type. It’s still a land.
Fortify 1
Geosite Scanner 3
Artifact - Fortification
Fortified land has “2, T: Draw a card”.
Fortify 2
Leyline Helix 2
Artifact - Fortification
2: Untap fortified land. Activate this ability only once each turn.
Fortify 2
Portable Supplier 1
Artifact - Fortification
When Portable Supplier enters, attach it to target land you control.
Whenever Portable Supplier becomes attached to a land for the first time in a turn, put a storage counter on that land.
Fortified land has “T: Add CC.”
Fortify 4
Terrain Requalifier 3
Artifact Creature - Golem
T: Put target card from a graveyard on the bottom of its owner’s library. If it was a land card, you may put a storage counter on a land you control.
1/4
Burning Sandtomb 2BR
Instant
Kicker—Sacrifice a Desert (You may sacrifice a Desert in addition to any other costs as you cast this spell.)
Destroy target nonland permanent controlled by an opponent. If this spell was kicked, it deals damage equal to that permanent’s mana value to its controller.
Captain Brindlebones, the Restless 1UB
Legendary Creature - Specter Pirate
When Captain Brindlebones, the Restless enters, put a flood counter on target land. (A land with a flood counter is an island in addition to its other types.)
Whenever Captain Brindlebones deals damage to an opponent, that player discards a card and you draw a card.
2/2
Clawky, the Grabber RB
Legendary Creature -Griffin Pirate
Flying
Whenever Clawky, the Grabber attacks, exile the top card of each player’s library. Then, you may sacrifice it. If you do, cast a spell with converted mana cost 3 or less from among those cards without paying its mana costs.
2/1
Dead Men Tell No Tales 1UB
Instant
Destroy target creature. If you control a Pirate, draw a card.
Gurmaco, Relic-Warrior RG
Legendary Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Haste, menace, vigilance, trample
3/1
Incarnation of the Profane 2WB
Legendary Enchantment Creature - Spirit
Menace, vigilance
Whenever a player casts a spell, put a -1/-1 counter on target creature you control.
7/7
Klara, Research Supervisor 2WU
Legendary Creature - Human Advisor
At beginning of your upkeep, scry X, where X is the number of fortified lands you control.
Fortifications and fortified lands you control have ward 1.
1/3
Kotlac, the World's Shell 8UG
Legendary Creature - Turtle Leviathan
Affinity for Plants (This spell costs 1 less to cast for each Plant you control.)
Other creatures you control get +0/+2 and you may have them deal damage with their toughness rather than their power.
5/9
Keyso, Extreme Elementalist 3UR
Legendary Creature - Elemental Wizard
Noncreature spells you cast cost 1 less to cast.
Whenever you cast a noncreature spell, Kryso, Extreme Elementalist deals 1 damage to any target.
3/3
Lightforging Station 2RW
Artifact - Fortification
Whenever fortified land becomes tapped, you may pay X. If you do, unattach Lightforging Station and search your library for a red or white instant card with mana value X or less and cast that card without paying its mana cost. Then shuffle.
Fortify RW
Magician's Gambit UUR
Instant
Draw two cards, then discard a card. Magician’s Gambit deals X damage to any target, where X is the discarded card mana value.
Might of the Hunting Pack 2RG
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X and has trample, where X is the greatest power among other creatures you control.
2: Choose a creature you control that shares a creature type with enchanted creature. Attach Might of the Hunting Pack to it.
Nievo, Deathblossom Cultivator 2GB
Legendary Creature - Elf Shaman
Plant creatures you control gets +1/+1 and have deathtouch and reach.
Whenever a token creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
Olko, the Gardener 1GU
Legendary Creature - Merfolk Druid
T: Add U for each Plant you control.
T: Add G for each Island you control.
1/2
Osten Qolar, Winged Sergeant 2RW
Legendary Creature - Human Soldier Mercenary
When Osten Qolar, Winged Sergeant enters, create a 2/2 white Griffin creature token with flying.
Griffin creature you control have “Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.”
2/3
Power Drain 1WU
Instant
Counter target spell. If a noncreature spell is countered this way, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The Putrid Drowner 3GB
Legendary Creature - Octopus Zombie Plant
At the beginning of your upkeep, sacrifice a permanent.
Whenever The Putrid Drowner deals combat damage to a player, that player sacrifices two permanents.
6/6
Raella, the Lightweaver 3GW
Legendary Creature - Elf Shaman
Enchantment spells you cast cost 1 less to cast and you may cast them as though they had flash.
Enchanted creatures you control gets +1/+1 and have vigilance
2/4
Ritual of the Chosen 1WB
Enchantment
As enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1 and have “Ward—Pay 2 life.”
Umbrosk Spawning Grounds 6GW
Enchantment - Aura
Untainted
Enchant land
Whenever enchanted land becomes tapped, create a 5/5 green Beast creature token with Trample.
Apocalypse Engine 4WW
Legendary Artifact - Vehicle
Whenever Apocalypse Engine attacks, destroy all other creatures.
Crew 5
8/8
White Rares 5/5
Akari-Hanse 3WW
Sorcery
Choose one —
• Exile all nonenchantment creatures.
• Exile all enchantments and enchanted creatures.
Guardian Griffin 2WW
Creature - Griffin
Flying, vigilance
Lands and Fortications you control have hexproof
3/5
Savannah Hunters 1WW
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Creatures you control have “T: Tap target artifact or creature.”
2/3
Town Planners 1W
Creature - Human Advisor
Whenever you cast a Fortification spell, put a +1/+1 counter on Town Planners and draw a card.
Nonbasic Landmass 3 - Fortifications you control have fortify 0 as long as you control three or more nonbasic lands.
1/2
Zadeki, the Storm-Feather 3WW
Legendary Creature - Elemental Griffin
Flying, first strike
Landmass 7 - As long as you control seven or more lands, whenever a Griffin enters under your control , you may exile target nonland permanent. This ability triggers only once each turn.
3/3
Blue Mythic 1/1
Aragus, Coils of the Ocean 4UU
Legendary Creature - Elemental Serpent
Ward—Sacrifice an Island
Aragus, Coils of the Ocean’s power and toughness are each equal to the number of Islands on the battlefield.
Whenever Aragus attacks, put a flood counter on each land controlled by the defending player.
Blue Rares 5/5
Ambush Kraken 6UUUU
Creature - Kraken
Flash
Islandwalk
When Ambush Kraken enters, return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.
8/8
Arcane Production 2UU
Sorcery
Create a token that’s a copy of target artifact.
3: Return Arcane Production from your graveyard to your hand. Spend only mana produced by fortified lands to activate this ability.
Depths Caller 3UU
Creature - Cephalid Cleric
Ward 2
Whenever Depths Caller deals combat damage to a player, create a 9/9 blue Kraken creature token.
1/2
Rise from the Depths 4UUU
Sorcery
Search your library or command zone for a Kraken, Leviathan, Octopus, or Serpent creature card, put it onto the battlefield, then shuffle.
Seasoned Trader 2U
Creature - Human Pirate Scout
At beginning of combat on your turn, choose a counter among storage, flood, drought or ice. Put or remove a counter of that kind on target land.
Whenever one or more Pirates you control deal combat damage to a player, create a Map token.
2/3
I will take a pause. Every feedback or suggestion is appreciated, thank you
Sunnakra, Tyrant of the Sands 2BBB
Legendary Creature - Zombie Wizard
Lifelink
At the beginning of your upkeep, sacrifice a Desert. If you can’t, you lose 6 life.
As long as you control a Desert, you can’t lose life.
6/6
Black rares 5/5
Ancient Dark Rites 3BB
Enchantment
Sacrifice two permanents that share a card type, Pay 1 life: You may cast or play another permanent of that type from your graveyard.
Forsaken Devourer 5B
Creature - Horror Leviathan
When Forsaken Devourer enters the battlefield, exile target creature and put X +1/+1 counters on Forsaken Devourer, where X is the exiled creature’s toughness. If the exiled creature had flying, put a flying counter on Forsaken Devourer. The same is true for first strike, deathtouch, lifelink, menace, reach, trample and vigilance.
3/3
Harshness of the Battlefield 2BB
Sorcery
Destroy every nonlegendary creature.
Private Ulden, the Rat 3B
Legendary Creature - Human Pirate
Menace
Whenever a Pirate or a Mercenary you control deals combat damage to a player, you may pay 1 life. If you do, that player discards a card.
2/3
Wiitigo Stalker 1BB
Snow Enchantment Creature - Yeti
Trample
Whenever a creature enters, its controller may have it enters as a copy of Wiitigo Stalker.
At beginning of your upkeep, you lose one life for every creature named Wiitigo Stalker on the battlefield.
5/5
Red mythic
Ochono, Caldera Guardian 4RR
Legendary Creature - Golem
Trample
Whenever Ochono, Caldera Guardian enters or attacks, you may search your library for a basic land card, exile it, then shuffle.You may play it for as long as they remain exiled. Ochono deals 2 damage to any target.
When Ochono dies, you may put any number of cards exiled with it into your graveyard. For each land card put into your graveyard this way, Ochono deals 2 damage to any target.
5/5
Red rares: 5/5
Crazed Prospector 2R
Creature - Human Artificer
First strike
Nonbasic landmass 3 —Lands and Treasures you control have “T, Sacrifice this permanent: Add three mana of any one color” as long as you control three or more nonbasic lands.
2/3
Flamecraft Tower RR
Artifact - Fortification
Fortified land has “R, T: This land deals 3 damage to any target.”
Fortify 3
Monstrous Brawl 3RR
Instant
Target creature fights another target creature. The player to your right may copy this spell.
Relentless Sandstorm 3RR
Enchantment
When Relentless Sandstorm enters, put a drought counter on every land on the battlefield.
At the beginning of each player’s upkeep, that player may remove a drought counter from a land.
At the beginning of the end step, if no Deserts are on the battlefield, sacrifice Relentless Sandstorm.
Ulgubak, Eternal Devourer 3RR
Legendary Creature - Worm Wurm
Flash
Ulgubak, Eternal devourer cost 3 less to cast if a creature controlled by an opponent attacked this turn.
Whenever a creature dealt damage by Ulgubak dies, exile that card with a swallow counter on it.
Ulgubak gets +2/+1 for each card exiled with a swallow counter on it.
You may cast Ulgubak from your graveyard by putting a card exiled with a swallow counter into its owner graveyardin addition to paying its other costs.
5/2
Ohnuril, the Wise5GG
Legendary Enchantment Creature - Insect
Trample, reach
Landfall — Whenever a land enters under your control, create a token that’s a copy of it, except it is a 1/1 Insect enchantment creature in addition to its other types.
Whenever Ohnuril, the Wise attacks, other creatures you control get +X/+X, where X is the number of Insect you control.
5/7
Green rares: 5/5
Elvish Ambush Captain 2G
Creature - Elf Archer Scout
Other Elf creatures you control get +1/+1.
At the beginning of combat on your turn, untap each Elf you control.
G, T: Put a +1/+1 counter on another target Elf you control.
2/2
Enchantress Awakening 4GG
Enchantment
Constellation — Whenever Enchantress Awakening or another enchantment enters under your control, choose one —
• Untap all enchanted permanents you control.
• Put a +1/+1 counter on each creature you control.
• Draw a card.
Grove Protectors 3G
Enchantment Creature - Dryad
When you cast Grove Protectors, copy it (A copy of a permanent spell becomes a token.)
Grove Protectors enters as a copy of target land, except it’s still a 2/3 Enchantment Creature.
2/3
Kraken Grazing 6G
Enchantment
You may cast Kraken Grazing as though it had flash if you control a Plant.
When Kraken Grazing enters, create a 9/9 blue Kraken creature token.
Creatures with the greatest toughtness have shroud.
Umbrosk Alpha 3GG
Creature - Beast
Trample
Whenever Umbrosk Alpha deals damage to a creature, if that creature was dealt excess damage this turn, create a 5/5 green Beast creature token with Trample.
6/6
Shard of the Shapers 6
Legendary Creature - Reflection Avatar (M)
Vigilance, trample
Other creatures you control gets +X/+X, where X is the number of types among lands you control and land cards in your graveyard.
WUBRG : Mill five cards, then you may choose a creature card in your graveyard. If you do, each other creature you control becomes a copy of that creature until end of turn.
4/4
Modular Commander Center 5
Artifact - Fortification (M)
When Modular Commander Center enters, if it’s not a token, create two token that are a copy of it. Then choose one:
• Fortified land has “ T : Proliferate, then create a Treasure token.”
• Fortified land has “ T , remove a storage counter from this land: Draw a card.”
• Fortified land has “ T : Put a +1/+1 counter on target creature for each card you’ve drawn this turn.
Modular Commander Center gains the chosen ability.
Fortify 3
Cosmic Equalizer 3
Legendary Artifact - Fortification (M)
Lands you control are copies of fortified land.
0 : Unattach Cosmic Equalizer
Fortify 3
Ironbark Mulching 2
Artifact - Fortification (R)
Indestructible
Fortified land has indestructible.
Fortified land gets +4/+4 as long as it’s a creature.
Fortify 4
Kraken Temple 2
Artifact - Fortification (R)
Fortified land is a 6/6 blue Kraken creature with “This creature can’t be blocked.” It’s still a land.
Whenever a fortified land you control attacks, you may put a flood counter on target land.
Fortify 7
Mana Turbine 2
Artifact - Fortification (R)
Whenever you tap fortified land for mana, it produces twice of that mana instead.
Whenever an ability of fortified land is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Fortify 4
Sailing Fortress 4
Artifact - Fortification Vehicle (R)
Whenever a creature you control deals combat damage to a player, put a storage counter on target land.
Whenever Sailing Fortress attacks, create two tapped 2/2 black Pirate creature tokens with menace that are attacking. Exile them at the end of combat.
2 , T , remove three storage counters from fortified land: Create a Treasure token and a 2/2 black Pirate creature token with menace.
Fortify 2
Crew 4
Shield Battery 4
Artifact - Fortification (R)
When Shield Battery enters, put a shield counter on target permanent.
Fortified land has: “ 2 , T : Put a shield counter on target permanent.”
Fortify 2
Adaptive Bastion
Land - Tower (M)
Adaptive Bastion enters tapped.
When Adaptive Bastion enters, you may pay X . If you do, search your library for a Fortification card with mana value X or less, put it onto the battlefield attached to Adaptive Bastion, then shuffle.
T : Add 1.
Zaanuu, the Shapers’ Realm
Legendary Land- Lair
Storage 3 (This land enters with three storage counters.)
Zaanuu, the Shapers’ Realm has all the activated abilities of every land on the battlefield.
Adluvor, the Living Flood 2UB
Legendary Creature - Elemental Pirate
Ward—Put a drought counter on a land you control.
Whenever Adluvor, the Living Flood deals combat damage to a player, put a flood counter on target land. If you control that land, you may have it become a copy of Idluvor, except it's not legendary and it's still a land.
4/3
Boffer Turre, the Mutineer 3BR
Legendary Creature - Human Pirate
Menace
At beginning of combat on your turn, if you control three or more other Pirates and/or Mercenaries, for each opponent you may gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
4/3
Hezzel, Might Weaver GGW
Legendary Creature - Elf Shaman
Untainted
Vigilance, Trample
At beginning of combat on your turn, you maybe choose any number of permanents you control. Attach any number of Auras you control to those permanents.
2/3
Imrik, Prototype Builder 1WU
Legendary Creature - Human Artificer
You may have the first artifact that enters under your control each turn become a Golem creature with base power and toughness 4/4 in addition to its other types.
1/2
Incarnation of the Family 1WB
Legendary Enchantment Creature - Spirit
Incarnation of the Family has all the creature types of other creatures you control in addition to its types.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Incarnation of the Family, you may reveal it. If you do, create a token that's a copy of it if it's a permanent, except it's 1/1 and it's a enchantment creature with flying in addition to its other types.
3/3
Iruki, Son of Zadeki 2RW
Legendary Creature - Griffin
Haste, first strike
Other Griffin you control get +1/+1 and have haste and first strike.
3/3
Irvond, Clan Leader BG
Legendary Creature - Elf Warrior
Trample
Whenever Irvond, Clan Elder is put into a graveyard from anywhere, create three 1/1 green Elf Warrior creature token.
2BG, Shuffle Irvond into your library from your graveyard: Put a +1/+1 counter on each Elf you control. Those creature gain deathtouch until end of turn.
1/1
Karonda, Channeler of the Serpent 1RG
Legendary Creature - Human Druid Shaman
Vigilance
T: Add G.
Basic landmass 5 — 1, T: Add WUBR. Activate this ability only if you control five or more basic lands.
1/2
Mysner, Magus Trainer 3UR
Legendary Creature - Human Wizard
Prowess
Whenever you cast an instant or sorcery spell, you may tap another untapped Wizard you control. If you do, copy that spell. You may choose new targets for the copy.
2/5
Usvaakd, Deeptrench Sage 2GU
Legendary Creature - Merfolk Advisor
At the beginning of your upkeep, reveal the top three cards of your. If you reveal exactly a land card, a Merfolk card and a Kraken, Leviathan, Octopus, or Serpent card, put them onto the battlefield. Otherwise, Put one of them into your hand and the rest into your graveyard.
2/3
We only need 10 multicolors and 10 lands to complete the set!
5 multicolor uncommons (tricolor "signposts")
Captain Jorven, Desertrider 1UBR
Legendary Creature - Human Pirate
Desertwalk (This creature can’t be blocked as long as defending player controls a Desert.)
Other Pirate creatures you control get +1/+1 and have desertwalk.
3/3
Clionn, Magmatic Sentinel 2URW
Legendary Artifact Creature - Golem
Affinity for artifacts
Vigilance
Whenever you attach a permanent, Clionn, Magmatic Sentinel deals X damage to any opponent, where X is the mana cost of that permanent. This ability trigger only once each turn.
3/4
Hysgaralya, Sinuous Constrictor 4BGU
Legendary Creature - Plant Serpent
Flash
Emerge 5BGU
Islandwalk, Ward 4
6/7
Ochamba of the Reflection 2RGW
Legendary Creature - Human Shaman
Untainted
Whenever you enchant a creature, you may create a token that’s a copy of that creature, except it’s a 2/2. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Onelga, Ritualist-General WBG
Legendary Creature - Elf Warrior
2G, T: Put X +1/+1 counters on target creature, where X is the number of Elves you control.
3B, T: Put X -1/-1 counters on target creature, where X is the number of enchantments you control.
5 multicolor rares (non-creatures that show off the factions)
Apex of Might 4RGW
Enchantment - Aura
Untainted
Enchant creature.
When Apex of Might enchant a creature, tap that creature. Then, for each opponent, choose a creature with the greatest power among creatures they control. Enchanted creature deals damage equal to its power to those creatures. Then those creatures deal damage equal to their power to enchanted creature.
Enchanted creature has base power 20/20.
Golden Network URW
Enchantment
Creatures you control gets +0/+X, where X is the number of fortified lands you control.
X: Creatures you control gets +X/+0 until end of turn. Spend only mana produced by fortified lands on X.
Monstrous Wave XXBGU
Sorcery
Convoke
Reveal the top X cards of your library. Put all the Kraken, Leviathan, Octopus, or Serpent creature card revealed this way onto the battlefield. Then put the rest into your graveyard.
Otherwordly Vessel UBR
Artifact - Vehicle
Desertwalk
Whenever Otherwordly Vessel deals combat damage to a player, you may sacrifice a Desert. If you do, Untap Otherwordly Vessel and the creatures that crewed it this turn. They gain menace and haste until end of turn. After this phase, there is an additional combat phase.
Crew 5
4/3
Spectral Summonings WBG
Instant
Whenever an Elf creature you control dies this turn, create a token that’s a copy of that creature, except it’s an enchantment in addition to its other types.
Now only 10 lands are missing to finish the set!
Ancient Burial Ground
Land - Desert Swamp
(T Add B.)
1B, T , Sacrifice Ancient Burial Ground: Return target creature card from your graveyard to your hand.
Whenever Ancient Burial Ground becomes tapped, mill a card.
Deceptive Islet
Land - Desert Island
(T: Add U.)
When Deceptive Island enters, you may exchange control of Deceptive Islet and target land an opponent controls. If you do, Deceptive Island gains “T: Create a Treasure token.”
Lush Plantation
Land - Forest
(T: Add G.)
Storage 1
T, Remove one storage counter from Lush Plantation: Create a 0/1 green Plant creature token.
Mystic Pastures
Land - Plains
(T: Add W)
W, T: Put target card from a graveyard on the bottom of its owner’s library. Then if there are no cards in that graveyard, put a storage counter on target land you control.
Unstable Pits
Land - Desert Mountain
(T: Add R.)
T, Sacrifice Unstable Pits: Unstable Pits deals 2 damage to each opponent.
Umyuk Savannah
Land - Plains
Storage 2
1W, T, Remove a storage counter from Umyuk Savannah: Create a Food token.
2W, T, Remove two storage counters from Umyuk Savannah: Populate.
3W, T, Remove two storage counters from Umyuk Savannah: Put a shield counter on target creature.
Deeptrench Sea
Land - Island
Whenever one or more creatures attack and are not blocked, put a storage counter on Deeptrench Sea.
U, T, remove two storage counters from Deeptrench Sea: Draw a card, then discard a card.
4UU, T, remove eight storage counters from Deeptrench Sea: Create a 9/9 blue Kraken creature token. Activate only as a sorcery.
Khorr Desolace
Land - Desert Swamp
Storage 3
1B, T, Remove two storage counter from Khorr Desolace: Put a drought counter on target land. Activate only as a sorcery.
XBB, T, Remove X storage counters from Khorr Desolace: All creatures get -X/-X until end of turn. Activate only as a sorcery.
Kram Mining Field
Land - Desert Mountain
Storage 6
R, T, Remove two storage counter from Kram Mining Field: Create a Treasure token.
2R, T, Remove three storage counters from Kram Mining Field, sacrifice an artifact: Return target artifact card from your graveyard to the battlefield. Activate only as a sorcery.
Vallinost Jungle
Land - Forest
Storage 3
GG, T, Remove two storage counters from Vallinost Jungle: Target creature you control fight another target creature. Activate only as a sorcery.
2GG, T, Remove four storage counter from Vallinost Jungle: Put X +1/+1 counters and a trample counter on target creature, where X is that creature’s mana value.
And also another 5 rare lands for the bonus sheet:
Beyond of Nothing
Snow Land - Plains
Storage 3
2W, T, Remove one storage counter from Beyond of Nothing: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control.
2WW, T, Remove three storage counters from Beyond of Nothing: Exile target creature.
Frigoria Glaciers
Snow Land - Island
Storage X , where X is the number of now permanents you control.
U, T, remove one storage counter from Frigoria Glaciers: Scry 1
1UU, T, remove three storage counters from Frigoria Glaciers: Tap target creature and put a stun counter on it.
Ucarb Wastes
Land - Swamp
Whenever a creature dies, put a storage counter on Ucarb Wastes.
B, T, Remove three storage counters from Ucarb Wastes: Regenerate target creature
B, T, Remove four storage counters from Ucarb Wastes, Sacrifice a creature or a land: Add BBBB.
Vorokan Gorge
Land - Mountain
Storage 4
R, T, remove one storage counter from Vorokan Gorge: Vorokan Gorge Deals 1 damage to each opponent.
2RR, T, remove four storage counters from Vorokan Gorge: Create a Create a 5/5 red Dragon creature token with flying. Activate only as a sorcery.
Seat of the Fateseer 1
Snow Artifact - Fortification (C)
Fortified land is Snow.
Whenever you tap fortified land, scry 1.
Fortify 1
Glacial Garrison 3
Snow Artifact - Fortification (U)
Fortified land is Snow and gains “As long as this land is tapped, creatures you control get +1/+0. As long as this land is untapped, creatures you control get +0/+1.”
Fortify 2
Boreal Altar 2
Snow Artifact - Fortification (R)
Fortified land gains “1, T: Tap target artifact, creature, or land.”
At the end of you turn, if you control a snow creature, untap fortified land.
Fortify 3
Moving Bazaar 4
Artifact - Fortification (R)
Fortified land gains “T, Choose one —
• Discard a card: Create a 1/1 white Soldier Mercenary creature token.
• Sacrifice a creature: Create a Treasure token.
• Sacrifice an artifact: Create a colorless land token named Everywhere that is every basic land type.
• Sacrifice a land: Create a Shard token.”
Fortify 2
Siege-Breaker Tower 2
Artifact - Fortification (M)
Fortified land is a 4/4 Construct creature with reach in addition to its other types.
Whenever fortified land becomes tapped, it deals 2 damage to any target.
Fortify 4
- reworked Quallinar Ancestor. Now it's a 2/2 with lifelink and bestow 2WW
- added landcycling abilities to six commons: Quallinar Ancestor, Canal Serpent, Barrenness Invoker, Umyuk Firesinger, Motherbloom Flower and Outpost Reinforcer.
- Switched rarities between Rainbow Caverns and Fertile Wastes
- Switched rarities between Leyline Helix and Landscape Accelerator and nerfed Landscape Accelerator
- Greatly buffed Bustling Port
- small buffs to Vigor Guardian, Private Ulden, Perimeter Defender, Progressborne, Innovation Researcher and Enchatress Awakening.
- nerfed Colonization of Umyuk Savannah
- Added a couple of clauses to some card so they can let you sacrifice a land.
I'm probably gonna rework City Shield and Usvaakd too. I think the set still need a little more fixing, so City Shield is gonna become a variant of wayfarer's bauble.
Also i'm monitoring Exploited Reaches
Cruel Peak
Snow Land (UC)
When Cruel Peak enters, put a stun counter on target permanent. If that permanent is land, remove all other counters from it.
T: Add 1.
4: Put Cruel Peak from your hand into the battlefield.
Zulanel Archive
Legendary Land (M)
T: Add 1.
2, T: Remove a time counter from each suspended card you own.
3, T: Exile a card from your hand with six time counters on it. If it doesn’t have suspend, it gains suspend. Then remove X time counters from it, where X is the number of different colors among permanent you control.
Ucarb is ancient city. Once full of powerful legions and rich, today it's decadent and polluted. The soil is extremely contaminated both by magic and wastes. Celenis often uses Ucard as their dump, paying them huge sums.
Still, plenty of mercenaries live in the ruins and the outer part of city. Again, they often get employed by Celenis. They are ruthless and devoid of morals, interested only in gold.
Their theme is treasures and mercenary tribal. They have smaller creatures than other factions and focus on disrupting the opponent's resources.
- reworked Usvaakd into a kraken that gives myriad to sea monsters, including itself. It's a weird mix of Legion Loyalty and Hydra Omnivore
- reworded City Shield into Recycling Station, a sort of fortification version Wayfarer's Bauble
- buffed Crystal Expanse to be a better Shimmering Grotto